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Barbarian 1 / Blood Hunter 1 thunder_of_anconard

CLASS & LEVEL PLAYER NAME


Mac Jan
Human Soldier 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 14 22 --
+3 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
16
-1 Charisma
Total
1d12 + 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +0

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


15 P +5 Athletics STR Alchemist's Supplies, Dice Set, Vehicles
ABILITY SAVE DC (Land)
-1 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Undercommon
30 ft. (Walking)
+1 P +1 Intimidation CHA
+1 Investigation INT
13 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


-1 Performance CHA === ACTIONS === ends has disadvantage.
+0 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Rage • 2 / Long Rest
Help, Hide, Ready, Search, Use an Object, As a bonus action enter a rage for up to 1 minute
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, (10 rounds).
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
You gain advantage on STR checks and saving
+2 Stealth DEX === BONUS ACTIONS === throws (not attacks), +2 melee damage with STR
CHARISMA Blood Curse of the Anxious weapons, resistance to bludgeoning, piercing,
P +2 Survival WIS
As a bonus action you can inflict this curse on a slashing damage. You can't cast or concentrate on
spells while raging.
-1 creature within 30 ft. of you. Until the end of your next
turn, Charisma (Intimidation) checks against the
cursed creature have advantage. Your rage ends early if you are knocked unconscious
or if your turn ends and you haven’t attacked a hostile
9 <strong><em>Amplify.</em></strong> The next creature since your last turn or taken damage since
Wisdom saving throw the target has to make before it then. You can also end your rage as a bonus action.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 1 / Blood Hunter 1 thunder_of_anconard
CLASS & LEVEL PLAYER NAME
Mac Jan
Human Soldier 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === * Blood Maledict • CR


You can invoke a blood curse a number of times per
* Hit Points • PHB 47 short rest based on your level. Before it affects the
target, you can choose to amplify the curse. An
* Proficiencies • PHB 47 amplified curse gains an additional effect noted in the
curse's description. Amplifying a curse causes you to
* Rage • PHB 48 take 1d4 points of necrotic damage that cannot be
As a bonus action enter a rage for up to 1 minute (10 reduced in any way.
rounds).
Creatures that don't have blood in their bodies are
You gain advantage on STR checks and saving throws immune to blood curses, unless the curse has been
(not attacks), +2 melee damage with STR weapons, amplified.
resistance to bludgeoning, piercing, slashing damage.
You can't cast or concentrate on spells while raging. | 1 / Short Rest • No Action

Your rage ends early if you are knocked unconscious * Blood Curses • CR
or if your turn ends and you haven’t attacked a hostile Your chosen Blood Curses for use with the <em>Blood
creature since your last turn or taken damage since Maledict</em> feature.
then. You can also end your rage as a bonus action.
| Blood Curse of the Anxious • CR
| 2 / Long Rest • 1 Bonus Action As a bonus action you can inflict this curse on a
creature within 30 ft. of you. Until the end of your next
* Unarmored Defense • PHB 48 turn, Charisma (Intimidation) checks against the
While not wearing armor, your AC equals 10 + DEX cursed creature have advantage.
modifier + CON modifier + any shield bonus.
<strong><em>Amplify.</em></strong> The next
=== BLOOD HUNTER FEATURES === Wisdom saving throw the target has to make before it
ends has disadvantage.
* Hit Points • CR
| 1 Bonus Action
* Proficiencies • CR

* Hunter’s Bane • CR === HUMAN RACIAL TRAITS ===


You have advantage on Wisdom (Survival) checks to
track fey, fiends, or undead, and you have advantage * Ability Score Increase • BR 31
on Intelligence ability checks to recall information
about them. * Languages • BR

| Hemocraft Modifier: Wisdom • CR


Your Hemocraft DC is 10.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb.
PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
masculino 28 Medium 7 pies 34
GENDER AGE SIZE HEIGHT WEIGHT
Mac Jan Chaotic Good clara verdes oscuro
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve lost too many friends,


and I’m slow to make new
ones.
PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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