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Bard 7 haventenz

CLASS & LEVEL PLAYER NAME


a
Aarakocra Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
+3 Constitution +1 10 59 --
+3 -1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
16
• +4 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 P

P
+2

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

16 H +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Flute, Longhorn, Pan Flute, Playing Card Set,
P +4 Deception CHA
Thieves' Tools
H +0 History INT
INTELLIGENCE
P +2 Insight WIS === LANGUAGES ===
25 ft. (Walking), 50 ft. (Flying) Aarakocra, Auran, Common
-1 H +2 Intimidation CHA
H +0 Investigation INT
8 H +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +0 Perception WIS


P +4 Performance CHA === ACTIONS === === REACTIONS ===
-1 H +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
H +0 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
H +1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
P +3 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 1 / Short Rest
H +0 Survival WIS
As a bonus action, a creature (other than yourself)

+1 within 60 ft. that can hear you gains an inspiration die


(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
13 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 4 Bludgeoning

Talons +6 1d4+3 Slashing


12 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 7 haventenz
CLASS & LEVEL PLAYER NAME
a
Aarakocra Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === * Alignment • EE


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your * Size • EE
choice.
* Proficiencies • PHB 52 * Speed • EE
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to * Flight • EE
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an Flying speed 50 ft. (while not wearing medium or
spellcasting modifier (Spell DC 12, Spell Attack +4) attack roll, ability check, or damage roll, you can heavy armor)
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can * Talons • EE
spellcasting focus. do so after the roll but before knowing the result. Unarmed strikes may deal 1d4 +3 slashing damage on
a hit.
* Bardic Inspiration • PHB 53 | 1 Reaction
As a bonus action, a creature (other than you) within | 1 Action
60 ft. that can hear you gains an inspiration die (1d8). * Ability Score Improvement • PHB 54
For 10 minutes, the creature can add it to one ability * Languages • EE
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic
Inspiration when you finish a short or long rest. === FEATS ===
| 1 / Short Rest • 1 Bonus Action
* Countercharm • PHB * Grappler • BR 167
* Jack of All Trades • PHB 54 As an action, you can perform until the end of your You have advantage on attack rolls against a creature
You can add half your proficiency bonus, rounded next turn. During that time, you and any friendly you are grappling. You can use your action to try to pin
down ( +1 ), to any ability check you make that doesn’t creatures within 30 ft. that can hear you gain a creature grappled by you by making another grapple
already include it. advantage on saving throws against being frightened check. If you succeed, you and the creature are both
or charmed. restrained until the grapple ends.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your | 1 Action | Grappling Pin: 1 Action
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those * Additional Magical Secrets • PHB 55
creatures regains an extra 1d6 hit points. You can add two additional spells from any class list
as bard spells to your known spells.
* Bard College • PHB 54

| College of Lore === AARAKOCRA RACIAL TRAITS ===

* Expertise • PHB 54 * Ability Score Increase • EE


Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th * Age • EE
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb.
PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
a
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Mending Bard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Speak with Animals [R] Bard -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Identify [R] Bard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

O Skywrite [R]<C> Bard -- 1A Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Detect Thoughts <C> Bard WIS 12 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

O Calm Emotions <C> Bard CHA 12 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Heat Metal <C> Bard -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Suggestion <C> Additional Magical Secrets WIS 12 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

=== 3rd LEVEL === 3 Slots OOO

O Speak with Plants Bard -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Fear <C> Bard WIS 12 1A Self/30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M

O Slow <C> Additional Magical Secrets WIS 12 1A 120 ft./40 ft. Cube V,S,M Concentration, up to 1 minute PHB 277 D: 1m, 40 ft. Cube, V/S/M

=== 4th LEVEL === 1 Slots O

O Greater Invisibility <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

SPELLS

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