You are on page 1of 4

Fighter 5 / Rogue 5 Sotticus

CLASS & LEVEL PLAYER NAME


Jean Tannen
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +7 Constitution +1 12 109 --
+4 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
18
+1 Charisma
Total
5d10 + 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+3 +0

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 E +12 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Thieves' Tools
P +5 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Elvish, Thieves’ Cant
30 ft. (Walking)
-1 +1 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS === === REACTIONS ===
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Uncanny Dodge
When an attacker that you can see hits you with an
Help, Hide, Ready, Search, Use an Object, attack, you can use your reaction to halve the attack’s
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, damage against you.
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
E +9 Stealth DEX === BONUS ACTIONS === Action Surge • 1 / Short Rest
CHARISMA Cunning Action You can take one additional action on your turn.
+0 Survival WIS
You can take a bonus action on each of your turns This can be used 1 times per short rest.

+1 to take the Dash, Disengage, or Hide action.

Second Wind • 1 / Short Rest


Extra Attack
You can attack twice whenever you take the Attack
Once per short rest, you can use a bonus action to action on your turn.
13 regain 1d10 + 5 HP.
Sneak Attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +8 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +8 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


14 PASSIVE WISDOM (INSIGHT)

Wicked Sister Hatchet +8 1d8+4 Piercing Martial, Finesse


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Wicked Sister Hatchet +8 1d8+4 Piercing Martial, Finesse

Unarmed Strike +8 5 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 / Rogue 5 Sotticus
CLASS & LEVEL PLAYER NAME
Jean Tannen
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES ===


* Expertise • PHB 96 === VARIANT HUMAN RACIAL TRAITS ===
* Hit Points • PHB 71 Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose * Languages • BR 31
* Proficiencies • PHB 71 two additional proficiencies. You can speak, read, and write Common and one
extra language.
* Fighting Style • PHB 72 * Sneak Attack • PHB 96
You adopt a fighting style specialty. Once per turn, you can deal an extra 3d6 damage to * Ability Score Increase • BR 31
one creature you hit with an attack with a finesse or Two different ability scores of your choice increase by
| Two-Weapon Fighting • PHB ranged weapon if you have advantage on the attack 1.
When you engage in two-weapon fighting, you can add roll. You don’t need advantage on the attack roll if
your ability modifier to the damage of the second another enemy of the target is within 5 ft. of it, that * Skills • BR 31
attack. enemy isn’t incapacitated, and you don’t have You gain proficiency in one skill of your choice.
disadvantage on the attack roll.
* Second Wind • PHB 72 * Feat • BR 31
Once per short rest, you can use a bonus action to | Special You gain one feat of your choice.
regain 1d10 + 5 HP.
* Thieves’ Cant • PHB 96
| 1 / Short Rest • 1 Bonus Action You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
* Action Surge • PHB 72 seemingly normal conversation. It takes four times
You can take one additional action on your turn. This longer to convey such a message than it does to
can be used 1 times per short rest. speak the same idea plainly.

| 1 / Short Rest • Special * Cunning Action • PHB 96


You can take a bonus action on each of your turns to
* Martial Archetype • PHB 72 take the Dash, Disengage, or Hide action.

* Ability Score Improvement • PHB 72 | 1 Bonus Action

* Extra Attack • PHB 72 * Roguish Archetype • PHB 96


You can attack twice whenever you take the Attack
action on your turn. * Ability Score Improvement • PHB 96

| Special * Uncanny Dodge • PHB 96


When an attacker that you can see hits you with an
=== ROGUE FEATURES === attack, you can use your reaction to halve the attack’s
damage against you.
* Hit Points • PHB 95
| 1 Reaction
* Proficiencies • PHB 95

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Oil (flask) 2 2 lb.

Dagger 1 1 lb. Piton 10 2.5 lb.

SP 0 Dagger 1 1 lb. Rations (1 day) 5 10 lb.

Wicked Sister Hatchet 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Wicked Sister Hatchet 1 2 lb. Tinderbox 1 1 lb.

Backpack 1 5 lb. Waterskin 1 5 lb.


GP 15 Clothes, Common 1 3 lb. String 10 --

Crowbar 1 5 lb.
PP 0 Thieves' Tools 1 1 lb.

Ball Bearings (bag of 1,000) 1,000 2 lb.


WEIGHT CARRIED

72.5 lb. Bell 1 --

ENCUMBERED Candle 5 -- ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Hammer 1 3 lb.

540 lb. Lantern, Hooded 1 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jean Tannen
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Mastermind Samurai Fighter 4 ASI: Feat


Your hit point maximum increases by an amount
equal to twice your level when you gain this feat.
Whenever you gain a level thereafter, your hit point
maximum increases by an additional 2 hit points.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like