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Bard 5 / Sorcerer 3 discere

CLASS & LEVEL PLAYER NAME


Mordekai
Tiefling Sailor (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 16 56 --
-2 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
7
• +8 Charisma
Total 5d8 + 3d6 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 H

H
+2

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 H -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Lute, Lyre, Viol
E +11 Deception CHA
H +2 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Draconic, Infernal
30 ft. (Walking)
+1 P +8 Intimidation CHA
H +2 Investigation INT
12 H +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +4 Perception WIS


H +6 Performance CHA === ACTIONS === (1d8). For 10 minutes, the creature can add it to one
+1 E +11 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
Help, Hide, Ready, Search, Use an Object, outcome.
H +2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Convert Sorcery Points
You can use your sorcery points to gain additional
H +4 Stealth DEX Sorcery Points • 3 / Long Rest spell slots or sacrifice spell slots to gain additional
CHARISMA You have limiteduse - No limited use data available sorcery points as a bonus action.
H +2 Survival WIS
sorcery points that you regain when you finish a long
=== REACTIONS ===
+5 rest.

=== BONUS ACTIONS ===


Cutting Words
As a reaction when a creature (that's not immune
Bardic Inspiration • 5 / Short Rest to being charmed) you can see within 60 ft. makes an
20 As a bonus action, a creature (other than yourself) attack roll, ability check, or damage roll, you can
within 60 ft. that can hear you gains an inspiration die expend one use of Bardic Inspiration, roll the die, and
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Rapier +6 1d8+3 Piercing Martial, Finesse

Unarmed Strike +1 0 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 5 / Sorcerer 3 discere
CLASS & LEVEL PLAYER NAME
Mordekai
Tiefling Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Bonus Proficiencies • PHB 54 | Bronze Dragon • PHB
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice. * Draconic Resilience • PHB 102
* Proficiencies • PHB 52 Your max HP increases by 3. When you aren’t wearing
* Cutting Words • PHB 54 armor, your AC equals 16.
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an * Font of Magic • PHB 101
spellcasting modifier (Spell DC 16, Spell Attack +8) attack roll, ability check, or damage roll, you can You have 3 sorcery points that you regain when you
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and finish a long rest. You can use your sorcery points to
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can gain additional spell slots or sacrifice spell slots to gain
spellcasting focus. do so after the roll but before knowing the result. additional sorcery points as a bonus action.

* Bardic Inspiration • PHB 53 | 1 Reaction | Sorcery Points: 3 / Long Rest • 1 Action


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d8). * Ability Score Improvement • PHB 54 | Convert Sorcery Points: 1 Bonus Action
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB * Metamagic • PHB 101
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic You gain the ability to twist spells to suit your needs.
Inspiration when you finish a short or long rest.
| 5 / Short Rest • 1 Bonus Action | Subtle Spell • PHB
=== SORCERER FEATURES === When you cast a spell, you can spend <strong>1
* Jack of All Trades • PHB 54 sorcery point</strong> to cast it without any S or V
You can add half your proficiency bonus, rounded * Hit Points • PHB 100 components.
down ( +1 ), to any ability check you make that doesn’t
already include it. * Proficiencies • PHB 100 | Metamagic - Subtle Spell: Special

* Song of Rest • PHB 54 * Spellcasting • PHB 101 | Twinned Spell • PHB


If you or any friendly creatures who can hear your You can cast known sorcerer spells using CHA as your You can spend sorcery points equal to a
performance regain hit points at the end of the short spellcasting modifier (Spell DC 16, Spell Attack +8). <strong>spell's level</strong> (1 for a cantrip) to target
rest by spending one or more Hit Dice, each of those You can use an arcane focus as a spellcasting focus. a second creature in range with the same spell, as
creatures regains an extra 1d6 hit points. long as the spell at the level it's being cast is incapable
* Sorcerous Origin • PHB 101 of targeting more than one creature.
* Bard College • PHB 54
| Draconic Bloodline | Metamagic - Twinned Spell: Special
| College of Lore
* Dragon Ancestor • PHB 102
* Expertise • PHB 54 You have a specific dragon type as your ancestor. You === TIEFLING RACIAL TRAITS ===
Your proficiency bonus is doubled for any ability check can speak, read, and write Draconic and you double
you make with chosen proficiencies (2 at 3rd and 10th your proficiency bonus for CHA checks involving * Darkvision • BR 43
level). dragons. You can see in darkness (shades of gray) up to 60 ft.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Lute 1 2 lb.

Bedroll 1 7 lb.
GP 0 Candle 5 --

Clothes, Costume 2 8 lb.


PP 0 Rations (1 day) 5 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

53 lb. Disguise Kit 1 3 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

105 lb.
PUSH/DRAG/LIFT

210 lb.

EQUIPMENT

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Bard 5 / Sorcerer 3 discere
CLASS & LEVEL PLAYER NAME
Mordekai
Tiefling Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Hellish Resistance • BR 43
You have resistance to fire damage.

* Infernal Legacy • BR 43
You know the thaumaturgy cantrip. [3rd] You can cast
hellish rebuke (2nd) once per long rest. [5th] You can
cast darkness once per long rest. CHA is your
spellcasting ability.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 35 Medium 172 cm 145
GENDER AGE SIZE HEIGHT WEIGHT
Mordekai Chaotic Neutral Leira Red Negros profundosBlanco
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Me encanta arribar a nuevos


puertos y hacer amigos junto a
una jarra de cerveza

PERSONALITY TRAITS

Personas: Estoy comprometido con


mis compañeros de tripulación, no
con un ideal (Neutral)
IDEALS

Capitán y barco vienen y van; la nave es lo


mas importante.

BONDS

No puedo evitar embolsarme las


monedas y otros abalorios que me
encuentro.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 16 / 16 +8 / +8
Bard / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 2nd LEVEL === 3 Slots OOO

O Hellish Rebuke Infernal Legacy DEX 16 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

SPELLS

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