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CHAPTER NINE: SPELLS AND COMBAT RITES

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cannot be parried, so foes are denied any Heightened Effects: The area Magic Item Creation Modifiers:
bonus to Armor Class due to the parry becomes a 20-foot radius spread, and the Constant ×3, single-use ×3
ability, fighting defensively, or all-out range is Medium (100 feet + 10
defense. feet/level). Vitrification
Magic Item Creation Modifiers: Transmutation [Earth]
Constant ×5, single-use ×1.5, spell- Venomblade Level: 6 (Complex)
completion ×1.5 Conjuration (Creation) [Sibeccai] Casting Time: Standard action
Level: 3 (Exotic) Range: Medium (100 feet + 10 feet/level)
Veil of Darkness Casting Time: Standard action Target: One living creature
Evocation [Darkness] Range: Personal Duration: Instantaneous
Level: 1 (Simple) Effect: One poisoned slashing weapon Saving Throw: Fortitude negates
Casting Time: One action Duration: 10 minutes/level (D) Spell Resistance: Yes
Range: 0 feet Grey mist from your hands takes the The target of this spell turns into glass,
Area: 10-foot-radius spread shape of any slashing weapon desired (no as if it were a mindless, inert statue. (The
Duration: 10 minutes/level (D) magical or masterwork properties). This target’s possessions do not transform.)
Saving Throw: None weapon is coated with a poison that Should the glass get broken or damaged,
Spell Resistance: No inflicts 1d4 points of temporary Strength the target has similar damage or deformi-
You create an immobile area of magical damage and 1d4 more a minute later. If ties if ever returned to its original state.
darkness in which even creatures that nor- you successfully attack with the created The target is not dead (its soul doesn’t
mally can see in the dark cannot see. weapon, the victim must make a Fortitude pass on), but when viewed with spells that
Normal lights do not work, nor do spells saving throw against the poison (as with detect life, it does not seem to be alive,
with the light descriptor of a lower level all poisons). The save DC is the same as either. A remove malady or perfect health
than this spell. A light spell of the same the Difficulty Class of a 3rd-level spell spell can restore a target. Normal curative
level as this one counters and cancels out that you would cast upon the victim. The magic does not heal any damage to the
a veil of darkness (but is then cancelled blade lasts until it inflicts a wound or glass figure, but lesser or greater repair
itself). Light spells of a higher level than until the duration expires, whichever does.
the veil of darkness spell dispel the dark- comes first. Diminished Effects: In this version of
ness. Diminished Effects: The poison the spell, the target remains made of glass
Diminished Effects: The duration is inflicts only 1 point of temporary Strength for one hour per caster level.
one minute per level, and the darkness is damage (and 1 point more a minute later). Heightened Effects: The glass statue
“normal” darkness—creatures with dark- Heightened Effects: The blade per- shatters 1 round after it forms in this ver-
vision can see in it. Normal lights, such as sists and remains coated with the poison sion of the spell.
lanterns or torches, however, still shed no for the duration, poisoning with every
light in the area. strike.

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