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+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 14 9 --
+1 • +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
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Rogue 1 Greymist_Dragonwolf
CLASS & LEVEL PLAYER NAME
Zarixx
Feral Tiefling Criminal (Myriad Operative)(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === cast darkness once per long rest. CHA is your
spellcasting ability.
* Hit Points • PHB 95
* Proficiencies • PHB 95
* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.
| Special
* Darkvision • SCAG
You can see in darkness (shades of gray) up to 60 ft.
EQUIPMENT
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Rogue 1 Greymist_Dragonwolf
CLASS & LEVEL PLAYER NAME
Zarixx
Feral Tiefling Criminal (Myriad Operative)(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Tinderbox 4 4 lb.
Torch 20 20 lb.
Waterskin 4 20 lb.
Reliquary 1 2 lb.
String 10 --
Alms Box 1 --
Block of Incense 2 --
Censer 1 --
Vestments 1 --
ADDITIONAL EQUIPMENT
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Male 19 Medium 5'6" 147
GENDER AGE SIZE HEIGHT WEIGHT
Zarixx Lawful Neutral Sehanine, The Moonweaver
Dark Blue, Leathery
Yellow Catlike Eyes
Shoulder Length,Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Zarixx, never knew his parents. Growing up in the Zarixx has a personal code he follows, to him, it
streets of Port Damali, he stole and swindled to comes first and the Myriad and the laws of the land
stay alive. He became decent with his slight of come in second.
hand, forgery and other skills. Always quick and
stealthy with a mark. Until one evening about
dusk, after his 15th year, just before heading Personal code:
home, he decided he'd do one last job and it would
change his life forever. 1) Never steal from the Poor.
2) Never knowingly harm one weaker then yourself.
3) Never turn on the guild or a partner unless they
He had been following a mark all day, a seeming turn on you first.
fat merchant who had done well that day. After 4) Never admit to your Crimes, unless it improves
following him home he cased the Merchant's your reputation and then only to other professionals.
house and decided he would break in and take 5) Always finish a job you take.
some of his coin. What Zarixx did not know was
that the "Merchant" was a fence for The Myriad.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.