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Bard College of Swords 3

CLASS & LEVEL PLAYER NAME


Brughor the Steel Lyre
Half-Orc Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 17 24 --
+3 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
16
• +1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 Disadvantage on DEX DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium
CONSTITUTION H +3 Acrobatics DEX
=== WEAPONS ===
+2 PROFICIENCY BONUS
+2 H

H
+2

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons, Scimitar

14 H +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Flute, Horn, Lyre
E +7 Deception CHA
H +0 History INT === LANGUAGES ===
INTELLIGENCE Common, Orc
P +1 Insight WIS

-1 E +7 Intimidation CHA
30 ft. (Walking)

H +1 Investigation INT
8 H +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +2 Perception WIS


H +4 Performance CHA === BONUS ACTIONS === === SPECIAL ===
-1 P +5 Persuasion CHA
Bardic Inspiration 3 / Long Rest
As a bonus action, a creature (other than yourself)
Relentless Endurance ? 1 / Long Rest
When you are reduced to 0 HP but not killed, you
within 60 ft. that can hear you gains an inspiration die can drop to 1 HP instead once per long rest.
H +0 Religion INT (1d6). For 10 minutes, the creature can add it to one
8 ability check, attack roll, or saving throw. This can be
H +3 Sleight of Hand DEX
added after seeing the roll, but before knowing the
H +3 Stealth DEX outcome.
CHARISMA H +1 Survival WIS Dueling. When you are wielding a melee weapon in
one hand and no other weapons, you gain a +2 bonus
+3 to damage rolls with that weapon.

16

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Longsword +7 1d8+3 Slashing Martial, Versatile (1d10)

Lyre +3 2 Bludgeoning
13 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 3 TheAbsoluteMadMage24
CLASS & LEVEL PLAYER NAME
Brughor the Steel Lyre
Half-Orc (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== HALF-ORC RACIAL TRAITS === College of Swords:


Whenever you take the Attack action on your turn,
* Spellcasting ? PHB 52 * Darkvision ? BR 41 your walking speed increases by 10 feet until the end
You can cast known bard spells using CHA as your You can see in darkness (shades of gray) up to 60 ft. of the turn, and if a weapon attack that you make as
spellcasting modifier (Spell DC 13, Spell Attack +5) part of this action hits a creature, you can use one of
and known bard spells as rituals if they have the ritual * Menacing ? BR 41 the following Blade Flourish options of your choice.
tag. You can use a musical instrument as a You gain proficiency in the Intimidation skill. You can use only one Blade Flourish option per turn.
spellcasting focus.
Defensive Flourish. You can expend one use of your
* Relentless Endurance ? BR 41 Bardic Inspiration to cause the weapon to deal extra
* Bardic Inspiration ? PHB 53 When you are reduced to 0 HP but not killed, you can
As a bonus action, a creature (other than you) within damage to the target you hit. The damage equals the
drop to 1 HP instead once per long rest. number you roll on the Bardic Inspiration die. You also
60 ft. that can hear you gains an inspiration die (1d6).
add the number rolled to your AC until the start of your
For 10 minutes, the creature can add it to one ability | 1 / Long Rest ? Special next turn.
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.
* Savage Attacks ? BR 41
When you score a critical hit, roll one of the weapon’
| 3 / Long Rest ? 1 Bonus Action
s dice one additional time and add it to the extra
damage.
* Jack of All Trades ? PHB 54
You can add half your proficiency bonus, rounded
down ( +1 ), to any ability check you make that doesn’
t already include it.

* Song of Rest ? PHB 54


If you or any friendly creatures who can hear your
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those
creatures regains an extra 1d6 hit points.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Half Plate 1 40 lb.

Longsword 1 3 lb.

SP 0 Backpack 1 5 lb.

Lyre 1 2 lb.
EP 0 Bedroll 1 7 lb.

Candle 5 --
GP 15 Clothes, Costume 2 8 lb.

Rations (1 day) 5 10 lb.


PP 0 Waterskin 1 5 lb.

Disguise Kit 1 3 lb.


WEIGHT CARRIED

83 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb.
PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Brughor the Steel Lyre
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 9 1A 60 ft. V Instantaneous PHB 285 V

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Thunderwave Bard CON 9 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Hideous Laughter <C> Bard WIS 9 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Charm Person Bard WIS 9 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

=== 2nd LEVEL === 2 Slots OO

O Invisibility <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

SPELLS

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