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Name:Syöjä "Eater".; Aka:Luhix.

Race:ArchFiend (Demigod (E.S.(E.B.))


Faction(s):The Defiers (Sect), The Fated.
Rank(s):Factol and Namer, respectively.
R.HD:30.; I.C.F.:150 (Custom (see below)).
[[[Bard 30, Cler. 30,*Mage 30, Psio. 30]]]
E.I.C.F.:[[[Demo. 30]]].; NB:*Augmented
[(AD&D 2E - Hellbound:The Blood War)].
Exp.:Max..
Class:Assa./Figh./Monk/Ninj./War./Scri.
Level:30/30/30/30/30/1
Exp.:Max./Max./Max./Max./Max./2
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Build:Powerful, Slenderly Muscular
Size:G (180 ft. long (60 ft. coil)).
Weight:114 T.
Eyes:Deep Jet-black (Cold, Discerning)
- Necroluminescence:Deep Blood-red (Necroemotive).
Blades, Fangs, etc.:Deep Jet-black (Sharp)
Claws, Scales, etc.:Deep Jet-black (Sharp)
Skin:Deep Jet-black (Thickly Scaled)
Fluids:Deep Jet-black (Cold, Resinous)
Apparent Age:Adult (var.).
Physiological Age:Adult (var.).
Psychological Age:Adult (28,684 yrs.).
Chronological Age:Adult (28,684 yrs.).
Apparent Gender:Male.
Physiological Gender:Male.
Psychological Gender:Male.
Alignment:Neutral Evil
- Tendencies:Lawful.
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Hit Points:14,688 (1,632 ((96d10+672),*9 (via rift (see below)))).
THACO:Always hits (-9 vs. Always defends.)
NB:This total doesn't include Syöjä's modifiers (racial, etc.), etc..
Att.:6/1*5 (i.e. (6/1*5 (((i.e. the 5 "Limbs" Syöjä uses + Omnimaven.))).).
NB:Use Table 35 - Specialist Attacks Per Round - Fighter 7-12 (x3 (i.e.
Monk + Weapon Specialization.)) to calculate Syöjä's Base Attacks
Per Round for each weapon type, then x5 (x1 per natural
weapon) to calculate Total Attacks Per Round.
However, remember...Certain weapons can't be dual- or multi-wielded.
(NB:This does Not inc. his divine abilities.)
Dam.:Var. (see below).; +12 d.c. (+3 d.c. Demigod, +1 d.c. Grand Mastery,
+5 d.c. Monk, +3 d.c. Size).
Daggers (ranged):12/1*2 (see previous).; Dam.:10d10+17+Special (see
below).; Shuriken (small stars; ranged):15/1*2 (see previous).; Dam.:
15d10+17+Special (see below).
Special:1d6+1 Bleed (Cornugon, Nycaloth)+3d12 Cold [N.E.] (Lich,
Gelugon, Ultraloth)+Aging (1d4x25 years) (Lich)+Disease (Pit
Fiend)+Energy Drain (1) (Lich)+Freeze ([Cold] (Gelugon)
)+Paralysis (Lich)+Poison (ArcanaLord (see below)).
NB:In Syöjä's "Human", etc. forms, his weapons inflict -3 d.c..
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Movement:69"/Bu. 69"/Cl. 69"/Fl. 69" (A)/Jp. 51"/Sw. 69"
NB:+12" (AD&D 2E - Player's Option:Combat
& Tactics - Pg. 14),+27" Monk, +12" Vampire
MR:120% vs. Mortals; 90% vs. Demigods; 70% vs Lesser+ Gods. ( ∞ (via
magic immunity (Elder Lich)). R:All (Greater Jackalwere (see below
(10/R for lost limbs, etc.))).
Permanent "Spells":Rift (AD&D 2E - Dark Sun - Dragon Kings; self only),
sever lifeline (AD&D - Chronomancer).
Special:Undispellable, unnegateable, and unsuppressable by anyone
else; and, tech., elemental and nonmagical.
Immunities:Acid, cold, ele., fire; dis., gas, poi.; chr., gra.; etc.
NB:Syöjä is an Elder Sangrolu (Elder BloodLich), a Demigod,
etc.. This gives him far too many immunities to list here.
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PPDM:-∞ (-∞).; RSW:-∞ (-∞).; PP:-∞ (-∞).; BW:-∞ (-∞).; Spell:-∞ (-∞).
Special:Syöjä has Forseeing (Darkling) which enables him to
never be surprised (which he can't be anyway) and
always succeed on all saves automatically.
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Strength:25 +7/+14 1,535 lb. 1,750 lb. 19 (18) 99%
Dexterity:25 +5 +5 -6
Constitution:25 +2 (+7) 100% 100% +4 1/1 Turn
Intelligence:25 20 9th 100% All 1-7th-level
Wisdom:25 +4 1st:3.; 2nd:3.; 3rd:3.; 4th:3.; 5th:3.; 6th:3.; 7th:1
Cause fear, charm person, command, friends, hypnotism, forget, hold
person, ray of enfeeblement, scare, fear, charm monster, confusion,
emotion, fumble, suggestion, chaos, feeblemind, hold monster,
magic jar, quest, geas, mass suggestion, rod of rulership,
antipathy/sympathy, death spell, mass charm
Charisma:25 50 +20 +14
Comeliness:25 (30 w/Cha.:25; fasci., etc. (AD&D 1E - Unearthed Arcana);
NB:Syöjä deliberately lowers his Comeliness to 14 (19 w/Cha.:25; etc.)
to avoid drawing too much unwanted attention to himself.)
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Armor Class:-12 (-26 (-6 Dexterity, -10 Monk, -22 Natural))

Abilities:All Solar, Aasimon Abilities (AD&D 2E - Planescape - Monstrous Compendium - Appendix


