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• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +4 17 27 --
+0 +3 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3
Animal Handling WIS
Arcana INT
Dragonchess Set, Horn, Playing Card Set
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Monk 3 MuerteMaster28
CLASS & LEVEL PLAYER NAME
Johnathan Master
Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === | Patient Defense: 1 Bonus Action y realiza dos dados de daño de artes marciales. El
aliento se puede usar en sustitución de uno de tus
* Hit Points • PHB 77 | Step of the Wind: 1 Bonus Action ataques del turno, por lo que no influye en tu
economía de acciones de un monje normal. Tiene
* Proficiencies • PHB 77 * Unarmored Movement ? PHB 78 usos gratuitos y a partir de ese momento cuesta 2
Your speed increases by 10 feet while you are not puntos de ki por aliento.
* Unarmored Defense • PHB 78 wearing armor or wielding a shield.
While not wearing armor and not using a shield, your === HUMAN RACIAL TRAITS ===
AC equals 10 + DEX modifier + WIS modifier. * Deflect Missiles ? PHB 78
You can use your reaction to deflect or catch the * Ability Score Increase ? BR 31
* Martial Arts • PHB 78 missile when you are hit by a ranged weapon attack.
While you are unarmed or wielding only monk When you do so, the damage you take from the attack * Languages ? BR 31
weapons and you aren’t wearing armor or wielding a is reduced by 1d10 +7. If you reduce damage to 0 and You can speak, read, and write Common and one
shield, you can use DEX instead of STR for the attack have a free hand, you can spend 1 ki point to make a extra language.
and damage rolls, you can roll your Martial Arts ranged attack (as with a monk weapon) with range
damage die in place of the normal damage, and when 20/60.
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action. | 1 Reaction
<strong>Patient Defense</strong> - You can spend 1 – Escoge el daño de tus combates desarmados al
ki point to take the Dodge action as a bonus action on momento de realizarlos entre: Fuego, Veneno, Ácido,
your turn. Frío o Eléctrico.
Shortsword 1 2 lb.
SP 4 Backpack 1 5 lb.
Crowbar 1 5 lb.
EP 0 Hammer 1 3 lb.
Torch 9 9 lb.
WEIGHT CARRIED
165 lb.
PUSH/DRAG/LIFT
330 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Hombre 25 Medium 1'80 90
GENDER AGE SIZE HEIGHT WEIGHT
Johnathan Master Neutral Good blanco Negros Moreno largo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Grupo de aventureros
Defender el honor mi
pueblo
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.