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Barbarian 5 haventenz

CLASS & LEVEL PLAYER NAME


Drako o Grande
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +6 Constitution +1 14 55 --
+4 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
-1 Charisma
Total 5d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+1 Poison
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES

against effects that you


13 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 +1

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


17 +4 Athletics STR Dice Set, Smith's Tools, Thieves' Tools
ABILITY SAVE DC
P +2 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Dwarvish
INTELLIGENCE
+1 Insight WIS
35 ft. (Walking)
+0 P +2 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

P +4 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+1 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
-1 weapon attack as a bonus action on each of your
turns after this one.

Rage • 3 / Long Rest


8 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 5 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 5 haventenz
CLASS & LEVEL PLAYER NAME
Drako o Grande
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === proficiency bonus to the check.


* Frenzy • PHB
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make * Dwarven Armor Training • BR 20
a single melee weapon attack as a bonus action on You have proficiency with light and medium armor.
* Proficiencies • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds).
* Ability Score Improvement • PHB 49
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, * Extra Attack • PHB 49
resistance to bludgeoning, piercing, slashing damage. You can attack twice, instead of once, whenever you
You can't cast or concentrate on spells while raging. take the Attack action on your turn.

Your rage ends early if you are knocked unconscious * Fast Movement • PHB 49
or if your turn ends and you haven’t attacked a hostile Your speed increases by 10 ft. while you aren't
creature since your last turn or taken damage since wearing heavy armor.
then. You can also end your rage as a bonus action.

| 3 / Long Rest • 1 Bonus Action === MOUNTAIN DWARF RACIAL TRAITS ===

* Unarmored Defense • PHB 48 * Darkvision • BR 20


While not wearing armor, your AC equals 10 + DEX You can see in darkness (shades of gray) up to 60 ft.
modifier + CON modifier + any shield bonus.
* Dwarven Resilience • BR 20
* Reckless Attack • PHB 48 You have advantage on saves against poison and
When you make your first attack on your turn, you can resistance against poison damage.
decide to attack recklessly, giving you advantage on
melee weapon attack rolls using STR during this turn, * Dwarven Combat Training • BR 20
but attack rolls against you have advantage until your You have proficiency with the battleaxe, handaxe, light
next turn. hammer, and warhammer.

* Danger Sense • PHB 48 * Tool Proficiency • BR 20


You have advantage on DEX saving throws against You gain proficiency with your choice of smith’s tools,
effects that you can see while not blinded, deafened, brewer’s supplies, or mason’s tools.
or incapacitated.
* Stonecunning • BR 20
* Primal Path • PHB 48 Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
| Path of the Berserker proficient in the History skill and add double your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Handaxe 1 2 lb. Bedroll 1 7 lb.

Handaxe 1 2 lb. Mess Kit 1 1 lb.

SP 0 Javelin 4 8 lb. Rations (1 day) 10 20 lb.

Greataxe 1 7 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Backpack 1 5 lb. Tinderbox 1 1 lb.

Backpack 1 5 lb. Torch 10 10 lb.


GP 15 Clothes, Common 1 3 lb. Waterskin 1 5 lb.

Crowbar 1 5 lb.
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

145.3 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

540 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Drako o Grande
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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