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Bard 9 / Fighter 1 / Rogue 3 / Wizard 5 haventenz

CLASS & LEVEL PLAYER NAME


dd
Aarakocra Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
-1 Constitution +4 11 71 --
+2 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
• +6 Charisma
9d8 + 1d10 + 3d8 + 5d6
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+6
-1 H

H
+4

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


9 P +8 Athletics STR Lute, Tantan, Thieves' Tools, Tocken
ABILITY SAVE DC
H +3 Deception CHA
=== LANGUAGES ===
H +2 History INT Aarakocra, Auran, Common, Kharolian,
INTELLIGENCE
P +7 Insight WIS Kothian, Thieves’ Cant
25 ft. (Walking), 50 ft. (Flying)
-1 H +3 Intimidation CHA
H +2 Investigation INT
9 H +4 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM H +4 Perception WIS


P +6 Performance CHA === ACTIONS === Cunning Action
+1 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You can take a bonus action on each of your turns
to take the Dash, Disengage, or Hide action.
Help, Hide, Ready, Search, Use an Object,
P +5 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, Fast Hands
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You can use the bonus action granted by your
Cunning Action to make a Sleight of Hand check, use
H +4 Stealth DEX === BONUS ACTIONS === your thieves’ tools to disarm a trap or open a lock, or
CHARISMA Bardic Inspiration • 1 / Short Rest take the Use an Object action.
H +4 Survival WIS
As a bonus action, a creature (other than yourself)
Second Wind • 1 / Short Rest
+0 within 60 ft. that can hear you gains an inspiration die
(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.
added after seeing the roll, but before knowing the
10 outcome. === REACTIONS ===
Cutting Words
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +8 3 Bludgeoning

Talons +8 1d4+2 Slashing


17 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Blindsight 10 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 9 / Fighter 1 / Rogue 3 / Wizard 5 haventenz
CLASS & LEVEL PLAYER NAME
dd
Aarakocra Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You can cast prepared wizard spells using INT as your
* Bonus Proficiencies • PHB 54 spellcasting modifier (Spell DC 13, Spell Attack +5)
* Hit Points • PHB 52 You gain proficiency with three more skills of your and wizard spells in your spellbook as rituals if they
choice. have the ritual tag. You can use an arcane focus as a
* Proficiencies • PHB 52 spellcasting focus.
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to * Arcane Recovery • PHB 115
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an Once per day when you finish a short rest, you can
spellcasting modifier (Spell DC 14, Spell Attack +6) attack roll, ability check, or damage roll, you can choose expended spell slots to recover - up to a
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and combined level of 3, and none of the slots can be 6th
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can level or higher.
spellcasting focus. do so after the roll but before knowing the result.
| 1 / Long Rest • Special
* Bardic Inspiration • PHB 53 | 1 Reaction
As a bonus action, a creature (other than you) within * Arcane Tradition • PHB 115
60 ft. that can hear you gains an inspiration die (1d8). * Ability Score Improvement • PHB
For 10 minutes, the creature can add it to one ability | School of Evocation
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic * Evocation Savant • PHB 117
Inspiration when you finish a short or long rest. The gold and time you must spend to copy an
| 1 / Short Rest • 1 Bonus Action evocation spell into your spellbook is halved.
* Countercharm • PHB
* Jack of All Trades • PHB 54 As an action, you can perform until the end of your * Sculpt Spells • PHB 117
You can add half your proficiency bonus, rounded next turn. During that time, you and any friendly When you cast an evocation spell that affects other
down ( +3 ), to any ability check you make that doesn’t creatures within 30 ft. that can hear you gain creatures that you can see, you can choose a number
already include it. advantage on saving throws against being frightened of them equal to 1 + the spell’s level. The chosen
or charmed. creatures automatically succeed on their saving throws
* Song of Rest • PHB 54 against the spell, and they take no damage if they
If you or any friendly creatures who can hear your | 1 Action would normally take half damage on a successful
performance regain hit points at the end of the short save.
rest by spending one or more Hit Dice, each of those * Additional Magical Secrets • PHB 55
creatures regains an extra 1d8 hit points. You can add two additional spells from any class list | Special
as bard spells to your known spells.
* Bard College • PHB 54 * Ability Score Improvement • PHB 115
=== WIZARD FEATURES ===
| College of Lore === ROGUE FEATURES ===
* Hit Points • PHB 113
* Expertise • PHB 54 * Hit Points • PHB 95
Your proficiency bonus is doubled for any ability check * Proficiencies • PHB 113
you make with chosen proficiencies (2 at 3rd and 10th * Proficiencies • PHB 95
level). * Spellcasting • PHB 114

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 9 / Fighter 1 / Rogue 3 / Wizard 5 haventenz
CLASS & LEVEL PLAYER NAME
dd
Aarakocra Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Expertise • PHB 96 * Second-Story Work • PHB 97 * Flight • EE


Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and Flying speed 50 ft. (while not wearing medium or
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you heavy armor)
two additional proficiencies. cover increases by +1 feet.
* Talons • EE
* Sneak Attack • PHB 96 === FIGHTER FEATURES === Unarmed strikes may deal 1d4 +2 slashing damage on
Once per turn, you can deal an extra 2d6 damage to a hit.
one creature you hit with an attack with a finesse or * Hit Points • PHB 71
ranged weapon if you have advantage on the attack | 1 Action
roll. You don’t need advantage on the attack roll if * Proficiencies • PHB 71
another enemy of the target is within 5 ft. of it, that * Languages • EE
enemy isn’t incapacitated, and you don’t have * Fighting Style • PHB 72
disadvantage on the attack roll. You adopt a fighting style specialty.
=== FEATS ===
| Special | Blind Fighting • TCoE 41
You have blindsight with a range of 10 ft. Within that * Grappler • BR 167
* Thieves’ Cant • PHB 96 range, you can effectively see anything that isn’t You have advantage on attack rolls against a creature
You have learned thieves’ cant, a secret mix of dialect, behind total cover, even if you’re blinded or in you are grappling. You can use your action to try to pin
jargon, and code that allows you to hide messages in darkness. Moreover, you can see an invisible creature a creature grappled by you by making another grapple
seemingly normal conversation. It takes four times within that range, unless the creature successfully check. If you succeed, you and the creature are both
longer to convey such a message than it does to hides from you. restrained until the grapple ends.
speak the same idea plainly.
* Second Wind • PHB 72 | Grappling Pin: 1 Action
* Cunning Action • PHB 96 Once per short rest, you can use a bonus action to
You can take a bonus action on each of your turns to regain 1d10 + 1 HP. * Svirfneblin Magic • EE
take the Dash, Disengage, or Hide action. You can cast nondetection on yourself at will, without
| 1 / Short Rest • 1 Bonus Action needing a material component. You can also cast
| 1 Bonus Action blindness/deafness, blur, and disguise self once each
per long rest. INT is your spellcasting ability and you
* Roguish Archetype • PHB 96 === AARAKOCRA RACIAL TRAITS === cast these spells at their lowest possible level.

| Thief * Ability Score Increase • EE

* Fast Hands • PHB 97 * Age • EE


You can use the bonus action granted by your
Cunning Action to make a Sleight of Hand check, use * Alignment • EE
your thieves’ tools to disarm a trap or open a lock, or
take the Use an Object action. * Size • EE

| 1 Bonus Action * Speed • EE

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
dd
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / INT 14 / 13 +6 / +5
Bard / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Message Bard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Vicious Mockery Bard WIS 14 1A 60 ft. V Instantaneous PHB 285 V

O Dancing Lights <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Acid Splash Wizard DEX 13 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Gust Wizard STR 13 1A 30 ft. V,S Instantaneous EE 157 V/S

=== 1st LEVEL === 4 Slots OOOO

O Charm Person Bard WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Bard CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Silent Image <C> Wizard -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

O Protection from Evil and Good <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Color Spray Wizard -- 1A Self/15 ft. Cone V,S,M 1 round PHB 222 D: 1Rnd, 15 ft. Cone, V/S/M

O Disguise Self Svirfneblin Magic -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Magic Mouth [R] Bard -- 1m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Continual Flame Wizard -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Scorching Ray Wizard +5 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Gust of Wind <C> Wizard STR 13 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Pyrotechnics Wizard CON 13 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Alter Self <C> Wizard -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Blur <C> Wizard -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Blindness/Deafness Svirfneblin Magic CON 13 1A 30 ft. V 1 minute PHB 219 1/LR, D: 1m, V

O Blur <C> Svirfneblin Magic -- 1A Self V Concentration, up to 1 minute PHB 219 1/LR, D: 1m, V

O Pyrotechnics Additional Magical Secrets CON 14 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

=== 3rd LEVEL === 3 Slots OOO

O Bestow Curse <C> Bard WIS 14 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Glyph of Warding Bard DEX 14 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Plant Growth Bard -- S 150 ft. V,S Instantaneous PHB 266 V/S

O Wall of Water <C> Wizard -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Hypnotic Pattern <C> Wizard WIS 13 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

O Vampiric Touch <C> Wizard +5 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S

O Blink Wizard -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

O Nondetection Wizard -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

O Nondetection Svirfneblin Magic -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

O Fly <C> Additional Magical Secrets -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

=== 5th LEVEL === 2 Slots OO

O Mislead <C> Bard -- 1A Self S Concentration, up to 1 hour PHB 260 D: 1h, S

O Hold Monster <C> Bard WIS 14 1A 90 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Teleportation Circle Bard -- 1m 10 ft. V,M 1 round PHB 282 D: 1Rnd, V/M

O Raise Dead Bard -- 1h Touch V,S,M Instantaneous PHB 270 V/S/M

SPELLS

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