I; Errata:AD&D 2E - The Complete Psionics Handbook. Chaotic good solars can summon titans Not
"greater" titans. (i.e. fix for 1E to 2E error.) They may also 1/week attempt (75% chance) to gate in either
1 planetar or 1d4 devas. (i.e. fix for 1E to 2E error.) Solars can see perfectly in total darkness. (i.e.
fix for 1E to 2E error.); Appearance:Syöjä's appearance is that of a deep jet-black Gargantuan (180 ft. long
(60 ft. coil)) infernally-tailed (prehensile, stingered (concealable (extendable/retractable (Immediate
nonaction)))) Nightwyrm (((Base True Form))), a deep jet-black Medium (6 ft. tall) arcanaloth (((Add.
Base True Form))), a deep jet-black Medium (6 ft. tall) drow (((Add. Base True Form))), or any
combination thereof (((Add. Base True Forms))). Add., gains any/all comprising creatures
(i.e. assimilated (as Assimilate (cosmic), etc.), etc..), as well as shapes
(((forms)) thereof for shapechange, as well as any/all combinations of any/all
aforementioned (inc. base true form(s) (see previous)), as add. shapes
(((forms))) for shapechange. This augments his shapechange ability.;
Attacks:Bite:40d10+17+1d6+1 Bleed (Cornugon, Nycaloth)+3d12 Cold [N.E.; NB: Bypasses
Cold Immunity of NonConstruct, NonUndead, NonNegative Planar creatures.] (Lich, Gelugon,
Ultraloth)+46d4+23 Drain (Fang Dragon )+Aging (1d4x25 years) (Lich)+Disease (Pit Fiend)
+Energy Drain (1) (Lich)+Freeze ([Cold] (Gelugon))+Paralysis ([N.E.] (Lich))+Poison
(ArcanaLord (see below))+Sharpness (Tarrasque).; Fist/Claw:30d10+17+1d6+1 Bleed
(Cornugon, Nycaloth)+3d12 Cold [N.E.; NB:Bypasses Cold Immunity of NonConstruct,
NonUndead, NonNegative Planar creatures.] (Lich, Gelugon, Ultraloth)+Aging (1d4x25 years)
(Lich)+Disease (Pit Fiend)+Energy Drain (1) (Lich)+Freeze ([Cold] (Gelugon))+Paralysis ([N.E.]
(Lich))+Poison (ArcanaLord (see below)).; Constrict:60d10+17+1d6+1 Bleed (Cornugon,
Nycaloth)+3d12 Cold [N.E.; NB:Bypasses Cold Immunity of NonConstruct, NonUndead,
NonNegative Planar creatures.] (Lich, Gelugon, Ultraloth)+Aging (1d4x25 years) (Lich)+Disease
(Pit Fiend)+Energy Drain (1) (Lich)+Freeze ([Cold] (Gelugon))+Paralysis ([N.E.] (Lich))+
Poison (ArcanaLord (see below)).; Tail:60d10+17+1d6+1 Bleed (Cornugon, Nycaloth)+3d12
Cold [N.E.; NB:Bypasses Cold Immunity of Non Construct, NonUndead, NonNegative Planar
creatures.] (Lich, Gelugon, Ultraloth)+Aging (1d4x25 years) (Lich)+Disease (Pit Fiend)+Energy
Drain (1) (Lich)+Freeze ([Cold] (Gelugon))+Paralysis ([N.E.] (Lich))+Poison (ArcanaLord (see
below)).; Special:ArcanaLord (Benefit:All (((Beneficial))) Arcanaloth, Yugoloth Abilities
(AD&D 2E - Planescape - Monstrous Compendium - Appendix I; Errata:AD&D 2E - The
Complete Psionics Handbook. All yugoloths can see perfectly in total darkness. (i.e. fix for 1E to
2E error.)), Poison (Injury-Bite, Claw, Constrict, and Tail.; Contact- Fluids (Blood, etc.).;
Arcanaloth, Osyluth, Pit Fiend + damnation (after death (regardless of cause); remove curse
ineffective, wish (50% chance of success) required), and transformation (((irrevocable)))
(Arcanaloth (AD&D 2E - Planescape - Monstrous Compendium - Appendix I), exc.
(( (irrevocably))), fanatically loyal to Syöjä for all eternity.) 1d4 rounds after death.). This ability
replaces Syöjä's Solar Bow.). Omnimaven (Benefit: Syöjä is proficient/has Grand Mastery
(AD&D 2E - Player's Option:Combat & Tactics) w/all weapons, etc. (i.e. anything you can spend
weapon proficiency slots on.). Furthermore, all weapons, natural or otherwise, are considered
"monk weapons" for Syöjä. This means he gains commensurately improved attacks per round,
commensurately improved damage, and the ability to use any/all weapons, natural or otherwise,
as if they're an extension of his own body. This even includes any/all projectile weapons. Finally ,
if his current form is (dual-/multi-)limbed, he gains just as many attacks w/his add. limbs as he
does w/his primary limb and suffers no penalties for attacking w/dual or multiple weapons,
natural or otherwise. This ability replaces Syöjä's Solar Sword.).), All (((Beneficial))) Altraloth
(Charon (Cerlic)) (((clone))), Yugoloth Abilities (AD&D 2E - Dragon Magazine Annual 2;
Errata:AD&D 2E - The Complete Psionics Handbook. All yugoloths can see perfectly in total
darkness. (i.e. fix for 1E to 2E error.); Special:Clone (Charon (Cerlic) (((clone))) was created by
Syöjä as an experiment. It had all the same abilities as the original Charon (Cerlic). (NB:Charon
(Cerlic) is unaware a clone of himself ever existed.)). Demigod (Charon (Cerlic) (((clone))) was a
demigod (AD&D 2E - Forgotten Realms - Faiths & Avatars; Errata:Inc. (see below).).).). Earth
(Gehenna (Krangath))-Conversion (Gains Earth (Gehenna (Krangath)) var. of Blood (((Water)))
(Gehenna (Krangath)) (((The River Styx)))-specific traits (abilities, etc.).; Special:Retains Blood
(((Water))) (Gehenna (Krangath)) (((The River Styx)))-specific traits (abilities, etc.).).
Multidimensional (Charon (Cerlic) (((clone))), like Charon (Cerlic) ((( original))), could manifest
7 FULL manifestations simultaneously. Each of Syöjä's manifestations has Syöjä's FULL abilities
and identical artifacts. If even one of Syöjä's manifestations still exists, the others will
(((ALWAYS))) reform, even if they would otherwise be permanently destroyed. (i.e. to
PERMANENTLY destroy even 1, all 7 must be permanently destroyed.) (NB:6 of Syöjä's 7
manifestations remain in Gehenna (Krangath).)). Outfit (Artifact (Add. Manifestation
(Demigod)); Description:Var. (NB:Syöjä can create/recreate or disperse this Artifact, as an
Immediate nonaction, at will. Its precise appearance is as he desires. (NB:This Artifact, formerly
part of the Charon (Cerlic) (((clone))), is Typically Not dispersed and residing within Syöjä as
"divine potential".)).; Powers:As Syöjä (sans Artifacts (self-explanatory)) plus can assume the
form of any object(s) (up to 20) of any size (i.e. Tiny - Gargantuan (48 mi. r.).), as an Immediate
nonaction, at will.; Special: - .). Staff (Artifact (Add. Manifestation (Demigod)); Description:Var.
(NB:Syöjä can create/recreate or disperse this Artifact, as an Immediate nonaction, at will. Its
precise appearance is as he desires. (NB:This Artifact, formerly part of the Charon (Cerlic)
(((clone))), is Typically Not dispersed and residing within Syöjä as "divine potential".)).;
Powers:As Syöjä (sans Artifacts (self-explanatory)) plus can assume the form of any object(s) (up
to 20) of any size (i.e. Tiny - Gargantuan (48 mi. r.).), as an Immediate nonaction, at will.;
Special: - .). Steed (Artifact (Add. Manifestation (Demigod)); Description:Var. (NB:Syöjä can
create/recreate or disperse this Artifact, as an Immediate nonaction, at will. Its precise appearance
is as he desires. (NB:This Artifact, formerly part of the Charon (Cerlic) (((clone))), is Typically
dispersed and residing within Syöjä as "divine potential".)).; Powers:As Syöjä (sans Artifacts
(self-explanatory)) plus can assume the form of any object(s) (up to 20) of any size (i.e. Tiny -
Gargantuan (48 mi. r.).), as an Immediate nonaction, at will.; Special: - .). Telepathy (NB: ∞
