THE PILLAR
BACKGROUND
Bitdiiay — Couraw Urban
Ci Monastic Ei Pivleged Cl Wilderness
DEMEANOR
Confident
Dighhearted
Wi citical
stern
Gente
Warm
ee Kenshin
YOUR TRAINING
) Case
AVATAR_
LEGENDS
THE ROLEPLAYING GAME
STATUSES
YD Empowered $0 Doomed
EQraoed ED imped
BOinspied Draped
=O Prepared ZO Stunned
CREATIVITY""
Focus"
HARMONY"?
PASSION'"
FATIGUE
BALANCE
CONDITIONS
AFRAID
CANGRY
"to ude ond comfort and assess. stution
Oaunty
to push your and + to deny acllout
CUINSEcuRE
to wih snrest ht your uance
COTROUBLED
“to plead an hon your sills or tring
SQUAD LEADER ®
‘You were the leader of smal group of 16 or
0 wel-trained wartors from recognized and
‘noble tradition
Seeremet el ee
Pee ide Soce- Ops Deigade
Geren celeron
pant Goneupta de
itera atten arhare yor
ost, ou bpoticeirPapone
ete te hacer
str nics Day Mery, Tt, Potton
pie er Supaiorte ities,
‘Chow var yor tam i tow ou
ee eae ee
protecting a powerful figure; temporarily disbanded
eee ean ee
erated
aig eer aciectatie
eee a ae eer ees
Sa pep ye ke bt oo ed
poEa a eae ay
tepra pbc elope Yona Team
ae ergs
Uroahyowripor se Ath end ofeach
ity ele eee eae
Re
Choote tyes of leadership.
Earn Team when.
{D Firm:.you openly callon a companion to live
‘upto thelr principle
‘D Inspeing: you lve upto your principle and
ralla ht
1D Diplomatic: .you plead with an NPC for
hop and rll 204,
[D Empatheti: you guide and comfort a
‘companion and they open upto you
{$8 Guidance: you assess a situation and give 2
‘companion instructions based onthe answers
Bi Indomitabe: you ela hie when you resist
shifting your balane or you deny callout.
Choose styles of support
‘Spend Team when.
{D Comforting: you spend time one on-onein
‘quiet moment waa companion o cesta
‘condition from them,
{D bovigorating you rally a comporionto actonin
‘tense moment to cla 2 fatigue from them.
$ Defendng:.you ae within each of
‘companion ineombtto cle anegtive satus
from them
{P Bolstering:..you help another companion to
give them a 4 to their roll after the ol
‘D Encouraging you pent endorse a fend Wing
upto thelr principle ash thei balance toward
tht prince
(Trusting: you openly endows a rend
realting sifting ther batace to give them
‘paafer the rol
moves CHOOSE TWO
(CLUNDERSTANDING MIEN
Take to HARMONY (m+)
(A WARRIOR’S HEART
‘When you lve upto your principle while you have
34 conditions marked ignore your contin penal
ties When you lve upto your principle while you
have conditions marked, doa! mark fatigue
4 OUT OF UNIFORM
‘When you put ona disguised or physically altered
perso to fol a community into thinking yore
{wo different people, oll with CREATIVITY. On ait,
people mosty unfamiliar with you won't connect
your two personas. On a7, this is the last ime
You cn pl his trick without them catching on. On
{miss someone misidetifes you when you switch
inva wey that eases more trouble for yo.
CIFIGHTING LIKE DANCING
‘When you advance and attack against a group of
foes—or a foe who has previously defeated you-roll
With HARMONY instead of PASSION.
4B TAKING CARE OF BUSINESS
‘When you lose your balance na bat, instead of
choosing one ofthe normal options, you may instead
"erie yourself for your companions. Ifyou do,
your companions havea chance to getaway without
Issue, and you are taken out (and possibly captured)
You ale choose
+ Leave a clue your companions can follow
{Throw your comparions one vulnerable object
+ Provoke an opponent, shifting thelr balance swiceYOUR CHARACTER
Home Town:
HISTORY
+ How did ou ise to lead a renowned squad or group?
+ Who wa your clotest frend and confdantn the squad?
‘Who never thought you deserved to lad the group?
+ What uniform, hericom, or symbol do you ery 352 talisman of
the group?
+= Why are you committed to this group or purpose?
CONNECTIONS
doce relly respect my
‘accomplishments: they probably need lesson or two,
sens ie they wouldve been a god
‘andidate to be apart of my squad look after them,
@ MOMENT OF BALANCE ®
You define yourselfas 2 part of layer yroup andi this
moment, the group defines tse by you. Youraly them,
‘move among them saying the right things and proving
the right guidance so your group works with perfect cohe
sion nd confidence. Tel the GM what you sy to each of
_yur companions so that in this moment, you overcome an
indomitable challenge, toyether.
CLEARING CONDITIONS
+ Afeai: ran fom dang o icy.
+ Angry break something important or lsh ou ta fiend.
{ Gall: make a personal strife to absolve you gui.
+ Insecure: take fohardy action witht talking your companions.
+ Troubled: seek gidanee from a mentor or powerful igute.
GROWTHOIOO0
GROWTH QUESTION
‘Acthe end of each session, answer this question with the other
south questions:
+ Did you help a companion finda significant sucess with thee
issues, orlead the group in nding a signieant collective success)
GROWTH ADVANCEMENTS
+ Take anew move fom you playbook OO
1 Take anew move fiom another playbook CIC]
+ Raise a stat by +1 (maximum of +2 in any given stat)
+ Shit your center one step LI]
+ Unlock your Moment oF Balance OO]
FIGHTING TECHNIQUES
SLIDE AROUND THE BLOW L®P@M®
You mowe perfect slipping past sites and demanding an opponent’ attention; foe you are
engaged with must remain engaged with you and can only use techniques 2aint youn the net
exchange. fno foes engaged with you, you may slip through the fight to engage anew foe (no
foe may mar fatigue t stop you).
NAME:, LOPOMO
(CaDeFEND & MANEUVER [ADVANCE & ATTACK CJEVADE 6 OBSERVE
NAME: LOPOMO
(Diberenp & MANEUVER CJADVANCE & ATTACK CJEVADE & OBSERVE
NAMI LOPOMO
(DiberEND & MANEUVER JADVANCE & ATTACK CJEVADE & OBSERVE
NAME: _________tmtmtmctLOPOMO
[DIDEFEND & MANEUVER [ADVANCE & ATTACK CIEVADE & OBSERVE
MAM
(Diberenp @ MANEUVER [JADVANCE & ATTACK. CJEVADE @ OBSERVE
NAMI LOPOMO
(Ciberenp @ MANEUVER CJADVANCE & ATTACK. LJEVADE @ OBSERVE