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+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +4 14 22 --
+1 +2 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
12
• +4 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES
H
+0
+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons
SKILLS ACTIONS
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 2 Marv0
CLASS & LEVEL PLAYER NAME
Godair
High Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARD FEATURES === You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Hit Points • PHB 52
* Trance • PHB 23
* Spellcasting • PHB 52 You don't need to sleep, but meditate semiconsciously
You can cast known bard spells using CHA as your for 4 hours a day. While meditating, you can dream
spellcasting modifier (Spell DC 12, Spell Attack +4) after a fashion; such dreams are actually mental
and known bard spells as rituals if they have the ritual exercises that have become reflexive through years of
tag. You can use a musical instrument as a practice. After resting in this way, you gain the same
spellcasting focus. benefit that a human does from 8 hours of sleep.
* Darkvision • PHB 23
You can see in darkness (shades of gray) up to 60 ft.
CP 0 Leather 1 10 lb.
Dagger 1 1 lb.
SP 0 Dagger 1 1 lb.
Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.
Candle 5 --
GP 0 Clothes, Costume 2 8 lb.
60 lb.
PUSH/DRAG/LIFT
360 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Godair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M 1 Minute PHB 230 D: 1m, V/S/M
O Mage Hand Bard -- 1A 30 ft. V,S 1 Minute PHB 256 D: 1m, V/S
O Mold Earth High Elf -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S
O Comprehend Languages [R] Bard -- 1A Self V,S,M 1 Hour PHB 224 D: 1h, V/S/M
O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Bard -- 1A Self V,S 1 Hour PHB 233 D: 1h, V/S
O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 Minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
O Thunderwave Bard CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.