(across any void and through any physical or mystical barrier. This power transcends the bounds
of space and planes, but not (as a rule) time.) and unblockable (even vs. deities of higher
stature).).), All (((Beneficial))) Balor, Tanar'ri Abilities (AD&D 2E - Planescape - Monstrous
Compendium - Appendix I; Errata:AD&D 2E - The Complete Psionics Handbook.), All
(((Beneficial))) Bebilith Abilities (AD&D 2E - Planescape - Monstrous Compendium - Appendix
I), All (((Beneficial))) Cornugon, Baatezu Abilities (AD&D 2E - Planescape - Monstrous
Compendium - Appendix I; Errata:AD&D 2E - The Complete Psionics Handbook.), All
(((Beneficial))) Darkling, Human Abilities (AD&D 2E - Monstrous Compendium - Appendices I
& II), All (((Beneficial))) Drow, Elf Abilities (AD&D 2E - M.M.), All (((Beneficial))) Fang
Dragon (Draco Dentus Terribilus), Dragon Abilities (AD&D 2E - Monstrous Compendium
Annual I; Errata:Any hit points over the dragon’s normal total are treated as temporary additional
hit points. Any damage to the dragon is subtracted from the temporary hit points first. After one
hour, any extra hit points above the dragon’s normal total are lost.; E.A.C.:22 (Elder Wyrm;
HD:30.; AC:-12.; CL:30th.; CM:+22.; HP Drain:44d4+22.; FR: 100 yards.; FS:-14.;
MR:120%.).), All (((Beneficial))) Gelugon, Baatezu Abilities (AD&D 2E - Planescape -
Monstrous Compendium - Appendix I; Errata:AD&D 2E - The Complete Psionics Handbook.),
All (((Beneficial))) Ghaele, Eladrin Abilities (AD&D 2E - Planescape - Monstrous Compendium
- Appendix II; Errata:AD&D 2E - The Complete Psionics Handbook.), All (((Beneficial)))
Gorgon Abilities (AD&D 2E - M.M.; Special:A gorgon's awareness includes all of its senses.
Add., while its breath can turn flesh to stone, its bodily fluids turn stone to flesh.), All
((( Beneficial))) Greater Doppelganger, Doppelganger Abilities (AD&D 2E - Monstrous
Compendium - Annual II), All (((Beneficial))) Greater Jackalwere, Jackalwere Abilities (As
Greater Wolfwere, Wolfwere (AD&D 2E - Ravenloft - Monstrous Compendium - Appendices I
& II), exc. jackal-based, rather than wolf-based. No mechanical change.), All (((Beneficial)))
Mezzoloth, Yugoloth Abilities (AD&D 2E - Planescape - Monstrous Compendium - Appendix I;
Errata:AD&D 2E - The Complete Psionics Handbook. All yugoloths can see perfectly in total
darkness. (i.e. fix for 1E to 2E error.) ), All (((Beneficial))) Molydeus, Tanar'ri Abilities (AD&D 2E
- Planescape - Monstrous Compendium - Appendix I; Errata: AD&D 2E - The Complete Psionics
Handbook.; Special:Poison (NB:Replaced by ArcanaLord poison (see previous).).), All
(((Beneficial))) Nycaloth, Yugoloth Abilities (AD&D 2E - Planescape - Monstrous Compendium
- Appendix I; Errata:AD&D 2E - The Complete Psionics Handbook. All yugoloths can see
perfectly in total darkness. (i.e. fix for 1E to 2E error.) Add., the entire spectrum of radiation can be
seen by nycaloths (i.e. infrared, ultra-violet, X-rays, gamma rays, etc.). (i.e. fix for 1E to 2E error.)),
All (((Beneficial))) Osyluth, Baatezu Abilities (AD&D 2E - Planescape - Monstrous
Compendium - Appendix I; Errata:AD&D 2E - The Complete Psionics Handbook.), All
(((Beneficial))) Pit Fiend, Baatezu Abilities (AD&D 2E - Planescape - Monstrous Compendium -
Appendix I; Errata:AD&D 2E - The Complete Psionics Handbook.), All (((Beneficial)))
Tarrasque Abilities (AD&D 2E - M.M.; Errata:Hit Dice:300 hp (approx. 30 HD).), All
(((Beneficial))) Titan Abilities (AD&D 2E - M.M.; Errata:AD&D 2E - The Complete Psionics
Handbook.), All (((Beneficial))) Ultraloth, Yugoloth Abilities (AD&D 2E - Planescape -
Monstrous Compendium - Appendix I; Errata:AD&D 2E - The Complete Psionics Handbook. All
yugoloths can see perfectly in total darkness. (i.e. fix for 1E to 2E error.) ), All ((( Beneficial))) Vorr
Abilities (AD&D 2E - Planescape - Monstrous Compendium - Appendix II; Special:Can see
perfectly in total (even magical (such as darkness, 15’ radius, etc.)) darkness.), All
(((Beneficial))) Yagnoloth, Yugoloth Abilities (AD&D 2E - Planescape - Monstrous
Compendium - Appendix I; Errata:AD&D 2E - The Complete Psionics Handbook. All yugoloths
can see perfectly in total darkness. (i.e. fix for 1E to 2E error.)), All (((Beneficial))) Yellow Dragon
(Draco Flavo), Dragon Abilities (DR248; E.A.C.:22 (Elder Wyrm; HD:30.; AC:-12.; CL:30th.;
CM:+22.; BW:Altered (NB:Syöjä has one draconic breath weapon, a freezing, umbral cone of
concentrated, jet-black blood (((salt))) (NB:Syöjä's ArcanaLord Poison (see previous) makes this
breath weapon even deadlier (see below).) and obsidian sand w/the combined effects of a yellow
(salt) dragon and Necrowyrm's breath weapons (((132d4+44 (1/3 Cold [N.E.; NB:Bypasses Cold
Immunity of NonConstruct, NonUndead, NonNegative Planar creatures.] (freezing), 1/3 piercing
(sand), 1/3 poison (salt))+Poison (ArcanaLord (see previous))))).).; FR:100 yards.; FS:-14.;
MR:105%.).), All ((( Beneficial))) Artifact Abilities (x3; see previous; Special:Syöjä assimilated
(via Assimilate (see below)) and recreated his Artifacts. In add. to the obvious benefits of having
all of their (((Beneficial))) abilities, this also renders (((ALL))) of his abilities, etc. (((FULLY)))
functionional in (((ANY ))) environment (even an antimagic field/magic-dead zone, even specific
NULL-magic zones (i.e. The Outlands 9th-4th Rings.)).), Conversions (The following
conversions apply to all of Syöjä's aforementioned abilities:Cold-Conversion (Gains Cold var. of
Fire-/Heat-specific traits (abilities, etc.). Loses Fire-/Heat-specific traits (abilities, etc.).;
Special:Retains all spell-like powers and still gains all Cold var. thereof.). Darkness-Conversion
(Gains Darkness var. of Light-specific traits (abilities, etc.). Loses Light-specific traits (abilities,
etc.).; Special:Can see perfectly in total (even magical (such as darkness, 15’ radius, etc.))
darkness. Retains all spell-like powers and still gains all Darkness var. thereof.). Evil-Conversion
(Gains Evil/Unholy var. of Good-/Holy-specific traits (abilities, etc.). Loses Good-/Holy-specific
traits (abilities, etc.).; Special:Retains Gaze (slays Evil of up to 15 HD, etc.) and still gains the
Evil/Unholy var. thereof. Retains all spell-like powers and still gains all Evil/Unholy var. thereof.
(NB: Syöjä Assimilated (see below) his Balor sword, Balor whip, Fallen Ghaele longsword, and
Molydeus axe.)). N.E.-Conversion (Gains N.E. var. of P.E.-specific traits (abilities, etc.). Loses
P.E.-specific traits (abilities, etc.).; Special:Retains all spell-like powers and still gains all N.E.
var. thereof.) .), Weapon Immunity (NB:Syöjä's Molydeus Weapon Immunity combines w/his
Elder Lich Weapon Immunity to devastating effect as follows: Most weapons are unable to harm
Syöjä, but there are exceptions. A warrior (fighter, paladin, or ranger) w/a +5 or better cold-
wrought iron sharpness weapon, +5 or better cold-wrought iron sword, or +5 or better cold-
wrought iron vorpal weapon can inflict normal damage on him. Further, any character w/a +5 or
better cold-wrought iron weapon can inflict 1 point of damage on him each time he strikes him.),

