You are on page 1of 4

Paladin 1 Desmonaut

CLASS & LEVEL PLAYER NAME


Nesys
Hill Dwarf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+3 Constitution +0 18 14 --
+4 +0 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
18
• +4 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+0 Poison DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 P +4

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Jeweler's Tools, Smith's Tools, Vehicles
+2 Deception CHA
(Land)
+0 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Dwarvish
+0 +2 Intimidation CHA
+0 Investigation INT
10 P +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+2 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX Divine Sense • 3 / Long Rest


CHARISMA As an action, you can detect good and evil. Until
P +4 Survival WIS
the end of your next turn, you can sense anything

+2 affected by the hallow spell or know the location of any


celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long
rest.
15
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Battleaxe +6 1d8+4 Slashing Martial, Versatile

Unarmed Strike +6 5 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 Desmonaut
CLASS & LEVEL PLAYER NAME
Nesys
Hill Dwarf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === brewer’s supplies, or mason’s tools.

* Hit Points • PHB 84 * Stonecunning • BR 20


Whenever you make an Intelligence (History) check
* Proficiencies • PHB 84 related to the origin of stonework, you are considered
proficient in the History skill and add double your
* Divine Sense • PHB 84 proficiency bonus to the check.
As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected * Dwarven Toughness • BR 20
by the hallow spell or know the location of any Your hit point maximum increases by 1, and it
celestial, fiend, undead within 60 ft. that is not behind increases by 1 every time you gain a level.
total cover. You can use this feature 3 times per long
rest.

| 3 / Long Rest • 1 Action

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== HILL DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Chain Mail 1 55 lb. Block of Incense 2 --

SP 0 Mace 1 4 lb. Censer 1 --

Battleaxe 1 4 lb. Vestments 1 --


EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 20 Pot, Iron 1 10 lb.

Shovel 1 5 lb.
PP 0 Jeweler's Tools 1 2 lb.

Emblem 1 --
WEIGHT CARRIED

107 lb. Alms Box 1 --

ENCUMBERED Blanket 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Candle 10 --

PUSH/DRAG/LIFT Rations (1 day) 2 4 lb.

540 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Nesys Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I judge people by their actions, not


their words.
I have a strong sense of fair play
and always try to find the most
PERSONALITY TRAITS

Sincerity. There’s no good in pretending to be something I’m not. (Neutral)


Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Fairness. No one should get preferential treatment before the law, and no
one is above the law. (Lawful)

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like