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Barbarian 1 Natalia

CLASS & LEVEL PLAYER NAME


Agatar Helder
Half-Orc Soldier
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 15 15
18 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+4
+1 Charisma
Total 1d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

14 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
16 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+3 P +6 Athletics STR Playing Card Set, Vehicles (Land)
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Orc
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
13 P +3 Intimidation CHA
+1 Investigation INT
+1 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+1 Performance CHA === ACTIONS ===
15 +1 Persuasion CHA
Standard Actions

+1 Religion INT === BONUS ACTIONS ===


+2 Rage • 2 / Long Rest
+2 Sleight of Hand DEX As a bonus action enter a rage for up to 1 minute
(10 rounds).
+2 Stealth DEX
CHARISMA P +4 Survival WIS Two Weapon Fightning

13 === SPECIAL ===


Relentless Endurance • 1 / Long Rest
When you are reduced to 0 HP but not killed, you c
+1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Greatsword +6 2d6+4 Slashing Martial, Heavy, Two-Handed


12 PASSIVE WISDOM (INSIGHT)

Handaxe +6 1d6+4 Slashing Simple, Light, Thrown, Range (20/60)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Handaxe +6 1d6+4 Slashing Simple, Light, Thrown, Range (20/60)

Darkvision 60 ft. Javelin +6 1d6+4 Piercing Simple, Thrown, Range (30/120)

Unarmed Strike +6 5 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 1 Natalia
CLASS & LEVEL PLAYER NAME
Agatar Helder
Half-Orc Soldier 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === additional time and add it to the extra damage.

* Hit Points • PHB 47


* Two-Weapon Fighting
* Rage • PHB 48 When you take the Attack action and attack with a light
As a bonus action enter a rage for up to 1 minute (10 melee weapon that you're holding in one hand, you
rounds). can use a bonus action to attack with a different light
melee weapon that you're holding in the other hand.
You gain advantage on STR checks and saving throws You don't add your ability modifier to the damage of
(not attacks), +2 melee damage with STR weapons, the bonus attack, unless that modifier is negative.
resistance to bludgeoning, piercing, slashing damage.
You can't cast or concentrate on spells while raging. If either weapon has the thrown property, you can
throw the weapon, instead of making a melee attack
Your rage ends early if you are knocked unconscious with it.
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.

| 2 / Long Rest • 1 Bonus Action

* Unarmored Defense • PHB 48


While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.

=== HALF-ORC RACIAL TRAITS ===

* Darkvision • PHB 41
You can see in darkness (shades of gray) up to 60 ft.

* Menacing • PHB 41
You gain proficiency in the Intimidation skill.

* Relentless Endurance • PHB 41


When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.

| 1 / Long Rest • Special

* Savage Attacks • PHB 41


When you score a critical hit, roll one of the dice an

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP Dagger 1 1 lb.

Handaxe 1 2 lb.

SP Handaxe 1 2 lb.

Javelin 4 8 lb.
EP Greatsword 1 6 lb.

Backpack 1 5 lb.
GP 10 Bedroll 1 7 lb.

Clothes, Common 1 3 lb.


PP
Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

81 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

90 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

540 lb. Playing Card Set 1 --

EQUIPMENT

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Male 38 Medium 6'6" 215lb
GENDER AGE SIZE HEIGHT WEIGHT
Agatar Helder Neutral Good None Grey Blue/Grey Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I face problems head-on. A


simple, direct solution is the
best path to success.
PERSONALITY TRAITS

Sincerity. There's no good


pretending to be something I'm not.
IDEALS

Those who fight beside me are those


worth dying for.

BONDS

I have little respect for anyone


who is not a proven warrior.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Raised amongst the Illuskan with his (human) *He loves to drink and becomes much more chatty
father, Agatar had a normal childhood. Well, as when drunk. He is also likely to challenge more bets.
normal as a half-orc could have surrounded by He will share a drink with literally anyone.
humans. His mother wasn't around, but even
Agatar would agree that this was probably a good *He won't admit it, but he misses the bonds of
thing. The only noteworthy thing that happened in comrades and family.
his youth was the occasional rage fits that would
destroy whatever room he was in. But that was *Living by himself, he killed the extra time by
just a side effect of his orc blood. reading. It was very hard at first... but he is proud to
say that he no longer reads children novels, but
Eventually, Agatar decided to join the army, as his proper adult books.
size and strength were his only outstanding
features. It was there that he learned to form *He doesn't have a lot of battle scars, which makes
bonds with his fellow comrades. Though it was him sad. He doesn't like it when people bring this up.
mainly built from endless hours of sentry duty...
(and the occasional skirmish).

However, one day upon returning from duty, he'd


find that his home and village had been destroyed
by a tribe of orcs whom had made their way down
from Sword Mountain. His father was one of those
killed in the destruction.

Although what had occured was not Agatar's fault,


the rest of the village became mistrusting. Many
feared the rages of his youth. Without his father's
protection, Agatar was forced to leave the village.
Although he had two friends, a noble and a
merchant, who helped him, Agatar decided it
would be best for him to go off and travel by
himself. So, at the age of 25, Agatar set off with
nothing more than a dagger and a backpack.

Over the years, he learnt how to survive in the


wild, living off whatever food he could hunt. Every
now and then he'd wander into a city and complete
some simple physical jobs for gold.
He's not unhappy with his life. It has been fine and
simple, but he can't help but wish that he could do
more...

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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