All Sangrolu, Elder (BloodLich, Elder) Abilities (i.e. all Lich (((Elder))) (AD&D 2E - M.M.,
AD&D 2E - Ravenloft - V.R.M.H.C.v.II; Phylactery:Syöjä's Godly Realm (Gehenna
(Krangath)).; P.R.:Spell Knowledge.; S.A. (9 (1d3+6)):Bone Command, Control Undead Legion,
Improved Immunity (x6; Syöjä is immune to (((ALL))) magic (spells, etc. (inc. spell-like
abilities, etc.)), psionics (powers, etc. (inc. psi-like abilities, etc.))), and supernatural effects (i.e.
attacks (i.e. breath weapons, etc..)), etc..), though he can choose to permit any of the
aforementioned to affect him normally. Add., Most weapons are unable to harm Syöjä, but there
are exceptions. A warrior (fighter, paladin, or ranger) w/a +5 or better sharpness weapon, +5 or
better sword, or +5 or better vorpal weapon can inflict normal damage on him. Further, any
character w/a +5 or better weapon can inflict 1 point of damage on him each time he strikes him.;
Special:If Syöjä, his phylactery, or any of his phylacteric ribs are destroyed and Syöjä, his
phylactery, or any of his phylacteric ribs are not destroyed, that which was destroyed will reform
in 1-10 days. If Syöjä, his phylactery, and his phylacteric ribs are all destroyed and (((ALL))) the
fragments thereof are not destroyed by a blackball (AD&D 2E - Monstrous Compendium -
Mystara Appendix), Syöjä, his phylactery, and his phylacteric ribs will all reform in 1-10
days. ...and, even then, there's still his divine Immortality (see below) to overcome. (((Method of
Defeat (((NOT DESTRUCTION))) - Step #1:Bring Syöjä's hit points to 0 or lower, which will
force him to take his poisonous vapor form. Step #2:Follow Syöjä to his Coffin Home
(Gravesite). Step #3:Bring Syöjä's hit points to -30 or lower (((BEFORE HE RESTS))), which
will "destroy" his body and trap him in Gehenna (Krangath) for 1d10 days as his body reforms
(((from its fragments))). Step #4:Collect all of Syöjä's body's fragments (NB:These will be
countless. For the sake of expediency, use a broom.). Step #5:Place Syöjä's body's fragments in
countless indestructible containers. Step #6:Hope no jackass ever frees him.)))), Skull Scry.;
Special:Dark Lord (DR210; NB:All ((( Beneficial))) Traits only.). Death Knight (AD&D 2E -
M.M.; NB:All (((Beneficial))) Traits only.; Special:Cold-Conversion (Gains Cold var. of Fire-
/Heat-specific traits (abilities, etc.). Loses Fire-/Heat-specific traits (abilities, etc.).;
Special:Retains all spell-like powers and still gains all Cold var. thereof.).). Death, Minor
(AD&D 2E - DMG - As per deck of many things; NB:All (((Beneficial))) Traits only.).
DracoLich (AD&D 2E - Forgotten Realms - Cult of The Dragon; NB:All (((Beneficial))) Traits
only.). Elder Lich (i.e. AC -6, Corporeal/Incorporeal (ethereal) (selective (Immediate nonaction));
+Fl.=L.M. (A); THACO:Special (never misses).; Touch 2d10 Cold [N.E.; NB:Bypasses Cold
Immunity of NonConstruct, NonUndead, NonNegative Planar creatures.]+Aging (1d4x25 years)
+Energy Drain (1)+Paralysis.; Int 25, Wis 25, Cha 25; Special:Army of The Damned (An elder
lich may animate/control (as if possessing them via magic jar, yet not actually residing within
them) up to 5 x the elder lich's caster level in corpses/undead creatures of any type of up to its
HD/L (each) at once, maintaining both the creatures' innate abilities and endowing them with full
sentience (its own) and Lich (enhanced, if enhanced), Not Elder Lich, abilities (its own). Any
uncontrolled, sentient undead w/more than 1/2 its HD/L receives a save vs. spell to negate the
control and, if successful, do Not gain the Lich (enhanced, if enhanced) abilities. Add., while they
are aware of the attempt to control them, they are Not aware of the elder lich or the details of said
attempt to control them. Just that it happened. The same applies to those the elder lich
successfully controls. Add., they remember nothing of what occured while so controlled, unless
the elder lich lets them remember what occured. ...and, even then, they only remember what it lets
them remember. These undead do Not count against the elder lich's normal control limit(s).),
Curse (An elder lich can also pronounce a powerful curse on those who annoy it. These can be so
mighty as to include:always being hit by one’s enemies, never making a saving throw, or the
inability to acquire new experience points. Elder lich curses can be overcome w/a remove curse,
but the victim loses one point of charisma permanently when the curse is removed.), Dread Aura
(The supernatural power of an elder lich is such that the mere sight of one causes any creature to
flee in panic for 2-12 (2d6) turns (and causes any living creature to age 25 years) unless a saving
throw spells is made.), Grim Reaper (An elder lich always has initiative. An elder lich's attacks
never miss. Any living creature killed by an elder lich is drained of its life essence and is forever
dead. An elder lich can; once per round, as an Immediate nonaction, at will; automatically gate in
up to 5 minor deaths (AD&D 2E - DMG - As per deck of many things, exc. HD = 1/2 the elder
lich's caster level (min. = 8HD).) per caster level. However, it can never have more than 5 minor
deaths per caster level summoned at any one time, though they may freely summon more of their
kind (AD&D 2E - DMG - As per deck of many things, exc. HD = 1/4 the elder lich's caster level
(min. = 4 HD).), etc. as per usual. These undead do Not count against the elder lich's normal
control limit(s). An elder lich is add. immune to fire.), Howl (Once per round, an elder lich can
unleash a howl which acts as a death ray, affecting all creatures within a 50’ radius of itself.
Those who fail to save vs. death are permanently dead.), Magic Immunity (An elder lich is
immune to most magic (spells, etc. (inc. spell-like abilities, etc.)), psionics (powers, etc. (inc. psi-
like abilities, etc.)), and supernatural effects (i.e. attacks (i.e. breath weapons, etc..)), etc..),
though it can choose to permit any of the aforementioned to affect it normally. However, a dispel
evil will do 5-8 (1d4+4) points of damage to it, a shatter spell will inflict 3-18 (3d6) points of
damage to it, and holy word pronounced against it will deliver 5-30 (5d6) points of damage to it.
An elder lich can still be Turned. However, it can't be Destroyed, Rebuked, or Commanded.),
Malevolence (An elder lich can attack any creature (even a specific one) within 300 yards w/a
magic jar spell. If the creature fails its save vs spell (which has an add. -5 penalty), it's trapped in
either any one of the elder lich's phylacteric ribs (regardless of the elder lich's or its phylacteric
rib's current state) of the elder lich's choice or any object in range (see previous) of the elder lich's
choice. Creatures trapped in the elder lich's phylacteric ribs remain trapped (regardless of the
elder lich's or its phylacteric rib's current state) until either consumed or freed. Creatures trapped
in objects remain trapped until freed. (NB:True seeing reveals creatures trapped in certain objects
(crystal, etc.).)), Phylacteric Ribs (An elder Lich has enchanted all 24 of its ribs. Each of these
ribs now serves as an add. phylactery and a powerful magical device which can trap the soul of
its adversaries. The physical body of someone hit with the elder lich’s spell collapses and rots
away in a single round. The elder lich can repeat this attack until all of its phylacteric ribs are
filled. An amulet of life protection will prevail over the phylacteric rib, but the character’s body
will perish regardless. Every 24 hours, those who have been trapped inside the ribs must make a
saving throw vs. spell. Those who fail are lost forever, having been consumed by the elder lich to
power its magical nature. If the throw is made the soul can be freed by simply crushing the rib. A
new body must be within 10 yards for the soul to enter or it will be lost. Such a body might be a
clone or simulacrum. (See spells of those names.)). Rejuvenation (If the elder lich, its phylactery,
or any of its phylacteric ribs are destroyed and the elder lich, its phylactery, or any of its
phylacteric ribs are not destroyed, that which was destroyed will reform in 1-10 days. If the elder
lich, its phylactery, and its phylacteric ribs are all destroyed and the fragments of the destroyed
elder lich are not destroyed by immersion in holy water and the casting of a dispel magic spell,
the elder lich, its phylactery, and its phylacteric ribs will all reform in 1-10 days.), Spell-Like
Powers (An elder lich gains one spell-like power of its choice (i.e. any 1-9th level spell.)/century
it exists that it can use at will. Elder liches typically choose spells from the schools of Conjuration
/Summoning, Lesser/Greater Divination, and Necromancy.). Weapon Immunity (Most weapons
will be unable to harm the elder lich, but there are exceptions. A fighter or ranger w/a sword +5
or better, sword of sharpness, or vorpal sword can inflict normal damage on the elder lich, as can
a paladin w/a +4 or better or vorpal weapon. Further, any character w/a mace of disruption or a
+4 or better weapon can inflict 1 point of damage on the elder lich each time he strikes it.),
Undead Lord (There is no limit to the number of Undead an elder lich can control. However, the
remaining parameters (AD&D 2E - V.R.M.H.C.v.II) still apply.).). Immortality (NB:Syöjä can't
be permanently destroyed. Not even by a power of higher stature. Not even by an Over-Deity
(e.g. Ao, etc..)/Primordial (e.g. Asmodeus (Ahriman), The Lady of Pain, etc..).). Revenant
(AD&D 2E - M.M.; NB:All (((Beneficial))) Traits only.).) and all Vampire (((Nosferatu)))
(AD&D 2E - M.M., AD&D 2E - Ravenloft - V.R.M.H.C.v.I; A.C.:7 (Patriarch).; Coffin Home
(((Gravesite (or earth, etc. thereof, if its current coffin, etc. is elsewhere)))):Syöjä's Godly Realm
(Gehenna (Krangath)).; S.A. (11 (6+5)):Blood Drain While Gaseous (x4; Up to 5 Constitution
points per round.), Gargoyle Control (x2), Superior Blood Drain (x2; Up to 5 Constitution points
per round.), Superior Gargoyle Control (x1; As Gargoyle Control (x2), exc. 2d4 Gargoyles.),
Undead Master (x2).; Var.:Drow Nosferatu (As Drow and Nosferatu, exc. for the following:A
nosferatu drow can only be hit by weapons of +1 or greater enchantment. Unenchanted weapons
pass through the monster as if it were vapor. This alters the standard nosferatu weapon
immunity.; If reduced to 0 hit points a nosferatu drow is not slain. Instead, the monster is forced
to take its poisonous vapor form (see below). If the drow can't reach the safety of its Coffin Home
(((Gravesite (or earth, etc. thereof, if its current coffin, etc. is elsewhere)))) within 12 turns the
vapors dissipate and the nosferatu is destroyed. If it does reach its tomb the nosferatu must rest
for eight hours, after which the foul creature is fully restored. This alters the standard nosferatu
forced escape.; Drow nosferatu can take the form of a drider or giant spider. This replaces the
standard nosferatu shapechanging.; Drow nosferatu can summon and control 10d10 Hit Dice
of spiders or 1d4 driders. (NB:Syöjä typically summons spiders.) The creatures will arrive within
2d10 rounds of summoning. The exact type of spiders or driders summoned depends on the
nature of the spiders or driders in the immediate area. This replaces the standard nosferatu
summoning.; A drow nosferatu can change into poisonous vapor form (NB: Syöjä can use any/all
of his poisons/diseases w/this ability.) at will. This ability is similar to a normal
nosferatu’s gaseous form, save that any creature that breathes in any portion of these vapors must
make a saving throw vs. poison w/a -2 penalty. Failure means the victim takes 2d6 points of
damage. Those who make this saving throw take only half damage from the fumes. While in this
form, the nosferatu can only be hit by weapons of +3 or greater enchantment. (NB:Syöjä's
Weapon Immunity is superior to this (see previous).) This replaces the standard nosferatu
gaseous form.; A nosferatu drow can't cross a line of salt (even when in vaporous form). The
nosferatu finds pure salt repugnant and can only act indirectly to break such a barrier. For
instance, the nosferatu might summon spiders to scatter the salt or use a suggestion spell to get
someone else to break the line. If there is even the slightest break in the line the nosferatu drow
can cross with impunity. This replaces the standard nosferatu repellants (i.e. garlic, holy symbols,
lack of invitation, and mirrors.).; A nosferatu drow can be immobilized by impaling the monster
through the heart w/a stake made of rock salt, although this in itself will not permanently destroy
the monster. Once the stake is removed, the monster will immediately begin to regenerate. This
replaces the standard nosferatu weakness vs. wooden stakes.).; Weaknesses: None (NB:Syöjä
has no reflection/scent/shadow (selective (Immediate nonaction)).).) abilities.;
Special:Syöjä himself is impervious to all vampire-specific weaknesses.
However, the flesh and fluids of a (((standard))) Sangrolu (BloodLich); Not
its bones, soul, etc.; retain the standard vampire-specific weaknesses. This is
primarily cosmetic. (i.e. harming a (((standard))) Sangrolu (BloodLich)'s
flesh/fluids does Not harm the (((standard))) Sangrolu (BloodLich) itself.
However, if, for example, a (((standard))) Sangrolu (BloodLich) attempted to
gain uninvited entrance to a private residence while fleshed/fluided, it would
be barred. However, if the (((standard))) Sangrolu (BloodLich) first assumed
gaseous form, it would Not be restrained. Garlic, holy symbols, mirrors, and
stakes are likewise ineffectual. Though garlic could make its breath foul; holy
symbols could leave gruesome, superficial burns; its skeleton, unnervingly,
has both reflection(s) and shadow(s); and a stake in the face could be deeply
embarrassing. Even running water and sunlight are mere nuisances for a
(((standard))) Sangrolu (BloodLich). While they still destroy its flesh and
fluids, this does it No harm and its flesh and fluids heal/rejuvenate
normally.)),

