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Monk 3 MuerteMaster28

CLASS & LEVEL PLAYER NAME


Johnathan Master
Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +4 17 27 --
+0 +3 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +6 Acrobatics DEX
=== TOOLS ===
+2 PROFICIENCY BONUS
+3 +3

+3
Animal Handling WIS
Arcana INT
Dragonchess Set, Horn, Playing Card Set

=== LANGUAGES ===


16 P +2 Athletics STR Common, Infernal, Draconido
ABILITY SAVE DC
+1 Deception CHA
+3 History INT
INTELLIGENCE
P +5 Insight WIS
40 ft. (Walking)
+3 +1 Intimidation CHA
+3 Investigation INT
17 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS ===
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+3 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
+4 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+3 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+1 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
13 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dart +6 1d4+4 Piercing Simple, Finesse, Thrown, Range (20/60)

Shortsword +6 1d6+4 Piercing Martial, Finesse, Light


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 1d4+4 Bludgeoning

13 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +6 1d4+4 Bludgeoning

Flurry of Blows +6 1d4+4 Bludgeoning

Deflect Missiles Attack +6 1d4+4

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 3 MuerteMaster28
CLASS & LEVEL PLAYER NAME
Johnathan Master
Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === | Patient Defense: 1 Bonus Action y realiza dos dados de daño de artes marciales. El
aliento se puede usar en sustitución de uno de tus
* Hit Points • PHB 77 | Step of the Wind: 1 Bonus Action ataques del turno, por lo que no influye en tu
economía de acciones de un monje normal. Tiene
* Proficiencies • PHB 77 * Unarmored Movement ? PHB 78 usos gratuitos y a partir de ese momento cuesta 2
Your speed increases by 10 feet while you are not puntos de ki por aliento.
* Unarmored Defense • PHB 78 wearing armor or wielding a shield.
While not wearing armor and not using a shield, your === HUMAN RACIAL TRAITS ===
AC equals 10 + DEX modifier + WIS modifier. * Deflect Missiles ? PHB 78
You can use your reaction to deflect or catch the * Ability Score Increase ? BR 31
* Martial Arts • PHB 78 missile when you are hit by a ranged weapon attack.
While you are unarmed or wielding only monk When you do so, the damage you take from the attack * Languages ? BR 31
weapons and you aren’t wearing armor or wielding a is reduced by 1d10 +7. If you reduce damage to 0 and You can speak, read, and write Common and one
shield, you can use DEX instead of STR for the attack have a free hand, you can spend 1 ki point to make a extra language.
and damage rolls, you can roll your Martial Arts ranged attack (as with a monk weapon) with range
damage die in place of the normal damage, and when 20/60.
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action. | 1 Reaction

| Unarmed Strike: 1 Bonus Action | Deflect Missiles Attack: 1 Reaction

*El camino del ascendiente dragón*


* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have
Discípulo dracónico: Obtienes los siguientes
3 points per short rest and your Ki save DC is 13.
beneficios beneficios:
<strong>Flurry of Blows</strong> - After you take the
– Si fallas una tirada de intimidación o persuasión
Attack action on your turn, you can spend 1 ki point to
puedes relanzar tu habilidad una vez por turno.
make two unarmed strikes as a bonus action.

<strong>Patient Defense</strong> - You can spend 1 – Escoge el daño de tus combates desarmados al
ki point to take the Dodge action as a bonus action on momento de realizarlos entre: Fuego, Veneno, Ácido,
your turn. Frío o Eléctrico.

<strong>Step of the Wind</strong> - You can spend 1 – Aprendes el idioma dracónico.


ki point to take the Disengage or Dash action as a
bonus action on your turn, and your jump distance is Aliento del dragón:
doubled for the turn. Daño en área, pero poco. Escoge uno de los
elementos que te han dado a escoger en discípulo
dracónico
| Ki Points: 3 / Short Rest • Special

| Flurry of Blows: 1 Bonus Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 28 Dart 10 2.5 lb.

Shortsword 1 2 lb.

SP 4 Backpack 1 5 lb.

Crowbar 1 5 lb.
EP 0 Hammer 1 3 lb.

Piton 10 2.5 lb.


GP 36 Rations (1 day) 9 18 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Tinderbox 1 1 lb.

Torch 9 9 lb.
WEIGHT CARRIED

63 lb. Waterskin 1 5 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

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Hombre 25 Medium 1'80 90
GENDER AGE SIZE HEIGHT WEIGHT
Johnathan Master Neutral Good blanco Negros Moreno largo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===

Grupo de aventureros

=== Organizations ===

Pueblo del dragon de fuego PERSONALITY TRAITS

Ayudar a los demás si es


posible
IDEALS

Defender el honor mi
pueblo
BONDS

Malo con las mujeres

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

En un pueblo monje de Balaquia que nadie sabía


de su existencia exepto los monjes que nacian
allí, nació un chico llamado Johnathan. Tenía
grandes habilidades en las artes marciales pero
no resaltaba en ninguna. Durante la guerra de
"Gran Noche"uno de los pueblos atacados fué el
de Johnathan sobreviviendo por los pelos. Esto
hizo que Johnathan vagara por el mundo hasta
encontrar un grupo de aventureros que le
ayudaron a recomponerse y vivir aventuras con
ellos

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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