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Fighter 16 / Ranger 1 / Rogue 3 RWalk97

CLASS & LEVEL PLAYER NAME


Canderous
Mark of Finding Half-Orc House Agent (Tharashk) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +8 Constitution +19 14 161 --
+1 +0 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
12
-1 Charisma
16d10 + 1d10 + 3d8
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +4 Acrobatics DEX Shields
+6 PROFICIENCY BONUS
+2 +5

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons

14 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Forgery Kit, Thieves' Tools
-1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
E +17 Insight WIS Common, Dwarvish, Goblin, Thieves’ Cant,
30 ft. (Walking) Undercommon
+0 E +11 Intimidation CHA
P +6 Investigation INT
11 +5 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +17 Perception WIS


-1 Performance CHA === ACTIONS ===
+5 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Eye for Detail
You can use a bonus action to make a Perception
Help, Hide, Ready, Search, Use an Object, check to spot a hidden creature or object or to make
+0 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, an Investigation check to uncover or decipher clues.
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Insightful Fighting
P +10 Stealth DEX Superiority Dice • 6 / Short Rest As a bonus action, you can make an Insight check
CHARISMA You learn maneuvers that are fueled by superiority against a creature you can see that isn’t incapacitated,
+5 Survival WIS
dice. Maneuvers enhance an attack in some way. You contested by the target’s Deception check. If you
succeed, you can use your Sneak Attack against that
-1 have 6d10 superiority dice per short rest.

=== BONUS ACTIONS ===


target even if you don’t have advantage on the attack
roll, but not if you have disadvantage on it for 1 minute
Cunning Action or until you use this feature against a different target.
9 You can take a bonus action on each of your turns
to take the Dash, Disengage, or Hide action. Second Wind • 1 / Short Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

27 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 2 Bludgeoning

27 PASSIVE WISDOM (INSIGHT)

16 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 16 / Ranger 1 / Rogue 3 RWalk97
CLASS & LEVEL PLAYER NAME
Canderous
Mark of Finding Half-Orc House Agent (Tharashk) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === You can expend 1 superiority die while making a and if the target is Large or smaller, it must make a
Charisma (Intimidation) check to add the result to the STR saving throw (DC 18). On failure, you push the
* Hit Points • PHB 71 roll. target up to 15 ft. away from you.

* Proficiencies • PHB 71 | Maneuvers: Bullying Presence: Special | Maneuvers: Pushing Attack: Special

* Fighting Style • PHB 72 | Dazing Attack • | Surge Attack •


You adopt a fighting style specialty. When you make a ranged attack against a creature, When you make a ranged weapon attack on your turn,
you can expend 1 superiority die. On a hit, the creature you can expend one superiority die to add the total to
| Archery • PHB takes damage and must make a CON saving throw the damage roll and to increase your range for that
You gain a +2 bonus to attack rolls you make with (DC 18) or suffer disadvantage on attacks until the end attack by 30 feet.
ranged weapons. of their next turn.
| Maneuvers: Surge Attack: Special
* Second Wind • PHB 72 | Maneuvers: Dazing Attack: Special
Once per short rest, you can use a bonus action to | Tactical Analyst •
regain 1d10 + 16 HP. | Disarming Attack • When you make a Wisdom (Perception), a Wisdom
When you hit with a weapon attack, you can expend (Insight), or an Intelligence (Investigation) check, you
| 1 / Short Rest • 1 Bonus Action one superiority die to add it to the damage and to can expend one superiority die and add the superiority
disarm the target if it fails a STR saving throw (DC 18). die to the ability check.
* Action Surge • PHB 72
You can take one additional action on your turn. This | Maneuvers: Disarming Attack: Special | Maneuvers: Tactical Analyst : Special
can be used 1 times per short rest.
| Piercing Attack • | Trip Attack •
| 1 / Short Rest • Special When you hit with a ranged weapon attack, you can When you hit with a weapon attack, you can expend
expend one superiority die to deal damage to other one superiority die to add the total to the damage roll,
* Martial Archetype • PHB 72 creatures behind the original target and within your and if the target is Large or smaller, it must make a
reach (if the original attack would hit it) equal to the STR saving throw (DC 18). On failure, you knock the
| Range Master number you roll on the superiority die. target prone.

