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Name:M'hj'r, The Demon Prince of Desolation, etc.

-True Name:M'hj'r's True name is a very specific incomprehensible


shrieking. No mortal can replicate it and no immortal would want to.
Add., NonArtifact devices that replicate it fail to function ever again.
AKA:Dr. Michael Davies, Professor of Herpetology.
Race:Demon Prince (Undead (Chaotic, Demon, Evil, Native, Psionic))
R.HD:30.; I.C.F.:180.
Class: - .
Level: - .
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------------------------------------------------------------------------
Size:Medium.; V.S.C.s:3.
Build:Powerful, Slenderly Muscular
Height:6 ft.
Apparent Weight:280 lb.
Physiological Weight:4.032 T.
Psychological Weight:4.032 T.
Eyes:Deep Emerald (Cold, Discerning)
- Bioluminescence:Deep Emerald (Bioemotive)
Hair:Deep Jet-black (S., Silken)
Skin:Pale (Caucasian (Celtic), Silken)
Flu.:Deep Jet-black (Cold, Res.)
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Apparent Age:25
Physiological Age:25
Chronological Age:25
Psychological Age:25
Apparent Gender:Male
Physiological Gender:Male
Psychological Gender:Male
Alignment:Chaotic Evil
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Hit Points:7,247. F.F.: - .
Modifiers:'+101;"+3,617 ('+50 Charisma, +1 Improved Toughness, +50
Wisdom;"+200 Mythic, +3,414
Psionic Metabolism, +3 Toughness).
Multipliers:x2 (x2 on Assiah (i.e. The Material Plane.).
Threshold:-∞ (via Nigh-Invulnerable (see below).).
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B.A.B.:+30/etc./weapon; T.A.B.:+95/etc./weapon
Modifiers:+65 (+5 Deifically Crafted, +6 Divine, +2 Epic Weapon Focus,
+1 Greater Weapon Focus,
+50 Strength, +1 Weapon Focus).
Sneak Attack:+20d6.; Iaijutsu Strike:+74d6.; Vile:+30d8.
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Base True Form (Size:Medium.; V.S.C.s:6.):
- Unarmed Strike (Fist, etc.):120d10+69
Dice Modifiers:+16 d.c. (+1 d.c. Armathrax, +5 d.c. [Dark Lord +3 d.c.;
Entropic +5 d.c.; NonStacking], +6
d.c. Sohei, +6 d.c. V.S.C.s)
- Unarmed Strike (Fist, etc.):2,560d10+69
Dice Modifiers:+25 d.c. (+1 d.c. Armathrax, +5 d.c. [Dark Lord +3 d.c.;
Entropic +5 d.c.; NonStacking], +6
d.c. Sohei, +15 d.c. V.S.C.s (Cybersuite))
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Modifiers:+69 (+5 Deifically Crafted, +6 Divine, +4 Epic Weapon
Specialization, +2 Greater
Weapon Specialization, +50 Strength, +1 Subtle Cut, +2 Weapon
Specialization)
- Shockwave Damage = Square root of Shockwave Radius (round down).
- Shockwave Radius (ft.) = Square root of attack damage (round down).
NB:This is [Force] damage.
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Initiative:Always wins (+186 vs. Perfect Initiative).
Modifiers:+186 (+50 Dexterity, +6 Divine, +2 Ghost Cut Techniques,
+50 Insight (Wisdom (Foresight
(Feat)), +10 Mythic, +2 Quick Reconnoiter, +4 Quick Sheath, +10
Superior Initiative, +50 Untyped
(Intelligence (Arithmetic (Mathemagician))), +2 Whispers of the
Otherworld).
Speed (Base ((Bipedal, Medium)):40 ft.):4,020 ft./B.:2,020 ft./C.:4,020
ft./F.:4,020 ft. (P.)/S.:4,020 ft.
Modifiers:+60 ft. (+60 ft. Sohei).; Multipliers:x30 (x3 Celerity, x30
Akalich).
Misc.:+1/3, +20 ft. (Su) (+1/3 Eternal, +20 ft. Eternal (NB:(Su).)
Special:Dark Lord, Entropic, Greater Starflight.
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Abs.:P.E.
Imm.:Acid, cold, ele., fire, son..; chr., gra.; P.E.; etc..
P/SR (Base (Racial):40 (HD+10).):60. 'DR (Base (Racial)):30/ - (HD/L).;
Base: - .); H:200/ - .; 40. °MC(I/C):
93.75%/87.5% FH (Base (Nigh-Invulnerable):7,247 (hp).):7,247/R R
(Base (Instrument of The Gods):
610 (CR+20).):610/R
Modifiers:+20 (+6 Divine, +4 Instrument of The Gods, +10 Mythic).
'Modifiers:DR:+170/ - ; 40 (+30/ - Cyber Knight, +20/ - Cybersuite, +50/
- Dark Lord, +20/ - Instrument
of The Gods, +30/ - Lich +20/ - Nigh-Invulnerable; +40 Cybersuite).
°Modifiers(I/C):93.75%/87.5% (50% Incorporeal, 50% Non-Euclidean,
+50% Self-concealment (x5),
+50% Two-dimensional).; NB:Each successive miss chance modifier is
halved (cumulative).
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Fortitude:+17 (+179
Modifiers:+162 (+50 Constitution, +6 Divine, +4 Epic Fortitude, +2 Great
Fortitude, +50 Profane
(Charisma (Dark Lord, Heartless)), +50 Resistance (Charisma (Eternal)))
Reflex:+17 (+179
Modifiers:+162 (+50 Dexterity, +6 Divine, +4 Epic Reflexes, +2
Lightning Reflexes, +50
Profane (Charisma (Dark Lord, Heartless)), +50 Resistance (Charisma
(Eternal)))
Will:+17 (+179
Modifiers:+162 (+6 Divine, +4 Epic Will, +2 Iron Will, +50 Profane
(Charisma
(Dark Lord, Heartless)), +50 Resistance (Charisma (Eternal)), +50
Wisdom)
--------------------------------------------------------------------------------------
------------------------------------------------------------------------
Strength(15):110 +50
Dexterity:110 +50
Constitution: -
Intelligence:110 +50
Wisdom:110 +50
Charisma:110 +50
--------------------------------------------------------------------------------------
------------------------------------------------------------------------
Armor Class:970 (+12 Competence, +50 Deflection, +50 Dexterity, +6
Divine, +55 Insight (Wisdom
(+5 (Sohei))), +599 Natural (+30 Base, +27 Size, +512 Cybersuite, +10
Dark Lord, +5 Eternal, +5
Lich, +20 Nigh-Invulnerable), +50 Profane (Charisma (Dark Lord, Dark
Lord)), +128 Shield
(Cybersuite)); touch 233, flat-footed 970; Special:Deflective Armor (Races of
Stone).

Strength(15):23+12+75 =110
Dexterity:23+12+75 =110
Constitution:23+12+72 =107
Intelligence:23+12+75 =110
Wisdom:23+12+75 =110
Charisma:23+12+75 =110

Cthulhu +14 Str, +18 Dex, +18 Con, +20 Int, +26 Wis, +24 Cha
Octopoid +8 Dex, +12 Con, +16 Int, +10 Wis, +22 Cha
Starspawn +12 Str, +6 Dex, +12 Con, +12 Int, +18 Wis, +14 Cha
Armathrax +50 Str, +50 Dex, +50 Con
--------------------------------------------------------------------------------------
---------------
SubTotal +50 Str, +50 Dex, +50 Con, +20 Int, +26 Wis, +24 Cha

Cyber -2 Cha
Dark Lord +4 Int, +6 Wis, +10 Cha
Dark Lord +60 Str, +30 Dex, +40 Con, +30 Int, +20 Wis, +50 Cha
Dread Lich +4 Str, +2 Dex, +4 Int, +4 Wis, +4 Cha
Akalich +46 Int, +46 Wis, +46 Cha
Eternal +6 Str, +4 Dex, +8 Con, +6 Int, +8 Wis, +10 Cha
Heartless +18 Str, +18 Dex, +18 Con, +18 Int, +18 Wis, +18 Cha
Inveigler +4 Int, +6 Cha
Mythic +10
Spirit +4 Cha
Subpsionics -2
V.S.C.s:6 -12 Dex, +24 Con
--------------------------------------------------------------------------------------
---------------
Total +808; -360 for +30 d.a.
r0

Abilities:All M'hj'r (The Demon Prince of Desolation)'s, Demon Prince Traits


(As Cthulhu (Octopoid (Starspawn)) (Amalgam (PRG:B4 (KTDMH
(PRG:B4))); Errata:I.H.:A., I.H.:E.B., T.G.o.H.:4. I.C.F.:Arcanist (As Psion
(C.P.t.S., Erudite), exc. Arcane w/Arcane Bond in lieu of Psicrystal.) = 1/2
R.HD. I.C.F.:Divinist (As Psion (C.P.t.S., Erudite), exc. Divine w/Aura,
Channel Energy (+1d6/6 HD/L), Domains, and Orisons in lieu of Psicrystal
and Bonus Feats.) = 1/2 R.HD. I.C.F.:Psion (C.S.t.P., Erudite) = 1/2 R.HD.;
Appearance:A Medium (6 ft. tall; +3 d.a.) M Human. Gains Huge Armathrax
(30 ft. tall) and Gargantuan Octopoid (Starspawn) (60 ft. tall) as add. shapes
(((forms))) for Change Shape (((Alternate Form))) and existing shapes
(((forms))) for Change Shape are adj. (i.e. size, etc..) accordingly. (-1 d.a.);
R.HD:30 (Max:90.).; I.C.F.:90 (Custom).; P.s:4 (2) (Custom).;
R.Traits:Gains all said creature's traits. Those pertaining to base form are
modified to fit and function w/base form instead of modifying base form (i.e.
Abnormalities (extra faces, etc.), etc. aren't acquired, exc. as noted.).;
Special:

■Abomination (I.H.:E.B.). (+6) (■)Adjuration. (+6) ■Demon (Obyrith,


Tanar'ri). (+8) ■Divination Immunity. (+9) ■Eternal (W.T.R.G.:S.&L.; Errata:
+1 d.a./10 HD/L.). (+10) ■Divine Safeguard (Eternal (W.T.R.G.:S.&L.;
Errata:+1 d.a./10 HD/L.)) (Inc.). (+11) ( ■)Eternal Freedom. (+11) ( ■)Fast
Healing. (+11)
(■)Form of Madness (Su):Failing a DC 81 Will  save against M'hj'r's form of
madness (range = Medium (100 ft. (+10 ft./HD/L))) causes the victim’s mind
to be forevermore haunted by M'hj'r’s unholy essence. Each time it tries to
rest for the night, it's subject to the effect of a nightmare spell (no save; CL
86th). The victim automatically becomes shaken whenever he's within 30
feet of any creature/object/locale related to his greatest fear (or, if his
greatest fear is unknown, determine his greatest fear randomly, or, if he has
no fear, he gains a fear of M'hj'r's choosing) of which he is aware. This form
of madness is permanent and especially difficult to cure with magic. Heal or
greater restoration can cure the effects if the caster makes a DC 96 caster
level check. Miracle, reality revision, or wish automatically cure the condition.
A creature that makes this save is immune to M'hj'r's form of madness for 24
hours. This is a mind-affecting, fear effect. It affects any/all creatures
regardless of alignment. The save DC is Charisma-based. (+11)

(■)Immortality (As Cthulhu (PRG:B4), exc. adj. for his capability and "his
rowhouse" (NB:This is M'hj'r's Godly Realm, despite of his demonic and
otherworldly nature.) rather than "his tomb in R'lyeh".;
NB:Alternative/NonMythic (i.e. Divine, NonDivine, etc..) forms of immortality
overlap/are overlapped by Immortality and are bypassed normally by the
methods required to bypass them. Alternative/NonMythic forms of
immortality are Not bypassed by the methods that bypass Immortality,
unless specifically stated otherwise in their descriptions.). (+11) ■Instrument
of The Gods (A.B.(P.E.)). (+12) ■Divine Safeguard (Instrument of The Gods
(A.B.(P.E.))) (Inc.). (+13) (■)Malaclypse. (+13) ■Nigh-Invulnerable
(Pathways:48). (+14) ■Divine Safeguard (Nigh-Invulnerable (Pathways:48))
(Inc.). (+15) ■Obscurity (Inc.). (+16) (■)Omnicompetent. (+16) ■Portfolio
Perfection (Mad.) (Inc.). (+22) ■Cosmic Safeguard (Portfolio Perfection
(Mad.) (Inc.)) (Inc.). (+28) (■)Postcognition. (+28) ( ■)Regeneration. (+28)
■Selectivity (Inc.). (+29) ■Slipstream. (+35). ■Cosmic Safeguard
(Slipstream) (Inc.). (+41) ■Warp (Inc.) (+42)

Retains own abilities (inc. Type, subtype, etc.).; ArchDevil (Archdevil):No.;


Demon Lord:Yes.; Great Old One:Yes.; Horseman (Altradaemon;
Oinadaemon):No (No; No).; Mythic:Yes.; Possession (F.C.I:H.o.t.A.):Yes.).;
NB:Treat as Gestalt Creature (see previous) (Inc.), Extra Portfolio (x4) (see
previous), Gestalt (x2) (Inc.), Greater Integration (Inc.), "Lesser" (i.e. one
creature (see previous).) Greater Gestalting (see Gestalt Creature (Inc.)),
and Cosmic Safeguard (x2; Gestalt Creature (see previous) (Inc.), "Lesser"
(i.e. one creature (see previous).) Greater Gestalting (see Gestalt Creature
(Inc.))) (Inc.).; T.C.R.:60.; T.L.A.:+90.).

Cyber (Inc.), Cyber Knight (Inc.),

Dark Lord (Inc.; Base Creature Type(s):Undead (B) [Outsider (B)


[[Aberration] (B), [Animal] (B), [Dragon] (B), [Humanoid] (B)].;
Special:M'hj'r's sextuple Types are listed in a heirarchy of importance. He
automatically counts as whichever Type(s) (is/are) most beneficial in any/all
given situations. (NB:M'hj'r's Anomaly (cosmic) ability enables him to treat
his Type(s) as any/all Type(s). He automatically counts as whichever Type(s)
(is/are) most beneficial in any/all given situations. (NB:If this would be none,
then he uses none.) However, this does Not actually give him said Type(s) or
the traits (add. abilities, etc.) thereof.); Vile:+30d8 (NB:Applicable to any/all
attacks (melee, etc.; spell, etc.; etc.), if/when desired (Immediate
nonaction).), 7

(■)Eternal (W.T.R.G.:S.&L.; Errata:+1 d.a./10 HD/L.). 8

Heartless (Inc.; S.:Demon (Obyrith, Tanar'ri).),

Inveigler (A.B. (P.E.); Errata:C.R./L.A. (C.R.:+3.064.; L.A.:+4.596.) (I.H:A.


