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Bard 6 DMaster1245

CLASS & LEVEL PLAYER NAME


Gannon Craig
Tiefling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 13 18 --
-1 +2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
• +7 Charisma
Total 6d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 H

H
+1

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 H +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Bagpipes, Drum, Lute, Playing Card Set,
P +7 Deception CHA
Thieves' Tools
H +3 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Infernal
+2 H +5 Intimidation CHA
P +5 Investigation INT
15 H +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +3 Perception WIS


E +10 Performance CHA === ACTIONS === === REACTIONS ===
+0 E +10 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
H +3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
P +5 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 4 / Short Rest
H +1 Survival WIS
As a bonus action, a creature (other than yourself)

+4 within 60 ft. that can hear you gains an inspiration die


(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
18 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +5 1d8+2 Piercing Martial, Finesse


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 0 Bludgeoning


15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 6 DMaster1245
CLASS & LEVEL PLAYER NAME
Gannon Craig
Tiefling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You have resistance to fire damage.


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your * Infernal Legacy • BR 43
choice. You know the thaumaturgy cantrip. [3rd] You can cast
* Proficiencies • PHB 52 hellish rebuke (2nd) once per long rest. [5th] You can
* Cutting Words • PHB 54 cast darkness once per long rest. CHA is your
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to spellcasting ability.
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 15, Spell Attack +7) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d8). * Ability Score Improvement • PHB 54
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic
Inspiration when you finish a short or long rest.
| 4 / Short Rest • 1 Bonus Action
* Countercharm • PHB
* Jack of All Trades • PHB 54 As an action, you can perform until the end of your
You can add half your proficiency bonus, rounded next turn. During that time, you and any friendly
down ( +1 ), to any ability check you make that doesn’t creatures within 30 ft. that can hear you gain
already include it. advantage on saving throws against being frightened
or charmed.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your | 1 Action
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those * Additional Magical Secrets • PHB 55
creatures regains an extra 1d6 hit points. You can add two additional spells from any class list
as bard spells to your known spells.
* Bard College • PHB 54

| College of Lore === TIEFLING RACIAL TRAITS ===

* Expertise • PHB 54 * Darkvision • BR 43


Your proficiency bonus is doubled for any ability check You can see in darkness (shades of gray) up to 60 ft.
you make with chosen proficiencies (2 at 3rd and 10th
level). * Hellish Resistance • BR 43

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
GP 15 Lute 1 2 lb.

Bedroll 1 7 lb.
PP 0 Candle 5 --

Clothes, Costume 2 8 lb.


WEIGHT CARRIED

61 lb. Rations (1 day) 5 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Disguise Kit 1 3 lb.

PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 27 Medium 5"11 120
GENDER AGE SIZE HEIGHT WEIGHT
Gannon Craig Chaotic Good green Golden Golden
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


The best way to get me to do
The socialist movement Gwort something is to tell me I can’t do
=== Organizations ===
it.
I always have a plan for what to
I am a part of the Smith-ys, a group of bards who PERSONALITY TRAITS
use their skill with magical power to help those
around them
Charity. I steal from the wealthy so that I can
help people in need. (Good)

IDEALS

I’m guilty of a terrible crime. I hope I can


redeem myself for it.

BONDS

I turn tail and run when things


look bad.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Gannon was born is the small town of Hollywood.


All was well until a mad wizard crushed the town
by running it down with a giant bus. Gannon left
his town as there were very few who remained
and made his way in the world. He'd always had
an innate skill with music and discovered how to
wield its magic after his talent was discovered by
his soon-to-be master, Kildajoun. His master left
soon before the beginning of strange events
happening to help his old friend in fort Tweeking.
Gannon now travels the world, drinking, playing for
the people, and protesting against controlling
governments (yes he's an anarchist).

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 2nd LEVEL === 3 Slots OOO

O Hellish Rebuke Infernal Legacy DEX 15 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

=== 3rd LEVEL === 3 Slots OOO

O Tidal Wave Additional Magical Secrets DEX 15 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M

O Bestow Curse <C> Additional Magical Secrets WIS 15 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

SPELLS

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