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Fighter 2 / Warlock 1

CLASS & LEVEL PLAYER NAME


Delstine Steeleyes
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +1 Constitution +2 12 18 --
+4 +0 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
19
+2 Charisma
Total
2d10 + 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
-1 -1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

9 +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Thieves' Tools
P +4 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Elvish, Infernal
30 ft. (Walking)
+0 +2 Intimidation CHA
+0 Investigation INT
11 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +1 Perception WIS


+2 Performance CHA === ACTIONS ===
-1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Dark One’s Blessing
When you reduce a hostile creature to 0 HP, you
Help, Hide, Ready, Search, Use an Object, gain 3 temp HP.
+0 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Fighting Style: Unarmed Fighting (grapple)
At the start of each of your turns, you can deal
P +4 Stealth DEX === BONUS ACTIONS === <strong>1d4</strong> bludgeoning damage to one
CHARISMA Second Wind • 1 / Short Rest creature grappled by you.
-1 Survival WIS
Once per short rest, you can use a bonus action to

+2 regain 1d10 + 2 HP.

=== SPECIAL ===


Action Surge • 1 / Short Rest
14 You can take one additional action on your turn.
This can be used 1 times per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Eldritch Blast +4 1d10 Force V/S

Unarmed Strike +6 5 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

Fighting Style: Unarmed Fighting +6 1d8+4 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Fighting Style: Unarmed Fighting (armed) +6 1d6+4 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 2 / Warlock 1 Lazarusblake
CLASS & LEVEL PLAYER NAME
Delstine
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === * Hit Points • PHB 106

* Hit Points • PHB 71 * Proficiencies • PHB 107

* Proficiencies • PHB 71 * Otherworldly Patron • PHB 107


You have struck a bargain with an otherworldly being.
* Fighting Style • PHB 72
You adopt a fighting style specialty. | The Fiend

| Unarmed Fighting • TCoE 42 * Pact Magic • PHB 107


Your unarmed strikes can deal bludgeoning damage You can cast known warlock spells using CHA as your
equal to <strong>1d6</strong>+4 on a hit. If you aren’t spellcasting modifier (Spell DC 12, Spell Attack +4).
wielding any weapons or a shield when you make the You can use an arcane focus as a spellcasting focus.
attack roll, the <strong>d6</strong> becomes a
<strong>d8</strong>. * Expanded Spell List • PHB 109
At the start of each of your turns, you can deal Additional spells are added to the warlock spell list for
<strong>1d4</strong> bludgeoning damage to one you.
creature grappled by you.
* Dark One’s Blessing • PHB 109
| Fighting Style: Unarmed Fighting: 1 Action When you reduce a hostile creature to 0 HP, you gain
3 temp HP.
| Fighting Style: Unarmed Fighting (grapple):
Special | Special

| Fighting Style: Unarmed Fighting (armed): 1


Action === HALF-ELF RACIAL TRAITS ===

* Second Wind • PHB 72 * Ability Score Increase • BR 39


Once per short rest, you can use a bonus action to
regain 1d10 + 2 HP. * Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.
| 1 / Short Rest • 1 Bonus Action
* Fey Ancestry • BR 39
* Action Surge • PHB 72 You have advantage on saving throws against being
You can take one additional action on your turn. This charmed, and magic can’t put you to sleep.
can be used 1 times per short rest.
* Skill Versatility • BR 39
| 1 / Short Rest • Special You gain proficiency in two skills of your choice.

=== WARLOCK FEATURES === * Languages • BR 39

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

285 lb.
PUSH/DRAG/LIFT

570 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Delstine
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Warlock +4 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Minor Illusion Warlock -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 1 Pact O

O Comprehend Languages Warlock -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Hellish Rebuke Warlock DEX 12 1R 60 ft. V,S Instantaneous PHB 250 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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