(÷6x5 (x2))), Undetectable Nature (Su):[U.P.T.] If the inveigler is aware of
the attempt, it can cause the magic to reveal any alignment or form it
chooses. [U.S.T.]), 10

Mythic (PRG:Mythic Adventures, Path of Villains; Errata:C.R./L.A. (C.R.:+5.;


L.A.:+7.5.) (I.H:A. (÷6x5 (x2))).; NB:Alternative/NonMythic (i.e. Divine,
NonDivine, etc..) forms of immortality overlap/are overlapped by Back From
The Grave and are bypassed normally by the methods required to bypass
them. Alternative/NonMythic forms of immortality are Not bypassed by the
methods that bypass Back From The Grave, unless specifically stated
otherwise in their descriptions.; Ascension:Godling (M.P.:Archmage, Villain
(M.T.:10; A.A.:Mage Strike (A).; P.A. (10, 3):Beyond Morality ( U), Crafting
Mastery (A), Deep Understanding (A), Divine Source (x2; Mad. (Ins. ( M), Nig.
(M)), Evil (Fear (E)), Void (Iso. (E))) (U), Escape Plan (V), Flexible Counterspell
(A), Impervious (V), Mythic Presence (U), Perfect Preparation (A), Rapid
Preparation (A), Sleepless (U), Unspeakable Name (V).); NB:Deities (and
certain epic creatures) can possess Mythic Tiers and Mythic Ranks, even from
several sources (such as Assimilate (cosmic), etc.). However; all such Tiers,
Ranks, and features thereof; whilst cumulative; are Gestalted (i.e. overlap,
etc.) (see Unearthed Arcana, Pg. 72-76 and extrapolate).), 15

Redundancies (i.e. Redundancies (Ex):M'hj'r repeatedly created and


devoured deep jet-black "crystals" containing the "blueprints", "potential",
and "power" for all of his and his Artifact Avatars' abilities (inc. cybernetics,
etc. (i.e. all acquired (assimilated, etc.), etc. abilities.)). M'hj'r's Artifact
Avatars repeatedly created and devoured deep jet-black "crystals" containing
the "blueprints", "potential", and "power" for all of M'hj'r (Quasi-deity var.
(As M'hj'r, exc. Q.-d. (DR(DB):5.).))'s and their abilities (inc. cybernetics,
etc. (i.e. all acquired (assimilated, etc.), etc. abilities.)). The end result of
this is their having (((irrevocably))) acquired/reacquired all of the respective
aforementioned and antecedent w/o actually having devoured all of the
respective aforementioned and antecedent as if they had inherited/acquired
them naturally/normally. (i.e. all of the aforementioned are Not and cannot
be lost as a result of its death/etc. and subsequent rejuvenation/etc. and, if
they ARE lost (or stolen), can be restored via the standard (I.H.:A.)
expenditure of resources.).; NB:Treat as Redundancies (see previous) and
Omnific Safeguard (Redundancies (see previous)) (Inc.).; C.R./L.A.
(C.R.:240.; T.E.C.L.:+360.) (I.H:A. (÷6x5 (x2))),

(■)Lich (Amalgam (PRG:B1 (R.P.H.v3.5)); Errata:I.H.:E.B., [T.I.:U., T.I.:V.].;


Phylacteries:M'hj'r's Godly Realm, Sarcophogus, and 5 Canopic Jars (NB:Due
to M'hj'r's [FH&Rej.] (via Nigh-Invulnerable (Pathways 48;
Var.:Undead.))/Reg. (via Instrument of The Gods (A.B.(P.E.))), he has no
need of (a) Phylacter(-y/-ies) or Soul Gem(s) to Rejuvenate. However,
M'hj'r's entire Godly Realm, Sarcophogus, 5 Canopic Jars, and all 8
Dimensions of M'hj'r's Godly Realm are considered his 7 Phylacteries
(original; M'hj'r's entire Godly Realm, Sarcophogus, and 5 Canopic Jars (see
previous)) and 8 Soul Gems (original; all 8 Dimensions of M'hj'r's Godly
Realm (see below)). (NB:This enables M'hj'r to use Phylactery and Soul Gem
related abilities, feats, etc.. This does Not adversely affect his Rejuvenation
abilit(-y/-ies) (divine, etc.) or give him (a) vulnerabilit(-y/-ies).) If M'hj'r
creates (an add./add.) Phylacter(-y/-ies)/Soul Gem(s); (it's/they're)
considered his add.; if finite, lesser, and miniscule; Godly Realm(s). Add., if
M'hj'r is reduced to 0 or fewer hit points outside ((inside)) ((one of)) his
Phylacter(-y/-ies) or Soul Gem(s), he discorporates and can freely enter
(Immediate nonaction), regardless of barriers/locale (planar, spatial, or
otherwise), (one of) his ((other)) Phylacter(-y/-ies) or Soul Gem(s) ((if he
has one)) (of his choosing) for 1d10-6 (Min. 1) seconds as he rejuvenates.
During this time he is Not vulnerable to destruction or imprisonment. He is
eff. Not manifested. However, destroying said phylactery or soul gem while
he is rejuvenating restarts the rejuvenation process. If he has no phylactery
or soul gem, he is forced to rely on his nonLich-based Rejuvenation (inc.
Cosmic String, etc.) abilit(-y/-ies). If he is reduced to 0 or fewer hit points by
a creature of higher divine rank(status), he is forced to rely on his nonLich-
based Rejuvenation (inc. Cosmic String, etc.) abilit(-y/-ies).; Special:Due to
their Artifact Avatar status, M'hj'r's Phylacteries and Soul Gems cannot be
destroyed, exc. by the same process necessary to destroy M'hj'r himself
w/an add. step. The expenditure of an amount of quintessence equal to ten
times greater than their own current total.).; S.A. (8 (see T.I.:U., T.I.:V.;
NB:DemiLiches gain +1 (9) (Army of The Damned I (see below)). AkaLiches
gain +1 (10) (Army of The Damned II (see below)).)):Bone Command
(divine) (R.P.H.v3.5; Errata:Inc..), BSF (Turn Immunity (Inc.), Safeguard
(Turn Immunity (Inc.)) (Inc.)), Dream Haunting (R.P.H.v3.5), Grasp of Death
(M.o.F.), Proxy Travel (R.P.H.v3.5), Skull Scry (R.P.H.v3.5), Undead Mastery
(R.P.H.v3.5), Voice of Maleficence (R.P.H.v3.5).; Var.:Dark Lord (Dark Lord
(Template).htm; Errata:I.H.:E.B..), Dread (A.B.(P.E.)), Dry (Sandstorm),
Lichfiend (Libris Mortis) (B), Mythic (PRG:Mythic Adventures).), 21

(■)DemiLich (E.L.H.; Errata:I.H.:E.B., [T.I.:U., T.I.:V.].; Phylactery:M'hj'r's


Godly Realm, Sarcophogus, and 5 Canopic Jars (NB:Due to M'hj'r's [FH&Rej.]
(via Nigh-Invulnerable (Pathways 48; Var.:Undead.))/Reg. (via Instrument of
The Gods (A.B.(P.E.))), he has no need of (a) Phylacter(-y/-ies) or Soul
Gem(s) to Rejuvenate. However, M'hj'r's entire Godly Realm, Sarcophogus, 5
Canopic Jars, and all 8 Dimensions of M'hj'r's Godly Realm are considered his
7 Phylacteries (original; M'hj'r's entire Godly Realm, Sarcophogus, and 5
Canopic Jars (see previous)) and 8 Soul Gems (original; all 8 Dimensions of
M'hj'r's Godly Realm (see previous)). (NB:This enables M'hj'r to use
Phylactery and Soul Gem related abilities, feats, etc.. This does Not adversely
affect his Rejuvenation abilit(-y/-ies) (divine, etc.) or give him (a)
vulnerabilit(-y/-ies).) If M'hj'r creates (an add./add.) Phylacter(-y/-ies)/Soul
Gem(s); (it's/they're) considered his add.; if finite, lesser, and miniscule;
Godly Realm(s). Add., if M'hj'r is reduced to 0 or fewer hit points outside
((inside)) ((one of)) his Phylacter(-y/-ies) or Soul Gem(s), he discorporates
and can freely enter (Immediate nonaction), regardless of barriers/locale
(planar, spatial, or otherwise), (one of) his ((other)) Phylacter(-y/-ies) or
Soul Gem(s) ((if he has one)) (of his choosing) for 1d10-6 (Min. 1) seconds
as he rejuvenates. During this time he is Not vulnerable to destruction or
imprisonment. He is eff. Not manifested. However, destroying said phylactery
or soul gem while he is rejuvenating restarts the rejuvenation process. If he
has no phylactery or soul gem, he is forced to rely on his nonLich-based
Rejuvenation (inc. Cosmic String, etc.) abilit(-y/-ies). If he is reduced to 0 or
fewer hit points by a creature of higher divine rank(status), he is forced to
rely on his nonLich-based Rejuvenation (inc. Cosmic String, etc.) abilit(-y/-
ies).; Special:Due to their Artifact Avatar status, M'hj'r's Phylacteries and
Soul Gems cannot be destroyed, exc. by the same process necessary to
destroy M'hj'r himself w/an add. step. The expenditure of an amount of
quintessence equal to ten times greater than their own current total.).; Soul
Gems:8 (see previous).; S.A. (9 (see R.P.H.v3.5., [T.I.:U., T.I.:V.];
NB:Liches gain 1-8. DemiLiches gain +1 (9) (Army of The Damned I (see
below)). AkaLiches gain +1 (10) (Army of The Damned II (see
below)).)):Army of The Damned I (cosmic) (Prerequisites:DemiLich, Int 70,
Proxy Travel, Skull Scry, Undead Control, Undead Mastery.; Benefit:The
demilich may animate and control a number of corpses equal to its caster
level as liches (inc. dread, etc. as long as he has said var. himself.) of half
the demilich's level.; Special:Magic Immunity (NB:A demilich can choose to
be affected (((selective))) by any/all (((selective))) magical/supernatural
effects, if/when desired (Immediate nonaction).).; Var.:ABF (Eschew
Materials (PRG:CR; or Ignore Material Components (E.L.H.)), Phylacteric
Item (M.F.II; or Conscious Phylactery (M.F.II)), Revitalize Essence (M.F.II)),
Ancient Lich (i.e. retains entire core (i.e. mind (inc. soul, etc.), skeleton,
etc..).) 24

AkaLich (ShadowLich) (I.H.:E.B.; Errata:[T.I.:U., T.I.:V.].; Phylactery:M'hj'r's


Godly Realm, Sarcophogus, and 5 Canopic Jars (NB:Due to M'hj'r's [FH&Rej.]
(via Nigh-Invulnerable (Pathways 48; Var.:Undead.))/Reg. (via Instrument of
The Gods (A.B.(P.E.))), he has no need of (a) Phylacter(-y/-ies) or Soul
Gem(s) to Rejuvenate. However, M'hj'r's entire Godly Realm, Sarcophogus, 5
Canopic Jars, and all 8 Dimensions of M'hj'r's Godly Realm are considered his
7 Phylacteries (original; M'hj'r's entire Godly Realm, Sarcophogus, and 5
Canopic Jars (see previous)) and 8 Soul Gems (original; all 8 Dimensions of
M'hj'r's Godly Realm (see previous)). (NB:This enables M'hj'r to use
Phylactery and Soul Gem related abilities, feats, etc.. This does Not adversely
affect his Rejuvenation abilit(-y/-ies) (divine, etc.) or give him (a)
vulnerabilit(-y/-ies).) If M'hj'r creates (an add./add.) Phylacter(-y/-ies)/Soul
Gem(s); (it's/they're) considered his add.; if finite, lesser, and miniscule;
Godly Realm(s). Add., if M'hj'r is reduced to 0 or fewer hit points outside
((inside)) ((one of)) his Phylacter(-y/-ies) or Soul Gem(s), he discorporates
and can freely enter (Immediate nonaction), regardless of barriers/locale
(planar, spatial, or otherwise), (one of) his ((other)) Phylacter(-y/-ies) or
Soul Gem(s) ((if he has one)) (of his choosing) for 1d10-6 (Min. 1) seconds
as he rejuvenates. During this time he is Not vulnerable to destruction or
imprisonment. He is eff. Not manifested. However, destroying said phylactery
or soul gem while he is rejuvenating restarts the rejuvenation process. If he
has no phylactery or soul gem, he is forced to rely on his nonLich-based
Rejuvenation (inc. Cosmic String, etc.) abilit(-y/-ies). If he is reduced to 0 or
fewer hit points by a creature of higher divine rank(status), he is forced to
rely on his nonLich-based Rejuvenation (inc. Cosmic String, etc.) abilit(-y/-
ies).; Special:Due to their Artifact Avatar status, M'hj'r's Phylacteries and
Soul Gems cannot be destroyed, exc. by the same process necessary to
destroy M'hj'r himself w/an add. step. The expenditure of an amount of
quintessence equal to ten times greater than their own current total.).; Soul
Gems:8 (see previous).; S.A. (10 (see R.P.H.v3.5, [T.I.:U., T.I.:V.].;
NB:Liches gain 1-8. DemiLiches gain +1 (9) (Army of The Damned I (see
below)). AkaLiches gain +1 (10) (Army of The Damned II (see
below)).)):Army of The Damned II (transcendental) (Prerequisites:AkaLich,
Int 130, Army of The Damned I, Proxy Travel, Skull Scry, Undead Control,
Undead Mastery.; Benefit:The akalich may animate and control a number of
corpses equal to its caster level as liches (inc. dread, etc. as long as he has
said var. himself.)/demiliches (inc. ancient liches (see previous), etc. as long
as he has said var. himself.) of half the akalich's level.; Special:Magic
Immunity (NB:An akalich can choose to be affected (((selective))) by any/all
(((selective))) magical/supernatural effects, if/when desired (Immediate
nonaction).).; Var.:ABF (Dark Presence (M.F.II)), Ancient Lich (i.e. retains
entire core (i.e. mind (inc. soul, etc.), skeleton, etc..).) 25

Entropic (Inc.),

Ethereal (Book of Templates:Deluxe Edition 3.5; Errata:C.R./L.A. (C.R.:


+0.601.; L.A.:+0.902.) (I.H:A. (÷6x5 (x2)))),

Spirit (Book of Templates:Deluxe Edition 3.5; Errata:C.R./L.A. (C.R.:


+2.013.; L.A.:+3.020.) (I.H:A. (÷6x5 (x2))); S.A.:Manifestation,
Materialization, Possession, Spirit Touch.; S.Q.:Rejuvenation.),

All Demi-deity Abilities (I.H.:A.; Errata:Divine Bonus (Ex):[U.P.T.]...damage


rolls;...[U.S.T.] ~ Divine Senses [Divine Senses (Ex):[U.P.T.] [Divine
Status]s also gain Blindsight, clairaudience/claivoyance (always active), and
Telepathy within the range of their divine auras and godly realms. Add.
Errata: - A divinity can hear the prayers of its worshippers.; - A divinity can
choose to see through the eyes of a Petitioner, but does not do so
automatically - it must choose to do so and while doing so cannot itself see.;
- A divinity can sense disturbances to its realm (damage and so forth).];
B.D.R.:6.; S.G.: - .; T.D.R.:6.).; T.C.R.:590.370.; T.E.C.L.:885.555.

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------------------------------------------------------------------------

