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Rogue 5 Jormunger

CLASS & LEVEL PLAYER NAME


Alwin Svenson of Mjodholm
Human Guild Artisan / Guild Merchant
6,500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +3 14 38 --
+0 • +5 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
11
+2 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 P +2

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

15 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Calligrapher's Supplies, Thieves' Tools
+2 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +2 Insight WIS Common, Dwarvish, Halfling, Thieves’ Cant
30 ft. (Walking)
+2 +2 Intimidation CHA
+2 Investigation INT
14 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +5 Perception WIS


+2 Performance CHA === ACTIONS === take the Use an Object action.
-1 E +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === REACTIONS ===
Help, Hide, Ready, Search, Use an Object, Uncanny Dodge
+2 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, When an attacker that you can see hits you with an
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack, you can use your reaction to halve the attack’s
damage against you.
+3 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action === SPECIAL ===
-1 Survival WIS
You can take a bonus action on each of your turns Sneak Attack
Once per turn, you can deal an extra 3d6 damage
+2 to take the Dash, Disengage, or Hide action.

Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
14 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

Rapier +6 1d8+3 Piercing Martial, Finesse


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortsword +6 1d6+3 Piercing Martial, Finesse, Light

Unarmed Strike +3 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 5 Jormunger
CLASS & LEVEL PLAYER NAME
Alwin Svenson of Mjodholm
Human Guild Artisan / Guild Merchant
6,500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.

* Proficiencies • PHB 95 | 1 Bonus Action

* Expertise • PHB 96 * Second-Story Work • PHB 97


Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +3 feet.

* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96


Once per turn, you can deal an extra 3d6 damage to
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s
another enemy of the target is within 5 ft. of it, that damage against you.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. | 1 Reaction

| Special
=== HUMAN RACIAL TRAITS ===
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Ability Score Increase • BR 31
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times * Languages • BR 31
longer to convey such a message than it does to You can speak, read, and write Common and one
speak the same idea plainly. extra language.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

* Roguish Archetype • PHB 96

| Thief

* Fast Hands • PHB 97


You can use the bonus action granted by your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Piton 10 2.5 lb.

Dagger 1 1 lb. Rations (1 day) 5 10 lb.

SP 0 Rapier 1 2 lb. Tinderbox 1 1 lb.

Shortsword 1 2 lb. Waterskin 1 5 lb.


EP 0 Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.

Backpack 1 5 lb. Thieves' Tools 1 1 lb.


GP 15 Ball Bearings (bag of 1,000) 1,000 2 lb. Calligrapher's Supplies 1 5 lb.

Bell 1 --
PP 0 Candle 5 --

Crowbar 1 5 lb.
WEIGHT CARRIED

73.8 lb. Hammer 1 3 lb.

ENCUMBERED Lantern, Hooded 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Oil (flask) 2 2 lb.

PUSH/DRAG/LIFT Clothes, Traveler's 1 4 lb.

330 lb. String 10 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Alwin Svenson of Mjodholm Lawful Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m a snob who looks down on


those who can’t appreciate fine
art.
I like to talk at length about my
PERSONALITY TRAITS

Aspiration. I work hard to be the best there


is at my craft. (Any)

IDEALS

I created a great work for someone,


and then found them unworthy to
receive it. I’m still looking for
BONDS

I’m quick to assume that someone is


trying to cheat me.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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