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Bard 6 ELERmano

CLASS & LEVEL PLAYER NAME


ERINLE SKYWALKER
Variant Aasimar Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 13 45 --
-1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
• +6 Charisma
Total 6d8
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 H

P
+1

+4
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 H +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Lyre, Pan Flute, Playing Card Set, Thieves'
P +6 Deception CHA
Tools, Viol
H +2 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Celestial, Common
+1 E +9 Intimidation CHA
H +2 Investigation INT
12 H +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +3 Perception WIS


H +4 Performance CHA === ACTIONS === === REACTIONS ===
+0 E +9 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
P +4 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
H +3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
P +5 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 3 / Short Rest
H +1 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
17 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +5 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +5 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


13 PASSIVE WISDOM (INSIGHT)

Rapier +5 1d8+2 Piercing Martial, Finesse


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 6 ELERmano
CLASS & LEVEL PLAYER NAME
ERINLE SKYWALKER
Variant Aasimar Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You gain proficiency with three more skills of your * Size • BR
choice.
* Hit Points • PHB 52 * Speed • BR
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to * Darkvision • BR
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 14, Spell Attack +6) attack roll, ability check, or damage roll, you can * Celestial Legacy • BR
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and You know the light cantrip. [3rd] You can cast lesser
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can restoration once per long rest. [5th] You can cast
spellcasting focus. do so after the roll but before knowing the result. daylight once per long rest. CHA is your spellcasting
ability.
* Bardic Inspiration • PHB 53 | 1 Reaction
As a bonus action, a creature (other than you) within * Celestial Resistance • BR
60 ft. that can hear you gains an inspiration die (1d8). * Ability Score Improvement • PHB 54 You have resistance to necrotic damage and radiant
For 10 minutes, the creature can add it to one ability damage.
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic
Inspiration when you finish a short or long rest.
| 3 / Short Rest • 1 Bonus Action
* Countercharm • PHB
* Jack of All Trades • PHB 54 As an action, you can perform until the end of your
You can add half your proficiency bonus, rounded next turn. During that time, you and any friendly
down ( +1 ), to any ability check you make that doesn’t creatures within 30 ft. that can hear you gain
already include it. advantage on saving throws against being frightened
or charmed.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your | 1 Action
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those * Additional Magical Secrets • PHB 55
creatures regains an extra 1d6 hit points. You can add two additional spells from any class list
as bard spells to your known spells.
* Bard College • PHB 54

| College of Lore === VARIANT AASIMAR RACIAL TRAITS ===

* Expertise • PHB 54 * Alignment • VGtM


Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th * Languages • VGtM
level).
* Ability Score Increase • BR
* Bonus Proficiencies • PHB 54

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Crossbow, Light 1 5 lb.

Rapier 1 2 lb.
EP 0 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
GP 15

PP 0
WEIGHT CARRIED

26.3 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

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MALE 60 Medium
GENDER AGE SIZE HEIGHT WEIGHT
ERINLE SKYWALKER BROWN CASTAÑO BLACK
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

Honor. I don’t steal from others in the trade. (Lawful)


People. I’m loyal to my friends, not to any ideals, and
everyone else can take a trip down the Styx for all I care.
(Neutral)

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Celestial Legacy DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Magic Missile Additional Magical Secrets -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

=== 2nd LEVEL === 3 Slots OOO

O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

=== 3rd LEVEL === 3 Slots OOO

O Daylight Celestial Legacy -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1/LR, D: 1h, 60 ft. Sphere, V/S

O Fireball Additional Magical Secrets DEX 14 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

SPELLS

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