Professional Documents
Culture Documents
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +3 Constitution +2 18 25 --
+3 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
+3 Charisma
Total 3d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 3 Dac98
CLASS & LEVEL PLAYER NAME
Mika Chass
Variant Aasimar Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === unless you are incapacitated, and you can summon it
as a bonus action to your hand (if it's on the same
* Hit Points • PHB 71 plane of existence). You can have up to two bonded
weapons.
* Proficiencies • PHB 71
| Special
* Fighting Style • PHB 72
You adopt a fighting style specialty.
=== VARIANT AASIMAR RACIAL TRAITS ===
| Protection • PHB
While wielding a shield and a creature you can see * Healing Hands • VGtM
attacks a target other than you within 5 ft., you can use Once per long rest as an action, touch a creature and
your reaction to impose disadvantage on the attack restore 3 hit points.
roll.
| 1 / Long Rest • 1 Action
| Fighting Style: Protection: 1 Reaction
* Ability Score Increase • BR
* Second Wind • PHB 72
Once per short rest, you can use a bonus action to * Size • BR
regain 1d10 + 3 HP.
* Speed • BR
| 1 / Short Rest • 1 Bonus Action
* Darkvision • BR
* Action Surge • PHB 72
You can take one additional action on your turn. This * Celestial Resistance • BR
can be used 1 times per short rest. You have resistance to necrotic damage and radiant
damage.
| 1 / Short Rest • Special
* Celestial Legacy • BR
* Martial Archetype • PHB 72 You know the light cantrip. [3rd] You can cast lesser
restoration once per long rest. [5th] You can cast
| Eldritch Knight daylight once per long rest. CHA is your spellcasting
ability.
* Spellcasting • PHB 75
You can cast known wizard spells using INT as your
spellcasting modifier (Spell DC 10, Spell Attack +2).
SP 0 Handaxe 1 2 lb.
Handaxe 1 2 lb.
EP 0 Umbrella Mace 1 2 lb.
Backpack 1 5 lb.
GP 15 Clothes, Costume 1 4 lb.
Crowbar 1 5 lb.
PP 0 Hammer 1 3 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Mika Chass
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 10 +2
Fighter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Friends <C> Fighter -- 1A Self S,M Concentration, up to 1 minute PHB 244 D: 1m, S/M
O Light Celestial Legacy DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Magic Missile Fighter -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.