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+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +3 14 38 --
+0 • +5 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
11
+2 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
14 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS
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Rogue 5 Jormunger
CLASS & LEVEL PLAYER NAME
Alwin Svenson of Mjodholm
Human Guild Artisan / Guild Merchant
6,500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.
| Special
=== HUMAN RACIAL TRAITS ===
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Ability Score Increase • BR 31
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times * Languages • BR 31
longer to convey such a message than it does to You can speak, read, and write Common and one
speak the same idea plainly. extra language.
| 1 Bonus Action
| Thief
Bell 1 --
PP 0 Candle 5 --
Crowbar 1 5 lb.
WEIGHT CARRIED
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Alwin Svenson of Mjodholm Lawful Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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