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Fighter 3 MILICOKKKKK

CLASS & LEVEL PLAYER NAME


Lokevir
Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +4 Constitution +0 16 28 --
+5 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
20
-1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION Shields
P +2 Acrobatics DEX
+2 PROFICIENCY BONUS
+2 P
-1

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +7 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Giant, Primordial, Sylvan
-1 Deception CHA
P +3 History INT ===TOOLS===
INTELLIGENCE Smith's Tools
P +1 Insight WIS
30 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
12 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


-1 Performance CHA === ACTIONS === Brace
-1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a reaction, attack a foe that entered range at the
cost of a superiority dice
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT Opportunity Attack, Grapple, Shove, Improvise, === SPECIAL ===
9
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Action Surge ? 1 / Short Rest
You can take one additional action on your turn.
+0 Stealth DEX === BONUS ACTIONS === This can be used 1 times per short rest.
Second Wind ? 1 / Short Rest
CHARISMA -1 Survival WIS Once per short rest, you can use a bonus action to Activate Rune
regain 1d10 + 3 HP.
-1 === REACTIONS ===
Giant's Might

Stone’s Endurance ? 1 / Short Rest


9 As a reaction, reduce damage dealt to you by 1d12
+2 once per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Greatsword +7 2d6+5 Slashing Martial, Heavy, Two-Handed

Longbow +2 1d8 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +7 6 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 3 MILICOKKKKK
CLASS & LEVEL PLAYER NAME
Lokevir
Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== GOLIATH RACIAL TRAITS === * Fighting Style ? ===ARCHETYPE FEATURES===


SUPERIOR TECHNIQUE BONUS PROFICIENCIES
* Natural Athlete ? EE You learn one maneuver of your choice from among 3rd-level Rune Knight feature
You have proficiency in the Athletics skill. those available to the Battle Master archetype. If a You gain proficiency with smith's tools, and you
maneuver you use requires your target to make a learn to speak, read, and write Giant.
* Stone's Endurance ? EE saving throw to resist the maneuver's effects, the
As a reaction, reduce damage dealt to you by 1d12 +2 saving throw DC equals 8 + your proficiency bonus RUNE CARVER
once per short rest. + your Strength or Dexterity modifier (your choice). 3rd-level Rune Knight feature
You can use magic runes to enhance your gear.
* Maneuver You learn two runes of your choice, from among
| 1 / Short Rest ? 1 Reaction BRACE the runes described below, and each time you gain
When a creature you can see moves into the reach a level in this class, you can replace one rune you
* Powerful Build ? EE you have with the melee weapon you're wielding, know with a different one from this feature. When
You count as one size larger when determining your you can use your reaction to expend one superiority you reach certain levels in this class, you learn
carrying capacity and the weight you can push, drag, die and make one attack against the creature, using additional runes, as shown in the Runes Known table.
or lift. that weapon. If the attack hits, add the superiority
die to the weapon's damage roll. GIANT'S MIGHT
* Mountain Born ? EE 3rd-level Rune Knight feature
You don't suffer the penalties for being in high You have learned how to imbue yourself with the
altitudes, and have resistance to cold damage. might of giants. As a bonus action, you magically
gain the following benefits, which last for 1 minute:
=== FIGHTER FEATURES === - If you are smaller than Large, you become Large,
along with anything you are wearing. If you lack the
* Fighting Style ? PHB 72 room to become Large, your size doesn't change.
You adopt a fighting style specialty. - You have advantage on Strength checks and
Strength saving throws.
* Second Wind ? PHB 72 - Once on each of your turns, one of your attacks
Once per short rest, you can use a bonus action to with a weapon or an unarmed strike can deal an
regain 1d10 + 3 HP. extra ld6 damage to a target on a hit. You can use this
feature a number of times equal to your proficiency
bonus, and you regain all expended uses of it when
| 1 / Short Rest ? 1 Bonus Action you finish a long rest.
* Action Surge ? PHB 72
You can take one additional action on your turn. This
can be used 1 times per short rest.

| 1 / Short Rest ? Special

* Martial Archetype ? PHB 72


Rune Knight

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Greatsword 1 6 lb.

SP 0 Longbow 1 2 lb.

Backpack 1 5 lb.
EP 0 Ink (1 ounce bottle) 1 --

Arrows 20 1 lb.
GP 140 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED

126 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

600 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

1200 lb. Small Knife 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium 2,41 146 kg
GENDER AGE SIZE HEIGHT WEIGHT
Lokevir
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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