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Cleric 1 Bita

Bita's Character CLASS & LEVEL PLAYER NAME

High Elf Criminal / Spy (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 12 9 --
-3 +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
4
• +2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +3

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
Weapons
13 -3 Athletics STR
ABILITY SAVE DC === TOOLS ===
P +2 Deception CHA
Dice Set, Thieves' Tools
+3 History INT
INTELLIGENCE
P +5 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish, Leonin
+3 +0 Intimidation CHA
+3 Investigation INT
16 P +5 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS ===
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX
CHARISMA +3 Survival WIS

+0
11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike -1 0 Bludgeoning

15 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 1 Bita
Bita's Character CLASS & LEVEL PLAYER NAME

High Elf Criminal / Spy (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Hit Points • PHB 57 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Proficiencies • PHB 57 practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Elf Weapon Training • BR 23
spellcasting modifier (Spell DC 13, Spell Attack +5) You have proficiency with the longsword, shortsword,
and prepared cleric spells as rituals if they have the shortbow, and longbow.
ritual tag. You can use a holy symbol as a spellcasting
focus. * Cantrip • BR 24
You know one cantrip of your choice from the wizard
* Divine Domain • PHB 58 spell list. INT is your spellcasting ability for it.
You choose a divine domain that grants you additional
spells and other features related to your deity. * Extra Language • BR 24
You can speak, read, and write one extra language of
| Life Domain your choice.

* Bonus Proficiency • PHB 60


You gain proficiency with heavy armor.

* Disciple of Life • PHB 60


Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Emblem 1 --

Shield 1 6 lb. Alms Box 1 --

SP 0 Chain Mail 1 55 lb. Emblem 1 --

Chain Mail 1 55 lb. Blanket 1 3 lb.


EP 0 Dagger 1 1 lb. Candle 10 --

Dagger 1 1 lb. Rations (1 day) 2 4 lb.


GP 30 Mace 1 4 lb. Tinderbox 1 1 lb.

Mace 1 4 lb. Waterskin 1 5 lb.


PP 0 Backpack 1 5 lb. Block of Incense 2 --

Backpack 1 5 lb. Censer 1 --


WEIGHT CARRIED

184.59999999999999 lb. Clothes, Common 1 3 lb. Vestments 1 --

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

60 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Crowbar 1 5 lb.

120 lb. Alms Box 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 1 Bita
Bita's Character CLASS & LEVEL PLAYER NAME

High Elf Criminal / Spy (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Blanket 1 3 lb.

Candle 10 --

Rations (1 day) 2 4 lb.

Tinderbox 1 1 lb.

Waterskin 1 5 lb.

Block of Incense 2 --

Censer 1 --

Vestments 1 --

ADDITIONAL EQUIPMENT

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F 333
Bita's Character GENDER AGE SIZE HEIGHT WEIGHT
Chaotic Good Your mom
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am incredibly slow to trust. Those who


seem the fairest often have the most to
hide.
I always have a plan for what to do
when things go wrong.
PERSONALITY TRAITS

People. I’m loyal to my friends, not to any ideals, and


everyone else can take a trip down the Styx for all I care.
(Neutral)
Charity. I steal from the wealthy so that I can help people in
need. (Good)
IDEALS

Something important was taken from me, and


I aim to steal it back.

BONDS

I have a “tell” that reveals when I’m


lying.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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