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• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +8 Constitution +19 14 161 --
+1 +0 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
12
-1 Charisma
16d10 + 1d10 + 3d8
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons
Darkvision 60 ft.
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Fighter 16 / Ranger 1 / Rogue 3 RWalk97
CLASS & LEVEL PLAYER NAME
Canderous
Mark of Finding Half-Orc House Agent (Tharashk) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === You can expend 1 superiority die while making a and if the target is Large or smaller, it must make a
Charisma (Intimidation) check to add the result to the STR saving throw (DC 18). On failure, you push the
* Hit Points • PHB 71 roll. target up to 15 ft. away from you.
* Proficiencies • PHB 71 | Maneuvers: Bullying Presence: Special | Maneuvers: Pushing Attack: Special
* Combat Superiority • | Maneuvers: Piercing Attack: Special | Maneuvers: Trip Attack: Special
You learn maneuvers that are fueled by superiority
dice. Maneuvers enhance an attack in some way. You | Precision Attack • * Ability Score Improvement • PHB 72
have 6d10 superiority dice per short rest. When you make a weapon attack roll, you can expend
one superiority die to add it to the roll before or after * Extra Attack • PHB 72
| Superiority Dice: 6 / Short Rest • 1 Action the roll but before any effects are applied. You can attack three times whenever you take the
Attack action on your turn.
* Ranged Proficiency • | Maneuvers: Precision Attack: Special
| Special
* Maneuvers • | Pushing Attack •
When you hit with a weapon attack, you can expend * Naturally Primed •
| Bullying Presence • one superiority die to add the total to the damage roll, You add your wisdom modifier to your initiative. You
Ring/Earring of Sending 1 --
EP 0 Signet Ring 1 --
GP 0
PP 0
WEIGHT CARRIED
43 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
180 lb.
PUSH/DRAG/LIFT
360 lb.
EQUIPMENT
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Fighter 16 / Ranger 1 / Rogue 3 RWalk97
CLASS & LEVEL PLAYER NAME
Canderous
Mark of Finding Half-Orc House Agent (Tharashk) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
may also stow and draw ranged weapons as a free === RANGER FEATURES ===
action on your turn. * Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Deft Explorer • TCoE 56
* Indomitable • PHB 72 jargon, and code that allows you to hide messages in You are an unsurpassed explorer and survivor, both in
You can reroll a saving throw that you fail - you must seemingly normal conversation. It takes four times the wilderness and in dealing with others on your
use the new roll. You can use this 2 times per long longer to convey such a message than it does to travels.
rest. speak the same idea plainly.
| Canny (1st Level) • TCoE 56
| 2 / Long Rest • Special * Cunning Action • PHB 96 Choose one of your skill proficiencies. Your proficiency
You can take a bonus action on each of your turns to bonus is doubled for any ability check you make that
* Improved Combat Superiority • take the Dash, Disengage, or Hide action. uses the chosen skill.
Your superiority dice turn into d10s. You can also speak, read, and write two additional
| 1 Bonus Action languages of your choice.
* Sharp Eye •
You have advantage on perception checks, and you * Roguish Archetype • PHB 96 * Hit Points • PHB 90
can observe up to twice your normal range (including
dim light). If you have darkvision, its range doubles. | Inquisitive * Favored Foe • TCoE 56
When you hit a creature with an attack roll, you can
| Special * Ear for Deceit • XGtE 45 mark the target as your favored enemy for 1 minute or
Whenever you make an Insight check to determine until you lose your concentration (as if you were
=== ROGUE FEATURES === whether a creature is lying, treat a roll of 7 or lower on concentrating on a spell).
the d20 as an 8. The first time on each of your turns that you hit the
* Hit Points • PHB 95 favored enemy and deal damage to it, including when
* Eye for Detail • XGtE 46 you mark it, you can increase that damage by 1d4.
* Proficiencies • PHB 95 You can use a bonus action to make a Perception
check to spot a hidden creature or object or to make | 6 / Long Rest • Special
* Expertise • PHB 96 an Investigation check to uncover or decipher clues.
Your proficiency bonus is doubled for any ability check * Proficiencies • PHB 90
you make for two chosen proficiencies. [6th] Choose | 1 Bonus Action
two additional proficiencies.
* Insightful Fighting • XGtE 46 === MARK OF FINDING HALF-ORC RACIAL TRAITS
* Sneak Attack • PHB 96 As a bonus action, you can make an Insight check ===
Once per turn, you can deal an extra 2d6 damage to against a creature you can see that isn’t incapacitated,
one creature you hit with an attack with a finesse or contested by the target’s Deception check. If you * Darkvision • BR 41
ranged weapon if you have advantage on the attack succeed, you can use your Sneak Attack against that You can see in darkness (shades of gray) up to 60 ft.
roll. You don’t need advantage on the attack roll if target even if you don’t have advantage on the attack
another enemy of the target is within 5 ft. of it, that roll, but not if you have disadvantage on it for 1 minute * Ability Score Increase • ERftLW
enemy isn’t incapacitated, and you don’t have or until you use this feature against a different target. Your Wisdom score increases by 2, and your
disadvantage on the attack roll. Constitution score increases by 1.
| 1 Bonus Action
| Special * Hunter’s Intuition • ERftLW 40
ADDITIONAL EQUIPMENT
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Fighter 16 / Ranger 1 / Rogue 3 RWalk97
CLASS & LEVEL PLAYER NAME
Canderous
Mark of Finding Half-Orc House Agent (Tharashk) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
When you make a Wisdom (Perception) or Wisdom ranged attack towards you, you may use your reaction
(Survival) check, you can roll a <strong>d4</strong> to make a ranged attack against them. If the enemy is
and add the number rolled to the ability check. incapacitated by your attack, the attack against you
misses. This ability may be used a number of times
* Finder’s Magic • ERftLW 41 equal to your proficiency bonus each rest.
You can cast the hunter’s mark spell with this trait.
Starting at 3rd level, you can also cast the locate * Alert • PHB 165
object spell with it. Once you cast either spell with this You gain a +5 bonus to initiative, you can't be
trait, you can’t cast that spell with it again until you surprised while you are conscious, and other creatures
finish a long rest. Wisdom is your spellcasting ability don’t gain advantage on attack rolls against you as a
for these spells. result of being unseen by you.
* Quick Draw •
You gain +5 to initiative. When an enemy makes a
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Canderous
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hunter's Mark <C> Finder’s Magic -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 1/LR, Ext. D: (See Description)*, D: 1h, V
O Locate Object <C> Finder’s Magic -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 1/LR, D: 10m, V/S/M
SPELLS
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