* Combat Superiority • | Maneuvers: Piercing Attack: Special | Maneuvers: Trip Attack: Special
You learn maneuvers that are fueled by superiority
dice. Maneuvers enhance an attack in some way. You | Precision Attack • * Ability Score Improvement • PHB 72
have 6d10 superiority dice per short rest. When you make a weapon attack roll, you can expend
one superiority die to add it to the roll before or after * Extra Attack • PHB 72
| Superiority Dice: 6 / Short Rest • 1 Action the roll but before any effects are applied. You can attack three times whenever you take the
Attack action on your turn.
* Ranged Proficiency • | Maneuvers: Precision Attack: Special
| Special
* Maneuvers • | Pushing Attack •
When you hit with a weapon attack, you can expend * Naturally Primed •
| Bullying Presence • one superiority die to add the total to the damage roll, You add your wisdom modifier to your initiative. You

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Ring of Spell Storing 1 --

Mithral Half Plate 1 40 lb.

SP 0 Pistol, Automatic, +3 1 3 lb.

Ring/Earring of Sending 1 --
EP 0 Signet Ring 1 --

GP 0

PP 0
WEIGHT CARRIED

43 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

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Fighter 16 / Ranger 1 / Rogue 3 RWalk97
CLASS & LEVEL PLAYER NAME
Canderous
Mark of Finding Half-Orc House Agent (Tharashk) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

may also stow and draw ranged weapons as a free === RANGER FEATURES ===
action on your turn. * Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Deft Explorer • TCoE 56
* Indomitable • PHB 72 jargon, and code that allows you to hide messages in You are an unsurpassed explorer and survivor, both in
You can reroll a saving throw that you fail - you must seemingly normal conversation. It takes four times the wilderness and in dealing with others on your
use the new roll. You can use this 2 times per long longer to convey such a message than it does to travels.
rest. speak the same idea plainly.
| Canny (1st Level) • TCoE 56
| 2 / Long Rest • Special * Cunning Action • PHB 96 Choose one of your skill proficiencies. Your proficiency
You can take a bonus action on each of your turns to bonus is doubled for any ability check you make that
* Improved Combat Superiority • take the Dash, Disengage, or Hide action. uses the chosen skill.
Your superiority dice turn into d10s. You can also speak, read, and write two additional
| 1 Bonus Action languages of your choice.
* Sharp Eye •
You have advantage on perception checks, and you * Roguish Archetype • PHB 96 * Hit Points • PHB 90
can observe up to twice your normal range (including
dim light). If you have darkvision, its range doubles. | Inquisitive * Favored Foe • TCoE 56
When you hit a creature with an attack roll, you can
| Special * Ear for Deceit • XGtE 45 mark the target as your favored enemy for 1 minute or
Whenever you make an Insight check to determine until you lose your concentration (as if you were
=== ROGUE FEATURES === whether a creature is lying, treat a roll of 7 or lower on concentrating on a spell).
the d20 as an 8. The first time on each of your turns that you hit the
* Hit Points • PHB 95 favored enemy and deal damage to it, including when
* Eye for Detail • XGtE 46 you mark it, you can increase that damage by 1d4.
* Proficiencies • PHB 95 You can use a bonus action to make a Perception
check to spot a hidden creature or object or to make | 6 / Long Rest • Special
* Expertise • PHB 96 an Investigation check to uncover or decipher clues.
Your proficiency bonus is doubled for any ability check * Proficiencies • PHB 90
you make for two chosen proficiencies. [6th] Choose | 1 Bonus Action
two additional proficiencies.
* Insightful Fighting • XGtE 46 === MARK OF FINDING HALF-ORC RACIAL TRAITS
* Sneak Attack • PHB 96 As a bonus action, you can make an Insight check ===
Once per turn, you can deal an extra 2d6 damage to against a creature you can see that isn’t incapacitated,
one creature you hit with an attack with a finesse or contested by the target’s Deception check. If you * Darkvision • BR 41
ranged weapon if you have advantage on the attack succeed, you can use your Sneak Attack against that You can see in darkness (shades of gray) up to 60 ft.
roll. You don’t need advantage on the attack roll if target even if you don’t have advantage on the attack
another enemy of the target is within 5 ft. of it, that roll, but not if you have disadvantage on it for 1 minute * Ability Score Increase • ERftLW
enemy isn’t incapacitated, and you don’t have or until you use this feature against a different target. Your Wisdom score increases by 2, and your
disadvantage on the attack roll. Constitution score increases by 1.
| 1 Bonus Action
| Special * Hunter’s Intuition • ERftLW 40

