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Artificer 5 DMBaltabarin

CLASS & LEVEL PLAYER NAME


Soluk
Kobold Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 12 38 --
-1 • +6 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 P
+1

+6
Animal Handling WIS
Arcana INT
Firearms, Martial Weapons, Simple Weapons

=== TOOLS ===


14 -1 Athletics STR Cartographer's Tools, Disguise Kit, Smith's
ABILITY SAVE DC Tools, Thieves' Tools, Tinker's Tools
+0 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Dwarvish, Giant, Gnomish
30 ft. (Walking)
+3 +0 Intimidation CHA
P +6 Investigation INT
16 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS === second long recorded message, emits odor or
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 3 objects
Help, Hide, Ready, Search, Use an Object, at a time.
+3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object === SPECIAL ===
Extra Attack
P +5 Stealth DEX Grovel, Cower, and Beg • 1 / Short Rest You can attack twice, rather than once, whenever
CHARISMA Once per short rest as an action, you can cower to you take the Attack action on your turn.
P +4 Survival WIS
distract foes. Until the end of your next turn, allies gain
Infuse Item • 2 / Other
+0 advantage on attacks against enemies within 10 ft. of
you that can see you. Whenever you finish a long rest, you can touch up
to 2 nonmagical objects, imbuing each of them with
Magical Tinkering • 3 / Other one of your artificer infusions, turning it into a magic
10 Imbue a Tiny nonmagical object with a magical item. You can attune yourself to the item the instant
property of your choice: 5ft. radius light, up to 6 you infuse it, or you can forgo attunement so that
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 0 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

16 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 5 DMBaltabarin
CLASS & LEVEL PLAYER NAME
Soluk
Kobold Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the commands. In combat, the steel defender shares your
type of item that can receive it and if the resulting initiative count, but it takes its turn immediately after
* Hit Points • TCoE 10 magic item requires attunement. yours.
Some infusions specify a minimum artificer level, and It can move and use its reaction on its own, but the
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you only action it takes on its turn is the Dodge action.
can’t learn it more than once. If you expend your bonus action, you can command it
* Magical Tinkering • TCoE 11 to take an action from its stat block, or some other
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 action.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal * Ability Score Improvement • TCoE 13
sound, static visual effect including up to 25 words of | Battle Smith
text. You can affect a maximum of 3 objects at a time. * Extra Attack • TCoE 20
* The Right Tool for the Job • TCoE 13 You can attack twice, rather than once, whenever you
| 3 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can take the Attack action on your turn.
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation | Special
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 14, Spell Attack coincide with a short or long rest. Though the product
+6) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish === KOBOLD RACIAL TRAITS ===
the ritual tag. You must have a spellcasting focus — when you use this feature again.
specifically thieves’ tools or some kind of artisan’s tool * Darkvision • VGtM
— in hand when you cast any spell with this feature. | 1 Hour You can see in darkness (shades of gray) up to 60 ft.

* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 19 * Grovel, Cower, and Beg • VGtM
Whenever you finish a long rest, you can touch up to 2 You gain proficiency with smith’s tools. If you already Once per short rest as an action, you can cower to
nonmagical objects, imbuing each of them with one of have this proficiency, you gain proficiency with one distract foes. Until the end of your next turn, allies gain
your artificer infusions, turning it into a magic item. You other type of artisan’s tools of your choice. advantage on attacks against enemies within 10 ft. of
can attune yourself to the item the instant you infuse it, you that can see you.
or you can forgo attunement so that someone else can * Battle Smith Spells • TCoE 19
attune to the item. You always have certain spells prepared after you | 1 / Short Rest • 1 Action
reach particular levels in this class, as shown in the
Your infusion remains in an item indefinitely, but when Battle Smith Spells table. * Pack Tactics • VGtM
you die, the infusion vanishes after 3 days. The You have advantage on an attack roll against a
infusion also vanishes if you give up your knowledge of * Battle Ready • TCoE 19 creature if at least one of your allies is within 5 feet of
the infusion or you exceed your maximum number of You gain proficiency with martial weapons and when the creature and the ally isn’t incapacitated.
infusions. you attack with a magic weapon, you can use your
Intelligence modifier, instead of Strength or Dexterity * Sunlight Sensitivity • VGtM
| 2 / Other • Special modifier, for the attack and damage rolls. You have disadvantage on attack rolls and on
Perception checks that rely on sight when you, your
* Artificer Infusions • TCoE 12 * Steel Defender • TCoE 19 target, or whatever you are trying to perceive is in
You have invented numerous magical infusions that You have created a Steel Defender, that obeys your direct sunlight.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Boots of the Winterlands 1 -- Waterskin 1 5 lb.

Headband of Intellect 1 -- Thieves' Tools 1 1 lb.

SP 0 Scale Mail 1 45 lb.

Shield 1 6 lb.
EP 0 Spear 1 3 lb.

Crossbow, Light 1 5 lb.


GP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
PP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

123 lb. Piton 10 2.5 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

240 lb. Torch 10 10 lb.

EQUIPMENT

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Artificer 5 DMBaltabarin
CLASS & LEVEL PLAYER NAME
Soluk
Kobold Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FEATS ===

* Sharpshooter • PHB 170


Attacking at long range doesn't impose disadvantage
on your ranged weapon attack rolls and your ranged
weapon attacks ignore half cover and three-quarters
cover. Before you make an attack with a ranged
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
Soluk Neutral Good Gond
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what to do


when things go wrong.
I am always calm, no matter what
the situation. I never raise my voice
PERSONALITY TRAITS

IDEALS

Someone I loved died because of a


mistake I made. That will never
happen again.
BONDS

I have a “tell” that reveals when I’m


lying.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 14 +6
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Faerie Fire <C> Artificer DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Detect Magic [R]<C> Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Tasha's Caustic Brew <C> Artificer DEX 14 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

P Heroism <C> Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 14 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Catapult Artificer DEX 14 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 14 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

=== 2nd LEVEL === 2 Slots OO

P Warding Bond Artificer (Always Prepared) -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

P Branding Smite <C> Artificer (Always Prepared) -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self <C> Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Blur <C> Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Enlarge/Reduce <C> Artificer CON 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Heat Metal <C> Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Invisibility <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate <C> Artificer CON 14 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Web <C> Artificer DEX 14 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Pyrotechnics Artificer CON 14 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Skywrite [R]<C> Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

SPELLS

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