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• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +7 Constitution +5 18 90 --
+2 +5 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total
8d10 + 2d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against spells cast by
creatures within 5 feet of you
+5 DEFENSES HIT DICE DEATH SAVES
+9
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
Darkvision 60 ft.
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Fighter 8 / Wizard 2 RWalk97
CLASS & LEVEL PLAYER NAME
Ka'ra Tayp'yc
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| 1 / Short Rest • 1 Bonus Action | Parry • PHB === WIZARD FEATURES ===
When another creature damages you with a melee
* Action Surge • PHB 72 attack, you can use your reaction and expend one * Hit Points • PHB 113
You can take one additional action on your turn. This superiority die to reduce the damage by the number
can be used 1 times per short rest. you roll on your superiority die + 5. * Proficiencies • PHB 113
Ink Pen 1 --
WEIGHT CARRIED
EQUIPMENT
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Fighter 8 / Wizard 2 RWalk97
CLASS & LEVEL PLAYER NAME
Ka'ra Tayp'yc
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Bladesong • SCAG
4 times per long rest, you can use a bonus action to === FEATS ===
start a Bladesong, which lasts for 1 minute and grants
you the following benefits: * Mage Slayer • PHB 168
When a creature within 5 ft. of you casts a spell, you
You gain a +5 bonus to your AC, your walking speed can use your reaction to make a melee weapon attack
increases by 10 ft., you have advantage on Acrobatics against that creature, and when you damage a
checks, and you gain a +5 bonus to any CON saving creature that is concentrating on a spell, that creature
throw you make to maintain your concentration on a has disadvantage on the saving throw it makes to
spell. maintain its concentration. You also have advantage
on saving throws against spells cast by creatures
It ends early if you are incapacitated, if you don within 5 ft. of you.
medium or heavy armor or a shield, or if you use two
hands to make an attack with a weapon. You can also | Mage Slayer Attack: 1 Reaction
dismiss the Bladesong at any time you choose (no
action required). * Keen Mind • PHB 167
Increase your INT score by 1. You always know which
| 4 / Long Rest • 1 Bonus Action way is north, the number of hours left before the next
sunrise or sunset, and can accurately recall anything
you have seen or heard within the past month.
=== HALF-ORC RACIAL TRAITS ===
* Chef • TCoE 79
* Ability Score Increase • BR You gain a bonus to either Constitution or Wisdom,
proficiency with cook’s utensils, and can prepare food
* Darkvision • BR 41 that allows creatures to regain additional hit points
You can see in darkness (shades of gray) up to 60 ft. when taking a short rest as well as gain temporary hit
points after a long rest.
* Menacing • BR 41
You gain proficiency in the Intimidation skill. | Chef: Special Food: 8 / Short Rest • Special
ADDITIONAL EQUIPMENT
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Female 16 Medium 5'6" 121
GENDER AGE SIZE HEIGHT WEIGHT
Ka'ra Tayp'yc Chaotic Neutral Grey Blue Dark Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Daughter of the orc librarian of the woods and his Projected level up: 11 Fighter, 9 Wizard
archivist wife, Ka'ra was raised among tomes and 11 - Fighter 9 - Indomitable
tales from around the world. Classically trained as 12 - Fighter 10 - Improved Combat Superiority (d10)
a curator and dueler, Ka'ra knows the value of 13 - Fighter 11 - Extra Attack (3)
well-forged steel. Her mother, a human wizard, 14 - Wizard 3 -
taught her how to live life on the wild side, and her 15 - Wizard 4 - Feat (War Caster)
ranger father explained that the world is never 16 - Wizard 5 -
black and white. But both instilled in Ka'ra a love of 17 - Wizard 6 - Extra Attack (Cantrip Attack)
knowledge and learning. Of course, reading books 18 - Wizard 7 -
of adventure brings aspirations of journeys and 19 - Wizard 8 - Feat/ASI
quests. Kom'rk (her father) taught Ka'ra the ways
of wilderness survival and the tricks of the sword 20 - Wizard 9 -
to prepare her, and now has sent her on her way. 20 (Alt) - Fighter 12 - Feat/ASI
Feat Ideas:
Sentinel
Ritual Caster
Polearm Master
Observant
Mobile
Elven Accuracy
Alert
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INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Wizard DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Create Bonfire <C> Wizard DEX 17 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S
O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Witch Bolt <C> Wizard +9 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M
O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Illusory Script [R] Wizard -- 11m Touch S,M 10 days PHB 252 D: 10d, S/M
O Thunderwave Wizard CON 17 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Distort Value Wizard -- 1m Touch/1 ft. Cube V 8 hours AI 75 D: 8h, 1 ft. Cube, V
O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Silent Image <C> Wizard -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M
SPELLS
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