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Bard 11 / Fighter 2 / Paladin 2 haventenz

CLASS & LEVEL PLAYER NAME


v
Aarakocra Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+2 Constitution +5 13 112 --
+2 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
15
• +2 Charisma
11d8 + 2d10 + 2d10
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION H +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+2 P

P
+8

+5
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


15 H +4 Athletics STR Hand Drum, Shawm, Viol
ABILITY SAVE DC
P +2 Deception CHA
=== LANGUAGES ===
P +5 History INT Aarakocra, Auran, Common, Kothian,
INTELLIGENCE
P +8 Insight WIS Marquesian
25 ft. (Walking), 50 ft. (Flying)
+0 H -1 Intimidation CHA
P +5 Investigation INT
10 H +5 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM H +5 Perception WIS


H -1 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+3 H -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
10 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
H +2 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
H +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== BONUS ACTIONS ===
P +8 Stealth DEX Divine Sense • 1 / Long Rest Bardic Inspiration • 1 / Short Rest
CHARISMA As an action, you can detect good and evil. Until As a bonus action, a creature (other than yourself)
H +5 Survival WIS
the end of your next turn, you can sense anything within 60 ft. that can hear you gains an inspiration die
(1d10). For 10 minutes, the creature can add it to one
-3 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature -2 times per long
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
rest. outcome.
5
Lay on Hands Pool • 10 / Long Rest Second Wind • 1 / Short Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 3 Bludgeoning

Talons +7 1d4+2 Slashing


18 PASSIVE WISDOM (INSIGHT)

Fighting Style: Unarmed Fighting +7 1d8+2 Bludgeoning

15 PASSIVE INTELLIGENCE (INVESTIGATION)


Fighting Style: Unarmed Fighting (armed) +7 1d6+2 Bludgeoning

Blindsight 10 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 11 / Fighter 2 / Paladin 2 haventenz
CLASS & LEVEL PLAYER NAME
v
Aarakocra Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === * Hit Points • PHB 71


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your * Proficiencies • PHB 71
choice.
* Proficiencies • PHB 52 * Fighting Style • PHB 72
* Cutting Words • PHB 54 You adopt a fighting style specialty.
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an | Unarmed Fighting • TCoE 42
spellcasting modifier (Spell DC 10, Spell Attack +2) attack roll, ability check, or damage roll, you can Your unarmed strikes can deal bludgeoning damage
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and equal to <strong>1d6</strong>+2 on a hit. If you aren’t
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can wielding any weapons or a shield when you make the
spellcasting focus. do so after the roll but before knowing the result. attack roll, the <strong>d6</strong> becomes a
<strong>d8</strong>.
* Bardic Inspiration • PHB 53 | 1 Reaction At the start of each of your turns, you can deal
As a bonus action, a creature (other than you) within <strong>1d4</strong> bludgeoning damage to one
60 ft. that can hear you gains an inspiration die (1d10). * Ability Score Improvement • PHB creature grappled by you.
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB | Fighting Style: Unarmed Fighting: 1 Action
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic
Inspiration when you finish a short or long rest. | Fighting Style: Unarmed Fighting (grapple):
| 1 / Short Rest • 1 Bonus Action Special
* Countercharm • PHB
* Jack of All Trades • PHB 54 As an action, you can perform until the end of your | Fighting Style: Unarmed Fighting (armed): 1
You can add half your proficiency bonus, rounded next turn. During that time, you and any friendly Action
down ( +2 ), to any ability check you make that doesn’t creatures within 30 ft. that can hear you gain
already include it. advantage on saving throws against being frightened * Second Wind • PHB 72
or charmed. Once per short rest, you can use a bonus action to
* Song of Rest • PHB 54 regain 1d10 + 2 HP.
If you or any friendly creatures who can hear your | 1 Action
performance regain hit points at the end of the short | 1 / Short Rest • 1 Bonus Action
rest by spending one or more Hit Dice, each of those * Additional Magical Secrets • PHB 55
creatures regains an extra 1d8 hit points. You can add two additional spells from any class list * Action Surge • PHB 72
as bard spells to your known spells. You can take one additional action on your turn. This
* Bard College • PHB 54 can be used 1 times per short rest.
* Magical Secrets • PHB 54
| College of Lore You can add spells from any class lists as bard spells | 1 / Short Rest • Special
to your known spells (choose 2 at 10th, 14th, and 18th
* Expertise • PHB 54 level). === PALADIN FEATURES ===
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th === FIGHTER FEATURES === * Hit Points • PHB 84
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb.
PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

