You are on page 1of 5

Rogue 15 RWalk97

CLASS & LEVEL PLAYER NAME


Lulen Amakiir (15)
Valenar Wood Elf Scavenger (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +10 Dexterity
+3 Constitution +10 16 123 --
-1 • +9 Intelligence
CLASS
• +10 Wisdom INITIATIVE HIT POINTS
8
+3 Charisma
Total 15d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+5 being charmed DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+3 +5

+4
Animal Handling WIS
Arcana INT
Crossbow, Hand, Double-Bladed Scimitar,
Longbow, Longsword, Rapier, Scimitar,
Shortsword, Simple Weapons
17 -1 Athletics STR
ABILITY SAVE DC === TOOLS ===
+3 Deception CHA
Cartographer's Tools, Thieves' Tools
P +9 History INT
INTELLIGENCE
P +10 Insight WIS === LANGUAGES ===
35 ft. (Walking) Celestial, Common, Elvish, Thieves’ Cant
+4 +3 Intimidation CHA
E +14 Investigation INT
19 +5 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +15 Perception WIS


+3 Performance CHA === ACTIONS === You can take a bonus action on each of your turns
+5 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
to take the Dash, Disengage, or Hide action.

Help, Hide, Ready, Search, Use an Object, Eye for Detail


+4 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, You can use a bonus action to make a Perception
P +10 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object check to spot a hidden creature or object or to make
an Investigation check to uncover or decipher clues.
E +15 Stealth DEX Unerring Eye • 5 / Long Rest
CHARISMA As an action, you sense the presence of illusions, Insightful Fighting
+5 Survival WIS
shapechangers not in their original form, and other As a bonus action, you can make an Insight check
against a creature you can see that isn’t incapacitated,
+3 magic designed to deceive the senses within 30 ft. of
you, if you aren’t blinded or deafened. You can use
this feature 5 times per long rest.
contested by the target’s Deception check. If you
succeed, you can use your Sneak Attack against that
target even if you don’t have advantage on the attack
16 === BONUS ACTIONS === roll, but not if you have disadvantage on it for 1 minute
Cunning Action or until you use this feature against a different target.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

30 PASSIVE WISDOM (PERCEPTION)


Dagger +10 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Double-Bladed Scimitar Bow of Warning +10 2d4+5 Slashing Martial, Special, Two-Handed, Finesse
20 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 0 Bludgeoning