All Demigod Abilities (AD&D 2E - Faiths & Avatars; Errata:Magic Resistance (Gods' Magic vs
Mortals' Magic Resistance:Mortals suffer -35% Magic Resistance vs. Demigods and Lesser Gods,
-40% Magic Resistance vs. Intermediate Gods and Greater Gods, and -50% Magic Resistance vs.
Over-Deities (EO(D)s) and Primordials (OO(S)s). This is in add. any/all other penalties, if any.).
Psionics (AD&D 2E - The Complete Psionics Handbook, Pg. 123; = HD (+31-+40 (OD
(OO(S))), +21-+30 (OD (EO(D))), +16-+20 (GD), +11-+15 (ID), +6-+10 (LD), or +1-+5 (D));
All/*All/All (NB: *This inc. High Sciences (AD&D 2E - Dark Sun - The Will and The Way).);
All/Nil (NB:Deities are immune to all psionic attack, even from deities of higher rank than
them.); = Int; Unlimited (Max Expenditure/Use = HD/L equivalent Psionicist PSP total.); if
psionic (or totally immune to all psionics, even from deities of higher rank than them, if
nonpsionic)).; Artifacts:3 (-5 for ArcanaLord (see previous), Creation (As OD (EO(D)) (i.e. as
GD, exc. must rest for one round per ton of mass he wishes to manifest.).; Special:Syöjä can't
create creatures w/greater divine stature, experience, HD/L, or knowledge than himself. They
Can, however, grow, learn, and develop normally; even, potentially, exceed him; thereafter. ),
Omnimaven (see previous), Saving Throws (As OD (EO(D)) (i.e. as GD.).), and Sensing Ability
(As OD (EO(D)) (i.e. as GD, exc. blocked by the conscious effort of powers of OD (EO(D))+
stature.).).; +4 for All (((Beneficial))) Altraloth (Charon (Cerlic)) (((clone))), Yugoloth Abilities
(see previous). (NB:Syöjä's 3 Artifacts are his 3 add. (((separate))) manifestations. Were they
Avatars or free-willed, Syöjä's 3 Artifacts would Not count against his Artifact maximum (see
previous).)).; Avatars:0 (1; NB:Deities have all beneficial Avatar abilities, or superior var.
thereof. (NB: Syöjä does Not use avatars. However, he Can create avatars normally. If he ever
did, their statistics would be identical to his (((sans Demigod (AD&D 2E - Faiths & Avatars)
abilities, having Avatar (AD&D 2E - Faiths & Avatars) abilities instead))).)).; Portfolios:Artifice
(constructs, traps), death (murder, undead (liches (demiliches, elder liches), vampires (nosferatu
(drow nosferatu)))), elements (earth (Gehenna (Krangath)), blood (((water))) (Gehenna
(Krangath))) ecdysozoas (arthropods (arachnids (scorpions, spiders), insects)), dreams
(nightmares), drow (drow (all), driders, half-drow, drow-blooded), evil (cannibalism, fear, fiends
(hordlings, yugoloths (arcanaloths))), fungi (mushrooms), knowledge, occult (magic, psionics),
secrets, and time.; Psionic:Yes (HD/L+5 (see Portfolios (see previous)); ME/U:740.).;
Special:Assimilate (Syöjä can choose to ((( irrevocably))) gain any/all*beneficial traits (abilities,
etc.) of any creature (((even a deity of higher stature))) or object (((even an Artifact of an
indestructible nature))) he consumes. Creatures (((even deities of higher stature))) consumed in
this manner are irrevocably destroyed and can't be raised, reincarnated, or resurrected, even by a
deity of higher stature. Objects (((even Artifacts of an indestructible nature))) consumed in this
manner are similarly destroyed. Add., Syöjä can limit/nullify any/all of his abilities (racial, etc.
(even preexisting ones))/delimit/denullify any/all of his abilities (racial, etc.) he limited/nullified,
as an Immediate nonaction, at will. This does Not eliminate preexisting limits. This Does permit
him to exclude targets, etc.. (NB:*"Beneficial", as it pertains to this ability, is defined as any/all
traits (abilities, etc.) Syöjä chooses to acquire. Furthermore, Syöjä is fully aware of all traits
(abilities, etc.) a creature or object he is consuming has, if alive or an object, or had, if dead or an
object, and Never acquires any "nonBeneficial" (i.e. unchosen.) traits (abilities, etc.). Finally, he
can; as an Immediate nonaction, at will; ((( permanently))) purge himself of any assimilated trait
(ability, etc.). (NB:Each trait (ability, etc.) Syöjä purges is expelled (orally, etc. (NB:Syöjä's
choice. Typically orally.)) as a "baby" (Size:Tiny (3 in. tall).) hordling (AD&D 2E - Planescape -
Monstrous Compendium Appendix I) that, despite its size, has FULL hordling HD and abilities
(determined randomly (see previous)), if not melee damage (calculate for size, etc.); and is
possessed of said trait he purged.))). Divinity (NB:Syöjä's divinity is inherent (i.e. Power (see The
Power (I.H.:A.)).) and he has no need of worship (i.e. Glory (see The Glory (I.H.:A.)).); or
Resonance (see The Resonance (I.H:A.)), etc.; to retain it. Furthermore, Syöjä's divinity is
(((irrevocable))) (even for powers of up to and inc. Primordial (OO(S)) (e.g. Asmodeus
(Ahriman), The Lady of Pain, etc..) stature). Finally, Syöjä's eff. divine stature varies as
follows:Beyond Gehenna (Khalas) Syöjä is considered a Demigod in all regards, having the
FULL abilities thereof. In Gehenna (Khalas), Syöjä is considered a Lesser Deity in all regards,
gaining the FULL abilities thereof. In Gehenna (Chamada), Syöjä is considered an Intermediate
Deity in all regards, gaining the FULL abilities thereof. In Gehenna (Mungoth), Syöjä is
considered a Greater Deity in all regards, gaining the FULL abilities thereof. In Gehenna
(Krangath), Syöjä is considered an Over-Deity (EO(D)) in all regards, gaining the FULL abilities
thereof. (NB:Syöjä eff. IS the embodiment (((manifestation))) of Gehenna (Krangath) itself.
However, his power is increasingly suppressed (see previous), by The Demiurge (i.e. The
Planescape Kosmos itself.), the further he is from his core (see previous). (NB:This is vaguely
similar to Asmodeus (Ahriman)'s semi-imprisonment in The Nine Hells of Perdition.))). High
Level (i.e. all (((Beneficial))) High-Level Character (AD&D 2E - Dungeon Master®
Option:High-Level Campaigns) options apply.). Immortality (NB:Syöjä can't be permanently
destroyed. Not even by a power of higher stature. Not even by a Primordial (OO(S)) (e.g.
Asmodeus (Ahriman), etc..).). Omnicompetent (Benefit:Deities are divinely proficient in all
Thieving, etc. Skills (0% (+5% per HD/L (((each)))); w/No maximum.), all NonWeapon
Proficiencies (1 slot (+1 slot per HD/L (((each)))); w/No maximum.), and all High Level Skills (1
slot (+1 slot per HD/L (((each)))); w/No maximum.). Add., all NonWeapon Proficiencies and
High Level Skills have an eff. base cost of 1 slot (((each))), regardless of deities' class(es) or lack
thereof or its typical base cost.). Planar Travel (NB: Demigods are Not considered "True" Gods
and are, resultantly, Not prohibited from The Prime Material, or any other, Plane. They are,
however, still barred by The Lady of Pain from Sigil, exc. under extraordinary circumstances.
(NB:Syöjä himself is one such exception. He is permitted to enter and remain in Sigil
indefinitely. However, he is required to periodically perform tasks for The Lady of Pain, who
communicates w/him through her Dabus; Not intentionally promote (((ANY))) deific agenda(s)
ever; and swiftly exile himself from Sigil should he ever ascend to Lesser+ God stature. The Lady
of Pain, being very wise, has placed The Bladed Bracelet (Major Artifact, Sentient (Int 25, Wis
25, Cha 25); Powers:Unknown.) upon Syöjä's wrist. It constricts harmlessly, answering Yes or
No questions, if it deigns to, and grants him access to Sigil, a measure of authority and respect,
and keeps the local law enforcement out of his business. In short, he goes where he wants, does
what he wants, and answers only to The Lady of Pain and her Dabus, exc. Fell, who he is free to
ignore.)).)

