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Warlock 3 / Artificer 3 NCCeternallyGM

CLASS & LEVEL PLAYER NAME


Trader
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+0 Constitution +2 19 33 --
-1 +3 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total 3d8 + 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+0 P
+1

+6
Animal Handling WIS
Arcana INT
Firearms, Martial Weapons, Simple Weapons

=== TOOLS ===


10 P +2 Athletics STR Alchemist's Supplies, Herbalism Kit, Smith's
ABILITY SAVE DC Tools, Thieves' Tools, Tinker's Tools
+2 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Dwarvish
40 ft. (Walking)
+3 +2 Intimidation CHA
P +6 Investigation INT
16 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+2 Performance CHA === ACTIONS === Healing Light • 4 / Long Rest
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You have a 4d6 healing pool that resets when you
finish a long rest. As a bonus action, you can heal one
Help, Hide, Ready, Search, Use an Object, creature you can see within 60 ft., spending dice from
+3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, the pool (max 2d6 at once).
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
+2 Stealth DEX Magical Tinkering • 3 / Other Infuse Item • 2 / Other
CHARISMA Imbue a Tiny nonmagical object with a magical Whenever you finish a long rest, you can touch up
+1 Survival WIS
property of your choice: 5ft. radius light, up to 6 to 2 nonmagical objects, imbuing each of them with
one of your artificer infusions, turning it into a magic
+2 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 3 objects
item. You can attune yourself to the item the instant
you infuse it, or you can forgo attunement so that
at a time. someone else can attune to the item.
14
=== BONUS ACTIONS === Your infusion remains in an item indefinitely, but when
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, Hand +5 1d6+2 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)

Dagger +5 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


14 PASSIVE WISDOM (INSIGHT)

Dart +5 1d4+2 Piercing Simple, Finesse, Thrown, Range (20/60)

16 PASSIVE INTELLIGENCE (INVESTIGATION)


Musket (Exandria) +5 1d12+2 Piercing Firearms, Two-Handed, Reload, Misfire, Range (120/480)

Darkvision 120 ft. Rapier +7 1d8+4 Piercing Infusion: Enhanced Weapon, Martial, Finesse

