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Monk 7 / Bard 1 DustyBakugou

CLASS & LEVEL PLAYER NAME


Theodore Skystryder
Eladrin (Variant) Witchlight Hand (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +3 15 51 --
+0 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 7d8 + 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 +2

-1
Animal Handling WIS
Arcana INT
Longbow, Longsword, Shortsword, Simple
Weapons

12 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Drum, Painter's Supplies
+2 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Elvish, Sylvan
45 ft. (Walking)
-1 +2 Intimidation CHA
-1 Investigation INT
9 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


P +5 Performance CHA === ACTIONS === ability check, attack roll, or saving throw. This can be
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
added after seeing the roll, but before knowing the
outcome.
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, Flurry of Blows
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object After you take the Attack action on your turn, you
can spend 1 ki point to make two unarmed strikes as a
+3 Stealth DEX Wholeness of Body • 1 / Long Rest bonus action.
CHARISMA Once per long rest as an action, you can regain 21
+2 Survival WIS
HP. Patient Defense
You can spend 1 ki point to take the Dodge action
+2 === BONUS ACTIONS ===
Bardic Inspiration • 2 / Long Rest
as a bonus action on your turn.

As a bonus action, a creature (other than yourself) Step of the Wind


14 within 60 ft. that can hear you gains an inspiration die You can spend 1 ki point to take the Disengage or
(1d6). For 10 minutes, the creature can add it to one Dash action as a bonus action on your turn, and your
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dart +6 1d4+3 Piercing Simple, Finesse, Thrown, Range (20/60)

Shortsword +6 1d6+3 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Staff of the Vineyard +6 1d6+3 Bludgeoning +1d8 Bludgeoning, Simple, Versatile

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +6 1d6+3 Bludgeoning

Darkvision 60 ft. Unarmed Strike +6 1d6+3 Bludgeoning

Flurry of Blows +6 1d6+3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 7 / Bard 1 DustyBakugou
CLASS & LEVEL PLAYER NAME
Theodore Skystryder
Eladrin (Variant) Witchlight Hand (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Step of the Wind: 1 Bonus Action * Extra Attack • PHB 79
* Hit Points • PHB 77 You can attack twice, instead of once, whenever you
* Unarmored Movement • PHB 78 take the Attack action on your turn.
* Proficiencies • PHB 77 Your speed increases by 15 feet while you are not
wearing armor or wielding a shield. * Stunning Strike • PHB 79
* Unarmored Defense • PHB 78 When you hit with a melee weapon attack, you can
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 spend 1 ki point to make the target stunned until the
AC equals 10 + DEX modifier + WIS modifier. end of your next turn if it fails a CON saving throw (DC
| Way of the Open Hand 13).
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 | Special
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. * Ki-Empowered Strikes • PHB 79
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack Your unarmed strikes count as magical for the purpose
damage die in place of the normal damage, and when is reduced by 1d10 +10. If you reduce damage to 0 of overcoming resistance and immunity.
you use the Attack action on your turn, you can make and have a free hand, you can spend 1 ki point to
one unarmed strike as a bonus action. make a ranged attack (as with a monk weapon) with * Wholeness of Body • PHB 79
range 20/60. Once per long rest as an action, you can regain 21 HP.
| Unarmed Strike: 1 Bonus Action
| 1 Reaction | 1 / Long Rest • 1 Action
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction * Evasion • PHB 79
7 points per short rest and your Ki save DC is 13. When you are subjected to an effect that allows you to
* Open Hand Technique • PHB 79 make a DEX saving throw to take only half damage,
Flurry of Blows - After you take the Attack action on Whenever you hit with one of your Flurry of Blows you instead take no damage if you succeed on the
your turn, you can spend 1 ki point to make two attacks, you can impose one of the following effects on saving throw, and only half damage if you fail.
unarmed strikes as a bonus action. that target: fall prone if it fails a DEX saving throw (DC
13), get pushed up to 15 ft. if it fails a STR saving * Stillness of Mind • PHB 79
Patient Defense - You can spend 1 ki point to take the throw (DC 13), or it can't take reaction until the end of You can use an action to end one effect on yourself
Dodge action as a bonus action on your turn. your next turn. that is causing you to be charmed or frightened.