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Fighter 16 / Ranger 1 / Rogue 3 RWalk97
CLASS & LEVEL PLAYER NAME
Canderous
Mark of Finding Half-Orc House Agent (Tharashk) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

When you make a Wisdom (Perception) or Wisdom ranged attack towards you, you may use your reaction
(Survival) check, you can roll a <strong>d4</strong> to make a ranged attack against them. If the enemy is
and add the number rolled to the ability check. incapacitated by your attack, the attack against you
misses. This ability may be used a number of times
* Finder’s Magic • ERftLW 41 equal to your proficiency bonus each rest.
You can cast the hunter’s mark spell with this trait.
Starting at 3rd level, you can also cast the locate * Alert • PHB 165
object spell with it. Once you cast either spell with this You gain a +5 bonus to initiative, you can't be
trait, you can’t cast that spell with it again until you surprised while you are conscious, and other creatures
finish a long rest. Wisdom is your spellcasting ability don’t gain advantage on attack rolls against you as a
for these spells. result of being unseen by you.

* Spells of the Mark • ERftLW 40 * Keen Mind • PHB 167


If you have the Spellcasting or the Pact Magic class Increase your INT score by 1. You always know which
feature, the spells on the Mark of Finding Spells table way is north, the number of hours left before the next
are added to the spell list of your spellcasting class. sunrise or sunset, and can accurately recall anything
you have seen or heard within the past month.
* Languages • ERftLW 40
You can speak, read, and write Common and Goblin. * Sentinel • PHB 169
When you hit a creature with an opportunity attack, the
creature's speed becomes 0 for the rest of the turn.
=== FEATS === Creatures provoke opportunity attacks from you even if
they take the Disengage action. When a creature
* Gunner • TCoE 80 within 5 ft. of you makes an attack against a target
Ignore the loading property of firearms. Being within 5 other than you, you can use your reaction to make a
ft. of a hostile creature doesn't impose disadvantage melee weapon attack against the attacking creature.
on your ranged attack rolls.
| Sentinel Attack: 1 Reaction
| No Action

* Sharpshooter • PHB 170


Attacking at long range doesn't impose disadvantage
on your ranged weapon attack rolls and your ranged
weapon attacks ignore half cover and three-quarters
cover. Before you make an attack with a ranged
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

* Quick Draw •
You gain +5 to initiative. When an enemy makes a

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Canderous
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I never forget an insult against me


or my house.
I’m always looking to improve
efficiency.
PERSONALITY TRAITS

Comfort. I want to ensure that me and mine


enjoy the best things in life. (Any)

IDEALS

My house is my family. I would


do anything for it.
BONDS

I’m fixated on following official


protocols.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL ===

O Hunter's Mark <C> Finder’s Magic -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 1/LR, Ext. D: (See Description)*, D: 1h, V

=== 2nd LEVEL ===

O Locate Object <C> Finder’s Magic -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 1/LR, D: 10m, V/S/M

SPELLS

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