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Vigilant Blessing.Brooks may give one creature he touches (including possibly himself)
Skills Insight +9, Medicine +9, Perception +13, Religion +5, Survival +9
advantage on the next initiative roll the creature makes. This benefit ends immediately after
Damage Resistances Lightning
the roll or if he uses this feature again.
Senses Darkvision 300 ft., Passive Perception 21
Languages Common, Dwarvish, Orc
Bonus Actions
Challenge 10 (5,900 XP) Proficiency Bonus +4
Summon Eclipse. As a bonus action, if Brooks' hammer is up to 60 ft. away, he may
summon it back to his hand with the internal electromagnet.
Blessed Strikes. When a creature takes damage from one of Brooks' cantrips or weapon
attacks, he can also deal 1d8 radiant damage to that creature. Once he deals this damage, Electric Field. Brooks may use a bonus action to spend a charge that creates an electrical
Brooks can’t use this feature again until the start of his next turn. field around him. This field extends in a 10ft radius, and all attacks against Brooks or his
allies within this zone are made at disadvantage. This effect lasts until the start of Brooks'
Channel Divinity. Brooks can channel divine energy to fuel magical effects two times per next turn.
short rest.
Twilight Sphere. As a bonus action, Brooks may emit a sphere in a 25ft radius made. The
Second Sight. Once per long rest, Brooks may use this blessing to gain advantage on all sphere is darkened on all sides and electrified, sound and image cannot pass through the
attack rolls (including spell attack rolls) for one turn. During this turn, he may move up to barrier. Allies within the sphere gain +2 to AC and have advantage on saving throws.
double his movement speed and may take an additional attack action.
Harness Divine Power. Brooks can expend a use of your Channel Divinity to fuel his spells.
Divine Lightning. Brooks' attacks deal an additional 1d8 lightning damage on a hit, and As a bonus action, he regains one expended spell slot of up to level 2. Brooks regains all
critical hit effects take place on an 18, 19, or 20. expended uses when he finishes a long rest.
Spellcasting. Brooks is an 8th-level spellcaster. His spellcasting ability is wisdom (spell save Steps of Night. As a bonus action when Brooks is in dim light or darkness, Brooks can
DC 18, +8 to hit with spell attacks). Brooks has following cleric spells prepared: magically give himself a flying speed equal to his walking speed for 1 minute. Brooks can do
Cantrips (at will): Guidance, Mending, Sacred Flame, Thaumaturgy this 3 times, and he regains all expended uses when he finishes a long rest.
1st level (4 slots): Ceremony, Faerie Fire, Healing Word, Sleep
2nd level (3 slots): Enhance Ability, Hold Person, Moonbeam, See Invisibility, Silence, Spiritual
Weapon
Reactions
3rd level (3 slots): Aura of Vitality, Leomund’s Tiny Hut, Revivify, Sending, Spirit Guardians,
Lightning Rod. If an electric/lighting attack would hit an ally within 30ft, Brooks will use his
Tongues
reaction to absorb the attack into his hammer. Brooks will take no damage, and Eclipse will
4th level (2 slots): Aura of Life, Banishment, Death Ward, Greater Invisibility
become fully charged. This ability cannot be used if eclipse is already fully charged.
Channel Divinity: Turn Undead. As an action, Brooks will present his holy symbol and speak Eclipse Shove. With great strength, Brooks pushes the attacker 10 ft. in the direction of his
a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you choice. The target must make a DC 18 strength saving throw or be knocked prone.
must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is instantly
Eclipse Stun. The extended prongs on Brooks' hammer electrify their target, who must make
destroyed if its CR is lower than 5. If higher than CR 5, it is turned for 1 minute or until it
a DC 18 constitution saving throw. On a success, the target looses their reaction, and on a
takes any damage.
failure, the target is stunned.
RWalk97
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