Cybernetics:M'hj'r's Cybersuite (Artifact Avatar (((Amalgam [[[Artifact


(I.H.:A.), Avatar (I.H.:A.), Symbiont (Fiend Folio)]]]))) ('Ego:80 (N/a vs.
M'hj'r (Avatar (D.-d. (DR(DB):6.); Form:As pre. noted (NB:Its actual size is
Small. However, while fused w/M'hj'r, its effective size is Medium.).;
Cybernetics:As M'hj'r.; Statistics:As M'hj'r, exc. as pre. noted.))).;
NB:'Though M'hj'r's Artifact Avatars tech. have Egos, they're Never required
to make Ego checks to control themselves. Rather, this is (((ONLY))) for
purposes of them gaining control of any/all of their denizens, etc.; etc..);
Description:Deep jet-black, ornate, necro-tech nanites.; Powers:Cybernetics
(Gadgets (As appropriate.):*Ancient (+8) (F.P.C.:T.E.),*Biosensor [HUD
Software] (+4),*Chameleonic Surface (+6),*Compact (+2),*Improved
Database (+2),*Inobvious (+2), Integrated (x35) (+140),*Miniaturized
(+4),*Morphic Metal Alloy (+6),*Necro-Tech (i.e. Techno-Organic, Undead
(comprised of cyber recipient's own essence, etc.).; Special:Existing flesh,
etc. are a cosmetic affectation in all forms. Entire cybersuite is
intracranial/intraskeletal and closer to liquid-state robotics/nanocolonies than
typical cybernetics.) (+4),*Satellite Datalink (+1),*Satalite Imagery Receiver
(+5),*Sensor Baffling (+3),*Sensor Link [HUD Software] (+1),*Unknown
Alien Origin (Abyssal (Demon (Obyrith, Tanar'ri))) (+6) (F.P.C.:T.E.).;
Base:150 (see Chronal Wand (Inc.);*Inc.); Total:290 (+140; Max:372.) (1
(25 (i.e. Integrated.)) (Max: ∞ .); NB:Integrated (see previous).).):Avatar
Backup (PL14), Avatar Boost (PL14), Body Repair Weave (PL14; NB:Skeletal
laminate.), Camouflaged Skin (PL14; NB:Skeletal laminate.), Chemical Air
Analyzer (PL14), Data Archive (PL14), Dermal Weave (PL14; NB:Skeletal
laminate.) (F.P.C.:T.E.), Enhanced Resonance Module (PL14) (F.P.C.:T.E.),
Extra Memory (PL14), Feat Plexus (PL14), Fortified Skeleton (PL14;
Orichalcum (100%) (Min. Str:115.; Hardness:100.; V.S.C.s:15 (x64
(÷2×128)).) (80d10 (2,560d10+69, if wielded by M'hj'r); x2; H:20.;
Bypass:100.; Weight (30 lb.):38,372,285.641676 lb. (19,186.142820838
T.).; Special:Deifically Crafted (i.e. (Ex) +5 (+5) heavy fortification.;
NB:Magical (Su) enhancements overlap, do Not stack w/, these nonmagical
(Ex) enhancements.).)), Fusion Engine (PL14; Location:Heart (Internal);
NB:Backup.), HUD Link (PL14), Improved Initiative Implant (PL14)
(F.P.C.:T.E.), Inertial Navigator (PL14), Internal Gyro (PL14), Internal Tool
Mount (x1; PL14; Equipment (PL14; Gadgets:All previous (As appropriate.)
plus Multiple Use Item (x38) (+38); Location:Microcomputer, etc.):All-
Purpose Goggles (NB:[Sensor].) (F.P.C.:T.E.), Armacomp [Sensor],
Chemicomp [Sensor], Chronal Transciever (Inc.), Chronal Wand (Inc.),
Chronometric Compass (NB:[Sensor].) (F.P.C.:T.E.), Chronometric Tracker
(NB:[Sensor].) (F.P.C.:T.E.), Democomp [Sensor], Dimension Wand,
Dimensional Barometer (NB:[Sensor].) (F.P.C.:T.E.), Dimensional
Transciever, Electricomp [Sensor], EMF Detector (NB:[Sensor].; Special:No
overload.) (B&S), Ether Visor (NB:[Sensor].) (B&S), GalPos Device, Geocomp
[Sensor], Gravitic Wand (Modern Dispatch 36), Ion Detector (NB:[Sensor].)
(B&S), IR Thermal Meter (NB:[Sensor].) (B&S), Nausea Wand, M'hj'r's
Bodyguard (Unseen Bodyguard (PL14; Orichalcum (100%) (Min. Str:115.;
Hardness:100.; V.S.C.s:15 (x64 (÷2×128)).) (S.B.:+128 (Base:+2.;
V.S.C.s:15 (x64 (÷2×128)).)).; 120d10 (3,840d10+69, if wielded by M'hj'r),
15-20/x4, - , special, B/P/S; NB:Functionally an "everdancing" shield.);
DR:10/ - .; Bypass:100.; Weight (1 lb.):1,279,076.1880558 lb.
(639.5380940279 T.).; Integrated Equipment (x18; Calcion (PL14), Chatter
(PL14), Doppelganger (PL14), Gatekeeper (PL14), Identity Mask (PL14),
Nanohunters (Gray Death, Gray Goo, Poison Pill, Resilite, Stiletto, Trackers)
(PL14), Oncoguard (PL14), Prophecy (PL14), Soullink (PL14), 20/20 (PL14),
UFog (PL14), Watchdog (PL14), Woundweavers (PL14)) (+18)).;
Special:Deadly, Deifically Crafted (i.e. (Ex) +5 (+5) keen, sharpness; +5
(+5) heavy fortification.; NB:Magical (Su) enhancements overlap, do Not
stack w/, these nonmagical (Ex) enhancements.), High Frequency (i.e.
augmented (+15 d.c.s (i.e. +2 d.c.s over typical orichalcum, etc. nanites.));
x2 (keen)/+x2; deadly.).), Mechanicomp [Sensor], Medicomp [Sensor],
Motion [Sensor], Nanite Scanner (NB:[Sensor].), Nanite Translater,
Nanocomp [Sensor] (F.P.C.:T.E.), Neural Recorder (Primary L. palm),
Neuralizer (Primary L. palm) (MIBD20), Personal EMF Alarm (NB:[Sensor].
Silent.; Special:No overload.) (B&S), Photon Shield, Piercing Visor (NB:
[Sensor].), Polyvox, Regen Wand, Remote Retinal Scanner (NB:[Sensor].)
(F.P.C.:T.E.), Robocomp [Sensor], Sensory Transmitter, Super EMF Detector
(NB:[Sensor].; Special:No overload.) (B&S), Universal Communicator
(UNICOM)), Internal Weapon Mount (x6; PL14; Weapons (PL14; Gadgets:All
previous (As appropriate.) plus Multiple Use Item (x14) (+14).;
Location:Mouth (4; NB:M'hj'r has these rigged to replicate a dragon's Breath
Weapon. When fired, they affect a 900 ft. cone. However, their damage is
quartered.), Forearms (2), etc..):Medium Pulse Phasers (i.e. [15 sets
(separate; can be fired collectively (at one target; NB:Treat as fire-linked
(i.e. 1:1,500d10 (225), etc. (i.e. x2.5 (x15).).).) or individually (at multiple
targets).) of 15 (((fire-linked (1:600d10 (15), etc. (i.e. x2.5 (x15).).);
V.S.C.s:15 (+5 (entropic); Total E.S.:Tiny (NB:Compact (-1/No penalty.),
Miniaturized (-2/No penalty.), Reduced Size (-1/No penalty.).).; Total
E.V.S.C.s:+20.); [1:240d10 (1), 2:320d10 (2), 3:480d10 (3)], [4:1,920d10
(2), 5:3,840d10 (4), 6:5,760d10 (6), 7:7,680d10 (8), 8:9,600d10 (10)],
[9:19,200d10 (10), 10:38,400d10 (20), 11:57,600d10 (30)]; 15-20/x4; 240
ft. (x15); 900 Box (Subtotal:13,500/set of 15 (see previous).; Final
Total:202,500/15 sets of 15 (see previous).); Gadgets:All previous (as
appropriate) plus Expanded Magazine (x1; Multi.:x2.) (+2), Extended Range
(+2), Induction Inversion Adapter (x15 (1/pulse phaser)) (+8), Integrated
Equipment (x22; Pulse Phasers (x14), Power Backpack (x8; 1/2 pulse
phasers; Gadgets:As previous (as appropriate) plus Reduced Size (+2)))
(+22), Long Range (+1), Reduced Size (+2), ZPE Battery (x15; Multi.:x6.;
(1/pulse phaser)) (+15).; Special:Deadly, Deifically Crafted (i.e. (Ex) +5
(+5) keen, lancing.; NB:Magical (Su) enhancements overlap, do Not stack
w/, these nonmagical (Ex) enhancements.).; Total (Base:29 (PD20
Modern)):81.)))]/Forearm, etc. (Appearance:No change.; NB:Pulse color is
deep emerald-green. Pulse(s) emit(s) from palm(s).).; Special:Each such
weapon suite is further enhanced and reduced in size (not destructive
capacity) via miracle, reality revision, and wish.) (PD20 Modern).), Luminous
Skin (PL14; NB:Skeletal laminate.), Microcomputer (PL14), Neural Computer
Link (PL14), Neural Network Jack [Wireless] (PL14), Radio Link Module
(PL14) (F.P.C.:T.E.), Reflex Wires (PL14; Class III), Sensory Recorder
(PL14), Skeletal Seismograph (PL14), Sonar Skin (PL14; NB:Skeletal
laminate.), Subcutaneous Body Armor (PL14; Orichalcum (100%) (Min.
Str:115.; Hardness:100.; V.S.C.s:15 (x64 (÷2×128)).) (N.A.B.:+512 (Base:
+8.; V.S.C.s:15 (x64 (÷2×128)).).; 80d10 (2,560d10+69, if wielded by
M'hj'r); x2; H:20.; Bypass:100.; Weight (60 lb.):76,744,571.283353 lb.
(38,372.285641676 T.).; Special:Deifically Crafted (i.e. (Ex) +5 (+5) heavy
fortification.; NB:Magical (Su) enhancements overlap, do Not stack w/, these
nonmagical (Ex) enhancements.).); NB:Skeletal laminate.), Subcutaneous
Cell Phone (PL14), Tactile Touch Wires (PL14), Voice Stress Analyzer
(PL14).). 29

- Chronal Transciever (PL 8-9; A chronal transciever permits two-way


communication across time, although chronal static can sometimes hinder or
block communications. The somewhat bulky PL 8 transceiver can be carried
like a backpack; a handheld version is available at PL 9. A chronal transceiver
must be calibrated to transmit signals to a given time. Assuming the
coordinates have already been plotted using some kind of chronal generator
(Inc.), calibrating the transceiver takes a full-round action and requires a
successful Computer Use check (DC 15), The PL 9 version can store the
coordinates of up to five different times.; Size:Medium (PL 8), Tiny (PL 9);
Weight:4 lb. (PL 8), 1 lb. (PL 9); Purchase DC:40; Restrictions:Illegal (+4).)

- Chronal Wand (PL 8-9; The chronal wand is a personal chronal gate
generator. It creates a rupture in the fabric of time just large enough for one
character to step through into another time. The gate remains open until the
wand itself passes through, so multiple characters can step through without
using their own wands. The drawback to the chronal wand is that it must be
recalibrated after each use (see Equipment Failure, D20 Future), or entirely
new chronal coordinates must be entered, as though changing the settings.
The PL 8 version of the chronal wand weighs only 1 pound. The PL 9 version
has the same purchase DC, with the added benefit that it stores the last five
chronal coordinates automatically, enabling anyone to thumb through
settings without recalibrating the wand.; Weight:1 lb.; Purchase DC:58.;
Restriction:Illegal (+4).)

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------------------------------------------------------------------------

Divine Rank:6. Homeplane:Assiah (i.e. The Material Plane.). Symbol: - .


NB:M'hj'r favors horned toads (((lizards))) as much as Yig favors snakes. His
followers often adopt them as sacred pets and wear them as holy symbols.
However, M'hj,r himself has no holy symbol he has officially declared
and cares little for what his mortal followers do whilst still alive.
[Godly Heritage]:Paternal (Cthulhu). Maternal (Lila Davies (CE F Human)).
[Godly Realm]:230 Fleet Street, London, England; etc. (uncontested).
Description:230 Fleet Street, London, England; and surroundings; are M'hj'r's
Godly Realm and have been since the day he was violently conceived there
(Oct. 31, 1893) as part of a black occult ritual his very evil, very insane
mortal
mother knowingly and willfully participated in. Though she survived his birth
(July. 31, 1894), she lost what little remaining sanity she had left and
remains hidden in the attic. It is unlikely she will ever recover.
M'hj'r feeds her and cares for her as best he can.
NB:230 Fleet Street, London, England; and surroundings are M'hj'r's Artifact
Avatar (see below) and Dark Lord's Castle and possessed of (((ALL))) of the
beneficial Traits, etc. thereof. Add., they're very, very haunted. These
Ghosts are free-willed and Not controlled by M'hj'r. However,
they're Not harmful to him, his mother, or guests.

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

Exp.:392,054,999. Q.:189,999 (P.P.:189,999.; W.P.: - .).


Level x (Level -1) x 500
C.R.:590.; L.A.:+855.; E.C.L.:885.

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

Artifacts: - (-4 for +280 d.a.).


Artifact Avatars (16):M'hj'r's Godly Realm (1), M'hj'r's Sarcophogus (1),
M'hj'r's 5 Canopic
Jars (5), The 8 Dimensions of M'hj'r's Godly Realm (8), and M'hj'r's
Cybersuite (1).
Artifact Avatar (((Amalgam [[[Artifact (I.H.:A.), Avatar (I.H.:A.), Symbiont
(Fiend Folio)]]])))
('Ego:80 (N/a vs. M'hj'r (Avatar (Q.-d. (DR(DB):5.); Form:As pre. noted.;
Cybernetics:
As M'hj'r.; Statistics:As M'hj'r, exc. as pre. noted.))).; NB:'Though M'hj'r's
Artifact
Avatars tech. have Egos, they're Never required to make Ego checks to
control themselves. Rather, this is (((ONLY))) for purposes of them
gaining control of any/all of their realm's denizens, etc.; etc..)

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

P.P.s:Dar. (x2), Dea. (x2), Ent. (x2), Sec. (x2)


S.P.s:Cha. (x2), Evil (x2), Mad. (x2), Rep. (x2)
Appearance:No change.; Demeanor:No change.
NB:Has no reflection/scent/shadow (selective (Immediate nonaction)).
Displaced/Naturally invisible (selective (Immediate nonaction)).
Reptile Species:Horned Lizard (Sandstorm; Appearance:No change.).
Domains (S.s (P.s)):Cha. (Dem. (C, E), Ent. (C, E)), Dar. (Loss (D), Nig. (D)),
Dea. (Mur. (D), Und. (D)), Evil (Can. (E), Dem. (C, E), Fear (E)), Mad. (Ins.
(M), Nig. (M)), Sca. (Dra. (R), Ven. (R)), Tri. (Amb. (S), Dec. (S)), Void (Dar.
(E), Iso. (E)); NB:Has full base domains and subdomains. Use PRD.
Errata:Dar. (Inc.), Dea. (Inc.), Ent. (Inc.), Mad. (D.P.:O.O.:*Sophism.; D.P.:
F.O.:Unreal.), Sec. (D.P.:O.O.:Exclusivity.).
*Errata:Elusion, Invincibility, Paradox, and Sophism are cosmic
abilities. Add., "Pariah" abilities only affect allies, etc.; if desired
(selective (Immediate nonaction)).
--------------------------------------------------------------------------------------
------------------------------------------------------------------------
337
Add. Divine Abilities (55):Adamant Concentration (Inc.), Aegic Essence
(Inc.), Amplification (x1; Trinity Theurge (S./P. Prog.; Multi.:x2.; NB:Can't
exceed T.HD/L.)) (Inc.), Anyfeat (x1), Cybergod (NB:M'hj'r isn't comprised of
adamantine, etc.. He's comprised of exotic, incorporeal, organic, undead dark
energy, dark matter, etc..) (Inc.), Dimensional Reach (Inc.), Distasteful
(Inc.), Divine Palm (Inc.), Divine Safeguard (x7; Ki Occultist (Inc.), Lord of
Bone (x4; Lich (x4; see previous)), Lord of Darkness (Dark Lord (see
previous)), Nescient) (Inc.), Epic Metamagic Capacity (Inc.), Epic Metapsionic
Capacity (Inc.), Epic Metapsychic Capacity (Inc.), Exotic Materials (NB:M'hj'r
isn't comprised of adamantine, etc.. He's comprised of exotic, incorporeal,
organic, undead dark energy, dark matter, etc..) (Inc.), Greater Aegic
Essence (Inc.), House of Death, Ki Occultist (Inc.), Lord of Bone (x4; Lich
(x4; see previous)), Lord of Darkness (Dark Lord (see previous)),
Multifaceted (x18 (x54 (via Divine Amplification (x2)))) (Inc.), Nescient,
Perfect Initiative, Precognition, Shatter The Glass Ceiling II (Inc.), Seal
(Inc.), Sure-Footed, Symbiont (Inc.), Theopoea, Two-dimensional (Inc.),
Whispersoul (Inc.)

Add. Cosmic Abilities (210):Anomaly (Inc.), Apostasy, Archetypal Form


(Inc.), Assimilate (Inc.), Cosmic Safeguard (x4; Cosmic Font (Inc.), Gestalt
Creature (Armathrax (Inc.)) (Inc.), Lord of Bone II (DemiLich (Ancient Lich
(see previous))) (Inc.), Lord of Oblivion (Entropic (Inc.))) (Inc.), Divine
Amplification (x2; Multifaceted (x2; Multi.:x3.)) (Inc.), Existential (Inc.),
Extra Portfolio (x10; Cha. (x1), Dar. (x2), Dea. (x2), Evil (x1), Rep. (x2),
Sec. (x2)), Gestalt (x3; I.C.F.:180.) (Inc.), Gestalt Creature (Armathrax
(Inc.)) (Inc.), Great Necrosis (Inc.), Greater Seal (Inc.), Lord of Bone II
(DemiLich (Ancient Lich (see previous))), Paradoxal (Inc.), Portfolio
Perfection (x3; Ent., Rep., Sec.) (Inc.), Quintessential (Inc.), Shatter The
Glass Ceiling III (Inc.), Superior Aegic Essence (Inc.)

Add., Transcendental Abilities (72):Transcendental Safeguard


(x2; Lord of Bone III (Akalich (Ancient Lich (see previous))),
Lord of Tyranny (Dark Lord (Inc.; see previous))) (Inc.)