Fire Bolt +7 2d10 Fire V/S

SENSES WEAPON ATTACKS & CANTRIPS

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Warlock 3 / Artificer 3 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Trader
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === | Devil’s Sight • PHB 110 your artificer infusions, turning it into a magic item. You
You can see normally in darkness, both magical and can attune yourself to the item the instant you infuse it,
* Hit Points • PHB 106 nonmagical, to a distance of 120 ft. or you can forgo attunement so that someone else can
attune to the item.
* Proficiencies • PHB 107 * Pact Boon • PHB 107
Your otherworldly patron bestows a gift upon you for Your infusion remains in an item indefinitely, but when
* Otherworldly Patron • PHB 107 your loyal service. you die, the infusion vanishes after 3 days. The
You have struck a bargain with an otherworldly being. infusion also vanishes if you give up your knowledge of
| Pact of the Tome • PHB the infusion or you exceed your maximum number of
| The Celestial Your patron gives you a grimoire called a Book of infusions.
Shadows that grants you additional cantrips that don't
* Pact Magic • PHB 107 count against your number of cantrips known. If you | 2 / Other • Special
You can cast known warlock spells using CHA as your lose the book, you can perform a 1-hour ceremony to
spellcasting modifier (Spell DC 13, Spell Attack +5). receive a replacement during a short or long rest. * Artificer Infusions • ERftLW 57
You can use an arcane focus as a spellcasting focus. You have invented numerous magical infusions that
=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
* Expanded Spell List • XGtE 54 type of item that can receive it and if the resulting
Additional spells are added to the warlock spell list for * Hit Points • ERftLW 54 magic item requires attunement.
you. Some infusions specify a minimum artificer level, and
* Proficiencies • ERftLW 54 unless an infusion’s description says otherwise, you
* Bonus Cantrips • XGtE 54 can’t learn it more than once.
You learn the light and sacred flame cantrips. They * Magical Tinkering • ERftLW 55
count as warlock cantrips for you, but they don’t count Imbue a Tiny nonmagical object with a magical * Artificer Specialist • ERftLW 58
against your number of cantrips known. property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal
* Healing Light • XGtE 54 sound, static visual effect including up to 25 words of | Battle Smith
You have a 4d6 healing pool that resets when you text. You can affect a maximum of 3 objects at a time.
finish a long rest. As a bonus action, you can heal one * The Right Tool for the Job • ERftLW 57
creature you can see within 60 ft., spending dice from | 3 / Other • 1 Action With tinker’s tools in hand, you can magically create
the pool (max 2d6 at once). one set of artisan’s tools in an unoccupied space
* Spellcasting • ERftLW 55 within 5 feet of you. This creation requires 1 hour of
| 4 / Long Rest • 1 Bonus Action You can cast prepared artificer spells using INT as uninterrupted work, which can coincide with a short or
your spellcasting modifier (Spell DC 14, Spell Attack long rest. Though the product of magic, the tools are
* Eldritch Invocations • PHB 107 +6) and prepared artificer spells as rituals if they have nonmagical, and they vanish when you use this feature
You learn fragments of forbidden knowledge that the ritual tag. You must have a spellcasting focus — again.
imbue you with an abiding magical ability. specifically thieves’ tools or some kind of artisan’s tool
— in hand when you cast any spell with this feature. | 1 Hour
| Book of Ancient Secrets • PHB 110
You can now learn and cast ritual spells from any * Infuse Item • ERftLW 57 * Tool Proficiency • ERftLW 60
class's spell list in your Book of Shadows. Whenever you finish a long rest, you can touch up to 2 You gain proficiency with smith’s tools. If you already
nonmagical objects, imbuing each of them with one of have this proficiency, you gain proficiency with one

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Bell 1 --

Breastplate 1 20 lb. Block and Tackle 1 5 lb.

SP 0 Crossbow, Hand 1 3 lb. Caltrops (bag of 20) 40 4 lb.

Dagger 1 1 lb. Candle 5 --


EP 0 Dart 4 1 lb. Case, Map or Scroll 2 2 lb.

Rapier 1 2 lb. Chain (10 feet) 1 10 lb.


GP 0 Musket (Exandria) 1 10 lb. Chalk (1 piece) 5 --

Bag of Holding 1 15 lb. Climber's Kit 1 12 lb.


PP 0 Book 1 5 lb. Clothes, Common 1 3 lb.

Ink (1 ounce bottle) 1 -- Clothes, Fine 1 6 lb.


WEIGHT CARRIED

207.5 lb. Ink Pen 3 -- Clothes, Traveler's 1 4 lb.

ENCUMBERED Acid (vial) 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Alchemist's Fire (flask) 1 1 lb. Wand 1 1 lb.

PUSH/DRAG/LIFT Backpack 1 5 lb.

0 lb. Bedroll 1 7 lb.

EQUIPMENT

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Warlock 3 / Artificer 3 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Trader
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

other type of artisan’s tools of your choice.


=== FEATS ===
* Battle Smith Spells • ERftLW 60
You always have certain spells prepared after you * Mobile • PHB 168
reach particular levels in this class, as shown in the Your speed increases by 10 feet. When you use the
Alchemist Spells table. Dash action, difficult terrain doesn't cost you extra
movement on that turn. When you make a melee
* Battle Ready • ERftLW 61 attack against a creature, you don't provoke
You gain proficiency with martial weapons and when opportunity attacks from that creature for the rest of
you attack with a magic weapon, you can use your the turn, whether you hit or not.
Intelligence modifier, instead of Strength or Dexterity
modifier, for the attack and damage rolls.

