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Barbarian 12 RWalk97

CLASS & LEVEL PLAYER NAME


Iniyola (B)
Neyaphem Tiefling Silverquill Student (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +10 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +9 Constitution +3 18 149 --
+6 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
22
+5 Charisma
Total 12d12
Resistances - Fire, Cold, SUCCESSES
Saving Throw Modifiers
DEXTERITY Poison FAILURES
Advantage Against being
+3 poisoned
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES

against effects that you


16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+5 +1

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


20 P +10 Athletics STR Common, Deep Speech, Infernal,
ABILITY SAVE DC Undercommon
P +9 Deception CHA
-1 History INT
INTELLIGENCE
+1 Insight WIS
40 ft. (Walking)
-1 P +9 Intimidation CHA
-1 Investigation INT
8 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


+5 Performance CHA === ACTIONS === slot, the level of which equals the number rolled or
+1 P +9 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
lower (the creature’s choice). Once a creature
receives this benefit, that creature can’t receive it
Help, Hide, Ready, Search, Use an Object, again until after a long rest.
-1 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Magic Awareness • 4 / Long Rest
As an action, you can open your awareness to the
+3 Stealth DEX Bolstering Magic • 4 / Long Rest presence of concentrated magic. Until the end of your
CHARISMA You can touch one creature (which can be next turn, you know the location of any spell or magic
+1 Survival WIS
yourself) and confer one of the following benefits of item within 60 ft, of you that isn’t behind total cover.
When you sense a spell, you learn which school of
+5 your choice to that creature:
- For 10 minutes, the creature can roll a
<strong>d3</strong> whenever making an attack roll
magic it belongs to.

or an ability check and add the number rolled to the === BONUS ACTIONS ===
21 d20 roll. Rage • 5 / Long Rest
- Roll a d3. The creature regains one expended spell As a bonus action enter a rage for up to 1 minute
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +10 1d4+6 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Light Hammer +10 1d4+6 Bludgeoning Simple, Light, Thrown, Range (20/60)
11 PASSIVE WISDOM (INSIGHT)

Warhammer +10 1d8+6 Bludgeoning Martial, Versatile


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Wham +13 1d8+9 Bludgeoning 3/3 Charges, Martial, Versatile

Darkvision 60 ft. Unarmed Strike +10 7 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 12 RWalk97
CLASS & LEVEL PLAYER NAME
Iniyola (B)
Neyaphem Tiefling Silverquill Student (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === of skills available to barbarians at 1st level. slot, the level of which equals the number rolled or
lower (the creature’s choice). Once a creature receives
* Hit Points • PHB 47 * Primal Path • PHB 48 this benefit, that creature can’t receive it again until
after a long rest.
* Proficiencies • PHB 47 | Path of Wild Magic
| 4 / Long Rest • 1 Action
* Rage • PHB 48 * Magic Awareness • TCoE
As a bonus action enter a rage for up to 1 minute (10 As an action, you can open your awareness to the * Instinctive Pounce • TCoE 24
rounds). presence of concentrated magic. Until the end of your As part of the bonus action you take to enter your
next turn, you know the location of any spell or magic rage, you can move up to half your speed.
You gain advantage on STR checks and saving throws item within 60 ft. of you that isn’t behind total cover.
(not attacks), +3 melee damage with STR weapons, When you sense a spell, you learn which school of | Special
resistance to bludgeoning, piercing, slashing damage. magic it belongs to.
You can't cast or concentrate on spells while raging. * Feral Instinct • PHB 49
| 4 / Long Rest • 1 Action You have advantage on initiative rolls. Also, if you are
Your rage ends early if you are knocked unconscious surprised at the beginning of combat but not
or if your turn ends and you haven’t attacked a hostile * Wild Surge • TCoE incapacitated, you can act normally on your first turn if
creature since your last turn or taken damage since When you enter your rage, roll on the Wild Magic table you enter a rage before doing anything else.
then. You can also end your rage as a bonus action. to determine the magical effect produced.
If the effect requires a saving throw, the DC equals 17. * Brutal Critical • PHB 49
| 5 / Long Rest • 1 Bonus Action You can roll one additional weapon damage die when
| Special determining the extra damage for a critical hit with a
* Unarmored Defense • PHB 48 melee attack.
While not wearing armor, your AC equals 10 + DEX * Ability Score Improvement • PHB 49
modifier + CON modifier + any shield bonus. * Unstable Backlash • TCoE
* Extra Attack • PHB 49 Immediately after you take damage or fail a saving
* Reckless Attack • PHB 48 You can attack twice, instead of once, whenever you throw while raging, you can use your reaction to roll on
When you make your first attack on your turn, you can take the Attack action on your turn. the Wild Magic table and immediately produce the
decide to attack recklessly, giving you advantage on effect rolled. This effect replaces your current Wild
melee weapon attack rolls using STR during this turn, * Fast Movement • PHB 49 Magic effect.
but attack rolls against you have advantage until your Your speed increases by 10 ft. while you aren't
next turn. wearing heavy armor. | 1 Reaction

