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Bard 3 Kessaralyn

CLASS & LEVEL PLAYER NAME


wymbyr saggletop
Rock Gnome Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +3 12 24 --
-1 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
• +4 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+2 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 H

H
+2

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 H +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Flute, Lute, Pan Flute, Tinker's
P +4 Deception CHA
Tools
E +5 History INT
INTELLIGENCE
H +2 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Gnomish, Halfling
+1 H +3 Intimidation CHA
H +2 Investigation INT
12 H +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +2 Perception WIS


E +6 Performance CHA === ACTIONS === === REACTIONS ===
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
H +2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
H +3 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 2 / Long Rest
H +2 Survival WIS
As a bonus action, a creature (other than yourself)

+2 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
15 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +1 0 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 3 Kessaralyn
CLASS & LEVEL PLAYER NAME
wymbyr saggletop
Rock Gnome Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice.
* Proficiencies • PHB 52
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 12, Spell Attack +4) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability === ROCK GNOME RACIAL TRAITS ===
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Darkvision • BR 37
You can see in darkness (shades of gray) up to 60 ft.
| 2 / Long Rest • 1 Bonus Action
* Gnome Cunning • BR 37
* Jack of All Trades • PHB 54 You have advantage on all Intelligence, Wisdom, and
You can add half your proficiency bonus, rounded Charisma saving throws against magic.
down ( +1 ), to any ability check you make that doesn’t
already include it. * Artificer’s Lore • BR 37
Add twice your proficiency bonus to History checks
* Song of Rest • PHB 54 related to magic items, alchemical objects, or
If you or any friendly creatures who can hear your technological devices.
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those * Tinker • BR 37
creatures regains an extra 1d6 hit points. You are proficient with tinker's tools and can use them
to construct tiny clockwork devices.
* Bard College • PHB 54

| College of Lore

* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Clothes, Fine 1 6 lb.

Ring of Protection 1 --
EP 0 Flute 1 1 lb.

GP 50

PP 0
WEIGHT CARRIED

19 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

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male 21 Small 3 feet. 35
GENDER AGE SIZE HEIGHT WEIGHT
wymbyr saggletop light blue brown slightly spiked back
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

My eloquent flattery makes everyone


I talk to feel like the most wonderful
and important person in the world.
I don’t like to get my hands dirty, and
PERSONALITY TRAITS

IDEALS

BONDS

In fact, the world does revolve around


me.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Bard DEX 12 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mage Hand Bard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Thunderwave Bard CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

=== 2nd LEVEL === 2 Slots OO

O Shatter Bard CON 12 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Hold Person <C> Bard WIS 12 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Knock Bard -- 1A 60 ft. V Instantaneous PHB 254 V

SPELLS

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