* Steel Defender • ERftLW 61


You have created a Steel Defender, that obeys your
commands. In combat, the steel defender shares your
initiative count, but it takes its turn immediately after
yours.
It can move and use its reaction on its own, but the
only action it takes on its turn is the Dodge action.
If you expend your bonus action, you can command it
to take an action from its stat block, or take the Dash,
Disengage, Help, or Search action.

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Warlock 3 / Artificer 3 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Trader
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Component Pouch 1 2 lb. Piton 4 1 lb.

Crowbar 1 5 lb. Pouch 4 4 lb.

Grappling Hook 1 4 lb. Rations (1 day) 5 10 lb.

Alchemist's Supplies 1 8 lb. Rope, Hempen (50 feet) 2 20 lb.

Coral 2 -- Sack 4 2 lb.

Forgery Kit 1 5 lb. Sealing Wax 1 --

Hammer 1 3 lb. Signal Whistle 1 --

Healer's Kit 1 3 lb. Signet Ring 1 --

Herbalism Kit 1 3 lb. Small Knife 1 --

Holy Water (flask) 1 1 lb. Smith's Tools 1 8 lb.

Little Bag of Sand 1 -- Soap 1 --

Lock 1 1 lb. Wand 1 1 lb.

Mess Kit 1 1 lb.

Mirror, Steel 1 0.5 lb.

Oil (flask) 2 2 lb.

ADDITIONAL EQUIPMENT

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Female 22 Medium 5' 1" 101
GENDER AGE SIZE HEIGHT WEIGHT
Trader Chaotic Good Pale with minor scars
Sea Blue
on hand andMousy
face Brown with Red bl
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


I always want to know how things
An independent artisans learned her trade at work and what makes people
Cannith Academy and adhere to Cannith
standards.
tick.
The House of Making builds the tools the other
houses rely upon, and it has always been the PERSONALITY TRAITS
unspoken leader of the Twelve.
Trained under Weaponsmith Zorlan of Korth how
one of three that could lead the house in times to Freedom. Everyone should be free
come.
The Mark of Making guides its bearer through any
to pursue his or her own livelihood.
act of creation. The bearer of the mark can mend (Chaotic)
broken things with a touch, and always has a IDEALS
minor magic item they’ve been working on.

The workshop where I learned my


trade is the most important place in
the world to me.
BONDS

I’m never satisfied with what I have — I


always want more.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT / CHA 14 / 13 +7 / +6
Artificer / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Artificer +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Ray of Frost Artificer +7 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Prestidigitation Warlock -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Light Bonus Cantrips DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Sacred Flame Bonus Cantrips DEX 13 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Sapping Sting Pact Boon CON 13 1A 30 ft. V,S Instantaneous EGtW 189 V/S

O Guidance <C> Pact Boon -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Message Pact Boon -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

=== 1st LEVEL === 3 Slots OOO

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Faerie Fire <C> Artificer DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Grease Artificer DEX 14 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Catapult Artificer DEX 14 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 14 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

P Heroism <C> Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Protection from Evil and Good <C> Warlock -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Find Familiar [R] Eldritch Invocations -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Tenser’s Floating Disk [R] Eldritch Invocations -- 1A + 10m 30 ft. V,S,M 1 hour PHB 282 D: 1h, V/S/M

O Alarm [R] Eldritch Invocations -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Detect Magic [R]<C> Eldritch Invocations -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Identify [R] Eldritch Invocations -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Purify Food and Drink [R] Eldritch Invocations -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Unseen Servant [R] Eldritch Invocations -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Comprehend Languages [R] Eldritch Invocations -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Illusory Script [R] Eldritch Invocations -- 11m Touch S,M 10 days PHB 252 D: 10d, S/M

=== 2nd LEVEL === 2 Pact OO

O Darkness <C> Warlock -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

O Mirror Image Warlock -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Wristpocket [R]<C> Eldritch Invocations -- 1A + 10m Self S Concentration, up to 1 hour EGtW 190 D: 1h, S

O Magic Mouth [R] Eldritch Invocations -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Skywrite [R]<C> Eldritch Invocations -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

SPELLS

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