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Bard 2 Damhalf

CLASS & LEVEL PLAYER NAME


Saerin Kenurden
Dark Elf (Drow) Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +4 13 13 --
-3 +0 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
5
• +6 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 H

H
+0

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 H -2 Athletics STR === TOOLS ===


ABILITY SAVE DC Flute, Lute, Viol
P +6 Deception CHA
H +1 History INT === LANGUAGES ===
INTELLIGENCE
P +1 Insight WIS Abyssal, Common, Elvish, Undercommon
30 ft. (Walking)
+0 H +5 Intimidation CHA
P +2 Investigation INT
10 H +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +1 Perception WIS


H +5 Performance CHA === ACTIONS === === SPECIAL ===
-1 H +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Magical Inspiration
If a creature has a Bardic Inspiration die from you
Help, Hide, Ready, Search, Use an Object, and casts a spell that restores hit points or deals
P +2 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, damage, the creature can roll that die and choose a
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object target affected by the spell. Add the number rolled as
a bonus to the hit points regained or the damage
P +5 Stealth DEX === BONUS ACTIONS === dealt. The Bardic Inspiration die is then lost.
CHARISMA Bardic Inspiration • 4 / Long Rest
H +0 Survival WIS
As a bonus action, a creature (other than yourself)

+4 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
19 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +5 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Unarmed Strike -1 0 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 2 Damhalf
CLASS & LEVEL PLAYER NAME
Saerin Kenurden
Dark Elf (Drow) Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === * Song of Rest • PHB 54 hand crossbows.


If you or any friendly creatures who can hear your
* Additional Bard Spells • TCoE 27 performance regain hit points at the end of the short
Your Bard has additional spells available to them, as rest by spending one or more Hit Dice, each of those
designated in Tasha's Cauldron of Everything. creatures regains an extra 1d6 hit points.

* Hit Points • PHB 52


=== DARK ELF (DROW) RACIAL TRAITS ===
* Proficiencies • PHB 52
* Keen Senses • BR 23
* Spellcasting • PHB 52 You have proficiency in the Perception skill.
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6) * Fey Ancestry • BR 23
and known bard spells as rituals if they have the ritual You have advantage on saves against being charmed,
tag. You can use a musical instrument as a and magic can’t put you to sleep.
spellcasting focus.
* Trance • BR 23
* Bardic Inspiration • PHB 53 You don't need to sleep, but meditate semiconsciously
As a bonus action, a creature (other than you) within for 4 hours a day. While meditating, you can dream
60 ft. that can hear you gains an inspiration die (1d6). after a fashion; such dreams are actually mental
For 10 minutes, the creature can add it to one ability exercises that have become reflexive through years of
check, attack roll, or saving throw. This can be added practice. After resting in this way, you gain the same
after seeing the roll, but before knowing the outcome. benefit that a human does from 8 hours of sleep.

| 4 / Long Rest • 1 Bonus Action * Superior Darkvision • PHB 24


You can see in darkness (shades of gray) up to 120 ft.
* Magical Inspiration • TCoE 27
If a creature has a Bardic Inspiration die from you and * Sunlight Sensitivity • PHB 24
casts a spell that restores hit points or deals damage, You have disadvantage on attack rolls and on
the creature can roll that die and choose a target Perception checks that rely on sight when you, your
affected by the spell. Add the number rolled as a target, or whatever you are trying to perceive is in
bonus to the hit points regained or the damage dealt. direct sunlight.
The Bardic Inspiration die is then lost.
* Drow Magic • PHB 24
| Special You know the dancing lights cantrip. [3rd] You can cast
faerie fire once per long rest. [5th] You can cast the
* Jack of All Trades • PHB 54 darkness spell once per long rest. CHA is your
You can add half your proficiency bonus, rounded spellcasting ability.
down ( +1 ), to any ability check you make that doesn’t
already include it. * Drow Weapon Training • PHB 24
You have proficiency with rapiers, shortswords, and

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Crossbow, Light 1 5 lb.

Crossbow Bolts 20 1.5 lb.

SP 0 Clothes, Fine 1 6 lb.

EP 0

GP 15

PP 0
WEIGHT CARRIED

12.8 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb.
PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

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Female 68 Medium 5'4" 126
GENDER AGE SIZE HEIGHT WEIGHT
Saerin Kenurden Lawful Evil Lolth Slate gray Violet White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I am intolerant of other faiths and condemn
Matron Mother Sylla Kenurden
the worship of other gods.
=== Organizations ===

Handmaidens of the Spider Queen PERSONALITY TRAITS


Worshipers of Lolth

Tradition. The ancient traditions of


worship and sacrifice must be
preserved and upheld.
IDEALS

I will do anything to protect the temple


where I served.

BONDS

I am suspicious of strangers and expect


the worst of them.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Saerin was born in 1423 DR to Matron Mother "Great Goddess, Mother of the Dark, grant me the
Sylla of House Kenurden in Yllasari. Since her first blood of my enemies for drink and their living hearts
breath she was an immaculate example of a high for meat. Grant me the screams of their young for
priestess, yet in her mother's eyes, she always song, grant me the helplessness of their males for
came up short. my satisfaction, grant me the wealth of their houses
At the age of 10, Saerin started serving at the for my bed. By this unworthy sacrifice I honor you,
temple. In just two years she gave a perfect Queen of Spiders, and beseech of you the strength
rendition of the Spider Queen's invocation at a to destroy my foes."
blooding vigil. While playing hookie in a nearby
cavern with her commoner friends, she once found
a small feathered creature. She brought it home
and watched over it, but once it was brought to
Sylla's attention, Saerin was forced to abandon the
bird. She opted to let it free, but the bird wasn't
accustomed to Underdark and

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 14 1A 60 ft. V Instantaneous PHB 285 V

O Friends <C> Bard -- 1A Self S,M Concentration, up to 1 minute PHB 244 D: 1m, S/M

O Dancing Lights <C> Drow Magic -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

=== 1st LEVEL === 3 Slots OOO

O Dissonant Whispers Bard WIS 14 1A 60 ft. V Instantaneous PHB 234 V

O Disguise Self Bard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Charm Person Bard WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

SPELLS

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