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Assimilated Objects:Balor sword (death (or 10d6), vorpal), Balor whip (entangle), Cornugon
whip, Fallen Ghaele
longsword (+4, umbral), Gelugon spear, Molydeus axe (+5, dancing, vorpal), Ultraloth halberd
(+5, vorpal)

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[Godly Heritage]:Paternal (Amon (Gehenna) (BalSeraph (Universal Deva))), Maternal (Loviatar


(Lesser God)).
NB:Amon, countless eons ago, stalked and brutally raped Loviatar, "gifting" her w/the
conception of Syöjä "Eater", her 9th and most terrible son. At first, in spite of herself (and the
situation), she, w/a great deal of reluctance, tried to tolerate Syöjä's fetal presence. ...until he
began to devour her. When she attempted to abort him, his unborn spirit fled, and, in secret (w/the
assistance of The Defiers (a very powerful Sect (see below))), completed the remainder of his vile
gestation (over the course of 10,000 years) in the accursed, yet eerily pristine and hauntingly
beautful, corpse of a fallen and forgotten female solar at the bottom of The Pool of Blood (see
below).
[Godly Realm]:Gehenna (Krangath) (uncontested), The Pool of Blood (uncontested).
Organizations:
- The Defiers (Sect) (((SECRET))):Description:The Defiers are a secret cabal of extremely
powerful Arcanaloth Elder BloodLiches (50 (((30HD; Assa. 30/Monk 30/Necro. 30/Priest
(Necrologian) 30/Psio. 30)))) that have "adopted" Syöjä "Eater" as their own beloved child, god,
and messiah. They are served by their apprentices (500 Arcanaloth BloodLiches (20-29HD
(((Assa. 20-29/Monk 20-29/Necro. 20-29/Priest (Necrologian) 20-29/Psio. 20-29)))) and they, in
turn, are served by their apprentices (5,000 Arcanaloths (12-19HD (((Assa. 12-19/Monk 12-
19/Necro. 12-19 /Priest (Necrologian) 12-19/Psio. 12-19)))). The Defiers chief concerns are
protecting Syöjä, protecting their secrets, and research. Unusually honest, honourable, and
Lawful, they care nothing for other yugoloths or The Blood War and only leave Gehenna
(Krangath) if necessary.; Sect Benefits:The Defiers are not accepting any applications for
membership. That being said, the primary benefit is their "Hero" stature (AD&D 2E - Faiths and
Avatars). The secondary benefit is their access to The Pool of Blood (see below).;
Special:Because The Defiers is a secret sect, its members can join one other nonchaotic, nongood
Faction or Sect and gain all the benefits, etc. thereof.; Hindrances:The General of Gehenna
detests them and wants them all dead. Unfortunately for him, the majority of them already are.
Significant Locations:
- The Pool of Blood (Major Artifact) (((SECRET))):Description:The Pool of Blood is a vast pool
of Arcanaloth-collected Nycaloth, Arcanaloth, and Ultraloth blood concealed deep in the core of
Gehenna (Krangath) itself. Filled w/the corpses of fallen celestials/portions thereof, it's a
blasphemous and potent source of incredible power. While originally far less powerful, due to
Syöjä's experiments, it's become a blight on reality.; Powers:Evil creatures and Undead that bathe
in The Pool of Blood are (((irrevocably))) affected as if by a rift (self only; Dark Sun - Dragon
Kings) spell (except it benefits evil creatures and Undead, rather than just Undead; is
Undispellable, unnegateable, and unsuppressable by anyone else; and, tech., elemental and nonmagical )
and (((irrevocably))) gain regeneration equal to that of a tarrasque. For obvious reasons, access to
The Pool of Blood is restricted to The Defiers, who frequently found there. (NB:Syöjä's
Permanent "Spells" (see previous) and Regeneration are Not tied to The Pool of Blood. In fact, it
confers absolutely no benefit upon him whatsoever.); Special:Activating The Pool of Blood
requires a single drop of Syöjä's blood. It remains active for 13 days before going dormant. The
Defiers have collected six litres of Syöjä's blood specifically for this ritual. Syöjä has rendered it
useless for any/all other purposes.