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Bard 11 / Fighter 2 / Paladin 2 haventenz
CLASS & LEVEL PLAYER NAME
v
Aarakocra Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Proficiencies • PHB 84

* Divine Sense • PHB 84 === AARAKOCRA RACIAL TRAITS ===


As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected * Ability Score Increase • EE
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind * Age • EE
total cover. You can use this feature -2 times per long
rest. * Alignment • EE

| 1 / Long Rest • 1 Action * Size • EE

* Lay on Hands • PHB 84 * Speed • EE


You have a pool of healing power that can restore 10
HP per long rest. As an action, you can touch a * Flight • EE
creature to restore any number of HP remaining in the Flying speed 50 ft. (while not wearing medium or
pool, or 5 HP to either cure a disease or neutralize a heavy armor)
poison affecting the creature.
* Talons • EE
| Lay on Hands Pool: 10 / Long Rest • 1 Action Unarmed strikes may deal 1d4 +2 slashing damage on
a hit.
* Fighting Style • PHB 84
You adopt a style of fighting as your specialty. | 1 Action

| Blind Fighting • TCoE 52 * Languages • EE


You have blindsight with a range of 10 ft.

* Spellcasting • PHB 84 === FEATS ===


You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 10, Spell Attack * Svirfneblin Magic • EE
+2). You can use a holy symbol as a spellcasting You can cast nondetection on yourself at will, without
focus. needing a material component. You can also cast
blindness/deafness, blur, and disguise self once each
* Divine Smite • PHB 85 per long rest. INT is your spellcasting ability and you
When you hit with a melee weapon attack, you can cast these spells at their lowest possible level.
expend one spell slot to deal 2d8 extra radiant damage
to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends
(max 6d8 total).

| Special

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
v
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 10 / 10 +2 / +2
Bard / Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O True Strike <C> Bard -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

O Mage Hand Bard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Thunderclap Bard CON 10 1A 5 ft. S Instantaneous EE 168 S

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 4 Slots OOOO

O Identify [R] Bard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Hideous Laughter <C> Bard WIS 10 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Faerie Fire <C> Bard DEX 10 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Thunderwave Bard CON 10 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 10 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Disguise Self Svirfneblin Magic -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S

O False Life Additional Magical Secrets -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Sleep Additional Magical Secrets -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Suggestion <C> Bard WIS 10 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Blindness/Deafness Svirfneblin Magic CON 13 1A 30 ft. V 1 minute PHB 219 1/LR, D: 1m, V

O Blur <C> Svirfneblin Magic -- 1A Self V Concentration, up to 1 minute PHB 219 1/LR, D: 1m, V

O Alter Self <C> Magical Secrets -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Enthrall Magical Secrets WIS 10 1A 60 ft. V,S 1 minute PHB 238 D: 1m, V/S

=== 3rd LEVEL === 3 Slots OOO

O Hypnotic Pattern <C> Bard WIS 10 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

O Stinking Cloud <C> Bard CON 10 1A 90 ft./20 ft. Sphere V,S,M Concentration, up to 1 minute PHB 278 D: 1m, 20 ft. Sphere, V/S/M

O Sending Bard -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Fear <C> Bard WIS 10 1A Self/30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M

O Plant Growth Bard -- S 150 ft. V,S Instantaneous PHB 266 V/S

O Nondetection Svirfneblin Magic -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

=== 5th LEVEL === 2 Slots OO

O Dream Bard WIS 10 1m Self V,S,M 8 hours PHB 236 D: 8h, V/S/M

O Seeming Bard CHA 10 1A 30 ft. V,S 8 hours PHB 274 D: 8h, V/S

O Hold Monster <C> Bard WIS 10 1A 90 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

SPELLS

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