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Fighter 3 notaru

CLASS & LEVEL PLAYER NAME


Notaru
Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 12 31 --
+3 +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
16
+4 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 P +4

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Carpenter's Tools, Vehicles (Land)
+4 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Gnomish
30 ft. (Walking)
+3 P +6 Intimidation CHA
+3 Investigation INT
16 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+4 Performance CHA === ACTIONS ===
+2 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== BONUS ACTIONS ===
Blade and Black Powder - Blade Strike
Help, Hide, Ready, Search, Use an Object, When you use your action to shoot using your
+3 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, Gunfighter Form, you can strike at a creature within
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object melee range. Make a melee attack roll with a +4
modifier. On a hit, the attack deals 1d6 +2 slashing
+2 Stealth DEX Lightning Round • 1 / Short Rest damage.
CHARISMA Lightning fires from you in a straight line that is 1 ft.
P +4 Survival WIS
wide and 30 ft. long, each creature in the line must Second Wind • 1 / Short Rest
Once per short rest, you can use a bonus action to
+4 make a DEX saving throw (DC 14), taking 3d8
lightning damage on a failure and half as much on a
success.
regain 1d10 + 3 HP.

=== SPECIAL ===


18 Once you use this feature, you cannot use it again Action Surge • 1 / Short Rest
until you finish a short or long rest. You can take one additional action on your turn.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

Pistoleer Shot +6 1d6+2 Piercing


12 PASSIVE WISDOM (INSIGHT)

Blade and Black Powder - Blade Strike +4 1d6+2 Slashing

13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 3 notaru
CLASS & LEVEL PLAYER NAME
Notaru
Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === <strong>Pistoleer.</strong> As an action on your turn, 1d6 +2 slashing damage.
you can target a creature within 30 ft. Make a ranged
* Hit Points • PHB 71 attack roll which deals 1d6 +2 piercing damage on a | Blade and Black Powder - Blade Strike: 1 Bonus
hit. Action
* Proficiencies • PHB 71
At 5th level you may fire two shots, three shots at 11th * Major Upgrades • LRDToB
* Fighting Style • PHB 72 level, and four shots at 20th level. The shots can target Pick one major upgrade from the Firearm Upgrades
You adopt a fighting style specialty. the same creature or different creatures. Make a list. If an upgrade has a prerequisite, you must meet
separate attack roll for each shot. that prerequisite in order to benefit from the upgrade.
| Archery • PHB
You gain a +2 bonus to attack rolls you make with | Pistoleer Shot: 1 Action You gain one additional one additional major upgrade
ranged weapons. at 10th level.
* Weapon of Choice • LRDToB
* Second Wind • PHB 72 At 3rd level, pick one minor upgrade and one major The saving throw is against an upgrades effect is DC
Once per short rest, you can use a bonus action to upgrade from the Firearm Upgrades list. If an upgrade 14
regain 1d10 + 3 HP. has a prerequisite, you must meet that prerequisite in
order to benefit from the upgrade. | Lightning Round • LRDToB
| 1 / Short Rest • 1 Bonus Action As an action, Lightning fires from you in a straight line
You gain one additional minor upgrade at 5th level, that is 1 ft. wide and 30 ft. long, each creature in the
* Action Surge • PHB 72 and one additional major upgrade at 10th level. line must make a DEX saving throw (DC 14), taking
You can take one additional action on your turn. This 3d8 lightning damage on a failure and half as much on
can be used 1 times per short rest. The saving throw is against an upgrades effect is DC a success.
14
| 1 / Short Rest • Special Once you use this feature, you cannot use it again until
* Minor Upgrades • LRDToB you finish a short or long rest.
* Martial Archetype • PHB 72 Pick one minor upgrade, from the Firearm Upgrades
list. | 1 / Short Rest • 1 Action
| Renegade (Partnered)
You gain one additional minor upgrade at 5th level.
* Scoundrel’s Wit • LRDToB === HUMAN RACIAL TRAITS ===
You gain proficiency with the two of the following skills: When required, the saving throw is against an
Deception, Persuasion, or Sleight of Hand. upgrades effect is DC 14 * Ability Score Increase • BR 31

* Gunfighter Form • LRDToB | Blade and Black Powder - Pistoleer • LRDToB * Languages • BR 31
When you choose this archetype at 3rd level, you Being within 5 ft. of a hostile creature doesn’t impose You can speak, read, and write Common and one
begin constructing a custom firearm that suits your disadvantage on your ranged attack rolls. extra language.
unique brand of renegade style. This process begins
by selecting the form upon which to base your When you use your action to shoot using your
weapon. Gunfighter Form, you can use your bonus action to
strike at a creature within melee range. Make a melee
| Pistoleer • LRDToB attack roll with a +4 modifier. On a hit, the attack deals

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb. Shovel 1 5 lb.

Shield 1 6 lb. Pot, Iron 1 10 lb.

SP 0 Crossbow, Hand 1 3 lb. Clothes, Common 1 3 lb.

Crossbow, Light 1 5 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 10 Crowbar 1 5 lb.

Hammer 1 3 lb.
PP 0 Piton 10 2.5 lb.

Torch 10 10 lb.
WEIGHT CARRIED

156 lb. Tinderbox 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

0 lb. Carpenter's Tools 1 6 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Notaru
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

If someone is in trouble, I’m always ready


to lend help.
I judge people by their actions, not their
words.

PERSONALITY TRAITS

Sincerity. There’s no good in pretending to be


something I’m not. (Neutral)

IDEALS

My tools are symbols of my past


life, and I carry them so that I will
never forget my roots.
BONDS

I have a weakness for the vices of the city,


especially hard drink.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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