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Fighter 8 / Wizard 2 RWalk97

CLASS & LEVEL PLAYER NAME


Ka'ra Tayp'yc
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +7 Constitution +5 18 90 --
+2 +5 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total
8d10 + 2d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against spells cast by
creatures within 5 feet of you
+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +9 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+3 P
+1

+9
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Cook's Utensils, Painter's Supplies
+0 Deception CHA
P +9 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Dwarvish, Elvish, Orc
30 ft. (Walking)
+5 P +4 Intimidation CHA
+5 Investigation INT
20 +1 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


P +4 Performance CHA === ACTIONS === grants you the following benefits:
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, You gain a +5 bonus to your AC, your walking speed
Help, Hide, Ready, Search, Use an Object, increases by 10 ft., you have advantage on Acrobatics
+5 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, checks, and you gain a +5 bonus to any CON saving
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object throw you make to maintain your concentration on a
spell.
+5 Stealth DEX Superiority Dice • 5 / Short Rest
CHARISMA You learn maneuvers that are fueled by superiority It ends early if you are incapacitated, if you don
+1 Survival WIS
dice. Maneuvers enhance an attack in some way. You medium or heavy armor or a shield, or if you use two
hands to make an attack with a weapon. You can also
+0 have 5d8 superiority dice per short rest.

=== BONUS ACTIONS ===


dismiss the Bladesong at any time you choose (no
action required).
Bladesong • 4 / Long Rest
10 4 times per long rest, you can use a bonus action Second Wind • 1 / Short Rest
to start a Bladesong, which lasts for 1 minute and Once per short rest, you can use a bonus action to
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Recast +11 1d6+9 Piercing Martial, Finesse, Light

Shocking Grasp +9 2d8 Lightning V/S


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 3 Bludgeoning


15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 8 / Wizard 2 RWalk97
CLASS & LEVEL PLAYER NAME
Ka'ra Tayp'yc
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === * Ability Score Improvement • PHB 72


| Disarming Attack • PHB
* Hit Points • PHB 71 When you hit with a weapon attack, you can expend * Extra Attack • PHB 72
one superiority die to add it to the damage and to You can attack twice whenever you take the Attack
* Proficiencies • PHB 71 disarm the target if it fails a STR saving throw (DC 17). action on your turn.

* Fighting Style • PHB 72 | Maneuvers: Disarming Attack: Special | Special


You adopt a fighting style specialty.
| Goading Attack • PHB * Know Your Enemy • PHB 73
| Dueling • PHB When you hit with a weapon attack, you can expend If you spend at least 1 minute observing or interacting
When you are wielding a melee weapon in one hand one superiority die to add the total to the damage roll with another creature outside combat, you can learn
and no other weapons, you gain a +2 bonus to and the target must make a WIS saving throw (DC 17). information about its capabilities compared to your
damage rolls with that weapon. On failure, the target has disadvantage on all attack own: Strength score, Dexterity score, Constitution
rolls against targets other than you until the end of score, Armor Class, current HP, total class levels (if
* Second Wind • PHB 72 your next turn. any), fighter class levels (if any)
Once per short rest, you can use a bonus action to
regain 1d10 + 8 HP. | Maneuvers: Goading Attack: Special | 1 Minute

| 1 / Short Rest • 1 Bonus Action | Parry • PHB === WIZARD FEATURES ===
When another creature damages you with a melee
* Action Surge • PHB 72 attack, you can use your reaction and expend one * Hit Points • PHB 113
You can take one additional action on your turn. This superiority die to reduce the damage by the number
can be used 1 times per short rest. you roll on your superiority die + 5. * Proficiencies • PHB 113

| 1 / Short Rest • Special | Maneuvers: Parry: 1 Reaction * Spellcasting • PHB 114


You can cast prepared wizard spells using INT as your
* Martial Archetype • PHB 72 | Precision Attack • PHB spellcasting modifier (Spell DC 17, Spell Attack +9)
When you make a weapon attack roll, you can expend and wizard spells in your spellbook as rituals if they
| Battle Master one superiority die to add it to the roll before or after have the ritual tag. You can use an arcane focus as a
the roll but before any effects are applied. spellcasting focus.
* Combat Superiority • PHB 73
You learn maneuvers that are fueled by superiority | Maneuvers: Precision Attack: Special * Arcane Recovery • PHB 115
dice. Maneuvers enhance an attack in some way. You Once per day when you finish a short rest, you can
have 5d8 superiority dice per short rest. | Riposte • PHB choose expended spell slots to recover - up to a
When a creature misses you with a melee attack, you combined level of 1, and none of the slots can be 6th
| Superiority Dice: 5 / Short Rest • 1 Action can use your reaction and expend one superiority die level or higher.
to make a melee weapon attack against it (add the
* Student of War • PHB 73 superiority die to the attack’s damage roll on hit). | 1 / Long Rest • Special
You gain proficiency with one type of artisan’s tools.
| Maneuvers: Riposte: 1 Reaction * Arcane Tradition • PHB 115
* Maneuvers • PHB 74

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 70 Ability Effect - Bladesong 1 -- Rope, Hempen (50 feet) 1 10 lb.

Recast 1 2 lb. Tinderbox 1 1 lb.

SP 23 Shield 1 6 lb. Torch 10 10 lb.

Leather 1 10 lb. Cook's Utensils 1 8 lb.


EP 0 Sheath of Holding 1 -- Small Knife 1 --

Backpack 1 5 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.


