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Bard 2 Marv0

CLASS & LEVEL PLAYER NAME


Godair
High Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +4 14 22 --
+1 +2 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
12
• +4 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 H

H
+0

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

10 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Drum, Flute, Lyre
H +3 Deception CHA
H +3 History INT === LANGUAGES ===
INTELLIGENCE
H +0 Insight WIS Common, Draconic, Elvish
30 ft. (Walking)
+2 H +3 Intimidation CHA
H +3 Investigation INT
14 H +0 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +1 Perception WIS


H +3 Performance CHA === ACTIONS ===
-1 H +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
H +3 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

H +4 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 2 / Long Rest
H +0 Survival WIS
As a bonus action, a creature within 60 ft. that can

+2 hear you gains an inspiration die. For 10 minutes, the


creature can add it to one ability check, attack roll, or
saving throw. This can be added after seeing the roll,
but before knowing the outcome.
15

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 2 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 2 Marv0
CLASS & LEVEL PLAYER NAME
Godair
High Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Hit Points • PHB 52
* Trance • PHB 23
* Spellcasting • PHB 52 You don't need to sleep, but meditate semiconsciously
You can cast known bard spells using CHA as your for 4 hours a day. While meditating, you can dream
spellcasting modifier (Spell DC 12, Spell Attack +4) after a fashion; such dreams are actually mental
and known bard spells as rituals if they have the ritual exercises that have become reflexive through years of
tag. You can use a musical instrument as a practice. After resting in this way, you gain the same
spellcasting focus. benefit that a human does from 8 hours of sleep.

* Bardic Inspiration • PHB 53 * Cantrip • PHB 24


As a bonus action, a creature (other than you) within You know one cantrip of your choice from the wizard
60 ft. that can hear you gains an inspiration die. For 10 spell list. INT is your spellcasting ability for it.
minutes, the creature can add it to one ability check,
attack roll, or saving throw. This can be added after * Extra Language • PHB 24
seeing the roll, but before knowing the outcome. You can speak, read, and write one extra language of
your choice.
| 2 / Long Rest • 1 Bonus Action

* Jack of All Trades • PHB 54


You can add half your proficiency bonus, rounded
down, to any ability check you make that doesn’t
already include it.

* Song of Rest • PHB 54


During a short rest, friendly creatures who can hear
your performance regain additional hit points when
they spend Hit Dice based on your level:
[2nd] 1d6, [9th] 1d8, [13th] 1d10, [17th] 1d12

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • PHB 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • PHB 23


You have proficiency in the Perception skill.

* Fey Ancestry • PHB 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Dagger 1 1 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Candle 5 --
GP 0 Clothes, Costume 2 8 lb.

Rations (1 day) 5 10 lb.


PP 0 Waterskin 1 5 lb.

Disguise Kit 1 3 lb.


WEIGHT CARRIED

51 lb. Flute 1 1 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

60 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Godair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M 1 Minute PHB 230 D: 1m, V/S/M

O Mage Hand Bard -- 1A 30 ft. V,S 1 Minute PHB 256 D: 1m, V/S

O Mold Earth High Elf -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

=== 1st LEVEL === 3 Slots OOO

O Comprehend Languages [R] Bard -- 1A Self V,S,M 1 Hour PHB 224 D: 1h, V/S/M

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Bard -- 1A Self V,S 1 Hour PHB 233 D: 1h, V/S

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 Minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Thunderwave Bard CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

SPELLS

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