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

Archetype:Dark Lord (Dark Lord).; Allegiances:D.P. (Self.), Mother (see


previous).
Starting Occupation:Dark Lord (BF:Nightmare Fuel.; S:Intimidate, Sense
Motive.; WBI:+1.) (Custom) 4
Character Traits:Carve Netsuke (B.T.L.:R.o.t.T.), Urban Acolyte
(P.P.C.:Heroes of the Streets)
Action Points:20 (Unearthed Arcana; NB:A.P. value = 100 gp per HD/L. Miracle,
etc. will replenish A.P. = 2,000 gp.
Miraculous wish (Epic Incantations) will replenish A.P. = 10,000 gp (i.e.
M'hj'r can replenish 1 A.P./2 miracles,
etc. or 3 A.P./miraculous wish.).).; Reputation:+0.
Corruption:385.; C.E.: - ; - ; - ; Bonus Feats:2.; Depravity:385.; D.E.: - ; - ;
- ; Bonus Feats:2. 8
Force Points (L/D):385/385; Dark Side Points = Taint score. They're the
same.
NB:M'hj'r is unaffected by either side of The Force, because he IS The Force,
or at least a portion thereof. This
permits him to use any/all Force feats and skills normally and w/o
repercussion. Furthermore, his imm., etc. to
magic, etc. apply to any/all Force effects normally. Finally, he has no Force
feats; but uses Anyfeat (x1), etc.
to replicate any/all Force feats as necessary; and has all Force skills at R60
(via Maven, etc.).
# of x he's defiled.: - .; Status:Preserver.; NB:M'hj'r is more precise and
self-restrained.
Special:ImproveYour Name (BF:3.; C.R./L.A. (C.R.:+0.277.; L.A.:+0.416.)
(I.H.:A. (÷6x5 (x2)))) (Dweomercraft:Lich). 14
The Truth (Can sub. his Wis score for his Str, Dex, and Con scores (effects
which dam./drain one of these scores
have no effect on his Wis score); gains Soldier of Truth as an add. favored
class; and gains DR:15/ - .; C.R./L.A.
(C.R.:+2.453.; L.A.:+3.68.) (I.H.:A. (÷6x5 (x2)))) (Secrets), Miraculous
Wish (Ability Bonuses (Inherent):+5 Str,
+5 Dex, +5 Con, +5 Int, +5 Wis, +5 Cha.; BF (Inherent):3.; C.R./L.A. (C.R.:
+1.666.; L.A.:+2.5.) (I.H.:A. (÷6x
5 (x2)))) (Epic Incantations)

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

Special (Class (106):Arcanist (As Psion (C.P.t.S., Erudite), exc. Arcane


w/Arcane Bond in lieu of Psicrystal.), Artist (M.P.M.), Carnifex (Inc.), Divinist
(As Monk (Sohei (KQ12)) (PRG:CR), exc. HD are d6s; casting is as Psion
(C.P.t.S., Erudite), exc. Divine; and gains Aura.), Psion (C.S.t.P.
(T.M.E.:E.C.IV), Erudite (Complete Psionic)) (Psionics Unleashed), Rogue
(PRG:CR), Scholar (M.P.M.).; NB:Epic level progressions follow E.L.H.
patterns. Epic Pathfinder (or equiv.) is used for Specials (NB:Exclusively for
Pathfinder classes.) and Bonus Feats, if any. The remainder is ignored.):

- Arcanist (3 (51)):Arcane Bond, C.P.t.S.

Archetype:Arcanist, C.P.t.S..
Ch.En.:96th (Co./Tu. ((N./P.)E. ( ∞ /Day; Bu.:48d10+6.; To.:192d10+6.))).
Bu. (Bl. (1/4; 400 ft. (+40 ft./HD/L) r.)):((30×2)+((60+6)÷2×4))÷4=48d10.
To. (To. (2/1; To.)):(30×2)+((60+6)÷2×4)=192d10.
NB:Channel Energy and Lich Touch are intertwined.
(i.e. they're essentially the same ability.)
Domains (S.s (P.s)):Cha. (Dem. (C, E), Ent. (C, E)), Dar. (Loss (D), Nig. (D)),
Dea. (Mur. (D), Und. (D)), Evil (Can. (E), Dem. (C, E), Fear (E)), Mad. (Ins.
(M), Nig. (M)), Sca. (Dra. (R), Ven. (R)), Tri. (Amb. (S), Dec. (S)), Void (Dar.
(E), Iso. (E)); NB:Has full base domains and subdomains. Use PRD.

CL:86th SL:0-E (US/D:13.; UDP/D:3.; SP:1,093 (Base:343.;


Bonus:750.).; DSP:182 (Base:57.; Bonus:125.).; ES/D:3.) SS DC:66+PL
NB:Learns, records, and casts in the manner of an Archivist (Black Sage
(Op.II)) (Inc.). AR DC:81
NB:Fast rituals use SP and ES/D.; Special:M'hj'r invokes himself.
Metamagic:Metamagic functions normally for all fast rituals.
Epic Rituals:ES/D are fast rituals.

Free Rituals, Powers, Rituals, Spells, etc. Known:All 0-Epic level (up to
Spellcraft DC 372 (via Anyfeat, etc.)) spells, etc. inc.*ki
tech, etc.; see The Book of Ki, etc.) as differentiated (arcane, etc.),
semidifferentiated (arcane and divine, etc.), and
undifferentiated (arcane, divine, and psionic)) powers.; NB:See Convert
Spell to Power (see The
Mind's Eye:Expanded Classes, Part Four) & Unearthed Arcana.
*Ki is a base form (raw and undifferentiated) of occult (magical/psionic)
power, essentially the source of magic (arcane/divine)
and psionics. Ki techniques converted to spells, etc. function no differently
than they did before the conversion. They simply.
become differentiated (arcane, etc.), semidifferentiated (arcane and divine,
etc.), or undifferentiated (arcane, divine, and
psionic) spells, etc.. Spell, etc. Resistance are ALL Spell, etc. Resistance
(i.e. the same ability.).

- Artist (20):Talented, Inspiration, Skill Focus (Craft), Enduring Art, Moving


Art, Skill Focus (Craft), Imitation, Materials, Skill Focus (Craft), Moving Art,
Enlightening Art, Master Hand, Mind Crafting, Moving Art, Master Hand,
Exemplary Art (People), Exemplary Art (World), Master Hand, Moving Art,
Real Art 4

Craft DC:362.; P.T.:36.2 (D.:36.; H.:4.; M.:48.).


Emotions:Empathy (DC:81.); Fanaticism (DC:76.), Fear (DC:76.); Greed
(DC:71.), Pride (DC:
71.), Wrath (DC:71.); Envy (DC:66.), Gluttony (DC:66.), Lust (DC:66.),
Sloth (DC:66.)
Master Hand:Craft (Architecture), Craft (History), Craft (Sculpture)

- Carnifex (20):Baleful Prowess, Bloodstained Reverie, Reaver’s Art, Fell


Prodigy, Hand of Mercy, Hand of Torment, Sanguine Detachment, Reaver’s
Art, Fell Prodigy, Lurid Pangs, Virulent Edge, Reaver’s Art, Fell Prodigy, Lurid
Pangs, Reaver’s Art, Virulent Edge, Glacial Divide, Reaver’s Art, Resonant
Infliction 5

- Divinist (20 (48)):Aura, C.P.t.S., Extension of Self, Orisons, Stunning Fist,


Unarmed Strike, Evasion, Fast Movement, Maneuver Training, Ki Pool
(magic), Slow Fall 20 ft., High Jump, Purity of Body, Slow Fall 30 ft., Slow
Fall 40 ft., Improved Evasion, Ki Pool (chaotic), Slow Fall 50 ft., Diamond
Body, Abundant Step, Slow Fall 60 ft., Slow Fall 70 ft., Quivering Palm, Ki
Pool (adamantine), Slow Fall 80 ft., Timeless Body, Tongue of Sun and Moon,
Slow Fall 90 ft., Empty Body, Perfect Self, Slow Fall Any Distance 7
Archetype:C.P.t.S., Divinist.
Ch.En.:96th (Co./Tu. ((N./P.)E. ( ∞ /Day; Bu.:48d10+6.; To.:192d10+6.))).
Bu. (Bl. (1/4; 400 ft. (+40 ft./HD/L) r.)):((30×2)+((60+6)÷2×4))÷4=48d10.
To. (To. (2/1; To.)):(30×2)+((60+6)÷2×4)=192d10.
NB:Channel Energy and Lich Touch are intertwined.
(i.e. they're essentially the same ability.)
Domains (S.s (P.s)):Cha. (Dem. (C, E), Ent. (C, E)), Dar. (Loss (D), Nig. (D)),
Dea. (Mur. (D), Und. (D)), Evil (Can. (E), Dem. (C, E), Fear (E)), Mad. (Ins.
(M), Nig. (M)), Sca. (Dra. (R), Ven. (R)), Tri. (Amb. (S), Dec. (S)), Void (Dar.
(E), Iso. (E)); NB:Has full base domains and subdomains. Use PRD.

CL:86th SL:0-E (US/D:13.; UDP/D:3.; SP:1,093 (Base:343.;


Bonus:750.).; DSP:182 (Base:57.; Bonus:125.).; ES/D:3.) SS DC:66+PL
NB:Learns, records, and casts in the manner of an Archivist (Black Sage
(Op.II)) (Inc.). AR DC:81
NB:Fast rituals use SP and ES/D.; Special:M'hj'r invokes himself.
Metamagic:Metamagic functions normally for all fast rituals.
Epic Rituals:ES/D are fast rituals.

Free Rituals, Powers, Rituals, Spells, etc. Known:All 0-Epic level (up to
Spellcraft DC 372 (via Anyfeat, etc.)) spells, etc. inc.*ki
tech, etc.; see The Book of Ki, etc.) as differentiated (arcane, etc.),
semidifferentiated (arcane and divine, etc.), and
undifferentiated (arcane, divine, and psionic)) powers.; NB:See Convert
Spell to Power (see The
Mind's Eye:Expanded Classes, Part Four) & Unearthed Arcana.
*Ki is a base form (raw and undifferentiated) of occult (magical/psionic)
power, essentially the source of magic (arcane/divine)
and psionics. Ki techniques converted to spells, etc. function no differently
than they did before the conversion. They simply.
become differentiated (arcane, etc.), semidifferentiated (arcane and divine,
etc.), or undifferentiated (arcane, divine, and
psionic) spells, etc.. Spell, etc. Resistance are ALL Spell, etc. Resistance
(i.e. the same ability.).

- Erudite (3 (33)):C.S.t.P., Psicrystal Affinity 8

Archetype:C.S.t.P., Erudite.
Ch.En.:96th (Co./Tu. ((N./P.)E. ( ∞ /Day; Bu.:48d10+6.; To.:192d10+6.))).
Bu. (Bl. (1/4; 400 ft. (+40 ft./HD/L) r.)):((30×2)+((60+6)÷2×4))÷4=48d10.
To. (To. (2/1; To.)):(30×2)+((60+6)÷2×4)=192d10.
NB:Channel Energy and Lich Touch are intertwined.
(i.e. they're essentially the same ability.)
Domains (S.s (P.s)):Cha. (Dem. (C, E), Ent. (C, E)), Dar. (Loss (D), Nig. (D)),
Dea. (Mur. (D), Und. (D)), Evil (Can. (E), Dem. (C, E), Fear (E)), Mad. (Ins.
(M), Nig. (M)), Sca. (Dra. (R), Ven. (R)), Tri. (Amb. (S), Dec. (S)), Void (Dar.
(E), Iso. (E)); NB:Has full base domains and subdomains. Use PRD.

ML:86th PL:0-E (UP/D:13.; UDP/D:3.; PP:1,093 (Base:343.;


Bonus:750.).; DPP:182 (Base:57.; Bonus:125.).; EP/D:3.) PS DC:66+PL
NB:Learns, records, and manifests in the manner of an Archivist (Black
Sage (Op.II)) (Inc.). AR DC:81
NB:Fast rituals use PP and EP/D.; Special:M'hj'r invokes himself.
Metapsionics:Metapsionics function normally for all fast rituals.
Epic Rituals:EP/D are fast rituals.

Free Rituals, Powers, Rituals, Spells, etc. Known:All 0-Epic level (up to
Spellcraft DC 372 (via Anyfeat, etc.)) spells, etc. inc.*ki
tech, etc.; see The Book of Ki, etc.) as differentiated (arcane, etc.),
semidifferentiated (arcane and divine, etc.), and
undifferentiated (arcane, divine, and psionic)) powers.; NB:See Convert
Spell to Power (see The
Mind's Eye:Expanded Classes, Part Four) & Unearthed Arcana.
*Ki is a base form (raw and undifferentiated) of occult (magical/psionic)
power, essentially the source of magic (arcane/divine)
and psionics. Ki techniques converted to spells, etc. function no differently
than they did before the conversion. They simply.
become differentiated (arcane, etc.), semidifferentiated (arcane and divine,
etc.), or undifferentiated (arcane, divine, and
psionic) spells, etc.. Spell, etc. Resistance are ALL Spell, etc. Resistance
(i.e. the same ability.).

- Rogue (20):Sneak Attack +1d6, Trapfinding, Evasion, Rogue Talent, Sneak


Attack +2d6, Trap Sense +1, Rogue Talent, Uncanny Dodge, Sneak Attack
+3d6, Rogue Talent, Trap Sense +2, Sneak Attack +4d6, Improved Uncanny
Dodge, Rogue Talent, Sneak Attack +5d6, Trap Sense +3, Advanced Talents,
Rogue Talent, Sneak Attack +6d6, Rogue Talent, Trap Sense +4, Sneak
Attack +7d6, Rogue Talent, Sneak Attack +8d6, Trap Sense +5, Rogue
Talent, Sneak Attack +9d6, Rogue Talent, Trap Sense +6, Sneak Attack
+10d6, Master Strike

Rogue Talents (10):Crippling Strike, Defensive Roll, Fast Stealth ,


Ninja Trick (x1; Forgotten Trick (PRG:UC)), Opportunist, Quick
Disable, Stand Up, Surprise Attack, Trap Master (DDS:
RG), Trapspotter

- Scholar (20):Bonus Book Feat, Trained Memory, Alchemy or Astrology Feat,


Lore, Skill Focus (Knowledge), Bonus Book Feat, Alchemy or Astrology Feat,
Skill Focus (Knowledge), Bonus Book Feat, Alchemy or Astrology Feat, Skill
Focus (Knowledge), Bonus Book Feat, Clear Explanation, Deep Knowledge,
Bonus Book Feat, Memory Palace, Deep Knowledge, Bonus Book Feat,
Instant Understanding, Deep Knowledge, Bonus Book Feat, Full
Understanding 22

Alchemy Feats:Purify Earths, Purify Metals, Purify Waters


Book Feats:Book (x7; M'hj'r's Theorum Vol. I-VII (M'hj'r's theories.;
Prerequisites:
Knowledge (Law, Liberal Arts, Medicine, Metaphysics, Moral Philosophy,
Natural
Philosophy, and Theology) 60 ranks.; Benefit:+20, +60, +14, d12.;
Special: - .;
NB:Each volume covers one Knowledge skill (Law, Liberal Arts, Medicine,
Metaphysics, Moral Philosophy, Natural Philosophy, and Theology).))
Skill Focus:Knowledge (Law), Knowledge (Liberal Arts), Knowledge
(Medicine)

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

Special (Prestige Class (74):Butcher (Strategists & Tacticians), Dungeon Lord


(Dungeonscapes), Mathemagician (Mathemagician), Seeker of The Lost
Wizard Traditions (The Tomes), Trinity Theurge (Trinity Theurge), Visceral
Metabolist (The Mind Unveiled), Walker In The Waste (Sandstorm).; NB:Epic
level progressions follow E.L.H. patterns. Epic Pathfinder (or equiv.) is used
for Specials (NB:Exclusively for Pathfinder classes.) and Bonus Feats, if any.
The remainder is ignored.):

- Butcher (10):Numbing Sever, Second Chop, Sickening Slice, Painful


Severing, Disarming Sever, Sever Cleave, Dazing Slice, Sever Artery, Double
Sever, Stunning Sever 23

- Dungeon Lord (5):Dungeon Mastery, Horde Lord +1, Dungeon Step,


Complete Awareness, Dungeon Minions, animate objects, Dungeon Defender,
Horde Lord +2, Leadership 24

- Mathemagician (22 (+21 Arcane)):Arithmetic, Magical Theorum, Magical


Theorum, Magical Theorum, Magical Theorum, Magical Theorum, Magical
Theorum, Magical Theorum, Magical Theorum, Magical Theorum/Epic
Mathemagician:Bonus Feat (x3), Magical Theorem (x12) 27

Magical Theorems (21):Algebra I-III, Calculus I-III, Complex Analysis I-III,


Geometry I-III, Matrix Algebra I-III, Statistics I-III, Topology I-III

- Seeker of the Lost Wizard Traditions (7 (+7 Arcane)):Spell Reflection, Scroll


Preparation,*Uncapped Magic, Burst Conservancy, Harvest Magic, Expanse of
the Sky, Temporary Portal, Unbreachable Stone Defense
NB:*This brings magical spells more in line w/psionic powers.

