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• +9 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +12 Dexterity
+3 Constitution +5 19 164 --
+2 +3 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
15
+3 Charisma
Total 20d10 SUCCESSES
Saving Throw Modifiers
Immunities - Critical Hits
DEXTERITY FAILURES
+1 Bonus on saves
+5 Advantage against being
charmed or frightened
DEFENSES HIT DICE DEATH SAVES
+8
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
P +11 Stealth DEX Deft Explorer: Tireless • 6 / Long Rest Nature’s Veil • 6 / Long Rest
CHARISMA As an action, you can give yourself As a bonus action, you can magically become
E +16 Survival WIS
<strong>1d8</strong>+4 temporary hit points invisible, along with any equipment you are wearing or
carrying, until the start of your next turn.
+2 (minimum of 1 temporary hit point). You regain all
expended uses when you finish a long rest.
Vanish
=== BONUS ACTIONS === You can use the Hide action as a bonus action on
14 Eerie Token - Create your turn. Also, you can’t be tracked by nonmagical
As a bonus action, you can harmlessly remove a means, unless you choose to leave a trail.
SKILLS ACTIONS
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Ranger 20 Xaiverthebold
CLASS & LEVEL PLAYER NAME
Séan (lvl. 20 variant)
Hexblood Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Quarterstaff 1 4 lb.
GP 10 Shortsword 1 2 lb.
Shortsword 1 2 lb.
PP 0 Longbow 1 2 lb.
Arrows 20 1 lb.
WEIGHT CARRIED
EQUIPMENT
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Ranger 20 Xaiverthebold
CLASS & LEVEL PLAYER NAME
Séan (lvl. 20 variant)
Hexblood Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Ranger 20 Xaiverthebold
CLASS & LEVEL PLAYER NAME
Séan (lvl. 20 variant)
Hexblood Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| Archery • PHB
You gain a +2 bonus to attack rolls you make with
ranged weapons.
* Piercer • TCoE 80
You gain a bonus to Strength or Dexterity. Once per
turn, you can reroll the piercing damage from an
attack. On a critical hit, you can roll one additional
damage die.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Séan (lvl. 20 variant)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 18 +10
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Infestation Magic Initiate (Druid) CON 18 1A 30 ft. V,S,M Instantaneous XGtE 158 V/S/M
O Resistance <C> Magic Initiate (Druid) -- 1A Touch V,S,M Concentration, up to 1 minute PHB 272 D: 1m, V/S/M
P Druidcraft Fighting Style (Always Prepared) -- 1A 30 ft. V,S Instantaneous PHB 236 V/S
P Poison Spray Fighting Style (Always Prepared) CON 18 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Hail of Thorns <C> Ranger DEX 18 1BA Self V Concentration, up to 1 minute PHB 249 D: 1m, V
O Ensnaring Strike <C> Ranger STR 18 1BA Self V Concentration, up to 1 minute PHB 237 D: 1m, V
O Entangle <C> Magic Initiate (Druid) STR 18 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 1/LR, D: 1m, 20 ft. Square, V/S
O Hex <C> Hex Magic -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 1/LR, D: 1h, V/S/M
P Hex <C> Hex Magic (Always Prepared) -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M
O Disguise Self Hex Magic -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S
P Disguise Self Hex Magic (Always Prepared) -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
P Charm Person Fey Wanderer Magic (Always Prepared) WIS 18 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Cordon of Arrows Ranger DEX 18 1A 5 ft. V,S,M 8 hours PHB 228 D: 8h, V/S/M
P Misty Step Fey Wanderer Magic (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V
O Misty Step Misty Wanderer -- 1BA Self V Instantaneous PHB 260 1 Use (4/4), V
P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S
O Conjure Barrage Ranger DEX 18 1A Self/60 ft. Cone V,S,M Instantaneous PHB 225 60 ft. Cone, V/S/M
P Dispel Magic Fey Wanderer Magic (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
P Summon Fey <C> Fey Reinforcements (Always Prepared) -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 112 1/LR, D: 1h, V/S/M
P Speak with Plants Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Dominate Beast <C> Ranger WIS 18 1A 60 ft. V,S Concentration, up to 1 minute PHB 234 Ext. D: (See Description)*, D: 1m, V/S
O Conjure Woodland Beings <C> Ranger -- 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 226 Creatures: (See Description)*, D: 1h, V/S/M
P Dimension Door Fey Wanderer Magic (Always Prepared) -- 1A 500 ft. V Instantaneous PHB 233 V
P Locate Creature <C> Primal Awareness (Always Prepared) -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 1/LR, D: 1h, V/S/M
O Conjure Volley Ranger DEX 18 1A 150 ft./40 ft. Cylinder V,S,M Instantaneous PHB 226 40 ft. Cylinder, V/S/M
P Mislead <C> Fey Wanderer Magic (Always Prepared) -- 1A Self S Concentration, up to 1 hour PHB 260 D: 1h, S
P Commune with Nature Primal Awareness (Always Prepared) -- 1m Self V,S Instantaneous PHB 224 1/LR, V/S
SPELLS
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