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Rogue 1 Randy

CLASS & LEVEL PLAYER NAME


Rhys
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 9 --
+0 • +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +2

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 P +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Poisoner's Kit, Thieves'
P +4 Deception CHA
Tools
+0 History INT
INTELLIGENCE
P +4 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Dwarvish, Elvish, Thieves’ Cant
+0 P +4 Intimidation CHA
+0 Investigation INT
11 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+2 Performance CHA === ACTIONS ===
+2 E +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +7 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
P +4 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+2 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
14 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


14 PASSIVE WISDOM (INSIGHT)

Rapier +5 1d8+3 Piercing Martial, Finesse


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Darkvision 60 ft. Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 rndprst
CLASS & LEVEL PLAYER NAME
Rhys
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === * Skill Versatility • BR 39


You gain proficiency in two skills of your choice.
* Hit Points • PHB 95
* Languages • BR 39
* Proficiencies • PHB 95

* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== HALF-ELF RACIAL TRAITS ===

* Ability Score Increase • BR 39

* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.

* Fey Ancestry • BR 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Dagger 1 1 lb. Thieves' Tools 1 1 lb.

SP 0 Rapier 1 2 lb.

Shortbow 1 2 lb.
EP 0 Dagger 1 1 lb.

Arrows 20 1 lb.
GP 15 Backpack 1 5 lb.

Crowbar 2 10 lb.
PP 0 Hammer 1 3 lb.

Piton 10 2.5 lb.


WEIGHT CARRIED

87.5 lb. Tinderbox 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

300 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 28 Medium 178 cm 160
GENDER AGE SIZE HEIGHT WEIGHT
Rhys Chaotic Neutral Fair Grey Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I don’t pay attention to the risks in
Patty, Gudetanna a situation. Never tell me the odds.
I always have a plan for what to do
when things go wrong.
PERSONALITY TRAITS

People. I’m loyal to my friends, not to any


ideals, and everyone else can take a trip
down the Styx for all I care.
IDEALS

I’m trying to pay off an old debt I owe to a


generous benefactor.

BONDS

An innocent person is in prison for


a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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