- Trinity Theurge (10 (+20 Arcane, Divine, and Psionic (via Amplification
(x1)))):Trinity Companion, Ectoplasmic Substitution, Psionic Reinforcement
(+1), Compensation, Trinity Soul, Psionic Reinforcement (+2), Trinity Tap,
Unified Theories, Psionic Reinforcement (+3), Phase Shift

- Visceral Metabolist (10):Flow of Flesh and Bone (self), Boneclaws (1d4),


Redundancy (25%), Body Receptacle, Bone Armor (studs), Flow of Flesh and
Bone (unattended), Change Shape, Redundancy (50%), Bone Armor
(plates), Bonesword, Flow of Flesh and Bone (willing), Flow of Flesh and Bone
(combat/unwilling), Redundancy (75%), Bone Armor (spikes), Flow of Flesh
and Bone (healing), Combat Form (Errata:[U.P.T.]...gaining 5% in height and
40% in weight...[U.S.T.].), Redundancy (immune)

- Walker In The Waste (10 (+8 Divine)):Dessicating Touch 1d6, Improved


Heat Endurance, The Wasting, Dessicating Touch 2d6, Local Drought,
Withered Toughness, Desdicating Touch 3d6, pillar of salt, Create Sand
Golem, Create Salt Mummy, Dessicating Touch 5d6, greater drought, Dry
Lich
28

--------------------------------------------------------------------------------------
------------------------------------------------------------------------
Base 15
Racial 29
Misc. 14
Class 28
Anoxia 1,296
Multifaceted 324
Total:1,706