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Class Abilities:Assa. (AD&D 2E - Dark Sun - Dragon Kings, AD&D 2E - The Scarlet
Brotherhood; Kit:Assassin (AD&D 2E - The Complete Thief's Handbook), Planewalker Rogue
(AD&D 2E - Planescape - The Planewalker's Handbook).), Bard (AD&D 2E - P.H.; Kit:Blade
(AD&D 2E - The Complete Bard's Handbook), Dirgist (DR252), Fellblade (Hellblade (AD&D
2E - The Guide to Hell; Fiend option)).), Cler. (Cleric (AD&D 2E - P.H.), Cleric (Elemental)
(AD&D 2E - Dark Sun; Element(s):Earth (Gehenna (Krangath)), Blood (((Water))) (Gehenna
(Krangath)) (NB:Syöjä's "Earth" and "Blood (((Water)))"-based abilities come from Gehenna
(Krangath (i.e. himself.)), rather than The Elemental Planes of Earth and Blood (((Water))).
However, there are No mechanical changes.).), Elemental (AD&D 2E - Dark Sun - Dragon
Kings; NB:Due to Syöjä's assimilated abilities and composite nature, he gains all of the
(((Beneficial))) Amalgam [[[Greater Earth (Gehenna (Krangath)) and Greater Blood (((Water)))
(Gehenna (Krangath)) Elemental]]] Traits and none of the disadvantageous ones. Add., his
appearance is unchanged, save for a more metallic/stonier and more vampiric (and aquatic) cast
to his draconic form.), Necromantic Priest (AD&D 2E - The Complete Book of Necromancers;
Priests: Necrologians [Alignment:Any evil.; Minimum Ability Scores:As Charnelist.; Weapon
Proficiencies:Any.; Dress/Armor Allowed:Any.; NonWeapon Proficiencies:As Charnelist.;
Spheres of Influence:As Charnelist.; Granted Spells:As Charnelist.; Granted Powers:As
Charnelist.; Special Restrictions:Necrologians are forbidden to "pluck unripe fruit" (i.e.
knowingly and willfully harm the innocent.).].).; Kit:Planewalker Priest (AD&D 2E - Planescape
- The Planewalker's Handbook).; Special:Syöjä has the FULL amalgam abilities of a Cleric, a
Cleric (Elemental), and a Necromantic Priest (see previous). ), Demo. (AD&D 2E - Demonologist;
Kit: - .), Figh. (AD&D 2E - P.H.; Kit:Fiend Slayer (Devil Slayer (AD&D 2E - The Guide to Hell;
Fiend option)), Planewalker Warrior (AD&D 2E - Planescape - The Planewalker's Handbook).;
Multiclass Kit:Drow Bladedancer (((Bladesinger))) (AD&D 2E - The Complete Book of Elves).) ,
Mage (Chronomancer (AD&D 2E - Chronomancer (i.e. Preserver (AD&D 2E - Dark Sun).), Defiler
(AD&D 2E - Dark Sun), Mage (AD&D 2E - P.H. (i.e. Preserver (AD&D 2E - Dark Sun).)),
Necromancer (AD&D 2E - The Complete Book of Necromancers (i.e. Defiler (AD&D 2E - Dark
Sun).), Necrowyrm (((Dragon))) (AD&D 2E - Dark Sun - Dragon Kings; Errata:AD&D 2E - Dark
Sun (i.e. "In addition to its melee attacks, the dragon can cast one magical spell and use one
psionic power per round.", etc..), AD&D 2E - Dark Sun - Defilers and Preservers:The Wizards of
Athas.; Var.:Necrowyrm (i.e. Cold-Conversion (Gains Cold var. of Fire-/Heat-specific traits
(abilities, etc.). Loses Fire-/Heat-specific traits (abilities, etc.).).) and Oriental (Serpentine) (Gains
Bu.= 1/2 L.M., Cl.=L.M., Fl.=L.M. (A), Sw.=L.M., and Constrict (=Clawx2). Loses Jp 5" and
wings.).; NB:Necrowyrms, like standard Dragons, require an obsidian orb to cast psionic
enchantments.), Umbral Horror (((Avangion))) (AD&D 2E - Dark Sun - Dragon Kings;
Errata:AD&D 2E - Dark Sun - Defilers and Preservers:The Wizards of Athas.; Var.:Umbral
Horror (i.e. Darkness-Conversion (Gains Darkness var. of Light-specific traits (abilities, etc.).
Loses Light-specific traits (abilities, etc.).; Special:Umbral Horrors can see perfectly in total
(even magical (such as darkness, 15’ radius, etc.)) darkness.) and Evil-Conversion (Gains
Evil/Unholy var. of Good-/Holy-specific traits (abilities, etc.). Loses Good-/Holy-specific traits
(abilities, etc.).). Arcanaloths, Driders, Drow, and Half- drow can become Umbral Horrors as
Syöjä designed the necessary psionic enchantments with them in mind.; NB:Umbral Horrors, like
standard Avangions, do Not require an obsidian orb to cast psionic enchantments.). ; NB:Due to
Syöjä's assimilated abilities and composite nature, he gains all of the (((Beneficial))) Umbral
Horror (((Avangion))) Traits and none of the disadvantageous ones. Add., his appearance is
unchanged, save for a darker/more umbral cast to his draconic form. ).; Kit:Advanced Being
(AD&D 2E - Dark Sun - Defilers and Preservers:The Wizards of Athas), Anatomist (AD&D 2E -
The Complete Book of Necromancers), Historian (AD&D 2E - Chronomancer), Philosopher
(AD&D 2E - The Complete Book of Necromancers), Planewalker Wizard (AD&D 2E -
Planescape - The Planewalker's Handbook; Overcome Magic Resistance: -35% (-70% if target(s)
is(are) mortal, -60% if (a) Dg(s) or LD(s), -50% if (an) ID(s) or GD(s), -40% if (an) OD (E(D))(s)
or OD (OO(S))(s)).), Seer (AD&D 2E - Chronomancer), Thaumaturgist (AD&D 2E - The Guide
to Hell; Fiend option), Undead Master (AD&D 2E - The Complete Book of Necromancers).;
Multiclass Kit:Drow Bladedancer (((Bladesinger))) (AD&D 2E - The Complete Book of Elves).;
Sage Ability:Alchemy, Chemistry, Future History, History, Necromancy (Legend Lore:150%.),
Necromantic Magical Items (Legend Lore:150%.), Netherworld (esp. The Lower Planes) (Legend
Lore:150%.).; Special:Syöjä has the FULL amalgam abilities of a Chronomancer (i.e. Preserver.),
a Defiler, a Mage (i.e. Preserver.), a Necromancer (i.e. Defiler.), a Necrowyrm (((Dragon))), and
an Umbral Horror (((Avangion))) (see previous). Resultantly, each time he casts a spell he can
choose to either defile or preserve. ), Ninj. (AD&D 2E - The Complete Ninja's Handbook; Kit:Shadow
Warrior (AD&D 2E - The Complete Ninja's Handbook), Spirit Warrior (AD&D 2E - The Complete Ninja's
Handbook).), Psio. (AD&D 2E - The Complete Psionicists Handbook, The Will & The Way ; Primary
Discipline:Claisentience.; Kit: - . ), Scri. (AD&D 2E - Sages & Specialists; Kit: - .), War. ( The
Complete Netbook of Witches & Warlocks; Kit:Malefica (The Complete Netbook of Witches &
Warlocks), Venefica (The Complete Netbook of Witches & Warlocks) .; NB:As a demigod, Syöjä
is Not limited by racial, class, kit, or alignment restrictions (i.e. resultantly, he gains only the advantages
(benefits, etc.) of classes and kits and Never gains their disadvantages (hindrances, etc.).); is
omnicompetent (see previous); and automatically succeeds on all Thief Skills, etc. (AD&D 2E -
Faiths & Avatars).

