You are on page 1of 4

Ninja 1 / Magier (Shinobi) 1 Yukinomida

CLASS & LEVEL PLAYER NAME


Aurora
Shifter Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+4 Constitution +5 19 12 --
+1 +0 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 1d8 + 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +7 Acrobatics DEX
+2 PROFICIENCY BONUS === WEAPONS ===
+4 P
+4

+5
Animal Handling WIS
Arcana INT
Shortsword, Simple Weapons

=== TOOLS ===


19 +1 Athletics STR
Cartographer's Tools, Thieves' Tools
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +5 History INT
INTELLIGENCE Celestial, Common, Draconic, Thieves’ Cant,
+4 Insight WIS Undercommon
30 ft. (Walking)
+3 +0 Intimidation CHA
+3 Investigation INT
16 +4 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +4 Perception WIS


+0 Performance CHA === ACTIONS === to one creature you hit with an attack with a finesse or
+4 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
Help, Hide, Ready, Search, Use an Object, another enemy of the target is within 5 ft. of it, that
+3 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, enemy isn’t incapacitated, and you don’t have
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object disadvantage on the attack roll.

P +7 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
+4 Survival WIS
When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make
0 one unarmed strike as a bonus action.

=== SPECIAL ===


10 Sneak Attack
Once per turn, you can deal an extra 1d6 damage
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unbewaffneter Schlag +7 1d8+5 Stumpf

BA: Shifter Form 1d6+2xPB temp HP


13 PASSIVE WISDOM (INSIGHT)

Luft Handfläche +7 1d10 Schall Normaler Angriff+


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Funke +7 1d10 Blitz 120 Ft.

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ninja 1 / Magier (Shinobi) 1 Yukinomida
CLASS & LEVEL PLAYER NAME
Aurora
Shifter Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === | Special

* Hit Points • PHB 77 * Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
* Proficiencies • PHB 77 jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
* Unarmored Defense • PHB 78 longer to convey such a message than it does to
While not wearing armor and not using a shield, your speak the same idea plainly.
AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78 === Shifter RACIAL TRAITS ===


While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a * Ability Score Increase • BR
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts * Ability Score Increase • BR
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make * Darkvision • EE
one unarmed strike as a bonus action. You can see in darkness (shades of red) up to 60 ft.

| Unarmed Strike: 1 Bonus Action * Languages • BR

=== ROGUE FEATURES ===

* Hit Points • PHB 95

* Proficiencies • PHB 95

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 10 2.5 lb.

Shortsword 1 2 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


GP 14 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

63.5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb.
PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Aurora
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Blitzrüstung 1st lvl Zauber inst. selbst 1 Stunde 5 temp HP pro lvl, 5 Blitzschaden pro lvl
O Blitzshuriken 1st lvl Zauber +7 inst. 40 ft. 2 Shuriken, je 1d6+Geschick dmg
O Element Absorbieren 1st lvl Zauber inst. selbst Reaktion Resistenz gegen Element, 1d6 nächster Angriff
O Schild 1st lvl Zauber inst. selbst Reaktion +5 AC
O Silvery Barbs 1st lvl Zauber inst. Reaktion HAHA, würfel nochmal Bro ♥
FÜR SPÄTER
Schattenklinge 2nd lvl Zauber BA inst. selbst 1min, Konz. 2d8 psychic pro Angriff mit der Klinge
Nebelschritt 2nd lvl Zauber BA inst. selbst 30 ft. Teleport
Vortex Warp 2nd lvl Zauber Aktion inst. 90 ft. lass mal die Plätze tauschen
FEUERBALL!!!!! 3rd lvl Zauber inst. 8d6
Gegenzauber 3rd lvl Zauber inst. Reaktion Keine Zauber bitte, danke ♥
Hast 3rd lvl Zauber inst. 1min, Konz. gona go fast

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like