Feats (897):A Feast Unknown (The Tomes), Acid Stomach (Inc.), Acrobatic
(NB:Replaces Acrobatic (D20M).), Advanced Firearms Proficiency (D20M),
Agile Maneuvers, Agile Riposte (DR305), Agonizing Strike (Feats), Alertness,
Aletheian (Dark Roads and Golden Hells), Alignment Channel (chaotic, evil,
good, lawful), Allure (The Imperial Age), Always Listening (Dreadmire (Bonus
Material)), Anatomical Precision (Gothic Campaign Compendium), Anchoring
Blow (DR306), Anesthetist (Gothic Campaign Compendium), Animal Friend
(T.W.o.T.W.), Applied Scholastics (NB:The bonus is untyped.) (Feats),
Appraise Suspect (Crime Scene:Feds), Apprenticeship (Devil (Baatezu)) (The
Tomes), Aquatic Occultist (Inc.), Arcane Preparation (Complete Arcane),
Arcanum Minimus (Power Source:Any.) (The Practical Enchanter), Archaic
Weapons Proficiency (D20M), Aristeia (Inc.), Armed Deflection (Inc.), Artistic
Inspiration (Medieval Player's Manual), Artistic Skill (Crime Scene:Forensics),
Ascend The Aethyrs (Secrets), Ascendant Spell (PRG:Mythic Adventures),
Asclepian Doctor (The New Argonauts), Assassin's Strike (Feats), Astral
Tracking (DR309), Athletic (NB:Replaces Acrobatic (D20M).), Augment
Summoning, Augment Undead (Dark Arts of Necromancy), Aura of
Awkwardness (T.C.M.U.C.), Aura of Death (T.C.M.U.C.), Aura of Despair
(T.C.M.U.C.), Author (Medieval Player's Manual), Avoidance (Feats),
Awesome Blow, Back Alley Brawler (Feats), Batman In Plain Sight (Inc.),
Bedside Manner (+20 Heal) (A.N.A.:2013), Beguiling Countenance (PRG:The
World of Vampire Hunter D), Beloved Dictator (Unholy Warrior's Handbook),
Between The Lines (PCS:S&F), Biophany (Dreadmire (Bonus Material)), Bite
and Claw Analysis (Crime Scene:Forensics), Black Market Dealings
(PPC:Black Markets), Blackened Heart (Inc.), Blessing of The Godless
(Exemplars of Evil), Blind-Fight, Blindfighting (The Tomes), Blinding Swarm
(DD4:The Necromancer's Lair), Blood Beyond Blood (Feats), Blood Painter
(The Tomes), Blood War Sorcerer (The Tomes), Blood War Squaddie (The
Tomes), Boar's Charge (Feats), Body Assemblage (The Tomes), Bone Art
(Inc.), Bone Crusher (Strategists & Tacticians), Bonecunning (Inc.),
Boneblade Master (The Tomes), Boneless (Dweomercraft:Lich), Book (x7;
N'ksh's Theorum Vol. I-VII (N'ksh's theories.; Prerequisites:Knowledge (Law,
Liberal Arts, Medicine, Metaphysics, Moral Philosophy, Natural Philosophy,
and Theology) 60 ranks.; Benefit:+20, +60, +14, d12.; Special: - .; NB:Each
volume covers one Knowledge skill (Law, Liberal Arts, Medicine, Metaphysics,
Moral Philosophy, Natural Philosophy, and Theology).)) (Medieval Player's
Manual), Branch Runner (Wilds), Branch Walker (Wilds), Brawl (D20M),
Breath of Unlife (Dragons of Faerun), Bringer of Agony (Inc.), Broker of the
Infernal (The Tomes), Builder (D20M), Buoyancy Balance (Inc.), Burrow
(A.N.A.:2017), Burst Fire (D20M), Bushwhacker (Wilds), Busy Hands (Wilds),
Bypass Host (Inc.), Calm Animal (A.N.A.:2012), Camouflage (Nb.o.F.), Cast
Iron Stomach (Inc.), Change Kingdom (Wilds), Cheat Death (Secret College
of Necromancy), Chemical/Microscopic Analysis (Crime Scene:Feds), Clear
Mind (Flashpoint! Russia), Cleave, Clinch Attack (E.A.:Whips), Clinging
Breath (Draconomicon), Close-Quarters Thrower (PRG:Ultimate Combat),
Cockatrice Strike, Combat Acrobat (P.H.II), Combat Concentration (Inc.),
Combat Expertise, Combat Martial Arts (D20M), Combat Throw (D20M),
Combat Panache (P.H.II), Combat Reflexes, Combat Vomit (Inc.), Command
(Flashpoint! Russia), Command Undead, Command Undead I (Inc.),
Command Undead II (Inc.), Conditional Dispel (R&R:Excalibur), Connecting
Evidence (Crime Scene:Feds), Conscious Phylactery (M.F.II), Constant
Guardian (Drow of The Underdark), Corrupt (Inc.), Corrupt Arcana (H.o.H.),
Corrupt Spell-Like Ability (B.o.V.D.), Counter-Serveillance (Crime
Scene:Feds), Coup de Grace (Secret College of Necromancy), Craft Bioware
(F.P.C.:T.H.), Craft Bonded Item (R&R:Excalibur), Craft Clone (F.P.C.:T.H.),
Craft Construct, Craft Cybernetics (D20 Cyberscape), Craft Mutation
(F.P.C.:T.H.), Craft Nanites (D20 Cyberscape), Craft Nanotech (F.P.C.:T.F.,
F.P.C.:T.H.), Craft Spellcrystal Item (Crystalmancer), Create Artifact (The
Practical Enchanter), Create Creature (Inc.), Create Device (x45; ((((A Feast
Unknown (The Tomes), Blood Painter (The Tomes), Body Assemblage (The
Tomes), Boneblade Master (The Tomes), Craft Bonded Item (R&R:Excalibur),
Craft Construct, Craft Spellcrystal Item (Crystalmancer), Create Artifact (The
Practical Enchanter), Create Creature (Inc.), Create Divinity Spark (Requiem
for a God), Create Relic (The Practical Enchanter), Create Undead Creature
(Inc.), Empowerment (The Practical Enchanter), Enchantment (x5; Artificer,
Artisan, Bonded, Excellence, Fabrication (x2), Living Magic, Multiple) (The
Practical Enchanter), Feed The Dark Gods (The Tomes), Harvest of Artifice
(x3; Alchemic Mastery, Gleaning (x1), Philosopher's Stone, Transmutation)
(The Practical Enchanter), Hellenic Alchemy (The New Argonauts),
Imbuement (x5; Advanced, Artificer, Bonded, Excellence, Fabrication (x2),
Living Magic, Multiple) (The Practical Enchanter), Mystic Conversion (The
Practical Enchanter), Phylacteric Item (M.F.II), Scribing (x4; Bonded,
Excellence, Fabrication (x1), Heiroglyphics, Living Magic, Master Scribe) (The
Practical Enchanter), Sleep of The Ages (The Tomes), Spell Shorthand (x4;
Cryptoglyphics, Encryption, Formal Notation, Runemaster, Scribe, Hieratics;
NB:This is an Item Creation feat Not a Metamagic feat.) (The Practical
Enchanter), Spell Trap (The Witch's Handbook), Spirit Binding (The Practical
Enchanter), The Path of Blood (The Tomes), Transferance (The Practical
Enchanter), Whispers of The Otherworld (The Tomes), Wrappings of The
Ages (The Tomes)))))) (Inc.), Create Divinity Spark (Requiem for a God),
Create Relic (The Practical Enchanter), Create Undead Creature (Inc.), Crime
Scene Hazard (Crime Scene:Feds), Criminal Psychologist (Crime Scene:Hong
Kong), Crippling Attack (I.H.:A.), Crippling Strike (Feats), Critical Focus,
Critical Strike (The Immortal:Unliving), Crude-Wrestling (Frost & Fur), Cruel
Aristocrat (A.N.A.:2012), Crypsis (Dreadmire (Bonus Material)), Cybernetic
Surgery (D20 Cyberscape), Cyborg (x1) (D20 Cyberscape), Dancing Strike
(E.A.:Whips), Dangersense (A.N.A.:2012), Dark Presence (M.F.II), Dark
Speech (DC:81.) (Elder Evils), Dark Speech (Creature Words) (DC:81.)
(Inc.), Dark Speech (Object Words) (DC:81.) (Inc.), Dark Whispers (DC:81.)
(Elder Evils), Darkstalker (Lords of Madness), Dazing Attack (I.H.:A.),
Dazzling Display, Dead Aim (D20M), Deadly Aim (PRG:Ultimate Combat),
Deadly Dealer (PPC:The Harrow Handbook), Deadly Poison (Savage Species),
Deafening Crack (E.A.:Whips), Death's Nightmare (PRG:The World of
Vampire Hunter D), Deceitful (NB:Replaces Deceptive (D20M).), Defensive
Martial Arts (D20M), Deflect Arrows, Deft Hands, Demand
(A.N.A.:2012),*Demon (((Vampire))) Hunter (NB:N'ksh's favorite Outsider
minions are demons.) (Libris Mortis),*Demon (((Vampire))) Hunter Tradition
(PRG:The World of Vampire Hunter D),*Demon (((Vampire))) Scholar
(PRG:The World of Vampire Hunter D), Densely Packed Swarm (DD4:The
Necromancer's Lair), Descriptor Affectation (x1;*mind-affecting; NB:*N'ksh
uses this to mindfuck his enemies, often mindfucking them to death or
insanity.) (Dark Arts of Necromancy), Desert Blooded (Wilds), Devil
Preparation (Devil (Baatezu)) (The Tomes), Diabolic Trapmaker (Inc.),
Diehard, Different Bones (Dweomercraft:Lich), Disassemble (Secret College
of Necromancy), Distance Thrower (PRG:Ultimate Combat), Divine Fire
(Inc.), Divine Mastery of Counterspelling (Inc.), Divine Mastery of Elements
(Inc.), Divine Mastery of Shaping (Inc.), Divine Reach (Inc.), Doctor (Crime
Scene:Feds), Dodge, Double Tap (D20M), Dragon Sense (A.N.A.:2012),
Dragonfriend (A.N.A.:2012), Dragontamer (A.N.A.:2012), Dreamtelling
(H.o.H.), Dry-Heave (Inc.), Dual Channel (Wayfinder 2), Dutiful Guardian
(Drow of The Underdark), Earth Glide (A.N.A.:2017), Eat Anything (Inc.),
Eerie Dexterity (B.T.L.:R.o.t.T.), Eidetic Spellbook (Inc.), Elemental Channel
(air, earth, fire, water), Eloquent (+10 Bluff, Diplomacy, Intimidate)
(A.N.A.:2013), Elusive Target (Complete Warrior), Elusive Target (D20M),
Embed Spell (R&R:Excalibur), Emergency Surgery (Choice and Blood),
Empower Spell, Empower Undead (Dark Arts of Necromancy), Empowerment
(The Practical Enchanter), Enchanted Familiar (Nb.o.F.), Enchantment (x5;
Artificer, Artisan, Bonded, Excellence, Fabrication (x2), Living Magic,
Multiple) (The Practical Enchanter), Endurance, Enlarge Spell, Entourage
(Feats), Epic Familiar (Dweomercraft:Lich), Eschew Materials, Essence
Mastery (Feats), Evil Brand (NB:No brand. This is inherent (((i.e. he's a
DAEMON (Yugoloth).))).) (B.o.V.D.), Evil Eye (Appearance:No change.;
Special:No Cha penalty.) (Frost & Fur), Ex-CART Team Member (Crime
Scene:Feds), Exotic Weapon Proficiency (bloodrazor, katana, whip),
Expendable Familiar (Inc.), Experimental Medicine (Choice and Blood),
Expert Surgeon (The Immortal:Unliving), Extend Spell, Extend Spreading
Breath (Draconomicon), Extra Exotic Method (x3; New School (x3;
Enchantment, Evocation, Transmutation)) (Inc.), Fairy Eater (The Tomes),
False Demise (Secret College of Necromancy), False Opening (PRG:Ultimate
Combat), Familiar Bond (PPC:Familiar Folio), Familiar Concert (T.W.o.T.W.),
Familiar Feat Merge (Nb.o.F.), Familiar Fortitude (T.W.o.T.W.), Far Shot, Fast
Focus (Secrets), Feed The Dark Gods (The Tomes), Fell Conspiracy
(Exemplars of Evil), Field Surgeon (The New Argonauts), Fiend Cabalist (The
Tomes), Filthy Outburst (DC:81.) (Elder Evils), Find Another Foe (Frost &
Fur), Find Clues (D20P), Fingerprint Taking (Crime Scene:Feds), Flash Step
(Inc.), Flash Step Dervish (Inc.), Flash Step Maneuvers (Inc.), Flash Step
Savant (Inc.), Flash Strike (Inc.), Fleshcunning (Inc.), Flight of Startled Birds
(Wilds), Fling Ally (Races of Stone), Fling Enemy (Races of Stone), Flyby
Attack, Forensic Pathologist (D.7:A.C.U.:Soul Collector), Foresight
(T.W.o.T.W.), Freezer (Frost & Fur), Frightful Presence (D20M), Gene
Therapist (F.P.C.:T.F.), Genome Interchange (F.P.C.:T.F.), Genteel Facade
(A.N.A.:2012), Geographical Profiling (Crime Scene:Forensics), Ghost Cut
Technique (The Tomes), Ghost of The Mists (Wilds), Ghostly Grasp (Libris
Mortis), Giant Step (NBoF), Glimustaoa (Frost & Fur), Gnat Strike (Wilds),
Gorgon's Fist, Grateful Patients (Choice and Blood), Great Cleave, Great
Fortitude, Greater Combat Reflexes (DR340), Greater Disarm (E.A.:Whips),
Greater Flash Strike (Inc.), Greater Heavy Armor Optimization (Races of
Stone), Greater Melee Lash (E.A.:Whips), Greater Multiweapon Defense
(Inc.), Greater Multiweapon Fighting (Inc.), Greater Spell Focus (abjuration,
chronomancy, conjuration, divination, enchantment, evocation, illusion,
necromancy, transmutation), Greater Spell Penetration, Greater Sunder,
Greater Weapon Focus, Greater Weapon Specialization, Gruesome Finish
(Exemplars of Evil), Haft Strike (DR331), Hamstring Attack (I.H.:A.),
Handwriting Analysis (Crime Scene:Feds), Harmonious Tongue
(A.N.A.:2012), Harvest of Artifice (x3; Alchemic Mastery, Gleaning (x1),
Philosopher's Stone, Transmutation) (The Practical Enchanter), Harvester of
Souls (Elder Evils), Hasty Rebirth (W.o.t.W.:B.5), Heart Ripper (Gothic
Campaign Compendium), Heat Endurance (Sandstorm), Heavenly Desserts
(The Tomes), Heavy Armor Optimization (Races of Stone), Heavy Blow
(Inc.), Hedge Magic (The Practical Enchanter), Heighten Breath
(Draconomicon), Heighten Spell, Hellenic Alchemy (The New Argonauts),
Hidden Presence (M.F.II), Hidden Strike (E.A.:Whips), Hide From Animals
(Dreadmire (Bonus Material)), High Magic (The Practical Enchanter),
Hindering Attack (I.H.:A.), Hip Throw (Frost & Fur), Hoodoo Man (The
Practical Enchanter), Horde Breaker (The Tomes), Hostage Negotiation
(Crime Scene:Feds), Hover, Hypnosis (Flashpoint! Russia), I Meant It When I
Killed You The First Time (Seven Strongholds), Ice Hearing (Frost & Fur), Ice
Shoes (Frost & Fur), Icecunning (Inc.), Idle Threat (+20 Intimidate)
(A.N.A.:2013), Imbuement (x5; Advanced, Artificer, Bonded, Excellence,
Fabrication (x2), Living Magic, Multiple) (The Practical Enchanter), Implied
Threat (+20 Diplomacy) (A.N.A.:2013), Improved Bullrush, Improved
Combat Reflexes (DR340), Improved Combat Throw (D20M), Improved
Combat Vomit (Inc.), Improved Command (Flashpoint! Russia), Improved
Command Undead (Inc.), Improved Counterspell, Improved Critical (bite,
bloodrazor, katana, tanto, unarmed strike, whip), Improved Damage
Threshold (D20M), Improved Disarm, Improved Dragon Sense
(A.N.A.:2012), Improved Familiar, Improved Familiar Bond (PPC:Familiar
Folio), Improved Feint, Improved Grapple, Improved Heat Endurance
(Sandstorm), Improved Initiative, Improved Iron Will, Improved Leech Item
(DCSC:Age of Mortals), Improved Melee Lash (E.A.:Whips), Improved Mind
Over Matter (Flashpoint! Russia), Improved Multiweapon Defense (Inc.),
Improved Multiweapon Fighting (Inc.), Improved Natural Attack, Improved
Oneiromancy (H.o.H.), Improved Precise Shot, Improved Psychosomatic
Attack (Flashpoint! Russia), Improved Rock Hurling (Races of Stone),
Improved Sever Limb (Strategists & Tacticians), Improved Shape Breath
(Inc.), Improved Strangle (Strategists & Tacticians), Improved Sunder,
Improved Toughness (x1) (Libris Mortis), Improved Trip, Improved Unarmed
Strike, Induce Sleep (Flashpoint! Russia), Inner Depths of The Soul (x18)
(Inc.), Insectivore (M.F.), Insidious Compulsion (Inc.), Insidious Villainy
(Inc.), Inspire Loyalty (Feats), Integration (Dweomercraft:Lich), Iron Bones
(Dweomercraft:Lich), Iron Will, Investigator (Crime Scene:Feds), Killing Aura
(Dweomercraft:Lich), Knockback (Races of Stone),*Know Lord (((Master)))
(PRG:The World of Vampire Hunter D), Know Master (PRG:The World of
Vampire Hunter D), Knowledge of The Sage (NB:The bonus is untyped.)
(Feats), Leadership (x29), Leech Item (DCSC:Age of Mortals), Legendary
Familiar (Dweomercraft:Lich), Legendary Undead Familiar
(Dweomercraft:Lich), Lightning Reflexes, Limb Ripper (Strategists &
Tacticians), Lingering Attack (I.H.:A.), Lingering Breath (Draconomicon),
Listen To The Whisper of The Forest (Wilds), Lucid Dreaming (T.B.o.U.H.),
Lunatic Insight (H.o.H.), Magic Sense (Inc.), Magical Aptitude, Manipulative
Grip (Inc.), Manyshot, Mask Signature (Feats), Master Manipulator (P.H.II),
Maximize Breath (Draconomicon), Maximize Spell, Mech Engineer
(F.P.C.:T.F.), Medical Expert (D20M), Medical Immortality (Choice and
Blood), Medusa's Wrath, Melee Lash (E.A.:Whips), Mental Trickery (+50
Bluff) (Inc.), Mental Warding (F.P.C.:T.E.), Metalcunning (Inc.), Might Makes
Right (Feats), Might Makes Right (Races of Faerun), Mighty Attack (I.H.:A.),
Mighty Grip (E.A.:Whips), Mighty Steed (T.W.o.T.W.), Mighty Strike
(E.A.:Whips), Mind Over Matter (Flashpoint! Russia), Mindful Scrutiny (+50
Sense Motive) (Inc.), Mindsight (Lords of Madness), Mineral Sense
(A.N.A.:2017), Mobility, Moment of Genius (NB:This bonus is a Competence
bonus.) (Feats of Intellect), Monstrous Corpse (Dweomercraft:Lich),
Monstrous Repository (Dweomercraft:Lich), Mortal Visage (W.o.t.W.:B.5),
Mortician (D.7:A.C.U.:Soul Collector), Mounted Combat, Multiattack,
Multiattack (The Tomes), Multiple Bodies (Dweomercraft:Lich), Multiple
Familiars (T.W.o.T.W.), Multislice (Inc.), Multisnatch (Draconomicon),
Multiweapon Defense (Inc.), Multiweapon Fighting, Multiweapon Rend (Inc.),
Mystic Conversion (The Practical Enchanter), Nail In The Coffin (Seven
Strongholds), Nanoimmunity (F.P.C.:T.F.), Nanophile (F.P.C.:T.F.),
Nanotaker (F.P.C.:T.F.), NCAVC Criminal Psychologist Training (Crime
Scene:Feds), Necrotic Bolt (192d10+6 (N./P.)E.) (T.C.G.t.L.), Necrotic
Knowledge (Knowledge (necrology), Knowledge (spirit lore)) (Dark Arts of
Necromancy), Nerve Pinch (DC:81.) (D20F), Neurosurgery (Choice and
Blood), Night Owl (Dreadmire (Bonus Material)), Nightmare Fuel (Inc.),
Nightmare Walk (Dweomercraft:Lich), Nimble (D20M), Nimble Moves,
Nowhere Shot (Wilds), Obscure Knowledge (D20P), Occult Denial (Inc.),
Occult Opportunist (Inc.), Occult Ritual (The Practical Enchanter), Old Blood
(AkaLich (DemiLich (Lich (Human)))) (Bastards & Bloodlines), One Free Hand
(E.A.:Whips), Oneiromancy (H.o.H.), Opportunity Spell (Inc.), Painful
Severing (Strategists & Tacticians), Painful Strike (Feats), Paper Chaser
(Crime Scene:Feds), Paragon of Insight (R&R:Excalibur), Perfect Combat
Reflexes (Inc.), Perfect Multiweapon Fighting (Inc.), Performance
Enhancement (Choice and Blood), Persistent Spell, Personal Firearms
Proficiency (D20M), Personal Immunity (The Practical Enchanter),
Persuasive, Phylacteric Item (M.F.II), Pinpoint Targetting, Planar Tracker
(Inc.), Plant Affinity (Dreadmire (Bonus Material)), Plastic Surgeon (Choice
and Blood), Plead (A.N.A.:2012), Point Blank Shot, Poison Sense (A
Poisoner's Handbook), Portal Sense (x2) (Inc.), Possess Creature (P.P.:86.;
DC:81.) (C.o.T.:T.I.S.), Possess Living Humanoid (Dweomercraft:Lich),
Possess Living Monster (Dweomercraft:Lich), Possess Location (P.P.:86.;
DC:81.) (C.o.T.:T.I.S.), Possess Object (P.P.:86.; DC:81.) (C.o.T.:T.I.S.),
Possess Undead Humanoid (Dweomercraft:Lich), Possess Undead Monster
(Dweomercraft:Lich), Powered Armor Engineer (F.P.C.:T.F.), Power Attack,
Power Climb (Draconomicon), Practiced Liar (+20 Sense Motive)
(A.N.A.:2013), Precise Shot, Psychological Profiling (Crime Scene:Feds),
Psychosomatic Attack (Flashpoint! Russia), Pull Blow (NB:This enables N'ksh
to subdue targets more easily.) (NBoF), Purify Earths (Medieval Player's
Manual), Purify Metals (Medieval Player's Manual), Purify Waters (Medieval
Player's Manual), Pushover Followers (Inc.), Quick Channel (PRG:Ultimate
Magic), Quick Draw, Quick Leech (DCSC:Age of Mortals), Quick Reconnoiter
(Complete Adventurer), Quick Sheath (Inc.), Quicken Attack (I.H.:A.),
Quicken Breath (Draconomicon), Quicken Spell, Quickened Combat Vomit
(Inc.), Quivering Palm Versatility (P.P.C.:Dragon Empires Primer), Ranged
Grapple (E.A.:Whips), Rapid Mount/Dismount (R&R:Excalibur), Rapid Rebirth
(x2) (KQ3), Rapid Shot, Rational Terror (+50 Intimidate) (Inc.), Reach Spell,
Reactive Counterspell (Magic of Faerun), Reasonable Argument (+50
Diplomacy) (A.N.A.:2012), Reclaim Necromantic Energy (T.B.o.U.F.),
Reconstructive Surgery (Choice and Blood), Reproductive Care (Choice and
Blood), Recover Breath (Draconomicon), Revitalize Essence (M.F.II), Ride-By
Attack, Ring The Golden Bell (DR319), Robo-Engineer (F.P.C.:T.F.), Rock
Hurling (NB:Assuming they're made of stone (+1 V.S.C.), Small rocks weigh
20-150 lb. and inflict 4d8 damage. Stone is heavier than flesh.) (Races of
Stone), Run, Runewright (The Practical Enchanter), Rushed Growth
(F.P.C.:T.F.), Sand Camouflage (Sandstorm), Sand Dancer (Sandstorm),
Sand Snare (Sandstorm), Sand Spinner (Sandstorm), Sandskimmer (x2)
(Sandstorm), Savant (x6; Physical (Str, Dex, Con) (via Nescient (see
previous)).; Intellectual (Int, Wis, Cha) (via Nescient (see previous)).;
NB:Limit = HD/Lx2.) (Pulp Feats), School Friend (Cerulean Seas), Scorned
By Nature (M.F.II), Scorpion's Grasp (Sandstorm), Scorpion's Instincts
(Sandstorm), Scorpion's Resolve (Sandstorm), Scorpion's Sense
(Sandstorm), Scorpion Style, Scribing (x4; Bonded, Excellence, Fabrication
(x1), Heiroglyphics, Living Magic, Master Scribe) (The Practical Enchanter),
Sculpt Spell (Complete Arcane), Sea Sight (Cerulean Seas), Second Sight
(Frost & Fur), Second Sight (T.W.o.T.W.), Secret Mark (Secret Mark:If/when
emotional, N'ksh's eyes bear a unique deep emerald-green incandescence.
The intensity of which varies w/the intensity of his emotions. N'ksh can
activate/deactivate this purely cosmetic effect, as an Immediate nonaction,
at will.) (Frost & Fur), Selective Channeling, Self-Sufficient, Sense Life
(Secret College of Necromancy), Sense Undead (Secret College of
Necromancy), Serpentine Mane (B.T.L.:R.o.t.T.), Shadow In The Mists
(Wilds), Shadowstriker (PRG:Advanced Player's Guide), Shadow Striker
(P.H.II), Shadow Walk (Dweomercraft:Lich), Shape Breath (Draconomicon),
Shape Stone (A.N.A.:2017), Shape Stones (T.W.o.T.W.), Shield Focus,
Shinobi Arsenal (Kitsunemori), Shot on The Run, Side Step (Eternal Rome),
Silent Kill (The Book of Roguish Luck), Silent Spell, Silken Aristeia (Inc.),
Sinister Healing (Dark Arts of Necromancy), Sinister Regeneration (Dark Arts
of Necromancy), Skeleton Summoner (PRG:Ultimate Magic), Skill Focus
(x35; Acrobatics, Bluff, Concentration, Craft (Alchemy), Craft (Carpentry),
Craft (Electrical), Craft (History), Craft (Mechanical), Craft (Sculptures),
Diplomacy, Handle Animal, Heal, Iaijutsu Focus, Intimidate, Knowledge
(Arcana), Knowledge (Engineering), Knowledge (Law), Knowledge (Liberal
Arts), Knowledge (Mathematics), Knowledge (Medicine), Knowledge
(Psionics), Knowledge (Religion), Perception, Profession (Architect),
Profession (Baker), Profession (Brewer), Profession (Butcher), Profession
(Cook), Profession (Farmer), Profession (Gardener), Profession (Herbalist),
Profession (Innkeeper), Sense Motive, Spellcraft, Stealth), Skillful
Executioner (DC:16 (+1/4D).) (Inc.), Skin Thief (Dweomercraft: Lich), Skip
Shot (D20M), Sleep of the Ages (The Tomes), Slippery Skin (Exemplars of
Evil), Snagging Trip (E.A.:Whips), Snake Charm (DC:81.), Snatch, Snatch
(The Book of Roguish Luck), Snatch Arrows, Snowshoes (Frost & Fur), Social
Intimidation (A.N.A.:2012), Stigandi (Frost & Fur), Solid Shadows
(PPC:Monster Summoner's Handbook), Son of a Camel (Wilds), Spawn Lord
(NB:N'ksh's spawn can only gain the templates he permits them to gain.)
(A.N.A.:2012), Spell Focus (abjuration, chronomancy, conjuration, divination,
enchantment, evocation, illusion, necromancy, transmutation), Spell Mastery
(x1) (Inc.), Spell Penetration, Spell Preparation (Inc.), Spell Researcher (The
Practical Enchanter), Spell Shorthand (x4; Cryptoglyphics, Encryption,
Formal Notation, Runemaster, Scribe, Hieratics; NB:This is an Item Creation
feat Not a Metamagic feat.) (The Practical Enchanter), Spell Trap (The
Witch's Handbook), Spew (Inc.), Spinning Combat (The Book of Roguish
Luck), Spinning Defense (DR331), Spirit Binding (The Practical Enchanter),
Spirit Sense (H.o.H.), Spirited Charge, Spring Attack, Sprint (The Book of
Roguish Luck), Split Breath (Draconomicon), Spreading Breath
(Draconomicon), Staggering Attack (I.H.:A.), Staggering Critical, Starship
Designer (Starships of the Galaxy), Starship Engineer (F.P.C.:T.F.), Stealthy
(NB:Replaces Stealthy (D20M).), Still Spell, Stone Bones
(Dweomercraft:Lich), Stone Visage (A.N.A.:2017), Stonecunning (Inc.),
Streetfighting (D20M), Strike Around (E.A.:Whips), Stunning Attack (I.H.:A.),
Stunning Fist, Stylize Spell (Inc.), Subsumption (The Practical Enchanter),
Subtle Cut (The Tomes), Subtle Spell (R&R:Excalibur), Summon Suffering
(E.A.:Whips), Superior Alchemy (Inc.), Suppress Memory (Flashpoint!
Russia), Suppress Taint (Dweomercraft:Lich), Suppressed Memories (Inc.),
Surgeon (The Immortal:Unliving), Surgery (D20M), Surgical Strike (The
Immortal:Unliving), Swampland Stride (Inc.), Swarm Shape (The Witch's
Handbook), Swift Hunter (Wilds), Swim-By Attack (Stormwrack),
Sympathetic Spell (The Witch's Handbook), Tamer (A.N.A.:2012), Tech
Specialist (Starships of the Galaxy), Technomedicine (Choice and Blood),
Telling Blow (P.H.:II), Tempest Breath (Draconomicon), Tempt (The Book of
Hallowed Might), Termination Shock Breath (Inc.), Thanatopic Spell
(PRG:Ultimate Magic), The Path of Blood (The Tomes), Theosophist (Inc.),
Think Outside The Box (Secrets), Third Hand (E.A.:Whips), Threnodic Spell
(PRG:Ultimate Magic), Throw Attack (I.H:A.), Too Good To Be True (+20
Bluff) (A.N.A.:2013), Top Dog (+20 Handle Animal) (A.N.A.:2013),
Toughness, Tracing Breath (Inc.), Traceless (T.W.o.T.W.), Trained Memory
(Medieval Player's Manual), Trample, Transdimensional Spell (Complete
Arcane), Transferance (The Practical Enchanter), Treat Blindness/Deafness
(A.N.A.:2012), Treat Discomfort (A.N.A.:2012), Treat Paralysis
(A.N.A.:2012), Tree Sleeper (Wilds), Tremorsense (A.N.A.:2017), Triumph of
The Will (Gothic Campaign Compendium), True Name Lore (PCS:S&F), True
Voice (Hamunaptra), Tunnel Fighting (Races of Stone), Tunnel Riding (Races
of Stone), Turn Undead, Unbalance Opponent (D20M), Unbound Essence
(M.F.II), Uncanny Forethought (Inc.), Undead Horde (Inc.), Undead
Leadership (Libris Mortis), Undead Master (PRG:Ultimate Magic), Unholy Aura
(T.C.M.U.C.), Unholy Counterspelling (Dark Arts of Necromancy), Unholy
Friendship (Feats), Unholy Majesty (Errata:Benefit:You can Channel Energy
and Command Undead. Your "cleric level" = your character level. This stacks
w/your existing Channel Energy ability and Command Undead feat, if any.)
(T.C.M.U.C.), Unholy Toughness (Dark Arts of Necromancy), Unseen Spell
(Gothic Campaign Compendium), Unstoppable Spell (Inc.), Vampire Hunter
(Libris Mortis), Vampire Hunter Tradition (PRG:The World of Vampire Hunter
D), Vampire Scholar (PRG:The World of Vampire Hunter D), Vehicle Engineer
(F.P.C.:T.F.), Verminfriend (Drow of The Underdark), Versatile Unarmed
Strike (P.H.II), Vile Ki Strike (B.o.V.D.), Vile Martial Strike (B.o.V.D.), Vile
Natural Attack (B.o.V.D.), Vine Swinger (Wilds), Virulent Poison (Savage
Species), Walking The Area (Crime Scene:Feds), Warforged (Armor-based
Enhancements: - .; Weapon-based Enhancements: - .; Appearance:No
change.; Special:N'ksh can activate/deactivate any/all of these
enhancements, as an Immediate nonaction, at will.; NB:N'ksh's Artifact
Avatars (see previous; see below) have the same enhancements.) (Inc.),
Watcher (Crime Scene:Feds), Water Sense (Wilds), Weapon Finesse, Weapon
Focus, Weapon Specialization, Weapon Tricks (NBoF), Weapon Versatility
(P.P.C.:Undead Slayer's Handbook), Weather Wise (T.W.o.T.W.), Whip Strike
(E.A.:Whips), Whipsword Shift (E.A.:Whips), Whirling Dervish Attack (Wilds),
Whirling Dervish Technique (x10; 0-Epic (10th)-level spells.) (Wilds),
Whirlwind Attack, Whirlwind Attack (The Tomes), Whispers of the Otherworld
(The Tomes), Wicked Strike (Feats), Widen Spell, Wild Sense (x3; Bird
Sense, Fish Sense, Snake Vision) (Dreadmire (Bonus Material)), Willowshield
(Wilds), Wind Sending (Frost & Fur), Wisdom of The Ages (NB:The bonus is
untyped.) (Feats), Witch Sense (T.W.o.T.W.), Wood Bones
(Dweomercraft:Lich), Woodcunning (Inc.), Work Divine Flesh (Requiem for a
God), Wounding Strike (Feats), Wrappings of the Ages (The Tomes),
Xenomedic (D20F), Zagovary (Appearance:No change.; Special:No Cha
penalty.) (Frost & Fur), Zero-G Training (D20F); NB:*Demon Hunter feats.
Lich feats are Tainted Feats.