29 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft., Unknown 5 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 15 RWalk97
CLASS & LEVEL PLAYER NAME
Lulen Amakiir (15)
Valenar Wood Elf Scavenger (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === the d20 as an 8. Whenever you make an ability check that lets you add
your proficiency bonus, you can treat a d20 roll of 9 or
* Hit Points • PHB 95 * Eye for Detail • XGtE 46 lower as a 10.
You can use a bonus action to make a Perception
* Proficiencies • PHB 95 check to spot a hidden creature or object or to make | Special
an Investigation check to uncover or decipher clues.
* Expertise • PHB 96 * Unerring Eye • XGtE 46
Your proficiency bonus is doubled for any ability check | 1 Bonus Action As an action, you sense the presence of illusions,
you make that uses any of the chosen proficiencies. shapechangers not in their original form, and other
* Insightful Fighting • XGtE 46 magic designed to deceive the senses within 30 ft. of
* Sneak Attack • PHB 96 As a bonus action, you can make an Insight check you, if you aren’t blinded or deafened. You can use
Once per turn, you can deal an extra 8d6 damage to against a creature you can see that isn’t incapacitated, this feature 5 times per long rest.
one creature you hit with an attack with a finesse or contested by the target’s Deception check. If you
ranged weapon if you have advantage on the attack succeed, you can use your Sneak Attack against that | 5 / Long Rest • 1 Action
roll. You don’t need advantage on the attack roll if target even if you don’t have advantage on the attack
another enemy of the target is within 5 ft. of it, that roll, but not if you have disadvantage on it for 1 minute * Blindsense • PHB 96
enemy isn’t incapacitated, and you don’t have or until you use this feature against a different target. If you are able to hear, you are aware of the location of
disadvantage on the attack roll. any hidden or invisible creature within 10 ft. of you.
| 1 Bonus Action
| Special * Slippery Mind • PHB 96
* Ability Score Improvement • PHB 96 You gain proficiency in Wisdom saving throws.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Uncanny Dodge • PHB 96
jargon, and code that allows you to hide messages in When an attacker that you can see hits you with an === VALENAR WOOD ELF RACIAL TRAITS ===
seemingly normal conversation. It takes four times attack, you can use your reaction to halve the attack’s
longer to convey such a message than it does to damage against you. * Darkvision • BR 23
speak the same idea plainly. You can see in darkness (shades of gray) up to 60 ft.
| 1 Reaction
* Cunning Action • PHB 96 * Keen Senses • BR 23
You can take a bonus action on each of your turns to * Evasion • PHB 96 You have proficiency in the Perception skill.
take the Dash, Disengage, or Hide action. When you are subjected to an effect that allows you to
make a DEX saving throw to take only half damage, * Fey Ancestry • BR 23
| 1 Bonus Action you instead take no damage if you succeed on the You have advantage on saves against being charmed,
saving throw, and only half damage if you fail. and magic can’t put you to sleep.
* Roguish Archetype • PHB 96
* Steady Eye • XGtE 46 * Trance • BR 23
| Inquisitive You have advantage on any Perception or You don't need to sleep, but meditate semiconsciously
Investigation check if you move no more than half your for 4 hours a day. While meditating, you can dream
* Ear for Deceit • XGtE 45 speed on the same turn. after a fashion; such dreams are actually mental
Whenever you make an Insight check to determine exercises that have become reflexive through years of
whether a creature is lying, treat a roll of 7 or lower on * Reliable Talent • PHB 96 practice. After resting in this way, you gain the same

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Finder’s Goggles 1 -- Waterskin 1 5 lb.

Double-Bladed Scimitar Bow of Warning 1 6 lb.

SP 0 Leather 1 10 lb.

Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.

Arrows 20 1 lb.
GP 0 Backpack 1 5 lb.

Rations (1 day) 10 20 lb.


PP 0 Torch 10 10 lb.

Cartographer's Tools 1 6 lb.


WEIGHT CARRIED

85 lb. Thieves' Tools 1 1 lb.

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Mess Kit 1 1 lb. Finder’s Goggles 1 --

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb. Double-Bladed Scimitar Bow of Warning 1 6 lb.

240 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 15 RWalk97
CLASS & LEVEL PLAYER NAME
Lulen Amakiir (15)
Valenar Wood Elf Scavenger (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

benefit that a human does from 8 hours of sleep.

* Valenar Elf • WGtE


You gain proficiency with the scimitar, double scimitar,
longbow, and shortbow.

* Fleet of Foot • WGtE


Your base walking speed increases to 35 feet.

* Mask of the Wild • WGtE


You can attempt to hide even when you are only lightly
obscured by foliage, heavy rain, falling snow, mist, and
other natural phenomena.

=== FEATS ===

* Observant • PHB 168


Increase your INT or WIS score by 1. If you can see a
creature's mouth while it is speaking a language you
understand, you can interpret what it's saying by
reading its lips. You have a +5 bonus to your passive
Perception and passive Investigation scores.

* Elven Accuracy • XGtE 74


Increase your DEX, INT, WIS, or CHA score by 1.
Whenever you have advantage on an attack roll using
one of those modifiers, you can reroll one of the dice
once.

* Keen Mind • PHB 167


Increase your INT score by 1. You always know which
way is north, the number of hours left before the next
sunrise or sunset, and can accurately recall anything
you have seen or heard within the past month.

* Alert • PHB 165


You gain a +5 bonus to initiative, you can't be
surprised while you are conscious, and other creatures
don’t gain advantage on attack rolls against you as a
result of being unseen by you.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lulen Amakiir (15)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL ===

O Chaos Bolt Double-Bladed Scimitar Bow of Warning +5 1A 120 ft. V,S Instantaneous XGtE 151 V/S

=== 4th LEVEL ===

O Locate Creature <C> Finder’s Goggles -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 1 Charge, D: 1h, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like