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THE PILLAR BACKGROUND Bitdiiay — Couraw Urban Ci Monastic Ei Pivleged Cl Wilderness DEMEANOR Confident Dighhearted Wi citical stern Gente Warm ee Kenshin YOUR TRAINING ) Case AVATAR_ LEGENDS THE ROLEPLAYING GAME STATUSES YD Empowered $0 Doomed EQraoed ED imped BOinspied Draped =O Prepared ZO Stunned CREATIVITY"" Focus" HARMONY"? PASSION'" FATIGUE BALANCE CONDITIONS AFRAID CANGRY "to ude ond comfort and assess. stution Oaunty to push your and + to deny acllout CUINSEcuRE to wih snrest ht your uance COTROUBLED “to plead an hon your sills or tring SQUAD LEADER ® ‘You were the leader of smal group of 16 or 0 wel-trained wartors from recognized and ‘noble tradition Seeremet el ee Pee ide Soce- Ops Deigade Geren celeron pant Goneupta de itera atten arhare yor ost, ou bpoticeirPapone ete te hacer str nics Day Mery, Tt, Potton pie er Supaiorte ities, ‘Chow var yor tam i tow ou ee eae ee protecting a powerful figure; temporarily disbanded eee ean ee erated aig eer aciectatie eee a ae eer ees Sa pep ye ke bt oo ed poEa a eae ay tepra pbc elope Yona Team ae ergs Uroahyowripor se Ath end ofeach ity ele eee eae Re Choote tyes of leadership. Earn Team when. {D Firm:.you openly callon a companion to live ‘upto thelr principle ‘D Inspeing: you lve upto your principle and ralla ht 1D Diplomatic: .you plead with an NPC for hop and rll 204, [D Empatheti: you guide and comfort a ‘companion and they open upto you {$8 Guidance: you assess a situation and give 2 ‘companion instructions based onthe answers Bi Indomitabe: you ela hie when you resist shifting your balane or you deny callout. Choose styles of support ‘Spend Team when. {D Comforting: you spend time one on-onein ‘quiet moment waa companion o cesta ‘condition from them, {D bovigorating you rally a comporionto actonin ‘tense moment to cla 2 fatigue from them. $ Defendng:.you ae within each of ‘companion ineombtto cle anegtive satus from them {P Bolstering:..you help another companion to give them a 4 to their roll after the ol ‘D Encouraging you pent endorse a fend Wing upto thelr principle ash thei balance toward tht prince (Trusting: you openly endows a rend realting sifting ther batace to give them ‘paafer the rol moves CHOOSE TWO (CLUNDERSTANDING MIEN Take to HARMONY (m+) (A WARRIOR’S HEART ‘When you lve upto your principle while you have 34 conditions marked ignore your contin penal ties When you lve upto your principle while you have conditions marked, doa! mark fatigue 4 OUT OF UNIFORM ‘When you put ona disguised or physically altered perso to fol a community into thinking yore {wo different people, oll with CREATIVITY. On ait, people mosty unfamiliar with you won't connect your two personas. On a7, this is the last ime You cn pl his trick without them catching on. On {miss someone misidetifes you when you switch inva wey that eases more trouble for yo. CIFIGHTING LIKE DANCING ‘When you advance and attack against a group of foes—or a foe who has previously defeated you-roll With HARMONY instead of PASSION. 4B TAKING CARE OF BUSINESS ‘When you lose your balance na bat, instead of choosing one ofthe normal options, you may instead "erie yourself for your companions. Ifyou do, your companions havea chance to getaway without Issue, and you are taken out (and possibly captured) You ale choose + Leave a clue your companions can follow {Throw your comparions one vulnerable object + Provoke an opponent, shifting thelr balance swice YOUR CHARACTER Home Town: HISTORY + How did ou ise to lead a renowned squad or group? + Who wa your clotest frend and confdantn the squad? ‘Who never thought you deserved to lad the group? + What uniform, hericom, or symbol do you ery 352 talisman of the group? += Why are you committed to this group or purpose? CONNECTIONS doce relly respect my ‘accomplishments: they probably need lesson or two, sens ie they wouldve been a god ‘andidate to be apart of my squad look after them, @ MOMENT OF BALANCE ® You define yourselfas 2 part of layer yroup andi this moment, the group defines tse by you. Youraly them, ‘move among them saying the right things and proving the right guidance so your group works with perfect cohe sion nd confidence. Tel the GM what you sy to each of _yur companions so that in this moment, you overcome an indomitable challenge, toyether. CLEARING CONDITIONS + Afeai: ran fom dang o icy. + Angry break something important or lsh ou ta fiend. { Gall: make a personal strife to absolve you gui. + Insecure: take fohardy action witht talking your companions. + Troubled: seek gidanee from a mentor or powerful igute. GROWTHOIOO0 GROWTH QUESTION ‘Acthe end of each session, answer this question with the other south questions: + Did you help a companion finda significant sucess with thee issues, orlead the group in nding a signieant collective success) GROWTH ADVANCEMENTS + Take anew move fom you playbook OO 1 Take anew move fiom another playbook CIC] + Raise a stat by +1 (maximum of +2 in any given stat) + Shit your center one step LI] + Unlock your Moment oF Balance OO] FIGHTING TECHNIQUES SLIDE AROUND THE BLOW L®P@M® You mowe perfect slipping past sites and demanding an opponent’ attention; foe you are engaged with must remain engaged with you and can only use techniques 2aint youn the net exchange. fno foes engaged with you, you may slip through the fight to engage anew foe (no foe may mar fatigue t stop you). NAME:, LOPOMO (CaDeFEND & MANEUVER [ADVANCE & ATTACK CJEVADE 6 OBSERVE NAME: LOPOMO (Diberenp & MANEUVER CJADVANCE & ATTACK CJEVADE & OBSERVE NAMI LOPOMO (DiberEND & MANEUVER JADVANCE & ATTACK CJEVADE & OBSERVE NAME: _________tmtmtmctLOPOMO [DIDEFEND & MANEUVER [ADVANCE & ATTACK CIEVADE & OBSERVE MAM (Diberenp @ MANEUVER [JADVANCE & ATTACK. CJEVADE @ OBSERVE NAMI LOPOMO (Ciberenp @ MANEUVER CJADVANCE & ATTACK. LJEVADE @ OBSERVE

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