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Rogue 1 Greymist_Dragonwolf

CLASS & LEVEL PLAYER NAME


Zarixx
Feral Tiefling Criminal (Myriad Operative)(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 14 9 --
+1 • +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +1

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Forgery Kit, Thieves' Tools
P +4 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Infernal, Thieves’ Cant
30 ft. (Walking)
+0 +2 Intimidation CHA
+0 Investigation INT
11 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+2 Performance CHA === ACTIONS ===
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
E +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +6 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
+1 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+2 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
14 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Boomerang +6 1d4+4 Bludgeoning Simple, Range, Range (60/120)

Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Shortbow +6 1d6+4 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Darkvision 60 ft. Shortsword +6 1d6+4 Piercing Martial, Finesse, Light

Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 1 Greymist_Dragonwolf
CLASS & LEVEL PLAYER NAME
Zarixx
Feral Tiefling Criminal (Myriad Operative)(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === cast darkness once per long rest. CHA is your
spellcasting ability.
* Hit Points • PHB 95

* Proficiencies • PHB 95

* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== FERAL TIEFLING RACIAL TRAITS ===

* Darkvision • SCAG
You can see in darkness (shades of gray) up to 60 ft.

* Hellish Resistance • SCAG


You have resistance to fire damage.

* Infernal Legacy • SCAG


You know the thaumaturgy cantrip. [3rd] You can cast
hellish rebuke (2nd) once per long rest. [5th] You can

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Clothes, Traveler's 1 4 lb.

Dagger 1 1 lb. Crowbar 3 15 lb.

SP 0 Dagger 1 1 lb. Hammer 2 6 lb.

Shortbow 1 2 lb. Lantern, Hooded 1 2 lb.


EP 0 Shortsword 1 2 lb. Lock 1 1 lb.

Boomerang 1 -- Manacles 1 6 lb.


GP 15 Arrows 20 1 lb. Mess Kit 1 1 lb.

Backpack 4 20 lb. Mirror, Steel 1 0.5 lb.


PP 0 Ball Bearings (bag of 1,000) 1,000 2 lb. Oil (flask) 2 2 lb.

Bedroll 1 7 lb. Perfume (vial) 1 --


WEIGHT CARRIED

243.5 lb. Bell 1 -- Piton 20 5 lb.

ENCUMBERED Blanket 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Candle 11 --

PUSH/DRAG/LIFT Clothes, Common 2 6 lb.

360 lb. Clothes, Fine 1 6 lb.

EQUIPMENT

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Rogue 1 Greymist_Dragonwolf
CLASS & LEVEL PLAYER NAME
Zarixx
Feral Tiefling Criminal (Myriad Operative)(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Rations (1 day) 27 54 lb. Insect Repellent-Salve 20 --

Rope, Hempen (50 feet) 3 30 lb.

Tinderbox 4 4 lb.

Torch 20 20 lb.

Waterskin 4 20 lb.

Disguise Kit 1 3 lb.

Forgery Kit 1 5 lb.

Thieves' Tools 2 2 lb.

Reliquary 1 2 lb.

String 10 --

Alms Box 1 --

Block of Incense 2 --

Censer 1 --

Vestments 1 --

Little Bag of Sand 1 --

ADDITIONAL EQUIPMENT

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Male 19 Medium 5'6" 147
GENDER AGE SIZE HEIGHT WEIGHT
Zarixx Lawful Neutral Sehanine, The Moonweaver
Dark Blue, Leathery
Yellow Catlike Eyes
Shoulder Length,Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


I am always calm, no matter what
The Myriad, low contacts. does a few odd jobs for the situation. I never raise my
them. voice or let my emotions control
me.
PERSONALITY TRAITS

People. I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

I will become the greatest thief


Standing 5'6" looking roughly 140-150 lbs his yellow cat like eyes,
that ever lived.
stare out from his black shoulder that starts to blend in with his Dark
Blue Leathery skin. when he smiles his fang like teeth are visible.
BONDS

An innocent person is in prison for


a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Zarixx, never knew his parents. Growing up in the Zarixx has a personal code he follows, to him, it
streets of Port Damali, he stole and swindled to comes first and the Myriad and the laws of the land
stay alive. He became decent with his slight of come in second.
hand, forgery and other skills. Always quick and
stealthy with a mark. Until one evening about
dusk, after his 15th year, just before heading Personal code:
home, he decided he'd do one last job and it would
change his life forever. 1) Never steal from the Poor.
2) Never knowingly harm one weaker then yourself.
3) Never turn on the guild or a partner unless they
He had been following a mark all day, a seeming turn on you first.
fat merchant who had done well that day. After 4) Never admit to your Crimes, unless it improves
following him home he cased the Merchant's your reputation and then only to other professionals.
house and decided he would break in and take 5) Always finish a job you take.
some of his coin. What Zarixx did not know was
that the "Merchant" was a fence for The Myriad.

Zarixx took his time and slipped into the mans


home and stealthy rummaged through it, without
waking the man and made off with 5 gold and 25
silver and a personal items. Upon trying to fence
the items he was given over to The Myriad.

Zarixx thought he was a dead man, but instead of


wasting his talent they took him in to "pay off his
Debit" training him and putting him to work.

Now 4 years latter he is a full member, having paid


off his debt and is now free to roam and work
without direct supervision. Though still giving The
Myriad, their cut.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Feral Tiefling -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

SPELLS

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