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Bard 10 / Rogue 5 billd58

CLASS & LEVEL PLAYER NAME


Cat Stevens
Leonin Celebrity Adventurer’s Scion
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+3 Constitution +5 13 123 --
+1 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
12
• +8 Charisma
Total
10d8 + 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+3 H

H
+2

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

16 E +11 Athletics STR === TOOLS ===


ABILITY SAVE DC Calligrapher's Supplies, Disguise Kit,
H +5 Deception CHA
Dulcimer, Lute, Lyre, Thieves' Tools
E +10 History INT
INTELLIGENCE
E +10 Insight WIS === LANGUAGES ===
35 ft. (Walking) Common, Giant, Infernal, Leonin, Thieves’
+0 P +8 Intimidation CHA
Cant
H +2 Investigation INT
11 H +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM E +10 Perception WIS


E +13 Performance CHA === ACTIONS === As a bonus action, a creature (other than yourself)
+0 H +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
within 60 ft. that can hear you gains an inspiration die
(1d10). For 10 minutes, the creature can add it to one
Help, Hide, Ready, Search, Use an Object, ability check, attack roll, or saving throw. This can be
H +2 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, added after seeing the roll, but before knowing the
H +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object outcome.

P +8 Stealth DEX Universal Speech • 1 / Long Rest Cunning Action


CHARISMA As an action, choose 3 creature(s) within 60 ft. The You can take a bonus action on each of your turns
H +2 Survival WIS
chosen creature(s) can magically understand you, to take the Dash, Disengage, or Hide action.

+3 regardless of the language you speak, for 1 hour.


Once you use this feature, you can’t do so again until
you finish a long rest or expend a spell slot.
Daunting Roar • 1 / Short Rest
As a bonus action once per short rest, creatures of
your choice within 10 ft. that can hear you must
16 === BONUS ACTIONS === succeed on a Wisdom saving throw (DC16) or
Bardic Inspiration • 3 / Short Rest become frightened of you until the end of your next
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

25 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 2 Bludgeoning

Claws +6 1d4+1 Slashing


20 PASSIVE WISDOM (INSIGHT)

17 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft., Unknown 5 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 10 / Rogue 5 billd58
CLASS & LEVEL PLAYER NAME
Cat Stevens
Leonin Celebrity Adventurer’s Scion
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === Once you use this feature, you can’t do so again until
* Silver Tongue • MOoT 28 you finish a long rest or expend a spell slot.
* Hit Points • PHB 52 When you make a Charisma (Persuasion) or Charisma
(Deception) check, you can treat a d20 roll of 9 or | 1 / Long Rest • 1 Action
* Proficiencies • PHB 52 lower as a 10.
* Magical Secrets • PHB 54
* Spellcasting • PHB 52 * Unsettling Words • MOoT 28 You can add spells from any class lists as bard spells
You can cast known bard spells using CHA as your As a bonus action, you can expend one use of your to your known spells (choose 2 at 10th, 14th, and 18th
spellcasting modifier (Spell DC 16, Spell Attack +8) Bardic Inspiration and choose one creature you can level).
and known bard spells as rituals if they have the ritual see within 60 ft. Roll the Bardic Inspiration die (1d10).
tag. You can use a musical instrument as a The creature must subtract the number rolled from the === ROGUE FEATURES ===
spellcasting focus. next saving throw it makes before the start of your next
turn. * Hit Points • PHB 95
* Bardic Inspiration • PHB 53
As a bonus action, a creature (other than you) within | 1 Bonus Action * Proficiencies • PHB 95
60 ft. that can hear you gains an inspiration die (1d10).
For 10 minutes, the creature can add it to one ability * Ability Score Improvement • PHB * Expertise • PHB 96
check, attack roll, or saving throw. This can be added Your proficiency bonus is doubled for any ability check
after seeing the roll, but before knowing the outcome. * Font of Inspiration • PHB you make for two chosen proficiencies. [6th] Choose
You regain all of your expended uses of Bardic two additional proficiencies.
| 3 / Short Rest • 1 Bonus Action Inspiration when you finish a short or long rest.
* Sneak Attack • PHB 96
* Jack of All Trades • PHB 54 * Countercharm • PHB Once per turn, you can deal an extra 3d6 damage to
You can add half your proficiency bonus, rounded As an action, you can perform until the end of your one creature you hit with an attack with a finesse or
down ( +2 ), to any ability check you make that doesn’t next turn. During that time, you and any friendly ranged weapon if you have advantage on the attack
already include it. creatures within 30 ft. that can hear you gain roll. You don’t need advantage on the attack roll if
advantage on saving throws against being frightened another enemy of the target is within 5 ft. of it, that
* Song of Rest • PHB 54 or charmed. enemy isn’t incapacitated, and you don’t have
If you or any friendly creatures who can hear your disadvantage on the attack roll.
performance regain hit points at the end of the short | 1 Action
rest by spending one or more Hit Dice, each of those | Special
creatures regains an extra 1d8 hit points. * Unfailing Inspiration • MOoT 28
When a creature adds one of your Bardic Inspiration * Thieves’ Cant • PHB 96
* Bard College • PHB 54 dice to its ability check, attack roll, or saving throw and You have learned thieves’ cant, a secret mix of dialect,
the roll fails, the creature can keep the Bardic jargon, and code that allows you to hide messages in
| College of Eloquence Inspiration die. seemingly normal conversation. It takes four times
longer to convey such a message than it does to
* Expertise • PHB 54 * Universal Speech • MOoT 28 speak the same idea plainly.
Your proficiency bonus is doubled for any ability check As an action, choose 3 creature(s) within 60 ft. The
you make with chosen proficiencies (2 at 3rd and 10th chosen creature(s) can magically understand you, * Cunning Action • PHB 96
level). regardless of the language you speak, for 1 hour. You can take a bonus action on each of your turns to

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Candle 5 --

Dagger 1 1 lb. Clothes, Costume 2 8 lb.

