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Fighter 7 / Rogue 3 etalida

CLASS & LEVEL PLAYER NAME


Humo
Eladrin (Variant) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +5 Constitution +5 17 71 --
-3 +3 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
5
+0 Charisma
Total
7d10 + 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +9 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+1 -1

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

12 -3 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Forgery Kit, Pan Flute,
+0 Deception CHA
Poisoner's Kit, Thieves' Tools
P +7 History INT
INTELLIGENCE
-1 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish, Thieves’ Cant
+3 +0 Intimidation CHA
+3 Investigation INT
16 -1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +7 Perception WIS


+0 Performance CHA === ACTIONS === take the Use an Object action.
-1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Second Wind • 1 / Short Rest
Help, Hide, Ready, Search, Use an Object, Once per short rest, you can use a bonus action to
+3 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, regain 1d10 + 7 HP.
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
E +13 Stealth DEX === BONUS ACTIONS === Action Surge • 1 / Short Rest
CHARISMA Cunning Action You can take one additional action on your turn.
-1 Survival WIS
You can take a bonus action on each of your turns This can be used 1 times per short rest.

+0 to take the Dash, Disengage, or Hide action.

Fast Hands
Extra Attack
You can attack twice whenever you take the Attack
You can use the bonus action granted by your action on your turn.
11 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or Sneak Attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +9 1d8+5 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Rapier +9 1d8+7 Piercing Martial, Finesse


9 PASSIVE WISDOM (INSIGHT)

Scimitar +9 1d6+7 Slashing Martial, Finesse, Light


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Chill Touch +7 2d8 Necrotic D: 1Rnd, V/S

Darkvision 60 ft. Shocking Grasp +7 2d8 Lightning V/S

Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 7 / Rogue 3 etalida
CLASS & LEVEL PLAYER NAME
Humo
Eladrin (Variant) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES ===


| Special | Thief
* Hit Points • PHB 71
* War Magic • * Fast Hands • PHB 97
* Proficiencies • PHB 71 You can use the bonus action granted by your
=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
* Fighting Style • PHB 72 your thieves’ tools to disarm a trap or open a lock, or
You adopt a fighting style specialty. * Hit Points • PHB 95 take the Use an Object action.

| Dueling • PHB * Proficiencies • PHB 95 | 1 Bonus Action


When you are wielding a melee weapon in one hand
and no other weapons, you gain a +2 bonus to * Expertise • PHB 96 * Second-Story Work • PHB 97
damage rolls with that weapon. Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
* Second Wind • PHB 72 two additional proficiencies. cover increases by +5 feet.
Once per short rest, you can use a bonus action to
regain 1d10 + 7 HP. * Sneak Attack • PHB 96
Once per turn, you can deal an extra 2d6 damage to === ELADRIN (VARIANT) RACIAL TRAITS ===
| 1 / Short Rest • 1 Bonus Action one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Darkvision • BR 23
* Action Surge • PHB 72 roll. You don’t need advantage on the attack roll if You can see in darkness (shades of gray) up to 60 ft.
You can take one additional action on your turn. This another enemy of the target is within 5 ft. of it, that
can be used 1 times per short rest. enemy isn’t incapacitated, and you don’t have * Keen Senses • BR 23
disadvantage on the attack roll. You have proficiency in the Perception skill.
| 1 / Short Rest • Special
| Special * Fey Ancestry • BR 23
* Martial Archetype • PHB 72 You have advantage on saves against being charmed,
* Thieves’ Cant • PHB 96 and magic can’t put you to sleep.
| Eldritch Knight You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in * Trance • BR 23
* Spellcasting • seemingly normal conversation. It takes four times You don't need to sleep, but meditate semiconsciously
When you reach 3rd level, you augment your martial longer to convey such a message than it does to for 4 hours a day. While meditating, you can dream
prowess with the ability to cast spells. speak the same idea plainly. after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Weapon Bond • * Cunning Action • PHB 96 practice. After resting in this way, you gain the same
You can take a bonus action on each of your turns to benefit that a human does from 8 hours of sleep.
* Ability Score Improvement • PHB 72 take the Dash, Disengage, or Hide action.
* Proficiencies • BR
* Extra Attack • PHB 72 | 1 Bonus Action
You can attack twice whenever you take the Attack * Fey Step • BR
action on your turn. * Roguish Archetype • PHB 96 Once per short rest, you can cast the misty step spell.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Crossbow, Light 1 5 lb.

SP 0 Rapier 1 2 lb.

Scimitar 1 3 lb.
EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
PP 0 Piton 10 2.5 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

86 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

75 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

150 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 7 / Rogue 3 etalida
CLASS & LEVEL PLAYER NAME
Humo
Eladrin (Variant) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Humo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 15 +7
Fighter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shocking Grasp Fighter +7 1A Touch V,S Instantaneous PHB 275 V/S

O Chill Touch Fighter +7 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

=== 1st LEVEL === 4 Slots OOOO

O Shield Fighter -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Magic Missile Fighter -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

=== 2nd LEVEL === 2 Slots OO

O Invisibility <C> Fighter -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Shatter Fighter CON 15 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Mirror Image Fighter -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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