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Weapon Proficiencies:All nonbow (inc. crossbows) at 5 slots and all bows (exc. crossbows) at 6 slots.
(NB:This gives Syöjä weapon Grand Mastery (+3/+3, etc. (as per AD&D 2E - P.H.)) w/all weapons.)
Add., has Grand Mastery in all Fighting Styles, etc. (i.e. anything you can spend weapon
proficiency slots on.). Advanced Martial Arts:All (AD&D 2E - The Complete Ninja's Handbook,
etc.). (NB:Grand Mastery improves your unarmed strikes normally. Monk abilities overlap
Advanced Martial Arts. Syöjä has created his own Martial Arts Style, The Gates of Gehenna"
(see below). He is its only Grand Master (and, currently, its only practicioner).) The Gates of
Gehenna (#At:+1 (overlapped).; Dmg:1d6 (overlapped).; AC Mod: -3 (overlapped).; Principal
Attack:All.; Special Manuevers:All.; Weapons Allowed:All.; NB:Grand Mastery improves The
Gates of Gehenna normally. This is a divine martial art. For a mortal to learn it, they would have
to spend +4 weapon proficiency slots.) Special Maneuvers:All (AD&D 2E - The Complete
Ninja's Handbook, etc.). (NB:Maneuvers that add +1d2 damage, instead add +1 d.c.. Maneuvers
that add 1d4 damage, instead add +2 d.c.. This is due to how damage is calculated.; Special:Iron
Fist adds +1 d.c.. Eagle Claw adds +2 d.c..) Bladedancing Grand Mastery (7 slots):+6 bonus to AC (+3
if attacking and parrying (see below))/limb (unarmed strike) or weapon wielded (Max. AC:-12 AC.), +6
bonus to hit and damage (+3 if attacking and parrying (see below)), or Attack and parry w/o using attacks
to parry. (NB:This does Not inc. the benefits of the Drow Bladedancing (((Spellsinger))) kit (see
previous).); Special:Syöjä can use bladedancing even when using or wielding two or more
weapons (natural or otherwise). He typically combines it w/The Gates of Gehenna (see previous)
and calls this deadly combination The Path of Blood. Syöjä has taught this combination to The
Defiers (see previous).

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Languages:All languages (spoken, etc.).

NonWeapon Proficiencies and High Level Skills:All at 30


slots. (NB:As a demigod, Syöjä is omnicompetent (see
previous) and automatically succeeds on all Thief
Skills, etc. (AD&D 2E - Faiths & Avatars).)

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NB:Captivate:Syöjä captivates drow, fiends, and undead. (NB:Due to Syöjä's demigod stature,
immunities do Not apply unless the NPC is 8+ HD/L.); Signature Items:Artifacts (3; see
previous).; Signature Mount:Jackal Skull-Spider (steed (see previous)). (NB:Due to Syöjä's
demigod stature, his signature mount can be (((ANY))) creature of (((ANY))) HD/L, etc..).

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Equipment (Current:6,831 gp, 5 sp, 0 cp.):Artifacts (3; see previous; 1 is currently his
necromancer robes (((outfit))), 1 is currently his clawed staff (((staff))), and 1 is currently his
clawed gauntlet (((steed))).), Undershirt (8 cp), tunic (8sp), underpants (2 sp), breeches (2 gp),
belt (3 sp), 3 small belt pouches (7 sp (x3)), socks (3 sp), riding boots (3 gp), The Bladed Bracelet
(see previous; NB:Only 1 of Syöjä's 7 manifestations has this artifact. This one.), kusari-gama (3
gp), 12 daggers (2 gp (x12)), 15 shuriken (small stars) (3 sp (x14)), thieves' picks (30 gp), small
castle (haunted, run down).

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Familiar:Phlyxx (Tiny (1 ft., 6 in. tall)) LE F Imp (Hero (AD&D 2E - Legends & Lore)); Fighter
6, Assassin 6, Necromancer 6 (6+72 (132 hp); Str 25, Dex 25, Con 25, Int 25, Wis 25, Cha 25,
Com 25 (30 w/25 Cha (see previous))); Animal Forms:Black cat, raven.; Special Forms:Drow,
drow-vorr hybrid (vorrwere), vorr.; Faction:The Society of Sensation.; Special:Add. Immunities
(As Syöjä, exc. he can choose to bypass her Add. Immunities and affect her normally.). Baatezu
(NB:Phlyxx has been evolved by Syöjä into an insanely powerful and obscenely sexy blood-red
minidevil w/deep jet-black horns, hair, eyes, lips, wings, claws, and scorpion tail in exchange for
her absolute (((irrevocable))) loyalty and obedience.). Enhanced Magic Resistance (As Syöjä,
exc. he can choose to bypass her Enhanced Magic Resistance and affect her normally.).
Immortality (As Syöjä, exc. she reforms in his presence (in any locale of his choice) and he can
choose to bypass her Immortality and affect her normally.). Infernally-tailed (scorpion (flexible,
prehensile)). Lich-Summoned (AD&D 2E - Ravenloft - V.R.M.H.C.v.II.; NB:Phlyxx is not a
Lich Familiar, she is a Lich-Summoned Familiar. Resultantly, she's still very much alive.).
Permanent Spell:Sever lifeline (AD&D - Chronomancer). Poison (As Syöjä's ArcanaLord poison,
exc. victims are transformed into imps 1d4 rounds after death. (NB:Syöjä has forbidden Phlyxx to
sting anyone, exc. as a last resort.)).); Equipment:Sexy lingerie (black, lacy).; Familiar:??? (Baby
Hordling (Int 6; AC 2; 15"; 8+1 (71 hp); 0; Tiny (3 in. tall); Arms:4 Tentacles.; Legs:3 Short,
Massive.; Hands/Extremeties:Pincered (j).; Feet/Extremeties:Splayed Hoofed (n).; Back:Fan-
winged.; Tail:Long.; Str 18/00 (+3/+6); Mouth:Small Tusks (d).; Color:Bluish-purple.;
Head:Discoid.; Head Adornments:Bald.; Neck:Snaky.; Nose:Slits only.; Ears:None.; Overall
Visage:Rotting, tattered.; THACO:13 (Base).; Att.:1 Bite (1pt+6), 4 Pincers (1pt+6), and 3
Hooves (1pt+6).; S.A.:Acidic spittle missile once per turn (10‘ range, 2d4 damage).;
S.D.:Regenerates 1d4+1 hp per turn.; Equipment: - .)).; NB:Phlyxx has never seen Syöjä's true
form and has been led by him to believe he's just an absurdly powerful Arcanaloth Lich
pretending to be an absurdly powerful Arcanaloth Lich.)

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NB:1 Turn = 10 Combat Round. 1 Combat Round = 6 seconds. (Explanation:


The standard of 1 Combat Round = 1 minute is utterly retarded.)

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30
33
33
33
36
36
36
39

4
9/2
9/2
9/2
5
5
5
11/2
11/2
11/2
6 (Specialization)

2d8
2d8
2d8
2d8+2
2d8+2
2d8+2
4d6
4d6
4d6
4d6+4

Elemental +18d10
Nightwyrm (Necrowyrm, Umbral Horror) +58d10
--------------------------------
Necrowyrm +41d10
Umbral Horror +58d10

10, 5, 3, 2, 2, 3, 3, 4, 4, 5
10, 5, 4, 3, 3, 4, 5, 6, 8, 10

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