* Danger Sense • PHB 48 * Bolstering Magic • TCoE * Relentless Rage • PHB 49


You have advantage on DEX saving throws against As an action, you can touch one creature (which can If you drop to 0 hit points while you’re raging and don’t
effects that you can see while not blinded, deafened, be yourself) and confer one of the following benefits of die, you can make a DC 10 CON saving throw. If you
or incapacitated. your choice to that creature: succeed, you drop to 1 hit point instead.
- For 10 minutes, the creature can roll a d3 whenever
* Primal Knowledge • TCoE 24 making an attack roll or an ability check and add the The DC increase by 5 each time you use this after the
When you reach 3rd level and again at 10th level, you number rolled to the d20 roll. first, resetting to 10 after a short or long rest.
gain proficiency in one skill of your choice from the list - Roll a d3. The creature regains one expended spell

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Many Fashions 1 -- Waterskin 1 5 lb.

Wham 1 2 lb.

SP 0 Dagger 1 1 lb.

Light Hammer 1 2 lb.


EP 0 Warhammer 1 2 lb.

Ink (1 ounce bottle) 1 --


GP 30 Ink Pen 1 --

Backpack 1 5 lb.
PP 0 Pouch 1 1 lb.

Bedroll 1 7 lb.
WEIGHT CARRIED

67 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

330 lb. Rope, Hempen (50 feet) 1 10 lb. Wham 1 2 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

660 lb. Torch 10 10 lb.

EQUIPMENT

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Barbarian 12 RWalk97
CLASS & LEVEL PLAYER NAME
Iniyola (B)
Neyaphem Tiefling Silverquill Student (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| are made with advantage until the start of your next


turn.

=== NEYAPHEM TIEFLING RACIAL TRAITS === | Special

* Darkvision • BR 43 | Crusher: Critical: Special


You can see in darkness (shades of gray) up to 60 ft.
* Strixhaven Initiate (Silverquill - Charisma) • SACoC
* Hellish Resistance • BR 43 37
You have resistance to fire damage. You have studied some magical theory from Silverquill
College. Your spellcasting ability for this feat’s spells is
* Ability Score Increase • Charisma.

* Legacy of Azazel • You choose two cantrips from <em>sacred


You know the Neyaphem Step cantrip. [3rd] You can flame</em>, <em>thaumaturgy</em>, and
cast disguise self (2nd) once per long rest. [5th] You <em>vicious mockery</em>, and can choose one 1st
can cast invisibility once per long rest. Charisma is level Bard or Cleric spell. Once per long rest, you can
your spellcasting ability for these spells. cast the chosen 1st-level spell without a spell slot. You
can also cast it using any spell slots you have.

=== FEATS ===

* Actor • PHB 165


You gain +1 CHA, you have advantage on Deception
and Performance checks when trying to pass yourself
off as a different person, and you can mimic the
speech of another person or the sounds made by other
creatures that you have heard (for at least 1 minute).

* Infernal Constitution • XGtE 75


Increase your CON score by 1. You have resistance to
cold damage and poison damage, and you have
advantage on saving throws against being poisoned.

* Crusher • TCoE 79
Once per turn, when you hit a creature with an attack
that deals bludgeoning damage, you can move it 5 feet
to an unoccupied space, provided the target is no
more than one size larger than you.
When you score a critical hit that deals bludgeoning
damage to a creature, attack rolls against that creature

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Iniyola (B)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Strixhaven Initiate (Silverquill - Charisma) WIS 17 1A 60 ft. V Instantaneous PHB 285 V

O Thaumaturgy Strixhaven Initiate (Silverquill - Charisma) -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Neyaphem Step Legacy of Azazel -- 1 Self Instantaneous

=== 1st LEVEL ===

O Detect Evil and Good <C> Wham -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 1 Charge (3/3), D: 10m, 30 ft. Sphere, V/S

P Silvery Barbs Strixhaven Initiate (Silverquill - Charisma) (Always Prepared) -- 1R 60 ft. V Instantaneous SACoC 38 1/LR, V

O Disguise Self Legacy of Azazel -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S

=== 2nd LEVEL ===

O Locate Object <C> Wham -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 1 Charge (3/3), D: 10m, V/S/M

O Invisibility <C> Legacy of Azazel -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 1/LR, D: 1h, V/S/M

SPELLS

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