Step of the Wind - You can spend 1 ki point to take the | Special | 1 Action
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn. * Ability Score Improvement • PHB 78 === BARD FEATURES ===

| Ki Points: 7 / Short Rest • Special * Slow Fall • PHB 78 * Hit Points • PHB 52
You can use your reaction when you fall to reduce any
| Flurry of Blows: 1 Bonus Action falling damage you take by 35. * Proficiencies • PHB 52

| Patient Defense: 1 Bonus Action | 1 Reaction * Spellcasting • PHB 52

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Boots of Elvenkind 1 -- Shortsword 1 2 lb.

Helm of Telepathy 1 -- Painter's Supplies 1 5 lb.

SP 0 Potion of Healing (Supreme) 1 0.5 lb. Potion of Healing 3 1.5 lb.

Luna Moth Cape 1 -- Fancy Fairy Court Clothes 1 --


EP 0 Staff of the Vineyard 1 4 lb. Quill 1 --

Orange - Cat’s Grace 1 -- Bedroll 1 7 lb.


GP 100 Green - Protection from Arrows 1 -- Blanket 3 9 lb.

Crystal 1 -- Mess Kit 1 1 lb.


PP 0 rune to draw ward 1 -- Rations (1 day) 10 20 lb.

Bottle of Mushroom Vodka 1 -- Tinderbox 1 1 lb.


WEIGHT CARRIED

71.5 lb. memory bag 1 -- Torch 6 6 lb.

ENCUMBERED Box of carnival tickets 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Dart 6 1.5 lb. Luna Moth Cape 1 --

PUSH/DRAG/LIFT Disguise Kit 1 3 lb. Staff of the Vineyard 1 4 lb.

300 lb. Backpack 1 5 lb.

EQUIPMENT

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Monk 7 / Bard 1 DustyBakugou
CLASS & LEVEL PLAYER NAME
Theodore Skystryder
Eladrin (Variant) Witchlight Hand (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

You can cast known bard spells using CHA as your


spellcasting modifier (Spell DC 13, Spell Attack +5) * Fey Step • DMG
and known bard spells as rituals if they have the ritual Once per short rest, you can cast the misty step spell.
tag. You can use a musical instrument as a
spellcasting focus.
=== FEATS ===
* Bardic Inspiration • PHB 53
As a bonus action, a creature (other than you) within * Fey Touched (Wisdom) • TCoE 79
60 ft. that can hear you gains an inspiration die (1d6). You learn the misty step spell and one 1st-level
For 10 minutes, the creature can add it to one ability divination/enchantment spell of your choice and can
check, attack roll, or saving throw. This can be added cast each of these spells without expending a spell
after seeing the roll, but before knowing the outcome. slot, recharging on a long rest.
You can also cast these spells using spell slots you
| 2 / Long Rest • 1 Bonus Action have of the appropriate level.

=== ELADRIN (VARIANT) RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

* Ability Score Increase • DMG

* Elf Weapon Training • DMG


You have proficiency with the longsword, shortsword,
shortbow, and longbow.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Monk 7 / Bard 1 DustyBakugou
CLASS & LEVEL PLAYER NAME
Theodore Skystryder
Eladrin (Variant) Witchlight Hand (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Waterskin 1 5 lb.

Orange - Cat’s Grace 1 --

Green - Protection from Arrows 1 --

Crystal 1 --

rune to draw ward 1 --

Bottle of Mushroom Vodka 1 --

memory bag 1 --

Box of carnival tickets 1 --

Fancy Fairy Court Clothes 1 --

Quill 1 --

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Theodore Skystryder
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Message Bard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

=== 1st LEVEL === 2 Slots OO

O Feather Fall Bard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Entangle <C> Staff of the Vineyard STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Goodberry Staff of the Vineyard -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Identify Fey Touched (Wisdom) -- 1m Touch V,S,M Instantaneous PHB 252 1/LR (Used), V/S/M

=== 2nd LEVEL ===

O Misty Step Fey Touched (Wisdom) -- 1BA Self V Instantaneous PHB 260 1/LR, V

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

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