SP 0 Longsword 1 3 lb. Rations (1 day) 5 10 lb.

Book 1 5 lb. Waterskin 1 5 lb.


EP 0 Backpack 1 5 lb. Disguise Kit 1 3 lb.

Ball Bearings (bag of 1,000) 1,000 2 lb.


GP 230 Caltrops (bag of 20) 20 2 lb.

Clothes, Fine 1 6 lb.


PP 0 Pouch 1 1 lb.

Calligrapher's Supplies 1 5 lb.


WEIGHT CARRIED

86 lb. Cartographer's Tools 1 6 lb.

ENCUMBERED Disguise Kit 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Lute 1 2 lb.

PUSH/DRAG/LIFT Lyre 1 2 lb.

360 lb. Bedroll 1 7 lb.

EQUIPMENT

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Bard 10 / Rogue 5 billd58
CLASS & LEVEL PLAYER NAME
Cat Stevens
Leonin Celebrity Adventurer’s Scion
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

take the Dash, Disengage, or Hide action.


* Darkvision • MOoT 21
| 1 Bonus Action You can see in darkness (shades of gray) up to 60 ft.

* Roguish Archetype • PHB 96 * Claws • MOoT 21


Unarmed strikes may deal <strong>1d4</strong>+1
| Phantom slashing damage on a hit.

* Whispers of the Dead • TCoE 62 | 1 Action


Whenever you finish a short or long rest, you can
choose one skill or tool proficiency that you lack and * Hunter’s Instincts • MOoT 21
gain it, as a ghostly presence shares its knowledge You have proficiency in one of the following skills of
with you. You lose this proficiency when you use this your choice: Athletics, Intimidation, Perception, or
feature to choose a different proficiency that you lack. Survival.

* Wails from the Grave • TCoE 62 * Daunting Roar • MOoT 21


Immediately after you deal your <em>Sneak As a bonus action once per short rest, creatures of
Attack</em> damage to a creature on your turn, you your choice within 10 ft. that can hear you must
can target a 2nd creature that you can see within 30 ft. succeed on a Wisdom saving throw (DC16) or become
of the 1st creature and it takes 2d6 necrotic damage. frightened of you until the end of your next turn.
[17th] You also deal this necrotic damage to the first
creature. | 1 / Short Rest • 1 Bonus Action
You can use this feature a number of times equal to
your proficiency bonus, and you regain all expended * Languages • MOoT 21
uses when you finish a long rest. You can speak, read, and write Common and Leonin.

| 5 / Long Rest • Special


=== FEATS ===
* Ability Score Improvement • PHB 96
* Observant • PHB 168
* Uncanny Dodge • PHB 96 Increase your INT or WIS score by 1. If you can see a
When an attacker that you can see hits you with an creature's mouth while it is speaking a language you
attack, you can use your reaction to halve the attack’s understand, you can interpret what it's saying by
damage against you. reading its lips. You have a +5 bonus to your passive
Perception and passive Investigation scores.
| 1 Reaction

=== LEONIN RACIAL TRAITS ===

* Ability Score Increase • MOoT 21

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 40 Medium 5'11 197
GENDER AGE SIZE HEIGHT WEIGHT
Cat Stevens Lawful Neutral Brown Gold Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I will never get out of my famous parent’s


shadow, and no one else will ever understand
this burden.

PERSONALITY TRAITS

Peace. Those who can find or make


peace in the chaotic world around
them have everything. (Lawful)
IDEALS

Growing up, I had an imaginary


friend I could always count on. That
friend is still with me.
BONDS

You don’t know what I’m going through.


You never can.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 16 +8
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Vicious Mockery Bard WIS 16 1A 60 ft. V Instantaneous PHB 285 V

O Light Bard DEX 16 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Bard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

=== 2nd LEVEL === 3 Slots OOO

O Borrowed Knowledge Bard -- 1A Self V,S,M 1 hour SACoC 37 D: 1h, V/S/M

O Gift of Gab Bard -- 1R Self V,S,M,R Instantaneous AI 76 V/S/M/R

O Suggestion <C> Bard WIS 16 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Absorb Vitality Magical Secrets -- 1A 90 ft. S Instantaneous S

O Arcane Lock Magical Secrets -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Catnap Bard -- 1A 30 ft. S,M 10 minutes XGtE 151 D: 10m, S/M

O Fear <C> Bard WIS 16 1A Self/30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M

O Hypnotic Pattern <C> Bard WIS 16 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

=== 4th LEVEL === 3 Slots OOO

O Greater Invisibility <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

O Compulsion <C> Bard WIS 16 1A 30 ft. V,S Concentration, up to 1 minute PHB 224 D: 1m, V/S

=== 5th LEVEL === 2 Slots OO

O Modify Memory <C> Bard WIS 16 1A 30 ft. V,S Concentration, up to 1 minute PHB 261 Special: (See Description)*, D: 1m, V/S

SPELLS

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