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Ranger 1 robenoliel

CLASS & LEVEL PLAYER NAME


Faerith Clethtinthiallor
Dragonborn Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 12 11 --
+3 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
17
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P +1

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 P +5 Athletics STR Dice Set, Thieves' Tools
ABILITY SAVE DC
P +2 Deception CHA
=== LANGUAGES ===
+1 History INT Abyssal, Common, Draconic
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
12 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+0 Performance CHA === ACTIONS ===
-1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX Breath Weapon (Gold) • 1 / Short Rest


CHARISMA As an action once per short rest, exhale in a 15 ft.
P +1 Survival WIS
cone (DEX DC 11, half damage on success) for 2d6

+0 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 1 robenoliel
CLASS & LEVEL PLAYER NAME
Faerith Clethtinthiallor
Dragonborn Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You gain a breath weapon and damage resistance
with your chosen dragon type.
* Hit Points • PHB 90
| Gold Dragon • BR 34
* Proficiencies • PHB 90 Fire

* Favored Enemy • PHB 91 * Breath Weapon • BR 34


You have advantage on Survival checks to track your Once per short rest as an action, exhale destructive
favored enemies, as well as on INT checks to recall energy based on your Draconic Ancestry. Each
information about them. You also learn one language creature in the area must make a DC 11 saving throw
of your choice that is spoken by your favored enemies, (type determined by your ancestry), taking 2d6 ([6th]
if they speak one at all. 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
| Monstrosities • PHB
Monstrosities are monsters in the strictest sense -- | Gold Dragon • BR 34
frightening creatures that are not ordinary, not truly As an action once per short rest, exhale in a 15 ft.
natural, and almost never benign. cone (DEX DC 11, half damage on success) for 2d6
Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency | Breath Weapon (Gold): 1 / Short Rest • 1 Action
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for * Damage Resistance • BR 34
an hour or more in your chosen terrain, difficult terrain You have resistance to the damage type associated
doesn’t slow your group’s travel, your group can’t with your draconic ancestry.
become lost except by magical means, you remain
alert to danger even when you are engaged in another | Gold Dragon • BR 34
activity, you can move stealthily at a normal pace Fire Damage
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed
through the area.

| Forest • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • BR 34

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 15 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

119.3 lb. Waterskin 1 5 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb. Arrows 20 1 lb.

PUSH/DRAG/LIFT Crowbar 1 5 lb.

510 lb. Clothes, Common 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Faerith Clethtinthiallor
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The first thing I do in a new place is


note the locations of everything
valuable—or where such things could
be hidden.
PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

Someone I loved died because of a


mistake I made. That will never
happen again.
BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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