Blood & [X] Feats (293):Abaniko (B&F), Accupressure (B&F), Achilles Lock
(B&F), Advanced Ground Fighting (B&F), Advanced Rush (B&F), Aikido (B&F),
Analytical Combat (B&F), Anatomical Expert (B&F), Angry Monkey (B&F),
Animal-Imitating Chuan Fa (Errata:Animal Styles:Dragon (purchased
seperately) plus any/all learned.) (B&F), Animal Sacrifice (B&R), Antari
(B&F), Antithesis (B&R), Archaic Weapons (x5; Chinese, Indian, Indonesian,
Japanese, Samurai) (B&F), Arnis (B&F), Ashi-Sokuto (B&F), Astrology (B&R),
Axe Kick (B&F), Back Kick (B&F), Balestra (B&F), Banshay (B&F), Banter
(B&F), Beam Deflection (B&F), Beam Sword Fencing (x3; Mystical, Power,
Speed) (B&F), Bear (B&F), Bear Hug (B&F), Bear Stance (B&F), Black
Bargain (B&R), Black Calling (B&R), Black Mass (B&R), Block (B&F), Blood
Altar (B&R), Bloodletting (B&R), Boar (B&F), Body Blow (B&F), Bow and
Arrow (B&F), Box Ears (B&F), Boxing (B&F), Brainwashing (B&R), Brazilian
Jiu-Jutsu (B&F), Broken Time (B&F), Brute (B&F), Bug Slayer (B&F), Bug
Squash (B&F), Bull (B&F), Burmese Bando (B&F), Burmese Boxing (B&F),
Bushido (B&F), Capoeira (B&F), Cat (B&F), Chan Si Bong (B&F), Chasse
Tournant (Sha-Sey Tour-Nonh) (B&F), Cheyel Ki (B&F), Chi Kung (B&F),
Choke Hold (B&F), Circle Kick (B&F), Clothesline (B&F), Cobra (B&F),
Commando Training (B&F), Conviction (Dark Power (Self (i.e. N'ksh.)))
(B&R), Counterstrike (B&F), Cradle Pin (B&F), Crane Kick (B&F), Crane
Stance (B&F), Crane's Beaks (B&F), Daisan (B&F), Dark Disciple (B&R), Dark
Magnetism (B&R), Deai (B&F), Death Harvest (B&R), Deceptive Attack (B&F),
Deer (B&F), Disarm Block (B&F), Dodge Roll (B&F), Dojukiri (B&F), Double
Claw (B&F), Double Eagle (B&F), Dragon (B&F), Dragon Bargain (Modern
Dispatch 29), Dragon Stance (B&F), Drunken Master (B&F), Duct-Tape
Engineering (B&S), Eagle (B&F), Eagle Claw (B&F), Eastern Wrestling (B&F),
Eight-Armed Flurry (B&F), Eight-Limbed Attack (B&F), Elbow Slam (B&F),
Enemy (Enemy:[Allegiance:Demogorgon].) (B&R), Extended Dragon (B&F),
Eye Gouge (B&F), Eyes In The Back of Your Head (B&F), Faith's Protection
(B&R), Fajing (B&F), Fall-Down Drunk (B&F), Fencing (x5; French, Generic
(x2; Dexterity, Strength), Italian, Spanish) (B&F), Float Like a Butterfly
(B&F), Flying Kick (B&F), Flying Tackle (B&F), Footwork (B&F), Fouette
Figure (Fwey-Tey Fee-Gure) (B&F), Four-Headed Attack (B&F), Friends In
High Places (B&R), Full Nelson (B&F), Gatka (B&F), Ginga (B&F), Goju-Ryu
Karate (B&F), Great Kiai (B&F), Greco-Roman Wrestling (B&F), Groin Kick
(B&F), Ground Fighting (B&F), Gun Fu (B&F), Half Nelson (B&F), Hang Time
(B&F), Hapkido (B&F), Haymaker (B&F), Head Butt (B&F), Head Squish
(B&B), Heart Punch (B&F), Heel Kick (B&F), Henchmen (B&R), High Pain
Threshold (B&F), Hip Throw (B&F), Hook (B&F), Hopboxing (Errata:Zero-G
Training replaces Zero-G Maneuvering.) (B&F), Horse (B&F), Hsing-I Kung Fu
(Animal Style(s):Dragon (purchased seperately) plus any/all learned.) (B&F),
Human Sacrifice (B&R), Hung Gar (B&F), Hwa Rang Do (B&F), Hydra (B&F),
Hypnotic Gestures (2d4+6 (no save)) (B&F), Iaijutsu (B&F), Iaijutsu Strike
(B&F), Ideologue (B&R), Immovable (B&F), Improved Block (B&F), Improved
Counterstrike (B&F), Improved Iaijutsu Strike (B&F), Improvised Implements
(Errata:Prerequisites:Brawl.; NB:Replaces Improvised Weapons (B&F).)
(B&B), Information Network (B&R), Inner Peace (B&F), Inner Power (B&F),
Inner Strength (B&F), Inspired Leadership (B&R), Instant Stand (B&F),
Investment (B&R), Jab (B&F), Jaw Rip (B&B), Jeet Kune Do (B&F), Joint Lock
(B&F), Jujutsu (B&F), Jump Kick (B&F), Jung Ki (B&F), Kajukenbo (B&F),
Karate (B&F), Kenjutsu (B&F), Kenpo (B&F), Ki (B&F), Ki Ryuk Sool (B&F),
Kiai (B&F), Kidney Punch (B&F), Knife Fighting (B&F), Kobujutsu (B&F), Krav
Maga (B&F), Kuk Sool Won (B&F), Kung Fu (B&F), Kyokushin Karate (B&F),
Kyudo (B&F), Kyung Ki (B&F), Lai Kai (B&F), Landing Crane (B&F), Leg
Sweep (B&F), Leopard (B&F), Leopard Crouch (B&F), Leopard Punch (B&F),
Lightning Strike (x1; +1d6) (B&F), Lock Block (B&F), Lunge (B&F), Lunge
Punch (B&F), Lurker's Eyes (B&F), Ma Ki (B&F), Machine Slayer (B&F), Man
to Man (B&F), Man to Many (B&F), Meia Lua de Frente (B&F), Meditation
(B&F), Momentum Throw (B&F), Monkey (B&F), Naginata-Jutsu (B&F), Nerve
Strike (B&F), Night Afflictions (B&R), Ninjutsu (B&F), No Holds Barred (B&F),
Nukite Zuki (B&F), Numbing Strike (B&F), Numerology (B&R), Octopus
(B&F), Off Switch (B&F), One Finger (B&F), One-Inch Punch (B&F), Pa-Kua
(B&F), Pak Antari (B&F), Palm Reading (B&R), Palm Strike (B&F), Pancration
(B&F), Panther (B&F), Pentagram (B&R), Pentjak Silat (B&F), Perdition's
Prayer (B&R), Pit Fighting (B&F), Poise (B&F), Polearm Fighting (B&F),
Pounce (B&F), Praying Mantis (B&F), Profane Ritual (B&R), Pseudo-Science
(B&S), Psychotherapy (B&R), Python (B&F), Repelling Touch (B&F), Ridge
Hand (B&F), Riding Horse (B&F), Rooster (B&F), Ross (B&F), Rush (B&F),
Sahblet (B&F), Sandstorm (B&F), Savate (B&F), School of Hard Knocks
(B&F), Scorpion (B&F), Scriptural Interpretation (B&R), Second Sight (B&R),
Self-Help (B&R), Shadow (B&F), Shadow Warrior (B&F), Shao-Lin Kung Fu
(B&F), Shin Ki (Errata:Alertness is Awareness.) (B&F), Shito-Ryu Karate
(B&F), Shotokan Karate (B&F), Short Power (B&F), Shuto-Uchi (B&F), Siku
Perisai (B&F), Silencing Strike (B&F), Silent Kill (B&F), Singularity (B&F),
Slash (B&F), Snake (B&F), Snap Kick (B&F), Sojutsu (B&F), Staff Fighting
(B&F), Stagger (B&F), Stalking Panther (B&F), Stick Fighting (B&F), Sticking
Touch (B&F), Sting Like a Bee (B&F), Suffocating Strike (B&F), Sword Dance
(B&F), T'ai Chi (B&F), T'ai Chi Chuan (B&F), Taiho-Jutsu (B&F), Tall Monkey
(B&F), Teamwork (Allegiance:The Damned.) (B&R), Teisho (B&F), Tendon
Lock (B&F), Thai Kickboxing (B&F), Thigh Kick (B&F), Tiger (B&F), Tiger Claw
(B&F), Tiger Stance (B&F), Thrust (B&F), Two-Handed Strike (B&F), Uppercut
(B&F), Vale Tudo (B&F), Void (B&F), Wado-Ryu Karate (B&F), White Crane
(B&F), Wing Chun (B&F), Wing Punch (B&F), Wuxia (B&F), Ying-Jow (Eagle
Claw Kung Fu) (B&F), Zen (B&F), Zen Archery (B&F), Zen Focus (B&F)
- Psionic Feats (41):Anxiety Trigger (B&S:PR), Attraction Trigger (B&S:PR),
Battle Plan (B&S:PR), Charm Person (B&S:PR), Clairaudience (B&S:PR),
Clairvoyance (B&S:PR), Danger Sense (B&S:PR), Domination (B&S:PR), Fight
Trigger (B&S:PR), Flight Trigger (B&S:PR), Foresight (B&S:PR), Future Sight
(B&S:PR), Levitation (B&S:PR), Lie Detector (B&S:PR), Mental
Communication (B&S:PR), Mind Blast (B&S:PR), Mind Crush (B&S:PR), Mind
Strike (B&S:PR), Mind Stun (B&S:PR), Perceive Danger (B&S:PR), Perceive
Outcome (B&S:PR), Precognition (B&S:PR), Precognitive Combat (B&S:PR),
Precognitive Dodge (B&S:PR), Precognitive Reflexes (B&S:PR), Psychic
Interrogation (B&S:PR), Rain of Objects (B&S:PR), Second Chance (B&S:PR),
Telekinesis (B&S:PR), Telekinetic Disarm (B&S:PR), Telekinetic Guide
(B&S:PR), Telekinetic Hand (B&S:PR), Telekinetic Hand II (B&S:PR),
Telekinetic Mastery (B&S:PR), Telekinetic Punch (B&S:PR), Telekinetic Shield
(B&S:PR), Telekinetic Shield II (B&S:PR), Telekinetic Slam (B&S:PR),
Telekinetic Sword (B&S:PR), Telekinetic Sword II (B&S:PR), Telepathy
(B&S:PR); Psyche: ∞ .

Grim-N-Gritty Feats (87):Acrobatic Fighting Style (d20 S.n.F.:M.A.S.), Addle


Mind (d20 S.n.F.:P.S.), Army of One (d20 S.n.F.:M.A.S.), Blank Mind (d20
S.n.F.:P.S.), Blur of Movement (d20 S.n.F.:P.S.), Candle Punch (d20
S.n.F.:P.S.), Chemoreceptive Telekinesis (d20 S.n.F.:P.S.), Clairsentience
(d20 S.n.F.:P.S.), Cloud Awareness (d20 S.n.F.:P.S.), Combat Precognition
(d20 S.n.F.:P.S.), Combat Savant (d20 S.n.F.:P.S.), Compartmentalize Mind
(d20 S.n.F.:P.S.), Countermove (d20 S.n.F.:M.A.S.), Deep Scan (d20
S.n.F.:P.S.), Deep Tactile Probe (d20 S.n.F.:P.S.), Delicate Aim (d20
S.n.F.:M.A.S.), Empathic Rapport (d20 S.n.F.:P.S.), Encrypted Thought (d20
S.n.F.:P.S.), Feather Touch (d20 S.n.F.:P.S.), Fine Manipilation Telekinesis
(d20 S.n.F.:P.S.), Floating Step (d20 S.n.F.:P.S.), Flying Leap (d20
S.n.F.:P.S.), Godelized Communication (d20 S.n.F.:P.S.), Grammatical
Modeling (d20 S.n.F.:P.S.), Grapple With Larger Weapons (d20
S.n.F.:M.A.S.), Gun Fu (d20 S.n.F.:M.A.S.), Healing Trance (d20 S.n.F.:P.S.),
Hidden Strike (d20 S.n.F.:M.A.S.), Homing Weapon (d20 S.n.F.:P.S.), Hurl
Object (d20 S.n.F.:P.S.), Hurl Weapon (d20 S.n.F.:M.A.S.), Improved
Iterative Attacks With Larger Weapons (d20 S.n.F.:M.A.S.), Improved
Metabolic Control (d20 S.n.F.:P.S.), Improved Psychic Defense (d20
S.n.F.:P.S.), Improved Threat Range (d20 S.n.F.:M.A.S.), Initiation Into The
Way (Maneuvers:160.) (d20 S.n.F.:M.A.S.), Iron Fist (d20 S.n.F.:M.A.S.),
Lethal Anatomy (d20 S.n.F.:M.A.S.), Lingering Leap (d20 S.n.F.:P.S.),
Linguistic Savant (d20 S.n.F.:P.S.), Magnetize Object (d20 S.n.F.:P.S.),
Martial Defense (d20 S.n.F.:M.A.S.), Martial Evasion (d20 S.n.F.:M.A.S.),
Martial Pounce (d20 S.n.F.:M.A.S.), Master of Defense (d20 S.n.F.:M.A.S.),
Meditation (d20 S.n.F.:M.A.S.), Mind Blast (d20 S.n.F.:P.S.), Mind Link (d20
S.n.F.:P.S.), Mind Probe (d20 S.n.F.:P.S.), Non-causal Reasoning (d20
S.n.F.:P.S.), Non-verbal Telepathy (d20 S.n.F.:P.S.), Objective Observation
(d20 S.n.F.:P.S.), Overwhelming Force (d20 S.n.F.:M.A.S.), Overwhelm
Psychic Defense (d20 S.n.F.:P.S.), Parallel Train of Thought (d20
S.n.F.:P.S.), Precision (d20 S.n.F.:M.A.S.), Prepatory Stance (d20
S.n.F.:M.A.S.), Prone Fighting (d20 S.n.F.:M.A.S.), Psionic Gift (x1) (d20
S.n.F.:P.S.), Psionic Mastery (x1) (d20 S.n.F.:P.S.), Psionic Talent (d20
S.n.F.:P.S.), Quicken Psionic Effect (d20 S.n.F.:P.S.), Resuscitation (d20
S.n.F.:M.A.S.), See Without Sight (d20 S.n.F.:P.S.), Seeking Strike (d20
S.n.F.:M.A.S.), Situational Awareness (d20 S.n.F.:M.A.S.), Spiritual Strike
(d20 S.n.F.:P.S.), Sticky Feet (d20 S.n.F.:P.S.), Sticky Touch (d20
S.n.F.:M.A.S.), Subtle Influence (d20 S.n.F.:P.S.), Supercharge Psionic Effect
(d20 S.n.F.:P.S.), Synaesthesia (d20 S.n.F.:P.S.), Tactile Telekinesis (d20
S.n.F.:P.S.), Telekinetic Barrier (d20 S.n.F.:P.S.), Telekinetic Battle-armor
(d20 S.n.F.:P.S.), Telekinetic Exoskeleton (d20 S.n.F.:P.S.), Telepathic Stun
(d20 S.n.F.:P.S.), The Equation of Man (d20 S.n.F.:P.S.), Theft of Breath
(d20 S.n.F.:P.S.), Thermal Spike (d20 S.n.F.:P.S.), Total Recall (d20
S.n.F.:P.S.), Transcend Sleep (d20 S.n.F.:P.S.), Visions (d20 S.n.F.:P.S.),
Walking Encyclopedia (d20 S.n.F.:P.S.), Weapon Oriented Style (d20
S.n.F.:M.A.S.), Zen Accuracy (d20 S.n.F.:M.A.S.), Zen Damage (d20
S.n.F.:M.A.S.)

