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Paladin 2 ElyneGomes36358

CLASS & LEVEL PLAYER NAME


Daisy
Tiefling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 11 18 --
+2 -1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
15
• +5 Charisma
Total 2d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +0

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

13 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Thieves' Tools
P +5 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Infernal
30 ft. (Walking)
-1 +3 Intimidation CHA
-1 Investigation INT
9 P +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+3 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+0 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
10 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
P +3 Stealth DEX Divine Sense • 4 / Long Rest Divine Smite
CHARISMA As an action, you can detect good and evil. Until When you hit with a melee weapon attack, you can
+0 Survival WIS
the end of your next turn, you can sense anything expend one spell slot to deal 2d8 extra radiant
damage to the target plus 1d8 for each spell level
+3 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 4 times per long
higher than 1st (max 5d8) and plus 1d8 against
undead or fiends.
rest.
16
Lay on Hands Pool • 10 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +4 1d8+4 Piercing Martial, Finesse


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 2 ElyneGomes36358
CLASS & LEVEL PLAYER NAME
Daisy
Tiefling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === expend one spell slot to deal 2d8 extra radiant damage
to the target plus 1d8 for each spell level higher than
* Hit Points • PHB 84 1st (max 5d8) and plus 1d8 against undead or fiends
(max 6d8 total).
* Proficiencies • PHB 84
| Special
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected === TIEFLING RACIAL TRAITS ===
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind * Darkvision • BR 43
total cover. You can use this feature 4 times per long You can see in darkness (shades of gray) up to 60 ft.
rest.
* Hellish Resistance • BR 43
| 4 / Long Rest • 1 Action You have resistance to fire damage.

* Lay on Hands • PHB 84 * Infernal Legacy • BR 43


You have a pool of healing power that can restore 10 You know the thaumaturgy cantrip. [3rd] You can cast
HP per long rest. As an action, you can touch a hellish rebuke (2nd) once per long rest. [5th] You can
creature to restore any number of HP remaining in the cast darkness once per long rest. CHA is your
pool, or 5 HP to either cure a disease or neutralize a spellcasting ability.
poison affecting the creature.

| Lay on Hands Pool: 10 / Long Rest • 1 Action

* Fighting Style • PHB 84


You adopt a style of fighting as your specialty.

| Dueling • PHB
When you are wielding a melee weapon in one hand
and no other weapons, you gain a +2 bonus to
damage rolls with that weapon.

* Spellcasting • PHB 84
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 13, Spell Attack
+5). You can use a holy symbol as a spellcasting
focus.

* Divine Smite • PHB 85


When you hit with a melee weapon attack, you can

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Crossbow, hand 1 3 lb.

SP 0 Dagger 1 1 lb.

Rapier 1 2 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 15 Crowbar 1 5 lb.

Amulet 1 1 lb.
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

129 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

450 lb. Waterskin 1 5 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Daisy
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am incredibly slow to trust.


Those who seem the fairest often
have the most to hide.

PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

BONDS

I turn tail and run when things


look bad.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 2 Slots OO

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Command Paladin WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

SPELLS

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