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Rogue 1 rpulaski

CLASS & LEVEL PLAYER NAME


Tux Lightbrigh
Changeling Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 15 9 --
+1 • +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +0

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Dragonchess Set,
P +4 Deception CHA
Forgery Kit, Thieves' Tools
P +4 History INT
INTELLIGENCE
P +2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish, Goblin
+2 +2 Intimidation CHA
E +6 Investigation INT
14 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +4 Perception WIS


+2 Performance CHA === ACTIONS === Sneak Attack
+0 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Once per turn, you can deal an extra 1d6 damage
to one creature you hit with an attack with a finesse or
Help, Hide, Ready, Search, Use an Object, ranged weapon if you have advantage on the attack
+2 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, roll. You don’t need advantage on the attack roll if
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
P +6 Stealth DEX === REACTIONS === disadvantage on the attack roll.
CHARISMA Unsettling Visage • 1 / Short Rest
P +2 Survival WIS
Once per short rest, when a creature you can see

+2 makes an attack roll against you, you can use your


reaction to impose disadvantage on the roll. You must
use this feature before knowing whether the attack hits
or misses.
15
=== SPECIAL ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +6 1d8+4 Piercing Martial, Finesse


12 PASSIVE WISDOM (INSIGHT)

Shortbow +6 1d6+4 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

16 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 1 rpulaski
CLASS & LEVEL PLAYER NAME
Tux Lightbrigh
Changeling Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


| 1 Action
* Hit Points • PHB 95
* Changeling Instincts • WGtE
* Proficiencies • PHB 95 You gain proficiency with two of the following skills of
your choice: Deception, Intimidation, Insight, and
* Expertise • PHB 96 Persuasion.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose * Unsettling Visage • WGtE
two additional proficiencies. Once per short rest, when a creature you can see
makes an attack roll against you, you can use your
* Sneak Attack • PHB 96 reaction to impose disadvantage on the roll. You must
Once per turn, you can deal an extra 1d6 damage to use this feature before knowing whether the attack hits
one creature you hit with an attack with a finesse or or misses.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if | 1 / Short Rest • 1 Reaction
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have * Divergent Persona • WGtE
disadvantage on the attack roll. You gain proficiency with one tool of your choice.
Define a unique identity associated with that
| Special proficiency; establish the name, race, gender, age, and
other details. While you are in the form of this persona,
* Thieves’ Cant • PHB 96 the related proficiency bonus is doubled for any ability
You have learned thieves’ cant, a secret mix of dialect, check you make that uses that proficiency.
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times * Languages • WGtE
longer to convey such a message than it does to You can speak, read, and write Common and two
speak the same idea plainly. other languages of your choice.

=== CHANGELING RACIAL TRAITS ===

* Change Appearance • WGtE


As an action, you can transform your appearance -
including your height, weight, facial features, the sound
of your voice, coloration, hair length, sex, and any
other distinguishing characteristics - or revert to your
natural form. You can’t duplicate the appearance of a
creature you’ve never seen, and you revert to your
natural form if you die. You have advantage on any
Deception check you make to avoid detection.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Dagger 1 1 lb. Thieves' Tools 1 1 lb.

SP 0 Dagger 1 1 lb. Cape of the Mountebank 1 --

Shortbow 1 2 lb.
EP 0 Rapier 1 2 lb.

Arrows 20 1 lb.
GP 125 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
WEIGHT CARRIED

85 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

0 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
34 Medium 6'0" 170
GENDER AGE SIZE HEIGHT WEIGHT
Tux Lightbrigh Neutral Pale Gray Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I would rather make a new


friend than a new enemy.

PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 4th LEVEL ===

O Dimension Door Cape of the Mountebank -- 1A 500 ft. V Instantaneous PHB 233 1 Charge, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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