GP 11 Pouch 1 1 lb. Waterskin 1 5 lb.

Book 5 25 lb. Sheath of Holding 1 --


PP 0 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
WEIGHT CARRIED

117 lb. Parchment (one sheet) 1 --

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Mess Kit 1 1 lb. Recast 1 2 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

420 lb. Robes 1 4 lb.

EQUIPMENT

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Fighter 8 / Wizard 2 RWalk97
CLASS & LEVEL PLAYER NAME
Ka'ra Tayp'yc
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| Bladesinging | 1 / Long Rest • Special

* Training in War and Song • SCAG * Savage Attacks • BR 41


You gain proficiency with light armor, one type of When you score a critical hit, roll one of the weapon’s
one-handed melee weapon of your choice, and the dice one additional time and add it to the extra
Performance skill if you don’t already have it. damage.

* Bladesong • SCAG
4 times per long rest, you can use a bonus action to === FEATS ===
start a Bladesong, which lasts for 1 minute and grants
you the following benefits: * Mage Slayer • PHB 168
When a creature within 5 ft. of you casts a spell, you
You gain a +5 bonus to your AC, your walking speed can use your reaction to make a melee weapon attack
increases by 10 ft., you have advantage on Acrobatics against that creature, and when you damage a
checks, and you gain a +5 bonus to any CON saving creature that is concentrating on a spell, that creature
throw you make to maintain your concentration on a has disadvantage on the saving throw it makes to
spell. maintain its concentration. You also have advantage
on saving throws against spells cast by creatures
It ends early if you are incapacitated, if you don within 5 ft. of you.
medium or heavy armor or a shield, or if you use two
hands to make an attack with a weapon. You can also | Mage Slayer Attack: 1 Reaction
dismiss the Bladesong at any time you choose (no
action required). * Keen Mind • PHB 167
Increase your INT score by 1. You always know which
| 4 / Long Rest • 1 Bonus Action way is north, the number of hours left before the next
sunrise or sunset, and can accurately recall anything
you have seen or heard within the past month.
=== HALF-ORC RACIAL TRAITS ===
* Chef • TCoE 79
* Ability Score Increase • BR You gain a bonus to either Constitution or Wisdom,
proficiency with cook’s utensils, and can prepare food
* Darkvision • BR 41 that allows creatures to regain additional hit points
You can see in darkness (shades of gray) up to 60 ft. when taking a short rest as well as gain temporary hit
points after a long rest.
* Menacing • BR 41
You gain proficiency in the Intimidation skill. | Chef: Special Food: 8 / Short Rest • Special

* Relentless Endurance • BR 41 | Chef: Cook Treats: 4 / Long Rest • 1 Hour


When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female 16 Medium 5'6" 121
GENDER AGE SIZE HEIGHT WEIGHT
Ka'ra Tayp'yc Chaotic Neutral Grey Blue Dark Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


I am horribly, horribly awkward in
The Wooded Archives social situations.
I’m willing to listen to every side of
an argument before I make my own
PERSONALITY TRAITS

No Limits. Nothing should fetter the


infinite possibility inherent in all
existence. (Chaotic)
IDEALS

I’ve been searching my whole life for the


answer to a certain question.

BONDS

I speak without really thinking through my


words, invariably insulting others.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Daughter of the orc librarian of the woods and his Projected level up: 11 Fighter, 9 Wizard
archivist wife, Ka'ra was raised among tomes and 11 - Fighter 9 - Indomitable
tales from around the world. Classically trained as 12 - Fighter 10 - Improved Combat Superiority (d10)
a curator and dueler, Ka'ra knows the value of 13 - Fighter 11 - Extra Attack (3)
well-forged steel. Her mother, a human wizard, 14 - Wizard 3 -
taught her how to live life on the wild side, and her 15 - Wizard 4 - Feat (War Caster)
ranger father explained that the world is never 16 - Wizard 5 -
black and white. But both instilled in Ka'ra a love of 17 - Wizard 6 - Extra Attack (Cantrip Attack)
knowledge and learning. Of course, reading books 18 - Wizard 7 -
of adventure brings aspirations of journeys and 19 - Wizard 8 - Feat/ASI
quests. Kom'rk (her father) taught Ka'ra the ways
of wilderness survival and the tricks of the sword 20 - Wizard 9 -
to prepare her, and now has sent her on her way. 20 (Alt) - Fighter 12 - Feat/ASI

Feat Ideas:
Sentinel
Ritual Caster
Polearm Master
Observant
Mobile
Elven Accuracy
Alert

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shocking Grasp Wizard +9 1A Touch V,S Instantaneous PHB 275 V/S

O Light Wizard DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Create Bonfire <C> Wizard DEX 17 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

=== 1st LEVEL === 3 Slots OOO

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Silvery Barbs Wizard -- 1R 60 ft. V Instantaneous SACoC 38 V

O Witch Bolt <C> Wizard +9 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Jim’s Magic Missile Wizard +9 1A 120 ft. V,S,M Instantaneous AI 76 V/S/M

O Illusory Script [R] Wizard -- 11m Touch S,M 10 days PHB 252 D: 10d, S/M

O Thunderwave Wizard CON 17 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Chromatic Orb Wizard +9 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Distort Value Wizard -- 1m Touch/1 ft. Cube V 8 hours AI 75 D: 8h, 1 ft. Cube, V

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Silent Image <C> Wizard -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

SPELLS

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