Errata:Martial arts feats increasing damage by one die type increase damage
by one category. Martial arts feats that increase damage by one additional
die or two die types increase damage by two categories.; Explanation:Epic
damage values are calculated differently.

Mythic Feats (10):Beauteous Visage (Testament), Command Undead


(PRG:Mythic Adventures), Divine Compass (Testament), Divine
Invulnerability (x3; B, P, S) (Testament), Mythic Channeling (Inc.), Mythic
Crafter (PRG:Mythic Adventures), Mythic Spell Lore (PRG:Mythic
Adventures), Turn Undead (PRG:Mythic Adventures)

Poisoncraft Feats (38):Augment Toxic Spell, Bless Poison, Brew Antidote,


Brew Magical Poison, Brew New Poison, Brew Signature Poison, Burress Toxic
Spell, Cautious Combatant, Cautious Crafter, Cautious Handler, Cautious
Harvester, Chemist, Continue Poison, Degenerating Poison, Delay Poison,
Disguise Poison, Efficient Poisoncraft, Empower Poison, Extend Poison, Gird
Poison, Greater Venom Metapoison (x0 (x1 (via Anyfeat (x1), etc.).)); Esp.
Continue Poison, Disguise Poison, Extend Poison, Gird Poison, Quicken
Poison), Intensify Poison, Maximize Poison, Modify Exposure Risk, Modify
Poison Qualities, Mute Poison, Penetrating Poison, Polarizing Poison, Quicken
Poison, Reinforce Poison, Skilled Harvester, Strengthen Poison, Strengthen
Venom, Toxic Magician, Toxic Substitution, Toxicological Artisan,
Toxicological Focus (x1; All poison families (via Toxicological Mastery).),
Trapmaster, Venom Metapoison (x0 (x1 (via Anyfeat (x1), etc.).); Esp.
Degenerating Poison, Empower Poison, Polarizing Poison, Withering Poison),
Withering Poison

Psionic Feats (53):Anticipate Power (Hyperconsciousness), Ascendent Power


(Inc.), Bypass Host (Inc.), Conjunctive Mind (E.Y.M.: Subpsionics), Craft
Cognizance Crystal (Phrenic Creations:Memory Crystals, Psionics Unleashed),
Deflective Armor (Races of Stone), Descriptor Affectation (x1;*mind-
affecting; NB:*N'ksh uses this to mindfuck his enemies, often mindfucking
them to death or insanity.) (Inc.), Empower Power (Psionics Unleashed),
Enlarge Power (Psionics Unleashed), Expanded Knowledge (x1) (Psionics
Unleashed), Extend Power (Psionics Unleashed), Fleshcraft (Psicrystals
Expanded), Focused Metapsionics (High Psionics:Psionic Feats), Greater
Psionic Endowment (Psionics Unleashed), Heighten Power (Inc.), Improved
Anticipate Power (Inc.), Inquisitor (Psionics Unleashed), Insidious Mind
(E.Y.M.:Subpsionics), Mask Signature (Inc.), Maximize Power (Psionics
Unleashed), Opportunity Power (Inc.), Personal Immunity (Inc.), Protomatter
Substitution (PCS:S&F), Psicrystal Affinity (Personality:Attentive
(P.A.:Psicrystals Expanded).) (Psicrystals Expanded), Psionic Body (Psionics
Unleashed), Psionic Endowment (Psionics Unleashed), Psionic Fire (Inc.),
Psionic Mastery of Anticipation (Inc.), Psionic Mastery of Elements (Inc.),
Psionic Mastery of Shaping (Inc.), Psionic Meditation (Psionics Unleashed),
Psionic Metabolism (High Psionics:Psionic Feats), Psionic Sense (Inc.), Psionic
Reach (Inc.), Psionic Talent (Psionics Unleashed), Psychoanalyst (Psionics
Handbook), Quicken Power (Psionics Unleashed), Rapid Constructor (High
Psionics:Psionic Feats), Rapid Metabolism (Psionics Unleashed), Reactive
Anticipate Power (Inc.), Sculpt Power (DR287), Stylize Power (Inc.), Superior
Psicrystal (Crystallized Creature (Stick (see previous)); NB:Trinity Companion
(see previous).) (P.A.:Psicrystals Expanded), Tainted Construction
(E.Y.M.:Subpsionics), Telepathic Tap (M.F.II), Tenacious Mind
(E.Y.M.:Subpsionics), Thanatopic Power (Inc.), Threnodic Power (Inc.),
Transdimensional Power (Complete Psionic), Unseen Power (Inc.), Unseen
Manipulation (H.P.:Compilation), Unstoppable Power (Inc.), Widen Power
(Psionics Unleashed); NB:Change All references to "subconscious" to
"unconscious" (NB:Proper terminology.).

Psychic Feats (60):Apport Arrows, Ascendant Talent (Inc.), Bypass Host


(Inc.), Clairsentience, Craft Psychic Construct (NB:These are similar to Astral
Constructs.), Cure Blindness/Deafness, Cure Disease, Cure Poison, Descriptor
Affectation (x1;*mind-affecting; NB:*N'ksh uses this to mindfuck his
enemies, often mindfucking them to death or insanity.) (Inc.), Dimensional
Shift, Direct Talent, Divert Teleport, Empower Talent, Energy Shield, Erase
Signature, Extend Talent, Flight, Greater Psychic Focus (Clairsentience,
Psychokinesis, Psychometabolism, Psychoportation, Telepathy; Errata:+1
(+2 w/Psychic Focus (see below)) to DCs.), Imbue Item, Imbue Weapon,
Mask Signature (Inc.), Maximize Talent, Mind Over Matter, Mind Switch, Mind
Trap, Multitasking (x1), Opportunity Talent (Inc.), Psychic Ability, Psychic
Companion, Psychic Focus (Clairsentience, Psychokinesis, Psychometabolism,
Psychoportation, Telepathy; Errata:+1 to DCs.), Psychic Invisibility, Psychic
Link, Psychic Reflection, Psychic Sense (Inc.), Psychic Severence, Psychic
Weapon, Psychokinesis, Psychometabolism, Psychoportation, Quicken Talent,
Sculpt Talent (Inc.), Sensitive, Shield Penetration, Stylize Talent (Inc.),
Subtle Talent, Telepathy, Thanatopic Talent (Inc.), Threnodic Talent (Inc.),
Transdimensional Talent (Inc.), Truth Reading, Unstoppable Talent (Inc.),
Widen Talent (Inc.)
Epic Feats (203):Absolute Attack (E.P.), Absolute Channel (E.P.), Absolute
Multiweapon Fighting (Inc.), Amazing Pockets (x0 (x1 (via Anyfeat (x1),
etc.).) (I.H.:A.), Anoxia (Bonus Feats:1,296.; C.R./L.A. (C.R.:+120.; L.A.:
+180.) (I.H.:A. (÷6x5 (x2)))) (I.H.:A.), Armed Deflection (E.P.), Armor
Mastery (x3) (I.H.:A.), Art of The Gods (Inc.), Automatic Metamagic Capacity
(x6) (I.H.:A.), Blinding Attack (I.H.:A.), Blinding Speed (x1) (E.L.H.), Cat's
Fall (I.H.:A.), Combat Archery (E.L.H.), Combat Mastery (I.H.:A.), Craft Epic
Artifact (Inc.), Craft Epic Construct (Inc.), Craft Epic Relic (Inc.), Crafting
Mastery (Inc.), Create Epic Device (x7; Craft Epic Artifact (Inc.), Craft Epic
Relic (Inc.), Epic Create Creature (Inc.), Epic Create Undead Creature (Inc.),
Epic Enchantment (Inc.), Epic Imbuement (Inc.), Epic Scribing (Inc.)) (Inc.),
Death Attack (I.H.:A.), Dire Charge (E.L.H.), Disrupting Attack (I.H.:A.),
Distant Shot (E.L.H.), Divine Retribution (I.H.:A.), Double Standards
(I.H.:A.), Dream (Inc.), Eclectic Defense (I.H.:A.), Eclectic Shot (I.H.:A.),
Eclectic Strike (I.H.:A.), Efficient Item Creation (E.P.), Enhanced Archery
(I.H.:A.), Enlarge Attack (I.H.:A.), Epic Combat Concentration (Inc.), Epic
Combat Reflexes (Inc.), Epic Counterspell (Player's Guide to Faerun), Epic
Create Creature (Inc.), Epic Create Undead Creature (Inc.), Epic Destiny
(Grim (Inc.; Reaper's Scythe:N'ksh himself (overlap).)) (DR363), Epic Dodge
(E.P.), Epic Enchantment (Inc.), Epic Evil Brand (NB:No brand. This is
inherent (((i.e. he's a DAEMON (Yugoloth).))).) (E.I.C.), Epic Fortitude
(E.L.H.), Epic Iaijutsu Focus (Epic Insights:Epic Swordfighters), Epic
Imbuement (Inc.), Epic Inner Depths of The Soul (x2) (Inc.), Epic Leadership
(E.P.), Epic Mounted Combat (Inc.), Epic Multiweapon Defense (Inc.), Epic
Multiweapon Rend (Inc.), Epic Palm (Inc.), Epic Poisoncrafter (E.I.:B.o.V.D.),
Epic Reputation (E.P.), Epic Scribing (Inc.), Epic Shield Focus (I.H.:A.), Epic
Skill Focus (x9; +30 (+36); Craft (Electrical), Craft (Mechanical), Diplomacy,
Iaijutsu Focus, Intimidate, Knowledge (Arcana), Knowledge (Psionics),
Knowledge (Religion), Spellcraft) (E.P.), Epic Speed (x1) (E.P.), Epic Spell
Focus (abjuration, chronomancy, conjuration, divination, enchantment,
evocation, illusion, necromancy, transmutation), Epic Spellcasting (E.L.H.),
Epic Stealth (Inc.), Epic Undead Leadership (Inc.), Epic Weapon Focus, Epic
Weapon Specialization, Epic Will (ELH), Ether Goer (I.H.:A.), Etheric Double
(I.H.:A.), Etheric Vision (Inc.), Exceptional Deflection (E.L.H.), Flesh and
Bones (E.P.), Ghostwalk (Inc.), Glossator (E.P.), Godslayer (Inc.), Haleness
(I.H.:A.), Hibernate (I.H.:A.), Ignore Material Components (E.L.H.), Impaling
Shot (I.H.:A.), Impaling Strike (Inc.), Improved Awesome Blow (E.A.:Whips),
Improved Dodge (I.H.:A.), Improved Finesse (I.H.:A.), Improved Recover
Breath (x0 (x1 (via Anyfeat (x1), etc.).) (Inc.), Improved Whirlwind Attack
(E.L.H.), Improved Whirlwind Attack (E.P.), Incorruptible Body (I.H.:A.),
Indomitable Occultist (Inc.), Inedia (I.H.:A.), Infinite Deflection (E.L.H.),
Insomnious (I.H.:A.), Instant Channel (E.P.), Instant Response (Inc.),
Knockout Attack (I.H.:A.), Legendary Archer (I.H.:A.), Legendary Climber
(Complete Adventurer), Legendary Commander (E.P.), Legendary Diplomat
(Inc.), Legendary Leaper (Complete Adventurer), Legendary Rider (E.P.),
Legendary Tracker (E.P.), Light Eradication (I.H.:A.), Lord of Battle (E.F.&F.),
Malifiecus (I.H.:A.), Master of Abjuration (Inc.), Master of Conjuration (Inc.),
Master of Divination (Inc.), Master of Enchantment (Inc.), Master of
Evocation (Inc.), Master of Illusion (Inc.), Master of Necromancy (Inc.),
Master of Transmutation (Inc.), Mathesis (I.H.:A.), Metamagic Freedom
(I.H.:A.), Multiweapon Mastery (Inc.), Natural Attack Mastery (Inc.),
Negative Energy Aura (E.P.), Negative Energy Burst (E.L.H.), Obliterating
Attack (I.H.:A.), Perfect Cleave (I.H.:A.), Phrenology (I.H.:A.), Piercing Shot
(I.H.:A.), Piercing Strike (Inc.), Planar Turning (E.L.H.), Plastic Soul
(I.H.:A.), Polyglot (Inc.), Power Attack Mastery (I.H.:A.), Pre-emptive Strike
(I.H.:A.), Prehensile Hair (I.H.:A.), Reflect Arrows (E.L.H.), Safeguard (x1;
Turn Immunity (Inc.)) (Inc.), Second Strike (I.H.:A.), Selective Spell (Inc.),
Self-concealment (x5) (E.L.H.), Self-opportunist (E.A.:Whips), Severing
Attack (I.H.:A.), Shield Mastery (I.H.:A.), Sideways Stealing (I.H.:A.), Sixth
Sense (I.H.:A.), Sky Walker (I.H.:A.), Sneak Attack of Opportunity (E.P.),
Soothsayer (I.H.:A.), Spectral Strike (E.L.H.), Spellcasting Harrier (E.P.),
Sticky Strike (I.H.:A.), Storm of Throws (E.P.), Subtle Body (I.H.:A.),
Superior Cleave (I.H.:A.), Superior Counterspell (Inc.), Superior Initiative
(E.P.), Superior Sunder (I.H.:A.), Supreme Dodge (I.H.:A.), Sure Shot
(I.H.:A.), Swarm of Arrows (E.P.), Temporary Discorporation (Legends of
Avadnu), Tenacious Body (I.H.:A.), Terrene Body (I.H.:A.), Threatening
Presence (Inc.), Thwart (Inc.), Timely Dodge (I.H.:A.), Turn Immunity (Inc.),
Uncanny Power Attack (I.H.:A.), Undead Mastery (E.L.H.), Underwalker
(I.H.:A.), Unstoppable Spell (Inc.), Vile Deathstrike (E.I.:B.o.V.D.), Vile
Entity (Inc.), Weapon Abatement (I.H.:A.), Weapon Mastery (B, M, P, S)
(I.H.:A.), Weapon Supremacy (Inc.), Widen Attack (I.H.:A.), Zone of
Animation (E.L.H.)

Epic Poisoncraft Feats (2):Poison of The Gods (Inc.), Toxicological Mastery


(Inc.)

Epic Psionic Feats (12):Automatic Metapsionic Capacity (x6) (I.H.:A.), Epic


Anticipate Power (Inc.), Epic Manifesting (E.L.H.), Metapsionic Freedom
(I.H.:A.), Selective Power (Inc.), Superior Anticipate Power (Inc.),
Unstoppable Power (Inc.)

Epic Psychic Feats (10):Automatic Metapsychic Capacity (x6) (Inc.), Epic


Psychic Skill Use (EPSU/D: ∞ .) (Inc.), Metapsychic Freedom (Inc.), Selective
Talent (Inc.), Unstoppable Talent (Inc.)

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

Languages:All (via Linguistics, etc.).

Skills:All at R60 (via Maven, etc.; Savant, etc.; etc.).


*NB:Inc. Force skills, Grim-N-Gritty skills, and Psychic skills.
- M.A. Maneuvers:All (via Maven, etc.; Savant, etc.; etc.).
- Poison Families:All (via Maven, etc.; Savant, etc.; etc.).
- Poisons:All (via Maven, etc.; Savant, etc.; etc.).
- Tricks:All (via Maven, etc.; Savant, etc.; etc.).

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