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Fighter 4 DanielMarinho

CLASS & LEVEL PLAYER NAME


Nereida
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +2 Constitution +4 14 28 --
+1 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
12
+3 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+4 being frightened DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +6 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+0 +0

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

10 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Thieves' Tools
P +5 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Halfling
25 ft. (Walking)
-1 +3 Intimidation CHA
-1 Investigation INT
9 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+3 Performance CHA === ACTIONS ===
+0 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +6 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
+0 Survival WIS
Once per short rest, you can use a bonus action to

+3 regain 1d10 + 4 HP.

=== SPECIAL ===


Action Surge • 1 / Short Rest
17 You can take one additional action on your turn.
This can be used 1 times per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 4 DanielMarinho
CLASS & LEVEL PLAYER NAME
Nereida
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === check, or saving throw, you can reroll the die and must
use the new roll.
* Hit Points • PHB 71
* Brave • BR 28
* Proficiencies • PHB 71 You have advantage on saving throws against being
frightened.
* Fighting Style • PHB 72
You adopt a fighting style specialty. * Halfling Nimbleness • BR 28
You can move through the space of any creature that
| Two-Weapon Fighting • PHB is of a size larger than yours.
When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second * Naturally Stealthy • BR 28
attack. You can attempt to hide even when you are obscured
only by a creature that is at least one size larger than
* Second Wind • PHB 72 you.
Once per short rest, you can use a bonus action to
regain 1d10 + 4 HP.

| 1 / Short Rest • 1 Bonus Action

* Action Surge • PHB 72


You can take one additional action on your turn. This
can be used 1 times per short rest.

| 1 / Short Rest • Special

* Martial Archetype • PHB 72

| Champion

* Improved Critical • PHB


Your weapon attacks score a critical hit on a roll of 19
or 20.

* Ability Score Improvement • PHB 72

=== LIGHTFOOT HALFLING RACIAL TRAITS ===

* Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Torch 10 10 lb.

Crossbow, light 1 5 lb. Waterskin 1 5 lb.

SP 0 Scimitar 1 3 lb.

Scimitar 1 3 lb.
EP 0 Longbow 1 2 lb.

Arrows 20 1 lb.
GP 15 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
PP 0 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
WEIGHT CARRIED

92.5 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

360 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Nereida
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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