7.
Lords of Evil Summon Tanar’ri (Sp): Alternatively, Demogorgon
Some people may prefer to have more powerful arch- can automatically summon 1d3 orlaths (Dungeon #95),
fiends than those found in the book. Even if one takes 1d2 wastriliths (Fiend Folio), or 1 myrmyxicus (Fiend
this approach, the original statistic blocks can still be Folio).
used as some sort of avatars or greater aspects for the
archfiends. (See Miniatures Handbook for details on Errata, p.126, line 1: Change “hyena” to “mandrill”.
aspects.) The picture is based on the erroneous text description.
Physical damages have been changed to match the
guidelines in Monster Manual, p.296. All energy re-
sistance listed under Baatezu Traits and Tanar’ri Traits
should be reduced from 20 to 10.
Epic Damage Reduction?
For some unknown reasons, Book of Exalted Deeds
does not give the celestial paragons epic damage re-
duction. To balance with it, the archfiends here would
not have it as well. If desired, you can add “and epic”
to the end of the archfiends’ damage reduction. If you
do so, remember to do the same for celestial paragons.
Demogorgon
Huge Outsider (Chaotic, Evil, Extraplanar, Tanar’ri)
Base Attack/Grapple: +39/+56
Attack: Tentacle +46 melee (2d6+9 plus 1 vile plus
rot)
Full Attack: 2 tentacles +46 melee (2d6+9 plus 1 vile
plus rot) and 2 bites +44 melee (2d6+4) and tail
slap +44 melee (2d6+4 plus energy drain)
Space/Reach: 15 ft./15 ft.
Special Qualities: DR 20/cold iron and good
Skills: Bluff +49, Concentration +49, Craft
(alchemy) +49, Craft (metalworking) +49, Craft Graz’zt
(stoneworking) +49, Diplomacy +58, Gather Large Outsider (Chaotic, Evil, Extraplanar, Tanar’ri)
Information +43, Intimidate +53, Jump +29, Base Attack/Grapple: +36/+48
Knowledge (arcana) +49, Knowledge (history) Attack: +5 acidic burst longsword +49 melee
+49, Knowledge (nature) +49, Knowledge (planes) (3d6+13/17-20 plus 1d6 acid plus 1 vile)
+49, Listen +51, Move Silently +47, Search +49, Full Attack: +5 acidic burst longsword
Sense Motive +48, Spellcraft +52, Spot +51, Swim +49/+44/+39/+34 melee (3d6+13/17-20 plus 1d6
+39 acid plus 1 vile)
Feats: Combat Expertise, Combat Reflexes, Dark Space/Reach: 10 ft./10 ft.
Speech, Dodge, Improved Disarm, Improved Special Qualities: DR 15/cold iron and good, fast
Initiative, Improved Natural Attack (tentacle), Iron healing 8
Will, Multiattack, Power Attack, Quicken Spell- Skills: Balance +52, Bluff +53, Climb +30,
like Ability (bestow greater curse), Vile Natural Concentration +48, Diplomacy +59, Forgery +51,
Attack (tentacle) Gather Information +50, Hide +41, Intimidate
Epic Feats: Blinding Speed, Dire Charge +56, Jump +33, Knowledge (arcana) +48,
Knowledge (history) +34, Knowledge (religion)