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+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+5 Constitution +2 12 53 --
+3 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
16
• +4 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison DEFENSES HIT DICE DEATH SAVES
+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Simple Weapons, Warhammer
Darkvision 60 ft.
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Cleric 5 VriskaSerkett
CLASS & LEVEL PLAYER NAME
Skoddomi Twilightmace
Mountain Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === 3rd - Heat Metal, Magic Weapon is lower than the threshold for your level.
5th - Elemental Weapon, Protection from Energy
* Hit Points • PHB 57 7th - Fabricate, Wall of Fire
9th - Animate Objects, Creation === MOUNTAIN DWARF RACIAL TRAITS ===
* Proficiencies • PHB 57
* Channel Divinity • PHB 58 * Darkvision • BR 20
* Spellcasting • PHB 58 You can channel divine energy to fuel magical effects You can see in darkness (shades of gray) up to 60 ft.
You can cast prepared cleric spells using WIS as your a number of times per short rest
spellcasting modifier (Spell DC 11, Spell Attack +3) * Dwarven Resilience • BR 20
and prepared cleric spells as rituals if they have the | 1 / Short Rest • Special You have advantage on saves against poison and
ritual tag. You can use a holy symbol as a spellcasting resistance against poison damage.
focus. | Channel Divinity: Turn Undead: 1 Action
* Dwarven Combat Training • BR 20
* Divine Domain • PHB 58 * Channel Divinity: Artisan's Blessing • You have proficiency with the battleaxe, handaxe, light
You choose a divine domain that grants you additional You can use your Channel Divinity to create simple hammer, and warhammer.
spells and other features related to your deity. items.
* Tool Proficiency • BR 20
| Forge Domain You conduct an hour-long ritual that crafts a You gain proficiency with your choice of smith’s tools,
nonmagical item that must include some metal: a brewer’s supplies, or mason’s tools.
* Blessing of the Forge • simple or martial weapon, a suit of armor, ten pieces of
You gain the ability to imbue magic into a weapon or ammunition, a set of tools, or another metal object. * Stonecunning • BR 20
armor. At the end of a long rest, you can touch one The creation is completed at the end of the hour, Whenever you make an Intelligence (History) check
nonmagical object that is a suit of armor or a simple or coalescing in an unoccupied space of your choice on a related to the origin of stonework, you are considered
martial weapon. Until the end of your next long rest or surface within 5 feet of you. proficient in the History skill and add double your
until you die, the object becomes a magic item, proficiency bonus to the check.
granting a +1 bonus to AC if it’s armor or a +1 bonus to The thing you create can be something that is worth no
attack and damage rolls if it’s a weapon. more than 100 gp. As part of this ritual, you must lay * Dwarven Armor Training • BR 20
out metal, which can include coins, with a value equal You have proficiency with light and medium armor.
Once you use this feature, you can’t use it again until to the creation. The metal irretrievably coalesces and
you finish a long rest. transforms into the creation at the ritual’s end,
magically forming even nonmetal parts of the creation.
| 1 / Long Rest • Special
The ritual can create a duplicate of a nonmagical item
* Bonus Proficiencies • that contains metal, such as a key, if you possess the
You gain proficiency with heavy armor and smith's original during the ritual.
tools.
* Ability Score Improvement • PHB 59
* Forge Domain Spells •
Cleric level - Spells * Destroy Undead • PHB 59
When an undead fails its saving throw against your
1st - Identify, Searing Smite Turn Undead feature, it is instantly destroyed if its CR
CP 0
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb.
PUSH/DRAG/LIFT
480 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Skoddomi Twilightmace
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 11 +3
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Bane <C> Cleric CHA 11 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +3 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 11 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Crystal Armor <C> Cleric -- 1A Self V,S,M Concentration, up to 1 minute D: 1m, V/S/M
O Exacerbate <C> Cleric CON 11 1R 30 ft. V,S,M Concentration, up to 1 minute D: 1m, V/S/M
O Creeping Crawling Claw [R]<C> Cleric -- 1A + 10m Touch V,S,M Concentration, up to 1 hour D: 1h, V/S/M
P Identify [R] Forge Domain Spells (Always Prepared) -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M
P Searing Smite <C> Forge Domain Spells (Always Prepared) CON 11 1BA Self V Concentration, up to 1 minute D: 1m, V
O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M
O Calm Emotions <C> Cleric CHA 11 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S
O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M
O Hold Person <C> Cleric WIS 11 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Spiritual Weapon Cleric +3 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S
O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Zone of Truth Cleric CHA 11 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
SPELLS
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WIS 11 +3
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Saving Throw Cleric -- 1R 60 ft. V,S Instantaneous V/S
O Starlight Spear <C> Cleric +3 1BA Self V,S Concentration, up to 1 minute D: 1m, V/S
O Elemental Anguish <C> Cleric CON 11 1A 60 ft. V,S Concentration, up to 1 minute D: 1m, V/S
O Howling Downpour <C> Cleric -- 1BA 90 ft. V,S Concentration, up to 1 hour D: 1h, V/S
O Radiating Blade of Tempus <C> Cleric -- 1BA Self V,S,M Concentration, up to 10 minutes D: 10m, V/S/M
P Heat Metal <C> Forge Domain Spells (Always Prepared) -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
P Magic Weapon <C> Forge Domain Spells (Always Prepared) -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Beacon of Hope <C> Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S
O Bestow Curse <C> Cleric WIS 11 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S
O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M
O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S
O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S
O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
O Glyph of Warding Cleric DEX 11 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M
O Magic Circle Cleric CHA 11 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M
O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S
O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S
O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M
O Spirit Guardians <C> Cleric WIS 11 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M
O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Tiny Servant Cleric -- 1m Touch/5 ft. null V,S 8 hours D: 8h, V/S
O Feign Death [R] Cleric -- 1A + 10m Touch V,S,M 1 hour D: 1h, V/S/M
SPELLS
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WIS 11 +3
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Incite Greed <C> Cleric WIS 11 1A 30 ft. V,S,M Concentration, up to 1 minute D: 1m, V/S/M
O Spirit Shroud <C> Cleric -- 1BA Self V,S Concentration, up to 1 minute D: 1m, V/S
O St. Eleanor's Fire <C> Cleric -- 1A Touch V,M Concentration, up to 1 minute D: 1m, V/M
O Guiding Light [R] Cleric -- 11m Unlimited V,S,M 8 hours D: 8h, V/S/M
O Icy Ring <C> Cleric DEX 11 1A Self/10 ft. Sphere V,S,M Concentration, up to 1 minute D: 1m, 10 ft. Sphere, V/S/M
O Ancestral Guidance [R] Cleric -- 1A + 10m Touch V,S,M 1 hour D: 1h, V/S/M
O Lunar Blessing <C> Cleric -- 1A 30 ft. V,S Concentration, up to 10 minutes D: 10m, V/S
P Elemental Weapon <C> Forge Domain Spells (Always Prepared) +3 1A Touch V,S Concentration, up to 1 hour D: 1h, V/S
P Protection from Energy <C> Forge Domain Spells (Always Prepared) -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S
SPELLS
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