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Rogue 1 CarterCatharticWarrior

CLASS & LEVEL PLAYER NAME


Whistle Sigmond
Eladrin (Variant) Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+0 Constitution +4 14 8 --
+1 • +4 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
13
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION E +8 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P +4

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

11 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Cook's Utensils, Thieves' Tools, Vehicles
+1 Deception CHA
(Land)
+2 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish, Thieves’ Cant
+2 +1 Intimidation CHA
P +4 Investigation INT
15 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+1 Performance CHA === ACTIONS ===
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +8 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
P +4 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+1 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
12 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 CarterCatharticWarrior
CLASS & LEVEL PLAYER NAME
Whistle Sigmond
Eladrin (Variant) Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


* Trance • BR 23
* Hit Points • PHB 95 You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Proficiencies • PHB 95 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Expertise • PHB 96 practice. After resting in this way, you gain the same
Your proficiency bonus is doubled for any ability check benefit that a human does from 8 hours of sleep.
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. * Ability Score Increase • BR

* Sneak Attack • PHB 96 * Elf Weapon Training • BR


Once per turn, you can deal an extra 1d6 damage to You have proficiency with the longsword, shortsword,
one creature you hit with an attack with a finesse or shortbow, and longbow.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if * Fey Step • BR
another enemy of the target is within 5 ft. of it, that Once per short rest, you can cast the misty step spell.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== ELADRIN (VARIANT) RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Rope, Hempen (50 feet) 1 10 lb.

Dagger 1 1 lb. Tinderbox 1 1 lb.

SP 0 Dagger 1 1 lb. Torch 10 10 lb.

Shortbow 1 2 lb. Waterskin 1 5 lb.


EP 0 Shortsword 1 2 lb.

Arrows 20 1 lb.
GP 120 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Pot, Iron 1 10 lb.

Shovel 1 5 lb.
WEIGHT CARRIED

103.4 lb. Cartographer's Tools 1 6 lb.

ENCUMBERED Thieves' Tools 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Bedroll 1 7 lb.

PUSH/DRAG/LIFT Mess Kit 1 1 lb.

390 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

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Female 21 Medium 5” 9’ 120
GENDER AGE SIZE HEIGHT WEIGHT
Whistle Sigmond Chaotic Good Pale white. Crystal blue mixedJet
with
Black.
green.
Shoulder Lengt
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

A lone wolf after running from Elf nobility, she I judge people by their actions, not
hated the snobby and down right bigoted attitudes
of the Elves and chose to strike out on her own
their words.
from very young, by doing odd jobs, aiding the I’m confident in my own abilities and
people of her town and even keeping routes do what I can to instill confidence in
scouted for adventurer guilds she's built a great
reputation as The Shroud. PERSONALITY TRAITS

The Shroud is known by the town as a hero who


Fairness. No one should get preferential treatment before
finds themselves in the right place at the right time the law, and no one is above the law. (Lawful)
to aid those who can't stand up for themselves. Freedom. Tyrants must not be allowed to oppress the
Children tell tales of The Shroud who'll punish the people. (Chaotic)
bad ones and reward the good, this is rumour and
Whistle finds more pressing matters to take care IDEALS
of.

The Mayor of the town she resides in despises I protect those who cannot
The Shroud, never showing that to the public as protect themselves.
Average height for a man and a hidden physique Whistle he has hidden shady dealings flowing from the
found her acts of heroism attirubted to a "Hooded Man" trading hub and surrounding area that Whistle
instead of a hooded woman. BONDS
unbeknownst to her keeps foiling their plans.
Her skin is awfully pale as she stalks mostly in the night and
spends her time in the day investigating and aiding those in
her town. The tyrant who rules my land will stop at
nothing to see me killed.
She is usually found wearing a lower face mask obscuring
her complexion and details.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

As mentioned before being one of the Eladrin race


and being 'lucky' to be born as a noble's daughter,
lived a pampered life surrounded by bigoted and
ignorant individuals who hate any race besides the
elves as they never cared to understand them, but
Whistle decided this wasn't right.

Getting into many, many arguments with her close


family she had enough and studied the grounds
for an exit, kept watch of the guard patterns and
noticed kinks in the plans of the staff of the house.

Leaving a note detailing the weaknesses she saw


in the house guard and esacping one night at the
age of 16, she ran and ran until she found a town
and with her go getter attitude and pentient mind,
she found short busy work around the town she
amassed enough fortune to begin aiding the
innocent's around her from the thug plague that
spread through.

Using the title of a great hero she heard in story


books from when she was just a child, she goes
by The Shroud and now seeks greater adventure
to sort of problems of people far and wide using
her frightening appearance and incredible skills in
rougish tactics to cement herself in the enemy's
mind although they can't find her anywhere they
search.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 2nd LEVEL ===

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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