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Paladin 1 Bilsheminov

CLASS & LEVEL PLAYER NAME


Dumuzid Payne
Tiefling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+3 Constitution +0 16 13 --
+3 +3 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
17
• +6 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +2

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 +3 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Abyssal, Celestial, Draconic, Infernal
+4 Deception CHA
+3 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+3 P +6 Intimidation CHA
P +5 Investigation INT
16 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+4 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+2 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
P +5 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX Divine Sense • 5 / Long Rest


CHARISMA As an action, you can detect good and evil. Until
P +4 Survival WIS
the end of your next turn, you can sense anything

+4 affected by the hallow spell or know the location of any


celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 5 times per long
rest.
19
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)

Net +2 Bludgeoning Martial, Special, Thrown, Range (5/15)


12 PASSIVE WISDOM (INSIGHT)

Whip +5 1d4+3 Slashing Martial, Finesse, Reach


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 4 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 1 Bilsheminov
CLASS & LEVEL PLAYER NAME
Dumuzid
Tiefling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === === FEATS ===

* Hit Points • PHB 84 * Grappler • BR 167


You have advantage on attack rolls against a creature
* Proficiencies • PHB 84 you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
* Divine Sense • PHB 84 check. If you succeed, you and the creature are both
As an action, you can detect good and evil. Until the restrained until the grapple ends.
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any | Grappling Pin: 1 Action
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 5 times per long
rest.

| 5 / Long Rest • 1 Action

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== TIEFLING RACIAL TRAITS ===

* Darkvision • BR 43
You can see in darkness (shades of gray) up to 60 ft.

* Hellish Resistance • BR 43
You have resistance to fire damage.

* Infernal Legacy • BR 43
You know the thaumaturgy cantrip. [3rd] You can cast
hellish rebuke (2nd) once per long rest. [5th] You can
cast darkness once per long rest. CHA is your
spellcasting ability.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb. Block of Incense 2 --

Javelin 5 10 lb. Censer 1 --

SP 0 Whip 1 3 lb. Vestments 1 --

Net 1 3 lb. Crowbar 1 5 lb.


EP 0 Backpack 1 5 lb. Hammer 1 3 lb.

Bedroll 1 7 lb. Holy Water (flask) 1 1 lb.


GP 110 Chest 1 25 lb. Manacles 1 6 lb.

Clothes, Common 1 3 lb. Mirror, Steel 1 0.5 lb.


PP 0 Amulet Of Tyr 1 1 lb. Oil (flask) 1 1 lb.

Alms Box 1 -- Tinderbox 1 1 lb.


WEIGHT CARRIED

147.7 lb. Blanket 1 3 lb. Torch 3 3 lb.

ENCUMBERED Candle 10 -- ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb. Rations (1 day) 2 4 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

510 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 Bilsheminov
CLASS & LEVEL PLAYER NAME
Dumuzid
Tiefling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Stake (Wooden) 9 --

Holy Symbol 1 --

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
M 38 Medium 6''6 265
GENDER AGE SIZE HEIGHT WEIGHT
Dumuzid Lawful Good Black Ice Blue none
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I don’t run from evil. Evil runs from
Markizz my Goblin man servant me.
I live for the thrill of the hunt.
I refuse to become a victim, and I will
PERSONALITY TRAITS

I try to help those in need, no matter what the


personal cost. (Good)

IDEALS

I would sacrifice my life and my soul to


protect the innocent.
Standing 6''6 tall and weighing over 250lb, my perfect
physique is protected by jet black chainmail highlighted in
gold trim. I carry my javelins on my back and my net and BONDS
whip by my side always ready to apprehend, subdue and
bring to justice any and all scum that walks these planes. I
am an absolute specimen. A freak of nature who has
dedicated my life to honing my skills in combat and I have certain rituals that I must
following the path of vengeance and justice. follow every day. I can never break
them. Praying naked at first light,
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I am a very wealthy Thiefling who has inhereted


my family estate after my adopted parents were
murdered 30 years ago infront of my eyes. I found
the God Tyr, they spoke out to me in a vision 3
years ago. Now everyday I must pray to them to
guide me on the path of justice. I have trained
everyday with book and weapon looking for justice
and vengance among the low lifes and scum of
the world. I will find my justice, I will seek my
revenge or I will die trying.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

SPELLS

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