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Fighter 3 Dac98

CLASS & LEVEL PLAYER NAME


Mika Chass
Variant Aasimar Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +3 Constitution +2 18 25 --
+3 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
+3 Charisma
Total 3d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

13 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Viol
+3 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Celestial, Common
30 ft. (Walking)
+0 +3 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


P +5 Performance CHA === ACTIONS === === REACTIONS ===
+1 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Fighting Style: Protection
While wielding a shield and a creature you can see
Help, Hide, Ready, Search, Use an Object, attacks a target other than you within 5 ft., you can
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, use your reaction to impose disadvantage on the
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack roll.

+2 Stealth DEX Healing Hands • 1 / Long Rest === SPECIAL ===


CHARISMA Once per long rest as an action, touch a creature Action Surge • 1 / Short Rest
+1 Survival WIS
and restore 3 hit points. You can take one additional action on your turn.
This can be used 1 times per short rest.
+3 === BONUS ACTIONS ===
Second Wind • 1 / Short Rest Weapon Bond
Once per short rest, you can use a bonus action to You can perform a 1 hour ritual to create a magical
17 regain 1d10 + 3 HP. bond between yourself and one weapon. Once
completed, you can't be disarmed of the weapon
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Handaxe +5 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)

Umbrella Mace +5 1d8+3 Bludgeoning Martial, Versatile


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 3 Dac98
CLASS & LEVEL PLAYER NAME
Mika Chass
Variant Aasimar Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === unless you are incapacitated, and you can summon it
as a bonus action to your hand (if it's on the same
* Hit Points • PHB 71 plane of existence). You can have up to two bonded
weapons.
* Proficiencies • PHB 71
| Special
* Fighting Style • PHB 72
You adopt a fighting style specialty.
=== VARIANT AASIMAR RACIAL TRAITS ===
| Protection • PHB
While wielding a shield and a creature you can see * Healing Hands • VGtM
attacks a target other than you within 5 ft., you can use Once per long rest as an action, touch a creature and
your reaction to impose disadvantage on the attack restore 3 hit points.
roll.
| 1 / Long Rest • 1 Action
| Fighting Style: Protection: 1 Reaction
* Ability Score Increase • BR
* Second Wind • PHB 72
Once per short rest, you can use a bonus action to * Size • BR
regain 1d10 + 3 HP.
* Speed • BR
| 1 / Short Rest • 1 Bonus Action
* Darkvision • BR
* Action Surge • PHB 72
You can take one additional action on your turn. This * Celestial Resistance • BR
can be used 1 times per short rest. You have resistance to necrotic damage and radiant
damage.
| 1 / Short Rest • Special
* Celestial Legacy • BR
* Martial Archetype • PHB 72 You know the light cantrip. [3rd] You can cast lesser
restoration once per long rest. [5th] You can cast
| Eldritch Knight daylight once per long rest. CHA is your spellcasting
ability.
* Spellcasting • PHB 75
You can cast known wizard spells using INT as your
spellcasting modifier (Spell DC 10, Spell Attack +2).

* Weapon Bond • PHB 75


You can perform a 1 hour ritual to create a magical
bond between yourself and one weapon. Once
completed, you can't be disarmed of the weapon

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Umbrella Top 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Handaxe 1 2 lb.

Handaxe 1 2 lb.
EP 0 Umbrella Mace 1 2 lb.

Backpack 1 5 lb.
GP 15 Clothes, Costume 1 4 lb.

Crowbar 1 5 lb.
PP 0 Hammer 1 3 lb.

Piton 10 2.5 lb.


WEIGHT CARRIED

132.5 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

510 lb. Waterskin 1 5 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Mika Chass
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 10 +2
Fighter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Friends <C> Fighter -- 1A Self S,M Concentration, up to 1 minute PHB 244 D: 1m, S/M

O Thunderclap Fighter CON 10 1A 5 ft. S Instantaneous EE 168 S

O Light Celestial Legacy DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 2 Slots OO

O Magic Missile Fighter -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Earth Tremor Fighter DEX 10 1A 10 ft. V,S Instantaneous EE 155 V/S

O Catapult Fighter DEX 10 1A 60 ft. S Instantaneous EE 150 S

=== 2nd LEVEL ===

O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

SPELLS

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