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Rogue 1 Perolita99

CLASS & LEVEL PLAYER NAME


Ruth
Wildhunt Bountihunter 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+0 Constitution +2 14 8 --
+0 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 +1

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

10 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Navigator's Tools, Thieves' Tools
P +4 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Dwarvish
30 ft. (Walking)
+2 P +4 Intimidation CHA
P +4 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +5 Perception WIS


+2 Performance CHA === ACTIONS === assume a more bestial appearance. This
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
transformation lasts for 1 minute, until you die, or until
you revert to your normal appearance as a bonus
Help, Hide, Ready, Search, Use an Object, action. When you shift, you gain +2 temp HP and
+2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, additional benefits that depend on your shifter
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object subrace.

P +4 Stealth DEX === BONUS ACTIONS === === SPECIAL ===


CHARISMA Mark the Scent • 1 / Short Rest Sneak Attack
E +5 Survival WIS
Mark a creature within 10 ft. Double your Once per turn, you can deal an extra scalevalue -
No level scale data available damage to one creature
+2 proficiency bonus for any ability check to find the
creature, and you always know the location of it if it is
within 60 ft.
you hit with an attack with a finesse or ranged weapon
if you have advantage on the attack roll. You don’t
need advantage on the attack roll if another enemy of
14 Shifting • 1 / Short Rest the target is within 5 ft. of it, that enemy isn’t
Once per short rest as a bonus action, you can incapacitated, and you don’t have disadvantage on the
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Shortsword +4 1d6+2 Piercing Martial, Finesse, Light


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 1 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 1 Perolita99
CLASS & LEVEL PLAYER NAME
Ruth
Wildhunt Bountihunter 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === You have proficiency with the Perception skill.

* Hit Points • PHB 95 * Shifting • WGtE


Once per short rest as a bonus action, you can
* Proficiencies • PHB 95 assume a more bestial appearance. This
transformation lasts for 1 minute, until you die, or until
* Expertise • PHB 96 you revert to your normal appearance as a bonus
Your proficiency bonus is doubled for any ability check action. When you shift, you gain +2 temp HP and
you make for two chosen proficiencies. [6th] Choose additional benefits that depend on your shifter subrace.
two additional proficiencies.
| 1 / Short Rest • 1 Bonus Action
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 1d6 damage to * Natural Tracker • WGtE
one creature you hit with an attack with a finesse or You have proficiency with the Survival skill.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if * Mark the Scent • WGtE
another enemy of the target is within 5 ft. of it, that Mark a creature within 10 ft. Double your proficiency
enemy isn’t incapacitated, and you don’t have bonus for any ability check to find the creature, and
disadvantage on the attack roll. you always know the location of it if it is within 60 ft.

| Special | 1 / Short Rest • 1 Bonus Action

* Thieves’ Cant • PHB 96 * Shifting feature • WGtE


You have learned thieves’ cant, a secret mix of dialect, While shifted, you have advantage on Wisdom checks.
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== WILDHUNT RACIAL TRAITS ===

* Ability Score Increase • WGtE


Your Dexterity score increases by 1.

* Darkvision • WGtE
You can see in dim light within 60 ft. as if it were bright
light, and in darkness as if it were dim light. You can’t
discern color in darkness, only shades of gray.

* Keen Senses • WGtE

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 23 Studded Leather 1 13 lb. Thieves' Tools 1 1 lb.

Leather 1 10 lb.

SP 15 Dagger 1 1 lb.

Dagger 1 1 lb.
EP 8 Crossbow, Light 1 5 lb.

Shortsword 1 2 lb.
GP 5 Shortsword 1 2 lb.

Backpack 1 5 lb.
PP 1 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

94 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

50 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

300 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 27 Medium 1.72 m 135
GENDER AGE SIZE HEIGHT WEIGHT
Ruth Chaotic Neutral Gods like death, life,
paletime and faithred White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I have a crude sense of humor.


I can stare down a hell hound
without flinching.

PERSONALITY TRAITS

Independence. When people follow


orders blindly, they embrace a kind of
tyranny. (Chaotic)
IDEALS

Someone saved my life on the


battlefield. To this day, I will never
leave a friend behind.
BONDS

I have little respect for anyone who is not a


proven warrior.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Nacida como una huerfana pobre, apenas logra


sobrevivir vendiendo pieles y comiendo las carnes
de sus cacerias. Hasta que se enlista en la milicia
por dinero cuando su pequeño pais entra en
guerra para defenderse de conquistadores, pero
luego descubre su amor a la emoción por el
combate, la adrenalina y el amor a las armas de
fuego. Rapidamente escala los rangos a pesar de
su corta edad a los 20 años, y para el final de la
guerra (tras 5 años de lucha) habia optenido el
rango de general. Un año despues conoce a
Elizabeth, la hija del dueño del bar que Ruth
frecuentaba cerca de la base a su mando. Con el
tiempo surge una relacion y finalmente ambas se
enamoran hasta el fatidico dia donde al volver a
casa, una cabaña a las afuera del pueblo, tras un
entrenamiento con los nuevos reclutas, Ruth se
encuentra con el cerrojo de la entrada roto y al
entra su amada Elizabeth desangrada en el piso a
los pies de un conocido fugitivo. En un ataque de
ira Ruth asesina al hombre y tira su cadaver en el
pórtico de la comizaria de policia con una nota
clavada en el pecho del cadaver el cual habia sido
desfigurado su rostro por las balas. "¿De que
sirven los titulos y rangos si no pueden hacer su
trabajo?" decia la nota.
Tras enterrar el cadaver de su amada y con solo
el anillo de hueso que ella misma habia hecho
para Elizabeth cuando le pidio matrimonio pocos
meses antes, atado a su cuello por una cadena de
plata. Ruth deja la milicia, su casa, el pueblo y
todo su pasado y se convierte en un
cazarecompenzas viajando por el resto del mundo
cazando criminales.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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