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Bard 2 / Barbarian 1 / Ranger 1 haventenz

CLASS & LEVEL PLAYER NAME


c
Aarakocra Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +4 13 26 --
+1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
13
• +3 Charisma
2d8 + 1d12 + 1d10
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 H

P
+1

+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


10 H +2 Athletics STR Birdpipes, Dice Set, Wargong, Zulkoon
ABILITY SAVE DC
H +2 Deception CHA
=== LANGUAGES ===
P +3 History INT Aarakocra, Auran, Common, Istarian, Ogre
INTELLIGENCE
H +1 Insight WIS
25 ft. (Walking), 50 ft. (Flying)
+1 H +2 Intimidation CHA
H +2 Investigation INT
13 H +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +2 Perception WIS


H +2 Performance CHA === ACTIONS === Rage • 2 / Long Rest
+0 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action enter a rage for up to 1 minute
(10 rounds).
Help, Hide, Ready, Search, Use an Object,
H +2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, You gain advantage on STR checks and saving
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object throws (not attacks), +2 melee damage with STR
weapons, resistance to bludgeoning, piercing,
H +4 Stealth DEX === BONUS ACTIONS === slashing damage. You can't cast or concentrate on
CHARISMA Bardic Inspiration • 1 / Long Rest spells while raging.
H +1 Survival WIS
As a bonus action, a creature (other than yourself)
Your rage ends early if you are knocked unconscious
+1 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
added after seeing the roll, but before knowing the then. You can also end your rage as a bonus action.
13 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

Talons +3 1d4+1 Slashing


11 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 2 / Barbarian 1 / Ranger 1 haventenz
CLASS & LEVEL PLAYER NAME
c
Aarakocra Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === rounds). an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t
* Hit Points • PHB 52 You gain advantage on STR checks and saving throws become lost except by magical means, you remain
(not attacks), +2 melee damage with STR weapons, alert to danger even when you are engaged in another
* Proficiencies • PHB 52 resistance to bludgeoning, piercing, slashing damage. activity, you can move stealthily at a normal pace
You can't cast or concentrate on spells while raging. (while alone), you find twice as much food while
* Spellcasting • PHB 52 foraging, and while tracking creatures, you learn the
You can cast known bard spells using CHA as your Your rage ends early if you are knocked unconscious exact number, sizes, and how long ago they passed
spellcasting modifier (Spell DC 11, Spell Attack +3) or if your turn ends and you haven’t attacked a hostile through the area.
and known bard spells as rituals if they have the ritual creature since your last turn or taken damage since
tag. You can use a musical instrument as a then. You can also end your rage as a bonus action. | Arctic • PHB
spellcasting focus. You are particularly familiar with one type of natural
| 2 / Long Rest • 1 Bonus Action environment and are adept at traveling and surviving in
* Bardic Inspiration • PHB 53 such regions.
As a bonus action, a creature (other than you) within * Unarmored Defense • PHB 48
60 ft. that can hear you gains an inspiration die (1d6). While not wearing armor, your AC equals 10 + DEX
For 10 minutes, the creature can add it to one ability modifier + CON modifier + any shield bonus. === AARAKOCRA RACIAL TRAITS ===
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. === RANGER FEATURES === * Ability Score Increase • EE

| 1 / Long Rest • 1 Bonus Action * Hit Points • PHB 90 * Age • EE

* Jack of All Trades • PHB 54 * Proficiencies • PHB 90 * Alignment • EE


You can add half your proficiency bonus, rounded
down ( +1 ), to any ability check you make that doesn’t * Favored Enemy • PHB 91 * Size • EE
already include it. You have advantage on Survival checks to track your
favored enemies, as well as on INT checks to recall * Speed • EE
* Song of Rest • PHB 54 information about them. You also learn one language
If you or any friendly creatures who can hear your of your choice that is spoken by your favored enemies, * Flight • EE
performance regain hit points at the end of the short if they speak one at all. Flying speed 50 ft. (while not wearing medium or
rest by spending one or more Hit Dice, each of those heavy armor)
creatures regains an extra 1d6 hit points. | Fiends • PHB
Fiends are creatures of wickedness that are native to * Talons • EE
=== BARBARIAN FEATURES === the Lower Planes. A few are the servants of deities, Unarmed strikes may deal 1d4 +1 slashing damage on
but many more labor under the leadership of a hit.
* Hit Points • PHB 47 archdevils and demon princes.
| 1 Action
* Proficiencies • PHB 47 * Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency * Languages • EE
* Rage • PHB 48 bonus is doubled for proficient skills when you make
As a bonus action enter a rage for up to 1 minute (10 an INT or WIS check related to it. While traveling for

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 2 / Barbarian 1 / Ranger 1 haventenz
CLASS & LEVEL PLAYER NAME
c
Aarakocra Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
c
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 11 +3
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Message Bard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O True Strike <C> Bard -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

=== 1st LEVEL === 3 Slots OOO

O Longstrider Bard -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Comprehend Languages [R] Bard -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Identify [R] Bard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

SPELLS

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